I've played it. I think it's fun. I think the game is currently at a crossroads with it's customization elements being undermined by the chaotic items. If they want more depth they need to ton down the chaos, if they want chaos the depth feels like wasted potential. Of course, they can have their cake and eat it too with some simple lobby options not unlike Smash 3DS/WiiU.
The original Generations sold 1.8 Million after the 2011 Holiday season. With Black Friday, Christmas, and the inevitable push this game will get after the movie, I could see this game comfortably surpassing that.
Holiday season seems locked in, and Switch 2 announcement will probably be next year. I don't expect any more major game announcements until the Switch 2.
@DwaynesGames Digital Sales are also significantly larger in this era of games too. No hard numbers, but noticably more than the 3DS days and even noticably more compared to five years ago when Link's Awakening released.
KH3 should have been the conclusion, but spent more time setting up future plot points and rushed concluding the ones people were buying the game to see concluded.
Granted, with how convoluted the story was up to that point, the audience that cared about the overarching plot was pretty niche in retrospect.
One of the things I found refreshing about the original release of Generations after the franchise been so self deprecating and irony-poisoned throughout the 2010s was the sincerity to it's source materials regardless of perceived quality. Sonic 2006 sucked, but instead of making jokes about it and forgetting it, they worked with what they got and took the most iconic elements of crisis city and created a new level and an entirely new Silver boss fight out of it. I'm glad that mindset still seems to be there for Shadow Generations.
The game is great, but is a glorified demo. It's refereed as a "Pilot Episode" on it's store page and as "Episode 1" internally. There's only three levels and one of them is a tutorial.
Again, it's really good, but it does leave a satisfying conclusion on it's own. Wish the devs luck on future episodes.
@Bobb Except Pokemon is infamous for sticking with hardware for as long as they possibly can. Emerald's International Release, Black2/White2, and Ultra Sun/Ultra Moon were all released on consoles after that console's successor released. I think "Fourth time in a row" is a more reasonable assumption than "First Pokemon launch title ever", when it seems very likely the Pokemon Company's priorities are very different from Nintendo.
It seems like a massive stretch that people are taking this as a psedu announcement for a console not even formally confirmed by Nintendo with a code name.
The problem with this is that Sonic has a fractured fanbase with dozens of sectors with very different opinions on what's considered a good Sonic game and what Sonic should even be.
Bring up Mario 64 within any Mario discussion and most will agree it's a good game. Some will say it's aged, others will say it's still the best game ever made, but overall the reception will be positive. Even if you don't like the game or even think it is a bad game, it's still very likely it introduced multiple elements to the Mario franchise you do like.
Bring up Sonic Adventure within any Sonic discussion and you will get every opinion possible on it. Some people will say Sonic has or never will work in 3D, other people say it did a better job at translating Sonic into 3D than Mario 64 did for it's own franchise, some people enjoy the extended cast while others want to see Big the Cat rot in hell.
There is admitably a couple of Mario games that will bring comparable reactions, namely Sunshine, but the problem is that's the case with almost EVERY Sonic game. From Advance, to Rush, to even '06 and Mania. Each Sonic fan has their ideal Sonic game and it's going to look wildly different from another's.
This problem doesn't end with the games, the extended media exacerbates this issue. I have seen people who are very vocal about liking or disliking SatAM, Archie, Fleetway, IDW, X, Boom and Prime. Each piece of extended media has it's own take on the world and characters of Sonic, and each fan has very different preferences on what the Sonic games should be the most similar to.
The commercial of Frontiers at least shows SEGA is in better touch with it's fans that it was about a decade ago, but the fanbase being so fractured does put a ceiling on how popular Sonic can reasonably be at any given time. It's not impossible for SEGA to make everyone a fan of a specific incarnation of Sonic, but they are unlikely to make everyone a fan of the same Sonic.
@Shepdawg1 This. Hacking was more lenient in earlier generations because it took an unrealistically proportional amount of time to get a competitively viable party.
If the current methods of obtaining a viable party is still too much, might as well just play on Showdown.
@Wexter "Classic" mode in the Untold games are not the original DS games. It's pretty much a different EO altogether with similar flavorings to the original.
Think how New Super Mario Bros has a lot of the same level themes as Mario 3, but isn't actually Mario 3.
If it gets a port, it'll be its own separate thing. It's not something you can just "mod in" the original DS release.
Expecting Untold content in the DS versions of the game is like expecting FF7 Remake content in the PS1 version of that game.
The Untold games border on reimagining as opposed to remakes. Skill changes have classes performing entirely different roles, the entire dungeon layout is entirely changed, and enemy skills and foe patterns change. They are practically new games altogether, and I hold the opinion it's not all objectively better than the original.
"A lot of people will look at a game that has similarities and say, ‘that’s a Pokémon clone'. But you don’t get that with Metroidvania games"
Agree with this. Pokemon fans act like Game Freak has a ownership over the monster-collecting genre when Pokemon wasn't even the first game to do that.
What Nintendo is doing is awful, but let's not ignore how terrible Youtube is as a middleman in this situation.
Their policies are based on "Guilty until proven innocent". I think Youtube itself has a lot to blame because they are a terrible middleman in these situations. They only hear one side of the argument, this being the big corporation that is Nintendo, and is willing to throw their content creators under the bus to satisfy their demands.
Even though I doubt Nintendo's and Youtube's relationship would hardly be damaged if they simply ignore or even compromise their requests. But Youtube isn't going to do that when they save so much money through automation.
Actually looks like a major step forward. Maybe Natsume is on track to making something decent with this trademark. Or even, dare I say it, something good.
@thiagoauler The game isn't going to flop regardless of the few commenters claiming they won't buy it.
But even if it did, no one is at fault for not buying a video game. Any choice to not buy a piece of art or entertainment is a valid one. I expect that basic understanding of personal finance from any adult.
@thiagoauler The devs already gotten paid and bonuses based on performance are nearly non-existent in the industry. Profits are going straight to the retails, executives, and investors.
If Nintendo wants to introduce variable pricing for games like they do in other regions to charge more than $60 on a title, then they have no excuse for also charging $60 for games priced less in those same regions.
As weird as it is to say it, I was turned off by this game as soon as I noticed it has a Double Jump.
I've noticed it a ton in indie 3D platformers and don't understand why. Especially when Mario has never performed a double jump in a platforming-centric game. A double jump works great in a game that has the player do a ton of stuff that's not platforming, like Ratchet and Clank or Sly Cooper, but in a platforming-centric game, it's an absurdly powerful technique that can suck all the commitment and satisfaction out of platforming. Every platforming challenge is handled with the same technique.
There are a few games that get it right like Crash 4. But with the frequency I see this ability in games, the presence of the double jump comes off more as a level design crutch than an interesting ability to design a game around.
Can't wait for the next console generation where in the next port of Symphonia they add loading times before initiating combat and Lloyd has an entire limb missing.
@Bizzyb Oh for the love of... Just because people critised your asinine conspiracy theory that a Switch successor would release in May doesn't mean those same people aren't aware of the current issues of the aging tech.
There's a very clear line between wanting and predicting. No need to shove additional labels such as "they just got a switch" because you are struggling to understand that.
@Bizzyb I'm not a part of the business side of the industry any more than you likely are, but I'm trying to rely on existing patterns over stating baseless claims such as:
-The company is going to fall out of relevancy only three months after the release of its most anticipated sequel.
-Claiming the delay was only for a successor, not explaining why Nintendo would change Tears of the Kingdom's release date to match a new console's release when console release dates tend to be planned further in advance than game release dates.
The latter was done for BOTW, but in your own words, the Wii U was dead by the Switch's announcement. This is not the same status quo.
This isn't even considering other things, such as releasing a console 1 month before E3 is probably an atrocious idea when E3 has historically been the place to announce new titles that will launch with a console.
@Bizzyb Nothing isn't evidence of something. This isn't the first year where we start January knowing virtually nothing throughout the year.
Us knowing about Tears of the Kingdom and Prime 4 years before their release are outliers. Most Nintendo titles tend to get announced within a few months of their release. Last year alone Xenoblade 3, Pokemon SV, Nintendo Switch Sports, Fire Emblem: Three Hopes, and Mario Strikers Battle League were all announced the same year they were released. All of these announcements were in February, almost all of which were the 2/9 direct (Pokemon had its own trailer later that month).
As for hardware, Nintendo tends to publically announce the project titles of their hardware about two years before they actually release. We knew about the Switch as "NX" since June 2015, the Wii U as "Project Cafe" since early 2011, the Wii as "Revolution" since 2004, etc.
We don't even have a hint about a successor from an official source. And when we do, chances are it's going to be at least a year until we actually see what ever codename project they go with actually looks like.
People who think that Zelda: Totk will launch alongside a proper Switch successor are setting themselves up for disappointment. They are not going to announce and release a new console in the span of four months.
Sure, that was the timeframe between the Switch's announcement and release, but that was two years after the 'NX' was publically known, and this comparison still only works if the Switch's successor is announced this week.
@Serpenterror On top of what BlueBCA stated, getting the Master Sword with as little as 3 hearts was discovered a couple of years ago and was never patched out.
BOTW has never been updated since that Labo update almost four years ago.
I highly respect this game for purposefully not including expected RPG QoL features like instantaneous fast travel that would impede the gameplay loop. If some reviewers even a smidge of tension "tedious", then so be it.
Despite the game's low difficulty, not being able to instantly return to safety for free has me actually thinking about where I should go and interact with the level design.
I'm glad that the old Dungeon Crawling loop isn't completely dead to the eyes of bigger publishers like Square.
Can't help but imagine a timeline where Legends came out Holiday 2022 and this was Holiday 2023.
If nothing comes out 2023, then there was no benefit for rushing this game and releasing two Pokemon games in one year. This game is straight-up undercooked from a technical perspective, and that's a shame because it's otherwise the most fun I had since Gen 5.
I'm enjoying it, but seeing 9/10 levels of praise of it is confusing.
I think "Tough but carefully balanced difficulty" is the part I disagree with the most. Every platforming challenge is solved with a Double Jump. There isn't particularly much depth with the platforming. The difficulty is mostly only increased by making platforms smaller.
Love the visuals though. So many games tout a "32-Bit" look, but this one actually does manage to give that aesthetic justice with a better understanding of the hardware limitations of those consoles.
Comments 1,123
Re: Round Up: The First Impressions Of Sonic Racing: CrossWorlds 'Closed Network Test' Are In
I've played it. I think it's fun. I think the game is currently at a crossroads with it's customization elements being undermined by the chaotic items. If they want more depth they need to ton down the chaos, if they want chaos the depth feels like wasted potential. Of course, they can have their cake and eat it too with some simple lobby options not unlike Smash 3DS/WiiU.
Re: Sonic X Shadow Generations Surpasses One Million Sales In Opening Weekend
The original Generations sold 1.8 Million after the 2011 Holiday season. With Black Friday, Christmas, and the inevitable push this game will get after the movie, I could see this game comfortably surpassing that.
Re: Sonic Rumble Mobile Game Won't Use Gacha As "Such Mechanics Tend To Be Shunned Overseas"
The "Ring Shop" and the existence of premium currency regardless tells me this game will likely be extremely grindy like Sonic Dash.
Re: Talking Point: After A September No-Show, Will There Be An October Nintendo Direct?
Holiday season seems locked in, and Switch 2 announcement will probably be next year.
I don't expect any more major game announcements until the Switch 2.
Re: Japanese Charts: Zelda: Echoes Of Wisdom Trounces The Competition
@DwaynesGames Digital Sales are also significantly larger in this era of games too. No hard numbers, but noticably more than the 3DS days and even noticably more compared to five years ago when Link's Awakening released.
Re: Japanese Charts: Zelda: Echoes Of Wisdom Trounces The Competition
@johnedwin Echoes of Wisdom is tracking higher than Link's Awakening Remake, which on it's own is currently the best selling 2D Zelda.
That's the key phrase, 2D Zelda, they're popular in their own right but effectively niche compared to the open world titles.
Re: Tetsuya Nomura Contemplates Retirement And Concluding Kingdom Hearts
KH3 should have been the conclusion, but spent more time setting up future plot points and rushed concluding the ones people were buying the game to see concluded.
Granted, with how convoluted the story was up to that point, the audience that cared about the overarching plot was pretty niche in retrospect.
Re: The Legend Of Heroes: Trails In The Sky Remake Is Real, And It Looks Amazing
@SmartNickname It appears to be made in Daybreak's engine and using it's battle system.
If that's the case, it's both.
Re: Review: WitchSpring R (Switch) - A Tasty Slice Of Whimsical RPG With Some Sour Notes
The PC version was my goty last year. Assuming the Switch version's performance is fine I give it a high recommendation.
Re: Adorable Turn-Based RPG 'WitchSpring R' Could Be Your Next Big Addiction On Switch
Played the steam release as well as the rest of the series. High recommendation.
Re: Sonic X Shadow Generations Continues To Show Love For Sonic 06
One of the things I found refreshing about the original release of Generations after the franchise been so self deprecating and irony-poisoned throughout the 2010s was the sincerity to it's source materials regardless of perceived quality. Sonic 2006 sucked, but instead of making jokes about it and forgetting it, they worked with what they got and took the most iconic elements of crisis city and created a new level and an entirely new Silver boss fight out of it. I'm glad that mindset still seems to be there for Shadow Generations.
Re: Corn Kidz 64 Brings N64-Inspired 3D Platforming To Switch This April
The game is great, but is a glorified demo. It's refereed as a "Pilot Episode" on it's store page and as "Episode 1" internally. There's only three levels and one of them is a tutorial.
Again, it's really good, but it does leave a satisfying conclusion on it's own. Wish the devs luck on future episodes.
Re: Poll: So, Do You Prefer Zelda: Breath Of The Wild Or Tears Of The Kingdom?
TotK has more content, but so does watered-down soda. It's not an objective measure of game quality.
Re: UK Charts: Princess Peach: Showtime Can't Usurp EA From Its Throne
Honestly don't understand why there should be shame in not selling quite as much as a soccer game and a highly anticipated multi-platform RPG.
Re: Pokémon Legends: Z-A Announced, Coming To Switch In 2025
@Bobb Except Pokemon is infamous for sticking with hardware for as long as they possibly can. Emerald's International Release, Black2/White2, and Ultra Sun/Ultra Moon were all released on consoles after that console's successor released. I think "Fourth time in a row" is a more reasonable assumption than "First Pokemon launch title ever", when it seems very likely the Pokemon Company's priorities are very different from Nintendo.
It seems like a massive stretch that people are taking this as a psedu announcement for a console not even formally confirmed by Nintendo with a code name.
Re: Sega's Executive Director Wants Sonic Games And Movies To "Surpass Mario"
The problem with this is that Sonic has a fractured fanbase with dozens of sectors with very different opinions on what's considered a good Sonic game and what Sonic should even be.
Bring up Mario 64 within any Mario discussion and most will agree it's a good game. Some will say it's aged, others will say it's still the best game ever made, but overall the reception will be positive. Even if you don't like the game or even think it is a bad game, it's still very likely it introduced multiple elements to the Mario franchise you do like.
Bring up Sonic Adventure within any Sonic discussion and you will get every opinion possible on it. Some people will say Sonic has or never will work in 3D, other people say it did a better job at translating Sonic into 3D than Mario 64 did for it's own franchise, some people enjoy the extended cast while others want to see Big the Cat rot in hell.
There is admitably a couple of Mario games that will bring comparable reactions, namely Sunshine, but the problem is that's the case with almost EVERY Sonic game. From Advance, to Rush, to even '06 and Mania. Each Sonic fan has their ideal Sonic game and it's going to look wildly different from another's.
This problem doesn't end with the games, the extended media exacerbates this issue. I have seen people who are very vocal about liking or disliking SatAM, Archie, Fleetway, IDW, X, Boom and Prime. Each piece of extended media has it's own take on the world and characters of Sonic, and each fan has very different preferences on what the Sonic games should be the most similar to.
The commercial of Frontiers at least shows SEGA is in better touch with it's fans that it was about a decade ago, but the fanbase being so fractured does put a ceiling on how popular Sonic can reasonably be at any given time. It's not impossible for SEGA to make everyone a fan of a specific incarnation of Sonic, but they are unlikely to make everyone a fan of the same Sonic.
Re: Sonic's New 3D Game Will Reportedly Remain "Exclusive To Apple Arcade"
I guess if SEGA doesn't want me to play it, then I won't be playing it.
Re: Poll: What Review Score Would You Give Super Mario Bros. Wonder?
100%-ed Everything except the Final-Final level, which I'm still trying to beat.
Has been a fantastic game.
Re: Sonic Frontiers: The Final Horizon DLC Launch Trailer Highlights Tails, Knuckles & Amy
The new final boss is Sticker Star-tier levels of being unnecessarily cryptic. I'll take the original knock-off Ikaruga boss fight over this any day
Re: Kuro no Kiseki Coming West As 'Trails Through Daybreak', Out 2024 On Switch
@nhSnork The whole series is Science Fantasy. The Cold Steel games even have mecha battles.
Re: Pokémon World Championships Disqualifies Scarlet And Violet Pros Using Hacked Monsters
@Shepdawg1 This. Hacking was more lenient in earlier generations because it took an unrealistically proportional amount of time to get a competitively viable party.
If the current methods of obtaining a viable party is still too much, might as well just play on Showdown.
Re: Talking Point: Should The Pokémon Company Stick To Just One Pokémon Presents A Year?
Most of the mobile stuff could be twitter posts and the Scarlet/Violet DLC could have just been a standalone trailer.
I personally expected as much from this showcase, so I'm not too disappointed, but the expected quality shouldn't be that low to begin with.
Re: Talking Point: Is Super Mario Bros. Wonder Really A Departure From The 'New' Series?
People weren't tired of 2D Mario, they were tired of how 2D Mario became stagnated.
I don't need the next 2D Mario to reinvent gaming or anything, a new art style and more energetic level design helps a lot.
Re: Nintendo's Upcoming Party Game Everybody 1-2-Switch! Showcases "100 Players At Once"
Using the phone as a controller and the Jackbox inspiration are good ideas, but the game just doesn't seem fun.
Re: Sonic Superstars Sees The Return Of Classic-Style Sonic With New Visuals
It looks neat, but seeing Arzest confirmed to be the devs at the vendor showcases isn't giving me much confidence.
Re: Review: Etrian Odyssey Origins Collection - Divine Dungeon Crawling But Not Definitive
@Wexter "Classic" mode in the Untold games are not the original DS games. It's pretty much a different EO altogether with similar flavorings to the original.
Think how New Super Mario Bros has a lot of the same level themes as Mario 3, but isn't actually Mario 3.
If it gets a port, it'll be its own separate thing. It's not something you can just "mod in" the original DS release.
Re: Review: Etrian Odyssey Origins Collection - Divine Dungeon Crawling But Not Definitive
Expecting Untold content in the DS versions of the game is like expecting FF7 Remake content in the PS1 version of that game.
The Untold games border on reimagining as opposed to remakes. Skill changes have classes performing entirely different roles, the entire dungeon layout is entirely changed, and enemy skills and foe patterns change. They are practically new games altogether, and I hold the opinion it's not all objectively better than the original.
Re: Feature: Cassette Beasts Dev On Doing What Pokémon Doesn't In A Zelda-Inspired Overworld
"A lot of people will look at a game that has similarities and say, ‘that’s a Pokémon clone'. But you don’t get that with Metroidvania games"
Agree with this. Pokemon fans act like Game Freak has a ownership over the monster-collecting genre when Pokemon wasn't even the first game to do that.
Re: Zelda: Breath Of The Wild Multiplayer Mod YouTube Videos Are Getting Copyright Strikes
What Nintendo is doing is awful, but let's not ignore how terrible Youtube is as a middleman in this situation.
Their policies are based on "Guilty until proven innocent". I think Youtube itself has a lot to blame because they are a terrible middleman in these situations. They only hear one side of the argument, this being the big corporation that is Nintendo, and is willing to throw their content creators under the bus to satisfy their demands.
Even though I doubt Nintendo's and Youtube's relationship would hardly be damaged if they simply ignore or even compromise their requests. But Youtube isn't going to do that when they save so much money through automation.
Re: Random: The GameCube & Wii Emulator Dolphin Is Coming To Steam In Q2 2023
@AstroTheGamosian Multiple Sega v Bleem cases in the 90s came to the conclusion that Emulation on its own is legal.
There's also other Nintendo emulators on Steam Nintendo has done nothing to do to remove, because legally they have no foothold to do so.
Re: First Harvest Moon: The Winds Of Anthos Images Tease What's Next For The Farm Sim Spin-Off
Actually looks like a major step forward. Maybe Natsume is on track to making something decent with this trademark. Or even, dare I say it, something good.
Re: Bowser Defends $70 Zelda Pricing, Nintendo Still "Very Bullish" About Switch
@thiagoauler The game isn't going to flop regardless of the few commenters claiming they won't buy it.
But even if it did, no one is at fault for not buying a video game. Any choice to not buy a piece of art or entertainment is a valid one. I expect that basic understanding of personal finance from any adult.
Re: Bowser Defends $70 Zelda Pricing, Nintendo Still "Very Bullish" About Switch
@thiagoauler The devs already gotten paid and bonuses based on performance are nearly non-existent in the industry. Profits are going straight to the retails, executives, and investors.
Re: Bowser Defends $70 Zelda Pricing, Nintendo Still "Very Bullish" About Switch
If Nintendo wants to introduce variable pricing for games like they do in other regions to charge more than $60 on a title, then they have no excuse for also charging $60 for games priced less in those same regions.
Re: Review: Clive 'N' Wrench - A Banjo-Kazooie-Style Throwback That Hits All The Wrong Notes
As weird as it is to say it, I was turned off by this game as soon as I noticed it has a Double Jump.
I've noticed it a ton in indie 3D platformers and don't understand why. Especially when Mario has never performed a double jump in a platforming-centric game. A double jump works great in a game that has the player do a ton of stuff that's not platforming, like Ratchet and Clank or Sly Cooper, but in a platforming-centric game, it's an absurdly powerful technique that can suck all the commitment and satisfaction out of platforming. Every platforming challenge is handled with the same technique.
There are a few games that get it right like Crash 4. But with the frequency I see this ability in games, the presence of the double jump comes off more as a level design crutch than an interesting ability to design a game around.
Re: Review: Tales of Symphonia Remastered - A GameCube Classic That Shows Its Age On Switch
Can't wait for the next console generation where in the next port of Symphonia they add loading times before initiating combat and Lloyd has an entire limb missing.
Re: Random: This Nintendo Direct Feels Incredibly Quaint Just 10 Years On
I miss some of the skits they used to do, especially with the Robot Chicken and Muppet collab they had for E3 2014 and 2015.
Re: Over A Third Of Devs Still Interested In Making Switch Games, According To GDC Survey
@Bizzyb Oh for the love of... Just because people critised your asinine conspiracy theory that a Switch successor would release in May doesn't mean those same people aren't aware of the current issues of the aging tech.
There's a very clear line between wanting and predicting. No need to shove additional labels such as "they just got a switch" because you are struggling to understand that.
Re: Random: Fans Create 'Nuzlocke-Style' Mode For Animal Crossing: New Horizons
Nuzlocks became popular because it's an easy set of rules to understand.
This is honestly a mess of arbitrary rules that doesn't really even make the game harder, it just takes longer to grind.
Re: Talking Point: So, When Will Nintendo Announce Its Next Console?
@Bizzyb I'm not a part of the business side of the industry any more than you likely are, but I'm trying to rely on existing patterns over stating baseless claims such as:
-The company is going to fall out of relevancy only three months after the release of its most anticipated sequel.
-Claiming the delay was only for a successor, not explaining why Nintendo would change Tears of the Kingdom's release date to match a new console's release when console release dates tend to be planned further in advance than game release dates.
The latter was done for BOTW, but in your own words, the Wii U was dead by the Switch's announcement. This is not the same status quo.
This isn't even considering other things, such as releasing a console 1 month before E3 is probably an atrocious idea when E3 has historically been the place to announce new titles that will launch with a console.
Your own Headcannon is not very consistent.
Re: Talking Point: So, When Will Nintendo Announce Its Next Console?
@Bizzyb Nothing isn't evidence of something. This isn't the first year where we start January knowing virtually nothing throughout the year.
Us knowing about Tears of the Kingdom and Prime 4 years before their release are outliers. Most Nintendo titles tend to get announced within a few months of their release. Last year alone Xenoblade 3, Pokemon SV, Nintendo Switch Sports, Fire Emblem: Three Hopes, and Mario Strikers Battle League were all announced the same year they were released. All of these announcements were in February, almost all of which were the 2/9 direct (Pokemon had its own trailer later that month).
As for hardware, Nintendo tends to publically announce the project titles of their hardware about two years before they actually release. We knew about the Switch as "NX" since June 2015, the Wii U as "Project Cafe" since early 2011, the Wii as "Revolution" since 2004, etc.
We don't even have a hint about a successor from an official source. And when we do, chances are it's going to be at least a year until we actually see what ever codename project they go with actually looks like.
Re: Talking Point: So, When Will Nintendo Announce Its Next Console?
People who think that Zelda: Totk will launch alongside a proper Switch successor are setting themselves up for disappointment. They are not going to announce and release a new console in the span of four months.
Sure, that was the timeframe between the Switch's announcement and release, but that was two years after the 'NX' was publically known, and this comparison still only works if the Switch's successor is announced this week.
Re: Random: Zelda: Breath Of The Wild Glitch Gives Invincibility And Unlimited Stamina
@Serpenterror On top of what BlueBCA stated, getting the Master Sword with as little as 3 hearts was discovered a couple of years ago and was never patched out.
BOTW has never been updated since that Labo update almost four years ago.
Re: Koei Tecmo Brings Fate/Samurai Remnant To Switch In 2023, Here's A First Look
Guess Koei noticed how eerily simular Fate/Extella was to their own games and decided to have a slice of that pie.
Re: Round Up: The Reviews Are In For Dragon Quest Treasures
I highly respect this game for purposefully not including expected RPG QoL features like instantaneous fast travel that would impede the gameplay loop. If some reviewers even a smidge of tension "tedious", then so be it.
Despite the game's low difficulty, not being able to instantly return to safety for free has me actually thinking about where I should go and interact with the level design.
I'm glad that the old Dungeon Crawling loop isn't completely dead to the eyes of bigger publishers like Square.
Re: Pokémon Fans Vent Frustrations Online About Scarlet & Violet's Technical Issues
@Drmarioland Pokemon has displayed technical incompetence since the beginning, this is just a new low.
Re: Review: Pokémon Scarlet And Violet - An Open-World Poké Playground Full Of Promise (And Tech Issues)
Can't help but imagine a timeline where Legends came out Holiday 2022 and this was Holiday 2023.
If nothing comes out 2023, then there was no benefit for rushing this game and releasing two Pokemon games in one year. This game is straight-up undercooked from a technical perspective, and that's a shame because it's otherwise the most fun I had since Gen 5.
Re: It's Official, There Are Now More Than 1,000 Pokémon
@SonOfDracula FireRed got 386 Pokemon.
Re: Review: Lunistice - A 32-Bit Platforming Dream That Gives Sonic A Serious Run For His Money
@Funneefox Agreed. The comparisons to Sonic also exist in Steam reviews, which is confusing, as this game doesn't play anything like Sonic.
I guess it's the Grind Rails? I mean, that was a thing half the 3D platformers were doing by the early PS2 days, but that's all I can really think of.
Just recently got the true ending on this title though and it's a fine game. Definitely worth it's its asking price.
Re: Review: Lunistice - A 32-Bit Platforming Dream That Gives Sonic A Serious Run For His Money
I'm enjoying it, but seeing 9/10 levels of praise of it is confusing.
I think "Tough but carefully balanced difficulty" is the part I disagree with the most. Every platforming challenge is solved with a Double Jump. There isn't particularly much depth with the platforming. The difficulty is mostly only increased by making platforms smaller.
Love the visuals though. So many games tout a "32-Bit" look, but this one actually does manage to give that aesthetic justice with a better understanding of the hardware limitations of those consoles.