There is little argument that Switch has become one of the premier consoles for 3D platformers. From a host of classics from the 'Golden Age', such as Banjo-Kazooie and Super Mario 64, to incredible brand new experiences, like Kirby and the Forgotten Land, and brilliant indies such as Lunistice, there is a 3D platformer out there for everyone. With the extremely high bar on Switch already set, it is only natural to be interested in how new faces in the genre compare. Enter Clive ‘N’ Wrench, an indie title that has been in development for well over a decade. Despite the initially promising reveal, it pains us to say that the final release is a disappointing, broken mess that you should stay away from on Switch.
The story of Clive ‘N’ Wrench begins with Professor Nancy, a genius scientist who has built a time travel machine out of a refrigerator from the 1950s. After her blueprints were stolen by the nefarious Dr. Daucus, Nancy tasks the titular protagonists to travel through time to retrieve her blueprints from the evil doctor. The plot is a simple excuse to travel across various time-themed worlds, but serves well for the type of game this is. It is, however, the execution where the major problems with Clive ‘N’ Wrench begin to show.
There is no sugarcoating the fact that Clive ‘N’ Wrench’s visuals are not up to standard, at least on Switch. Cutscenes are an ugly mess, with stiff animation, no dialogue, and terrible pacing that make them tough to look at. Thankfully, during actual gameplay, visuals do improve slightly. Most character models look like possibly intentional homages to the 64-bit era, and appear passable from a distance. However, the world, random objects, and overall texturing clearly received far less attention, and these lacking aspects often clash with the character models.
The game suffers from regular and long loading screens. There will often be a lengthy wait for a short ten-second cutscene, which then leads to another loading screen to get back into the game. Once you're in the game, it's more bad news, with constant frame dips and plenty of input lag as a result. It is very jarring going from a smooth frame rate in some areas to a stuttering mess in others. However, with all of the other issues here, the frame rate felt like the least of its problems. Combined, it creates the impression that this game, incredibly, needed even more time in the oven.
Gameplay, unfortunately, does not fare much better than the presentation. At its core, Clive ‘N’ Wrench is a collectathon 3D platformer. There are 11 worlds for you to explore, each with a unique concept behind them. Instead of your standard platforming stage themes, you will instead be exploring swampy casinos and the prehistoric ice age. Plus, as a nice bonus, there are plenty of charming references to other indie platformers, like A Hat In Time and Yooka-Laylee. Once again, in terms of concept, these worlds are incredibly creative but are lacking in execution.
A perfect example of this is the level 'Bunny, I Shrunk The Chimp', where Clive and Wrench are shrunk down and tasked with exploring various rooms in a giant house. Despite the great idea, the world is filled with questionable level design that focuses too much on realism over fluidity. For instance, at one point the game asks you to platform across bookshelves to access a switch on the other side of the room. However, because the shelves are placed so far apart, you are expected to make very tight and punishing jumps across them, with no floating platforms or 'safety nets' to break the level's domestic theming. A homage to unforgiving platforming challenges of old? Possibly, but we're not convinced.
Another frustrating aspect of the level design comes from each world's size. Stages are generally too big for their own good, and more often than not, are so large that they have to be split up across two or three isolated areas separated by black screens. In the house level, for example, this means exploring a kitchen, living room, and bathroom, but to access each room you have to navigate through air vents. This destroys any sense of flow within the world, and makes it much more of a chore to track down all of the game's many collectibles.
While at first glance it may seem that the game pulls heavily from Banjo-Kazooie thanks to how Clive the rabbit carries his monkey pal Wrench around in his backpack, in reality, Clive ‘N’ Wrench plays much closer to the Spyro series. Each of the game’s worlds features ten ancient stones to collect, alongside hundreds of stopwatches for you to find. The ancient stones are your main collectible, each with a cutesy name that is supposed to act as a hint as to where they are hiding. Despite that, the hints are frustratingly vague, and more often than not, you will simply stumble across them, rather than successfully seek them out. There is a distinct lack of any meaningful quests or tasks or fun gameplay challenges in order to earn the stones. As for the stopwatches, there are 400 scattered across each world but because of the segmented level design, it is incredibly difficult to keep track of what you collected and where. Trying to find them all can be more infuriating than enjoyable. It all feels so arbitrary in a way the best collectathons manage to avoid through clever design, endearing characters, or sheer charm.
With the core gameplay loop and world design having their issues, one would hope that the controls were at least passable. That is unfortunately not the case. Clive and Wrench feel like they are pulled from a very rough prototype of Rayman 2, although instead of having a natural weight and jump arc, everything feels floaty and imprecise. The duo has a super jump that launches them far too high relative to the level design, a pitiful melee attack that will usually result in damage from an enemy, and they always feel like they are sliding around on ice. The lack of any invincibility frames after getting hit means you can sometimes lose your entire health bar to an enemy that traps you in a corner. The swimming controls, in particular, are infuriating, with separate buttons for swimming up and down, overly sensitive turning, and an air meter that drains far too quickly. There is no getting around it, the controls are just plain bad and could benefit from some significant tweaking.
Audio-wise, the music is inoffensive but unremarkable. The tracks here are appropriately themed and aren't necessarily bad, just forgettable, with a distinctly royalty-free feel. As for the sound effects, there are so few of them in the game that it's actually a little jarring. Those that are there sound as generic as the music.
And the problems don’t end there. The boss fights are easily some of the worst in any 3D platformer we've played. The first boss, for example, has you navigating a circular, icy platform surrounded by five ropes. You need to coax the boss to throw scissors at each rope to drop an anchor on his head, then repeat the process three times to win. It sounds like a winning scenario, but because of the awful controls, the absurd lack of health drops, and terrible hit detection, this boss fight took nearly an hour to complete. And despite how the game first presents itself, you cannot go to any level of your choosing until you've defeated a boss, meaning there is no way to skip these encounters.
Conclusion
Clive ‘N’ Wrench is not a good game, there is no way around that. When the Switch is home to some of the greatest 3D platformers ever made, Clive ‘N’ Wrench stands out for all the wrong reasons. From terrible controls to poor visuals and performance, there is very little redeemable about the game on Switch. The entire project feels like a glorified demo made for a game design class, rather than a completed project that belongs on store shelves. The attempt is admirable, but after a decade's worth of development, Clive ‘N’ Wrench turned out as an incredible disappointment. With so many other ways to get your 3D collectathon platforming fix on Switch, your time and money are best spent elsewhere.
Comments 86
Haha, well, that's not the sort of review I was hoping to read, but that's how it goes sometimes. ^^ I might still play it, but at least I'm ready to be forgiving.
I hope Dinosaur Bytes are confident enough having it out the door finally, to attack their next game with a little more attention on keeping the scope managable.
Well...
That was my reason I will get PS5 version as it has better performance than Switch version.
I've never seen a 3 before... wow what a terrible shame, this was in my wishlist, but not for much longer.
3 stars?!
I'm so disappointed, I thought 1 star. : (
That's very unfortunate, I've had this on pre-order for more than 2 years now, and it's been delayed multiple times.
I'm still expecting my physical copy to arrive at some point though.
How long were they working on this game? Over 20 years from what I heard. Too bad it didn't pay off. It kinda shows, that making games isn't as easy as it always sounds.
Wow couldnt even think of their own ideas? That was the original idea for Back to the Future, but they changed it after they thought kids would be climbing in fridges and dying.
Anyways was thinking about getting this, but maybe not
I was actually really looking forward to this, it seemed like it'd be a nice indie platformer for me to sink my teeth into. Reading just how underwhelming (and that's putting it mildly) it ended up as was a giant gut-punch for me, I'm so sad
Wow, didn’t expect that. Good thing I wasn’t too excited for this one, but still, what a bummer. Always love a decent 3D platformer, but guess I can safely skip this one.
The combat looked unresponsive in trailers, and the jump looks too floaty. Too bad, love me good 3d platformer.
Learning that this game is awful actually made me sad. I was really really looking forward to getting it. Off the wishlist it goes.
Banjo-Kazooie was a great game. Indies aren’t going to replicate it no matter how hard they try. At this point, stop trying.
@Nanami_Ataraxi I've seen worse on this site. I've even seen a 1-star review before. Usually, the games that I have seen that get poor reviews are the EA Sports games, such as FIFA (because they bring nothing new to the table compared to their Xbox, PlayStation, and PC counterparts). And they've gotten progressively worse with each new iteration.
Reviews for this are all over the shop, seemingly largely dependant on how nostalgic the writers are for classic era Playstation platforming, which for my money was always slightly worse than Nintendo's efforts in the first place. Plenty who'll still find enjoyment here though I suspect.
Great tagline @BrettPF !
@Fizza
Well, if you don't mind you can consider PS5 version for better performance if you already have PS5 machine.
Even I like to play Nintendo games but I don't mind to pick the PlayStation version for the same games if I found the PlayStation version have better performance than Switch version.
Was a game I’m looking for but it’s a maybe now. Maybe I’ll get it on the ps6
Half-way through reading this I jumped back to the start, suspecting it might be a reviewer I was unfamiliar with, which was confirmed.
Review seemed overly whiny to me for this site. I won't dismiss any of what the reviewer has said and don't mean to discredit them or anything, but I am interested to see how this reviews elsewhere.
This comes across as overly harsh and misses the point of a throwback. Unlike something like Yooka Laylee, you can tell this game was a labour of love. Can't wait for it to come in the post.
@gcunit Looked up a few other reviews for this game. Two 5/10s and one 6.5/10. This review is harsher than the others, but it's getting panned pretty much across the board so far.
Fuzzy Bunny had fur where there was no fur before.
The gameplay footage doesn't look too bad at all (the PC/console versions fare a little better, but not by a huge margin given the modest art style).
Sure, the game itself looks mediocre at best, like so many indie/low-budget platformers that had come before it, but I see what looks like a 5/10 or 6/10 as opposed to the disastrously bad 3/10 as described above.
Imagine taking forever and your work still ends up poor.
@IronMan30 : Duke Nukem Forever set that precedent.
@gcunit Same. This definitely comes off as one of those reviews where the wrong person reviewed it. Like you can tell this game just wasn't something for them.
Ooof. I already had this game pre-purchased.
Edit #1: I'm enjoying the early bits of the game so far. Because I've had so much faith in this game, I'd like to make regular updates about my progress in this comment. Maybe some people who were turned off by this review will be won over. I'll be completely honest about my feelings, though. So far, the game is already insanely janky, but I haven't really minded it. You can tell there's so much love here, the user interface is great, the load times and resolution are pretty good on Switch, and the little Easter eggs have gotten some big grins out of me. I like it so far.
Edit #2: Okay, I've 100% completed the first two levels of the game and am well into the third. This far in, I'm a lot more confident in my opinion that a 3/10 review score is completely asinine. For the uninitiated, this game is the 10-year passion project of one guy working by himself. It's an impressive feat, and I aspire to someday accomplish something as noteworthy.
The game still has a lot of jank, with very frequent graphical and physics glitches. This doesn't have nearly the same level of polish as a triple-A Nintendo game, but that should be a given. Does that take away from my enjoyment of the game? Not really. If you grew up on the B-tier platformers of the PS1/PS2/N64/GameCube era, I think you're gonna love this game. Games like Pac-Man World 2 and Ty the Tasmanian Tiger that maybe didn't get the same budget as Mario, but are still great games for their own merits.
This game has a very specific demographic--people who are nostalgic for a particular bygone era. If you're looking for a game that pushes the 3D platforming genre forward in significant ways, you're not gonna get that here. But that's okay, because that was never the developer's intent. This is for people who don't necessarily like all the modern bells and whistles; I didn't enjoy Super Mario Oddyssey's capture mechanic very much, to be honest, because to me it took away from the core platforming if just running around and jumping. Almost every enemy you capture in that game has a move set that is far less enjoyable than Mario's default abilities. This game just keeps things simple which I think is ironically kind of refreshing.
This game has problems, for sure. You have like no invincibility frames, for one, so enemies can basically trap you into a health-draining combo. This makes combat pretty unintuitive. Button-mapping is strange, with A being the attack button and L being your sprint button, for example. When you talk to an NPC, they can still be heard speaking gibberish when you end the conversation. In my short play time, I've already seen through the sky box several times. But you know what? The game is fun. Which, according to Iwata, is the one thing that really matters at the end of the day.
If this game never looked like much to you to begin with, don't buy it. But if this review single-handedly dashed all the excitement you were otherwise feeling... I think you should still go for it. Or at least look at more reviews or get it on a sale. This does not fit my definition of a bad game. Admittedly, I might just be a weirdo, seeing as I still plan to play Balan Wonderworld at some point and think games like Legend of Kay are pretty good.
Clive 'N' Wrench just has so much heart and ambition poured into it, from the references, to the delightfully charming user interface, to the varied level theming, to the fluidity of the platforming that flows really well when you get in the groove... This game lacks the Switch performance issues of games like Yooka-Laylee and A Hat in Time, which in and of itself is a noteworthy feat.
This review made me think I was going to regret my pre-purchase of the game. But that just isn't the case so far. Is it perfect? No. But it's like that three-legged, one-eyed stray cat that shows up on your doorstep and you take it in to raise. You could sit there and point out all its flaws, but this is still your pet you love and wouldn't change for the world.
@Sisilly_G it sure did, that game took forever.
Score sounds deserved with the points laid out on controls and game design. Not to mention how badly this game reeks of a shameless pillaging from older titles without a whiff of originality or care to make all those pieces fit together properly. Nice to see a review that isn't blinded by nostalgia.
I almost bought the physical but decided to hold off. I am glad now that I didn't buy it. Such a shame because I was looking forward to this one. Maybe digital only on a very large discount but not full price or physical with a score like that.
No surprise this is reviewing poorly as it looks generic as hell.
@Anti-Matter the problem is that is not only performance issue (that's a switch version problem, yes), but the game is just... bad. I remember I tried the demo (on PC) and controls were awful (and those are really important in a platform), the boss battle was boring and the level I played, well, not too bad but nothing special.
I hoped it could improve (that demo is pretty old), but unfortunately it seems it's just a mess.
@SilverM
After I watched the PS5 version of gameplay from Youtube, I think I have a doubt to consider Clive n Wrench after I saw stiff animations.
Removed - trolling/baiting
Wow, I didn't see that coming...
This review does not effect my want to play this game. I love the graphic style and it still looks interesting to me.
This is just ONE person's opinion. Why anyone would base their OWN OPINION on SOMEONE ELSE'S is beyond me.
@ImpactGameStation
Where in these comments are people doing this? It’s not rocket science to figure out what the issues with this game are..
Sorry but how did a game get 3 stars? I have seen it. Oke.
@SalvorHardin oh basically if they give a bad review, people will not buy the game. Read the comments. People have changed their mind even though they haven't experienced it yet. I have the game, haven't played it yet but I never base my own opinion on someone else's. If I like the loof of a game, I will pick it up and help the developer.
Wasn’t too impressed with how the game looked regardless what platform it was on.
@RareFan They probably should have hired a few people who had experience to help out.
I appreciate this guys dedication to work on this game for that long its amazing to see that this guy did what would probably need a team of 20
Unfortunate to hear it's not good, I might still buy it, but definitely later and on a big discount (which to be fair I would've probably done regardless of this review since there are so many games even in this particular genre I'd like to play before this one).
I played the game from front to back and I absolutely disagree with this review. This is a rather good game, not perfect but very enjoyable. Do give it a chance if you like 3d platformers from the ps2/n64 Era.
I'm really glad I didn't preorder the physical version. Thanks for the review.
No clue how anyone could want such simplistic games anyway. Glad I got all of that out of my system 20 years ago.
@ImpactGameStation How people still bring up this point is beyond me.
The point of reading reviews is to help you decide if you should buy a game or not. Most people don't have the money or the time (some have neither) to try every game they have a slight interest in themselves. Happy for you if you are still able to do that. I am definitely not.
I was hoping for a "Ratchet and Clank" alternative. Nothing of the sort. "Eek!"
Cheers for the review.
@Ensemen but if you let one site dictate what you should and should not play, then why bother playing games at all? Again, you are entitled to your own opinion. Reviews are great, it's one person's opinion but don't always depend on them. Reviews and what not can be biased.
Dang I preordered this last night because of the discount. Oh well at least I only paid $15.
I feel a little gutted on this one. I was looking forward to it for a while now. with all the delays and extended time in the oven I was convinced it would be great. Probably cancelling my special edition pre-order.
I've played about an hour and... Yeah it's got some problems. And, no, it's definitely not the 3D platformer I had been hoping it would be.
But (at least at this point in the game) 3/10 is extremely harsh. I've enjoyed what I've played so far and look forward to playing more
@ImpactGameStation No idea what you want to say with your first sentence. Like I am not playing games in order to form opinions about them I play them because they're fun? What do I care what the reason is i bought a game for as long as I am having fun.
And i don't think anyone is basing their choices on a single person's opinion. Like people know about metacritic and gameplay trailers. Just you know, gameplay trailers are in my experience much less of an indicator of quality than reviews. And of course reviews can be biased, they are an opinion piece after all 😅
Tis a shame really. I was looking forward to this game the same way I was looking forward to Balan Wonderworld. Just like that game, I won't be getting this either 😑
I was hoping for these guys to pull through but yeeeeeeah. Always looked pretty rough.
I'm disappointed by the score, as I was really interested in this one, I might still pick it up at some point, however, I guess I'll wait and see.
Strange, I’ve been playing it, and yes, it definitely has problems, but not anything near a 3/10 level of problems.
Admittedly, I do tend to enjoy things more than most. I’ve been having fun with it.
I loved Duke Nukem Forever and Balan Wonderworld, so there's always hope for me to enjoy a panned game.
I enjoyed Yooka Laylee even though only the first two levels were great. I enjoyed a Hat in Time even though only the first level was great. And I enjoyed Poi. So I think I'm the target audience for this.
As weird as it is to say it, I was turned off by this game as soon as I noticed it has a Double Jump.
I've noticed it a ton in indie 3D platformers and don't understand why. Especially when Mario has never performed a double jump in a platforming-centric game. A double jump works great in a game that has the player do a ton of stuff that's not platforming, like Ratchet and Clank or Sly Cooper, but in a platforming-centric game, it's an absurdly powerful technique that can suck all the commitment and satisfaction out of platforming. Every platforming challenge is handled with the same technique.
There are a few games that get it right like Crash 4. But with the frequency I see this ability in games, the presence of the double jump comes off more as a level design crutch than an interesting ability to design a game around.
No one even mentioned that poor little monkey being used as a propeller ... animal abuse!
Take this review with a pinch of salt, saw this reviewer made sonic frontiers their game of the year so I mean…
@Seacliff yes and no, I do agree that a double jump can be lame, but not for the reasons you’re thinking. A double jump can ruin game design as you have to compensate by making your levels unnecessarily tall.
It works in sly because it isn’t a real double jump, no height is gained, it’s air time that gives you control of your character. Let’s say you’re about to jump off a ledge in sly then you see a guard, you double jump allows you to backtrack easily. The issue Clive N Wrench has is there is zero air control and the double jump doesn’t allow you to change directions midair or correct your position which can make platforming hard
@Ensemen it can vary person to person, I think it’s important to know who your reviewer is and what they like and see if they line up to your opinions. Like not to be rude but this reviewer saw sonic frontiers as their game or the year and after playing both I’d rank Clive n Wrench higher than Sonic Frontiers 😅 not to say that Clive n Wrench is super amazing or good, just that games are subjective and you may miss out on something you’ll really love this way. But I mean perhaps you know this reviewer I dunno just thinking out loud
Eh, I 100%ed the first world and I'm having a decent time with it (so far). The controls and mechanics are quite janky, but I got a bit used to them overtime and I've managed to roll with them as a result. The soundtrack is quite passable, but nothing too glaringly bad to me. The presentation does have some charm, but I've seen better in other (better) 3D platformers I played.
Having said all of this, Clive 'N' Wrench does need some fix-ups and while I still managed to play the game just fine in most cases, the performance is a bit "foggy" to me. Hopefully the devs can address to most of these flaws to a more proper state on Switch.
Edit: 100%ed it. I had fun with the game and while it was good "waiting game" for the eventual Yooka-Laylee 2, Clive 'N' Wrench was surprisingly average to me. The boss fights and soundtrack were incredibly lackluster, the cutscenes lacked any sort of charm and distinction to help convey events in-game, you'll have to redo puzzles to re-enter some areas, etc. On the flipside, the gameplay was a ton of fun for me to go about exploring and it felt good flying about here and there.
@Kitmit13 Yeah of course you and a particular reviewer will not always see eye to eye thats why there are people's opinion I value more than others, because I know they like the same games I do. And for me the metacritic score is a pretty reliable indicator of how much I am going to like a game. And yeah of course I may miss out on some games I would have liked but I also become aware of a lot of games I would not have noticed if it wasn't for a recommendation or a high metascore. I generally play games of a lot higher quality now than compared to when I was a kid, where I picked a game based on how cool it looked or if it was part of a recognizable brand.
No idea about this particular reviewer I was just annoyed about how a lot of people seem to not understand the point of reviews
@Seacliff I agree, but only to an extent because let's not forget that only 64 doesn't have a technique similar to a mid-air Double Jump: Sunshine has the Hover Nozzle, Galaxy has the Spin and Odyssey has multiple Cappy ones.
I'd say it's more of a matter of how such a technique is used so, like you ended up saying, the level design.
I might double dip digital and collectors edition. Poor performance, bad level design, and terrible controls sounds right up my alley.
Wow 3 out of 10 thats really bad so this is basically like Balan wonderworld with such great concept just very poor execution and no dialogue with ugly looking cutscenes that would be off putting.
@Not_Soos Excellent review 👏👏 That pretty much mirrors my exact experience with it, and I hope some people take more note of what you've said than what the main review says. I'd also like to add that, for my part I've experienced zero control issues or lag (genuinely confused by that bit of the review), no noticeable framrate drops, and completed the first boss fight within 10 minutes, so if it's taking someone an hour or longer, then it's a classic case of 'skill issue'.
@Not_Soos I’ve completed the first 2 levels and the first boss. Yep it’s janky and has graphical hiccups and glitches. But get used to the controls and you will be flying around the levels just having a blast. I’m enjoying this. Pretty impressive for a one man crew.
@TromaDogg yes plus the fact that you immediately start the boss over upon death helps a lot.
Just more proof that even indie gaming is, for the most part, going down the toilet.
Shame too, because it genuniely looked like a knockout. It's really sad that this game spent 10 years in development, got delayed numerous times (because remember kids- delayed game always means good game according to people who parrot Miyamoto) and still turned out as flawed as it did. I knew the Switch port wasn't going to be great performance wise, they rarely ever are with the more ambitious indie games, but it also looks like they missed the mark elsewhere too.
Like Balan...I'll still probably play it sometime...when it's marked down to like five bucks in a Steam sale. I rarely say this about games I haven't yet played, but this doesn't look like it's worth anywhere near $40.
3D platformer is my favourite genre. It's a demanding but rewarding genre. It takes time to navigate the map and find your way through different areas. That investment of time makes me enjoy only the ones with good graphics, music, controls and challenges. I love Super Mario Sunshine, Super Mario Odyssey in spite of the marked tickboxes is boring and Banjo-Kazooie is the best I've played. The creator is not more important than the player. I'm trying to say that it's a genre that demands a lot from players and should reward them accordingly. Imagine completing 100% the complicated Banjo-Tooie with bad controls, bad graphics and bad music. Yes, a very simple game like Balan Wonderworld can make that much easier but is it worth it? My two cents.
This is disappointing.
@Banjo- Banjo-Kazooie's my favourite game, even still have it as my phone wallpaper and the title screen tune as my ringtone. This review is overly harsh IMO. I'd say the reviewer would very likely give Banjo-Tooie a poor rating if it was released today, and make similar complaints about the performance, camera and difficulty. Try not to be put off completely. As a big time 3D platform game fan myself, there's nothing I've experienced so far (the first 3 worlds and first 2 bosses) that's affected my enjoyment other than a bit of jank regarding graphical pop-in (doesn't happen often) and the loading screens inbetween the main worlds and hub area which are a bit annoying to be fair. At least keep an eye on it and pick it up if it gets a price cut.
@TromaDogg I will keep that in mind, thanks! So glad to know that you love Banjo-Kazooie 😊.
Just purchased the digital version earlier. Looking forward to playing this later tonight. Sorry, but I do not believe this game deserves 3 stars. I'll be the judge of that later.
I've been really getting back into 3D platformers lately, and I've been putting some serious time into most of the best ones on Switch. I just finished New Super Lucky's Tale this morning and I'm going between a handful of others too. I decided to pick this one up in spite of the bad reviews and I gotta say- truly not getting where it's all coming from. Occasionally janky camera has always been par for the course with the genre, the controls feel perfectly fine to me, and you can clearly see the love and detail work that went into it despite what I presume was a limited budget. I've read it all and after spending a good chunk of hours with this one it's either I have abysmal taste or I'm just not seeing what everyone else is. Well worth the $30 and I really hope this guy isn't listening to all the negative talk cause I feel like his hard work truly did pay off.
@HeeHo See my comment above, this game is NOT a 3.
@TromaDogg Yeah, I'm just not understanding where these reviews are coming from at all. I'm a former reviewer myself and this would be getting pretty high marks from me for sure.
That's it, it's some kind of collective psychosis- I've been playing this for hours and hours, handheld and docked, and outside of a couple small glitches and a moments worth of camera wonkiness it's been incredibly smooth and super fun. Looks killer on my TV too, so I've got nothing as to how this man's decade-long work is being crapped on so bad all over the place. I'm at a loss here, folks, cause it's a really great game that does exactly what it set out to do.
A shame that the game scores so bad. But it probably was to be expected after such a long delay (the game was to be released in 2020!!). The characters look a bit like they come from a generic kids-cartoon, in my opinion.
That being said the game still looks like it could be fun, and the person above me really seems to love it. It may depend on the person, as always of course. I personally love Banjo Kazooie and I had also fun with Yooka Laylee. Maybe its for me?
I mean, to be honest, the pictures tell me everything I need to know. I love when modern games try to pull on the nostalgia that we feel for a certain time period of gaming, but it has to do it well. There is a reason games like Banjo Kazooie are considered all time classics.
im have a blast with the game. for me its a 15/20.. if you like 3d collectathon , buy it!
@Banjo- im suprise you dont like mario oddisey.. for me banjo-kazooie , banjo-tooie , dk64, yooka laylee and mario odissey are all awesome because its fun to exploring.. i dont see what you have against mario odissey if you like collectathon.
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