Though it’s never quite had the popularity of the Final Fantasy or Dragon Quest franchises, the Tales series has set a good reputation as the ‘other’ classic JRPG series that’s consistently maintained a decent quality for quite some time now. Back in 2004, Namco (no Bandai yet) was only on the fifth iteration of the Tales series, which made the bold transition to full 3D with the release of Tales of Symphonia on the GameCube. Sporting an attractive cel-shaded visual style and packing enough content to last for hundreds of hours, there was a lot to love about this release back when the pickings were much slimmer for great RPGs on Nintendo consoles. Now, Tales of Symphonia Remastered--which is based on the 2013 PS3 rerelease, which in turn uses the PS2 Japan-exclusive version as a base--has brought the classic experience to modern hardware and while it still remains a charming adventure, it’s definitely showing its age.
The story is set in the land of Sylvarant, which is experiencing a bit of an ecological crisis. A critical shortage of mana caused by the lingering effects of a war from thousands of years back means that the world is itself dying, and time is running out fast for the inhabitants. The only hope is for the Regeneration to take place, in which a person dubbed “The Chosen” opens various seals across the land to awaken the goddess and return life to all things. You take the role of Lloyd, good friend of the current Chosen, Colette. Lloyd is the headstrong son of a dwarven smith, and after he inadvertently causes a terrible tragedy in his village, Lloyd sets out with his best friend Genis to accompany and protect their friend Colette on her journey to fulfill her Chosen duties and save the world from destruction.
Tales of Symphonia tells quite a compelling tale, at least in the broad strokes. What initially seems like a run-of-the-mill exercise in tired tropes soon gives way to a much more interesting adventure featuring some shocking plot twists. Admittedly, several of these twists are telegraphed in advanced, but we were still impressed by the narrative ambition on display.. The downside to all this, however, is that the writing itself is quite stiff and often unintentionally hilarious. Some of these cutscenes cover a ridiculous range of emotions in just a minute or two, and dialogue rarely feels natural—it’s the epitome of a ‘video game script’. In some ways, the unwieldy exchanges certainly add to the charm of Tales of Symphonia, while in others they blunt it. Suffice to say the uneven writing holds back the overall story from reaching its full potential. Still, it's a great ride all the way through, and we’d say that story is overall Tales of Symphonia’s strongest suit.
Gameplay follows the typical JRPG conventions of exploring a big world map, visiting towns, and exploring dungeons nearby to keep the plot moving. It’s nothing you haven’t seen before, but we feel that the pacing here is good at pushing you through content before anything starts to overstay its welcome. Dungeons are a highlight of the overall gameplay loop, bringing to mind the likes of Golden Sun with the use of puzzles before you reach the boss at the end. None of these go much beyond the torch-lighting or block-pushing kinds of things that have been done to death by now, but they help break up the monster battles and give you a little more of a challenge for reaching certain chests. Plus, each dungeon introduces some new idea or gimmick, which helps to differentiate them and create a more concrete sense of progress as you move on.
Combat in Tales of Symphonia is action-based and bears a lot of similarities to 3D fighters like Tekken. Your character is always locked on to an enemy and is restricted to a 2D plane where they can run either towards or away from the enemy in a straight line, while attacks are designed to be chained together in short combos based on directional inputs paired with button presses. Once you build up a nice collection of abilities--called artes--for your characters, the combo system really starts to come together, but by today's standards, battles feel awfully stiff. Compared to games like Ys VIII or Kingdom Hearts II, which feature similar hack ‘n’ slash combat, Tales of Symphonia feels like it’s a few steps behind.
For example, it can be irritating trying to dodge attacks from multiple enemies because you can only move in two directions while their attacks can come at you from various angles. Meanwhile, you can’t cancel out of your own attack animations once you initiate them, which incentivizes you to take it slow and be selective with timing and skill usage, yet the overall fast pace of combat pushes you to fight reactively and recklessly. Bear in mind that Tales of Symphonia was the first 3D release in the series, and while later games improved on the drawbacks and iterated on the strengths here, unfortunately it's not aged terribly well in this entry. Combat is okay once you get to grips with it, but it always feels off.
Character progression is handled via an interesting equipment-based system that determines stat and skill growth. Completing objectives, finishing side quests, and reaching certain milestones will unlock Titles that will either help or hinder the growth of specific stats when your character levels up. The Drifting Swordsman title, for example, gives a slight bump to your HP growth and a slightly larger increase to your growth in both strength and defense. You’re not told specifics such as numbers in-game, guides online showcase that there’s a fair bit of strategy underpinning Titles; not only is getting the Title itself often a challenge, but which ones you equip and for how long you keep them equipped will massively affect a character’s build over time.
For skills, the most important element of building your party is the EX Gem system, which affects the kind of artes characters can learn along with passive skills. You get EX Gems by beating bosses and thoroughly exploring dungeons, and each one will grant you little buffs to things like accuracy or strength. Each character can have up to four equipped, and depending on the combination of gems you use, you’ll get unique effects like being able to guard mid-air or automatically recovering from status effects. We enjoyed the focus here on experimentation, as there are a lot of different skills you can discover by trying different combinations.
On the visual side of things, Tales of Symphonia Remastered doesn’t do very much to noticeably improve the visuals from the original release. The original cel-shaded look is downplayed here, and while everything has been brought up to an HD resolution, it feels like a little more work could’ve been done to give this aging release more of a facelift. The chunky character models and muddy, blurry textures look rather dated now. And while the anime style works well enough here, there’s a distinct lack of creativity in environment design, relying heavily on familiar settings like ‘dry desert ruins’ and ‘quiet seaside town’ without much unique visual flair.
We feel it needs to be said, too, that the porting job itself feels rather sloppy. While the original GameCube release ran at a smooth 60fps, this version is capped at 30fps, and we noted instances in both dungeons and combat where it appeared to slip to 20 or lower. Couple this with the fact that Tales of Symphonia Remastered doesn’t come with the sequel, Dawn of the New World, that came bundled with Tales of Symphonia Chronicles on the PS3 in 2013 and it’s tough to see the value proposition here. In some ways, then, this new port is inferior to both the original release and the remaster that came out a decade ago. It does include the extra content (additional costumes, artes, etc.) from the 2013 release alongside some minor quality of life updates like being able to skip some cutscenes, but it feels like not enough was done to take advantage of the opportunity of bringing this back on new hardware.
Conclusion
We’re admittedly a little mixed on Tales of Symphonia Remastered. Though the story is compelling, the character building is satisfying, and there’s lots of content to experience, Bandai Namco’s near-nonexistent efforts to scrub out the rough edges of this 20-ish year old game definitely hold it back from greatness. Things like the stiff combat, dated visuals, and awkward writing limit the appeal here, which makes this remaster feel like a missed opportunity. It’s easier to recommend this to those who have nostalgia for the original and want to relive those memories, but it's tough to say whether newcomers should pick it up. This is far from the best action RPG on the Switch, and it’s arguably not even the best Tales game on the Switch. We’d give this one a light recommendation as its positives do outweigh its negatives, but with the caveat that you should probably wait for a deep sale or buy it used. There are much better RPGs to play on the Switch today, and this one doesn’t quite deserve a spot near the top of your list.
Comments 157
Sorry to see it get 6/10, but I guess it is understandable.
As a big fan of the original, I’m pretty sure this will be an 8 or 9 for me.
Nostalgia is a hecuva drug.
Every Tales game I have ever tried feels stiff and has awkward writing. It’s a series staple.
Terrible port, the fact that we live in 2023 now and still receive these waterdown effort ports is just lame. No new features, not bundling the sequel with it like what Monolith Soft did with the Baten Kaitos Collection, putting the game in 30fps when we all know 60fps is completely possible (like Metroid Prime Remastered just proved) among other things. It's pointless to even care about this port at this point. This is not a remastered, it's a demastered, you don't just release a downgrade, you're suppose to released an upgrade. The game even ran worst than the garbage PS2 version which was what this port was based on, what happen here Scamco? That garbage port ran so worst on PS2 you had to play it on emulator and use fan patch to even enjoy it, why not just use the GameCube version as the template for this instead?
I give this review a 4/10.
Isn't this also a remaster of the inferior 30fps, lower resolution, lower polygon, and lower cell effect PS2 code, because they lost the original GC code?
They seem to have really mailed this one in. I was excited, but I guess I'll pass.
I'd love to play this game, especially since it always gets such high praise, but it looks really dated and this port looks awful. I'm gonna dive into the Chrono Cross port instead.
Sorry to hear it is bad
I loved the original Gamecube game, maybe my favorite JRPG of all time, but it is possible that this is just nostalgia talking. I am afraid that playing this demaster will change good memories instead of just bringing them back.
I prefer to pass for those reasons..
I got this on 3DS and was so excited until I played it and it absolutely sucked. Not surprised to see it scored low.
@Goofonzo tales of symphonia isn't on the 3ds, you're thinking of abyss
@SonOfDracula
In terms of gameplay Tales of Arise is definitely the smoothest Tales game. The combat is a masterpiece.
But the writing is just as stilted and dumb as it has ever been. And the overall plot is one of the weakest in the entire series.
But the combat carried me all the way to the end. Especially the boss fights.
@OrtadragoonX Nice, I never tried that one, glad to know they fixed it at some point in the series!
As it's my favorite game ever, it sucks that the port is so "bad". Or at least not as good as it could've been.
Having said that, I'm still getting it day one to experience it for myself.
When this "remaster" was announced, I was annoyed because I paid a premium for the GCN version years ago, then wound up with a PS3 where I got that version since it would be easier to play on a modern television. Up until this review, I was wondering if I should just stick with what I have or splurge once again for a possibly superior version, but that's no longer a problem since this ain't that.
@OrtadragoonX I haven't played Arise, but that's exactly how I feel about Graces f. Loved the combat, hated the characters (except Sophie and Malik) and writing.
@Serpenterror I'm going to go on a limb here and say they didn't include the sequel to spare everyone just how bad it was. I mean I wouldn't re-release an embarrassment either.
After Metroid Prime.. all remasters, remakes better step up their game.. no excuses
It's not even a port/remaster of the 60 FPS GCN version.
Hard to recommand a remaster that is a downgrade from the original version.
I heard the reason is, that the GCN source code is lost and this version is based on the 30 FPS PS2 Version.
Anyhow, if interested you should get the only true version - Tales Of Symphonia for Nintendo GameCube!
@burninmylight Eh, the dialogue and writing in Tales just isn't the best in general.
I'm one of peeps who dislikes the most popular of the series 'Abyss' for it's annoying protagonist and convoluted plot.
This was one of my favourite games when it came out on the Gamecube, so tbh it's impossible for me to remove my opinion from my nostalgia for the game.
That said, I'm honestly surprised to see "stiff combat" as a con for this game, as I think the combat is one of the game's strongest points (certainly moreso than the dungeons, personally). Sure, action RPGs have evolved a lot since Symphonia...but the combat here is still a great time, and certainly a lot more fun than even some modern ARPGs (Kingdom Hearts 3 comes to mind).
Edit: looking at the PushSquare review, it aligns with my opinion that the combat is a pro and the dungeons are more on the tedious side...interesting to see such opposing views on the sister sites!
@MaxlRoseGNR
They seriously lost the code? What a bunch of f****** amateurs.
Bandai Namco has seriously turned into s*** biscuits. No wonder Nintendo stripped them of their Metroid Prime 4 efforts and restarted with Retro instead. 🙄
Nothing new, Tales of Vesperia was always the peak of this serie, while Symphonia was just most people first Tales.
I loved Tales of Arise. I really struggle to enjoy older Tales games though
@Aneira losing code for old games isn't that unusual. Square reportedly lost the code for FF8 and thats why it took so many years before it was ever put out again after its original release. I've also heard reports of this being an issue at Nintendo and other devs
sounds like if I want to revisit this one I'm better off with the original GCN version...
@MysteriousMudkip ah you're right! I hated that game.
@Vexx234 But compared to what exactly? Final Fantasy is just as dumb if not dumber than Tales. Fire Emblem is mostly a joke. YS is nothing special. Pokemon is certainly not known for quality anything.
I’ll probably still get it since I heard so many good thing about tales of symphonia.
So how much are they asking for this?
@ArcticEcho Don't know anything about Final Fantasy, Never played Fire Emblem, Pokemon is a game about enslaving creatures to fight against their will.
All in all that doesn't change anything about Tales.
Symphonia has aged for sure but there's a certain charm to it that makes the game still fun to play. Maybe that's just nostalgia but I do agree the writing in the Tales series in general is mediocre and the gameplay for me becomes super repetitive.
As for the other games I've played in the series, (Eternia, Abyss, Xillia and Graces) I thought they were just ok. Solid games but would never say they are must plays though.
I will be sticking to the GC version of this. I bought the PC version to have a legal copy but will be playing it in Dolphin to have 60FPS.
@OrtadragoonX for me, Berseria is objectively the best Tales game. it’s the only game where every playable character was easy to use. they were also deep, complex, maleable and without the usual stereotypes, unlike the games before it. even Bienfu was acomplete character on its own instead of just being a comedic pet.
1) Do barely any improvements.
2) Have same 30 FPS shenanigans as every version not called Gamecube.
3) 40 bucks, double the price of the Steam version's undiscounted price which, in turn, is regularly on sale for a fiver.
4) No effort to even voice the previously-unvoiced skits.
I like Symphonia as the Gamecube classic it always was, but this is not how to bring it back properly. Tales of Vesperia was a better effort and costs only 10 more (and that's only because of the Switch tax). Hopefully, Bandai Namco does a better job with Baten Kaitos.
that shows namco really is still pissed for getting the boot from prime 4 development but still im getting this game cause i loved symphonia since gamecube days but wish namco does better jobs if they ever port more tales games to switch or its successor.
@Dimjimmer that's not looking likely based on everything available about the Baten Kaitos remasters.
@RiasGremory that has nothing to do with prime 4. symphonia remastered struggles on every console, not just the switch
@Vexx234 But if very few RPGs have a remarkable story, then you can't complain about Tales having a bad story as it is up to the standard. All of these games are Anime at their core. And I think Tales is no worse at Anime stories than any other. It's actually way above the average.
@Savage_Joe it does if they cant make a good port of symphona for switch surely they couldnt get prime 4 right to have nintendo kicked them off and hand prime 4 back to retro.
So, like Grandia's remaster that is a port of the inferior Playstation port from original Saturn game, this remaster is a port based on the PS3 version that was based on the inferior port of original Gamecube's game: everything is normal.
Like Grandia's remaster, this ToS's remaster makes me savings for everything else.
Bad timing for Namco there.
Metroid Prime Remastered is shadow dropped and shows how to do a proper remaster of a Gamecube era game then this comes out a few days later in a right state.
Namco you can do so much better.
@ArcticEcho Well I can complain, and I didn't compare them to anything. I just said they were average on their own.
I don't play JRPG's normally outside from this series so from my pov it's meh. The only thing I can compare to is Yakuza: Like a Dragon and if that is the case then Yakuza wins by 10 miles.
@Savage_Joe
"Berseria is objectively the best Tales game" is a false statement.
You could say it was subjectively the best Tales game. Wether or not I or others agree is beside the point.
@Aneira No it's not a false statement. The original sentence is "for me, Berseria is objectively the best Tales game. "
The key words here are "For me." That already implies that subjectively X is objectively the best personally to an individual.
I’ve spent my $40 on MP Remastered already. Maybe I’ll get this on sale one day. Never played it in the past.
It looks so sweet! On the Nintendo Switch console!
@Aneira fair enough. people might have liked Arise more, but I saw Arise as just another Tales game. No story depth, the same “save the world” storyline, same monsters in almost every dungeon, Rinwell… she was extremely annoying. Dohalim, the guy you see in my pic, was the only character that really had good development.
I loved Symphonia back in the day, but after playing games like Berseria and Arise, and even Vesperia (which is also on Switch), I can't imagine going back to this one. Nostalgia would be the only driving force.
Good for what it was, but it's time to move on.
The remaster is meant to take us back in time and relive the GameCube era but on the switch
I don't know how much of the score disparity between the reviewers and the fans is nostalgia and how much is just being used to everything being done for us.
"...but by today's standards, battles feel awfully stiff" But what are today standards? Are they really any higher than in the gamecube era? Absolutely not, one could argue that today's standards aren't even a bare minimum for the games from the golden era.
@fenlix yes! Vesperia is by far the best. It's hard to beat Yuri as a protagonist.
https://www.youtube.com/watch?v=WlGFx6zdxJU the switch version compared to the game cube and ps3 version.. giving this a 6 was way to generous
@Crono1973 40 bucks
@ComfyAko I would argue AAA games have become stagnant when it comes to innovative gameplay as well.
It's always Graphics>Live Service. Micro transactions> Everything else.
@DMH Not a fan of Yuri. I dislike that he's basically just right all the time and rarely are his views challenged and proven wrong. He barely grows as a character.
He's just cool for cools sake sometimes.
Sounds like it doesn't deserve the "Remaster" and should just be called "Tales of Symphonia: Lazy Port".
I loved it on the GC so I'll get it but may wait for a sale after this as it sounds like a lazy money grab.
@SmugOinkologne if memory serves, the PS3 version with the sequel included was $40.
Such a sad remaster. Without 60fps, I will stick to my GCN copy of the game. Symphonia deserves better.
Amazing. A 15 year old game with minor tweaks but a shiney new price tag that wasn't highly praised here.
@Mando44646 another one: Insomniac with the OG Spyro games
Ι loved the game when I played it for the first time when it came out in 2003. It makes sense that it's dated by today's standards. It's worth getting if you are a tale of.. fan.
Well, there's always Tales of Vesperia....
I might pick this up @ $20 or $30. It's still a good game if not as Remastered as some had hoped.
Edit: I kinda feel bad for Namco knowing full well people are going to compare their "remaster" to what Nintendo did with Metroid Prime's "remaster" 😅
Yeah this review is pretty awful. Just played & beat the GameCube version last year & it still holds up incredibly well. 30 fps aside, I would still rank it as just as good as alot of the stuff that still hits the market today.
Honestly...who buys this? The only reason I could think is if you have to play it on the go.
Otherwise there are so many better, chapter alternatives available.
Also, I agree that the game hasn't aged that gracefully.
30fps? Is this a joke
yeah thanks for saving my money BANDAI
@Selim
Going by some of the video comparisons it seems like the switch version turned out worse than the ps3 port, let alone the gamecube original.
@ComfyAko
depends what they are comparing it to, Symphonia was the first 3d tales so combat wasnt going to be as smooth as some of the later games, it doesnt help that this version apparently runs into performance issues wheres many other tales games including the gamecube version of symphonia had combat running at 60fps wheres according to the review this version can drop bellow 20 at times.
if were going by action rpgs in general then over the years weve had things like the recent Ys games which have some very responsive and fluid gameplay, especially on other systems (switch versions of Ys VIII and IX had issues on switch)
It’s disappointing that it’s not a better port. I’ll probably still get it, but not at full price. Hopefully in the meantime some patches will smooth things out.
@Axecon Even back in the day, I didn't really get into this game. Never finished it. Save your money for Baten Kaitos. Those were the best GC rpgs.
Kind of hilarious to see this bare minimum port job right after the surprise reveal of MP 1 Remaster and how amazing that was.
This game coming out in this state after Metroid Prime Remastered, this does not bode well for Baten Kaitos.
@SuperFANicom
This seems like one of those cases where the remaster did end up worse than the original since it was not only based on the ps3 version, which in turn was based on the ps2 version, which in turn didnt look or play as good as the game cube version.
Not only that apparently this version introduces its own issues.
Unfortunate this remaster doesn't get the care it deserves. The sequel, Dawn of the New World has much better graphics and character models, not these chibi characters. It would have been nice for this version to finally be updated visually to look like the sequel and closer to the anime cutscenes that play throughout.
@MysteriousMudkip Also Tales of the Abyss on 3DS is a great port, even better than the PS2 original imo. It doesn't downgrade the experience unlike this lazy effort remastered.
@Dreamcaster-X This review is for the Switch port which was based on the garbage PS2 version which only ran at an unstable 30fps (a lot of times worst), you're playing the GameCube version which ran at a smooth stable 60fps. The GameCube version you play was the better one which doesn't had all the issues this one had. Even though the PC version was also based on the garbage PS2 version, it at least fix the unstable 30fps to a stable smooth 30fps. Another issue this version had is the resolution, they're not native to the hardware, instead are just upscale image to 720p.
I personally feel 6/10 is a little rough score on what is one of the best JRPGs ever made (the story, characters, gameplay and replay-ability should at least lift it up to a 7/10). But, I do understand the score as despite the extra content the FPS is bellow the GCN version and the visuals have been hardly touched up since the PS3 port around a decade ago.
This game (along with Phantom Brave... buy it you cowards!) was a very important step for me to branch out to other JRPG franchises that were not Final Fantasy. Shame that Bandai Namco did not give it the care and attention it deserves.
so far game got a 69 on metacritic..
@ArcticEcho Tales of Symphonia has an amazing story and really speaks on some taboo subjects that most stray away from. It really is a fantastic story with characters that feel real!!! Sure it has some clunky dialogue (this is a game that was translated in the early-00s), but it is marvelous! I look sideways at people who say the story is bad and ask how far they actually got in the game? The generic save the world plot is not what the game is actually about and even then it has shades of grey hinted throughout the first 10 hours to give you a peak behind the curtains.
I bought this Day 1 on the Cube and remember having a great time with it. Then I tried replaying it a couple years ago during quarantine and finding it stilted and very rough. Couldn't get more than a few hours in. Has not aged well, unfortunately. Vesperia, Breseria, and Arise all managed to elevate the Tales series beyond the point of me being able to coast through older ones on nostalgia alone. (except for Tales of Phantasia)
This game was already on PS3, right?
You can get the PS3 version with cheaper price and also you will get two Tales games (Wii version remastered on PS3) in one disc.
@Anti-Matter Not everyone still has their PS3 and it lacks the portability of Switch. I get the sentiment, but I know I'd rather not lug out that old beast just to play Tales of Symphonia again.
I didn't have high hopes for this remaster. Given the barrage of games coming out this year and lots of titles still on my backlog buying list I will give this one a pass.
It's been a long time I haven't played ToS for the same reason I haven't played my Wii and GC games: they look horrible when connected to my TV through an AV cable
And it's sad to know the original GC game still runs much better than this "remaster"
@Anti-Matter You can probably get the far superior version which is the Gamecube version also cheaper more than likely. The Gamecube version is better than all the other versions simply for the fact it actually ran at 60fps.
When I saw this was getting a remaster I felt instantly bad for the team doing it, because it deserves a full remake. Now with Metroid Prime Remastered showing us just what can be achieved with a remaster, it looks even worse. A full HD remake of this game with modern development standards, and you're looking at game of the year contender, easily!
@Shiiva They shouldve given it the Vesperia treatment, not the half ass treatment they did.
@Bratwurst35 My thoughts exactly, and "today's standard" means literally nothing
@Mgalens I have to admit, I've never played an Ys game. I played Vesperia and it had pretty good handling (the writing wasn't as good but I digress)- pretty stiff combat, which is good enough and not buttery like most western AAA
@Kienda I never played it still am looking forward to it. Too bad it took a little beating.
To quote a guy:
WHAT WERE THEY THINKING?!
@SBandy1 Yeap and remember Namco was suppose to handle development of Metroid Prime 4 as well. Nintendo kick them out of the project and brought back Retro Studio to restart the project instead cause Namco couldn't get the job done or couldn't make it right. With Metroid Prime Remastered looking good and running smooth, I say Nintendo made the right decision there.
It's very rare a review changes my mind on something I was set on and causes me to cancel my pre-order, but this one did. Not because of the combat or how many FPS it is, but because of the convoluted sounding progression mechanics. I don't like the idea of the gems (I put up with it in trails from Zero cause that game was so good but I didn't like them and this sounds similar) And that almost rng equipment just sounds like too much pressure and nope. I'm too simple I guess, I like like slash,slash numbers go up, buy better gear repeat ect. If it's anything like Vesperia give it a while and it will go on sale constantly anyway and it may be worth the risk for me then.
I'm surprised how harsh you were towards the writing. It's not the best of the genre, but I've seen a lot worse from well liked games. It's never as embarrassing as the low points of Xenoblade 2 (Xenoblade 2 has high points in its narrative, don't kill me) or a Kingdom Hearts game or especially post-PS1 Final Fantasy.
@kkslider5552000 Nintendolife actually praised Kingdom Hearts story. Yeah Kingdom's Heart. A game that legit started out simple, but takes nonsensical convolution to a new level.
When something is called a remaster and doesn't actually enhance or add anything to give a better experience on newer hardware is it really a remaster? Seems like they just slapped it on the end to justify the price of a bare bones port. I am a huge fan of the game and glad that it is finally more accessible to a new audience but the price puts me off of getting it anytime soon physically.
The 30 FPS is news 18 years late! All rereleases (PS3, Steam, and now PS4 & Switch) are based off of the 18 year old PS2 port of the Game Cube original. Why are rereleases based off PS2? Because that release had extra voice acting, dual language audio, skits, side story, costumes, extra challenges. As for sub 30 frames, maybe the reviewer is confused with the automatic camera system that automatically pans the camera in towns/dungeons, following the character. This camera can get jerky when caught up in some tight areas. Happens on Game Cube as well.
I won’t defend the ai upscale texture work. For $40, all textures and polygons should be redone by hand.
I was going to get this. It was one of my favorite non-Nintendo games on the Cube, but after Metroid Prime Remastered being the amazing game it is..
I'll wait for a 50% discount. Or more.
I'll get the PC Version instead.
The combat wouldn’t be so stiff if it was 60fps like on GameCube. No excuse for the 20 year old version to be better.
@Aozz101x Just emulate it in Dolphin so it’ll be 60fps.
@Nanami_Ataraxi the progression mechanics it's talking about are more for advanced players. For everyone else you can just level up and upgrade your equipment like every other JRPG and get through the game on Hard without much issues.
I love Tales of Symphonia, I think even at $40 you'll have an amazing experience. But, I'd recommend for this release wait till it's $25 as it does not add that much new and that's the general going rate for the Cube version. Also, get Phantom Brave if you want a nice deep cut RPG on the cheap on Switch.
I might get this game one day just to try it as I've heard good things. Though I'll likely just grab it off Steam since Tales games on there seem to go on sale every now and again. Besides, I already have both Vesperia (Switch) and Abyss (3DS) backlogged.
@bonjong23 or buy the game legally on Steam and apply the 60fps mod... You don't have to use Dolphin to get a better experience and not promote piracy (which is implied when people say just play it on Dolphin)
@Serpenterror The Baten Kaitos remaster isn't developed by Monolith Soft.
shame on bandai namco for this botched remaster and they will also botch the baten kaitos remaster by not giving us english
Remasters and Remakes now have a much higher standard these days.
Appropriate score for a mediocre "remaster"
I grew up with Tales of Symphonia and have a ton of nostalgia for it, so I’m a bit disappointed this remaster isn’t up to par on the technical front. While I disagree with some of the opinions of this review (I love the art style and the 2D Tales combat!) I still respect it for being a solid take. I’ll probably wait until the game goes on sale, as all Namco games do eventually.
@Serpenterror Battles ran at 30 fps though
@SBandy1 while this remaster could be better, comparing it to Metroid Prime as a standard of what a remaster should be is unfair since that's a remake being incorrectly marketed as a remaster. Same with things like Crash and Spyro. Good games, but they're not remasters at all. Aside from the bugs, Symphonia is closer to what a remaster is actually meant to be; take the original assets and polish them up.
@Serpenterror Bamco are a pretty big company comprised of multiple teams. I doubt the people working on the original Prime 4 and this port are even the same
@Aneira was common practice back then for a lot of developers in Japan to just not preserve code. Square Enix and many others have had to face this issue when diving into their back catalogue.
@Orpheus79V Both Gamecube games and both $40. Seems comparable.
While the GameCube original sparked my love for action RPGs, I have no desire to go back and play it again. I did replay it years ago with the PS3 remaster but it wasn't the greatest experience. Now Abyss and Graces, I would buy those in an instant were they to come to Switch. But at least it's not Legendia!
Sounds like a wait till its £10 rather tha outright avoid.
Yeah, I'll just stick with the original. Maybe install it on the Wii U if I'm really inclined. I've had it with these shoddy remasters.
@Orpheus79V
What a weird apologetic take on this game.
They both have "Remastered" in the title and they both cost the same digitally. One, Prime, has had effort put in (using the original code so no, not a remake) improving the visuals to the point it looks like a modern Switch game whilst the other has had an HD upres but half the framerate of the original game and apparently drops into the 20s in some areas.
You may be a fan of Tales of Symphonia but don't provide excuses for this half assed job.
Stiff combat? I beat it on GameCube and combat is very good. Anyway, it's 60fps on GameCube and 30 on Switch. Enough said.
@Jiggies Well, we can see why Bamco didn't put much effort into this port.
@Wexter Don't make Nintendo Fans worrying about the poor publisher a cliche more than we already are.
Can't wait for the next console generation where in the next port of Symphonia they add loading times before initiating combat and Lloyd has an entire limb missing.
@Telin Am I not allowed to think this is not a good review? I'm not even going to get this remaster as I think the GameCube version is already perfect.
Shame it’s a good game overall, but I have it on GameCube and therefore was not too interested. There are too many games to play nowadays to revisit poor quality remakes/remasters.
19 years ago it was an "86" on MetaCrtitic.
NintendoLife gives it a "6" today.
I imagine they would give the original "Super Mario Bros" a "4" today:
I say a "9" game from 2004, 1994 or 1984 is still worth seeking out today.
These re-releases should have a score for the game and a separate score for the quality of the port.
@Wexter
There is no complete 60 FPS mod on PC. The Tales of Symphonia fix only applies 60 FPS to the menu and the world map, but not to the meat of the game, which is the combat. The Gamecube version is still the only one that has 60 FPS on combat.
Originally had this one pre ordered but since I still have the PS3 and PC versions I decided to cancel it.
Tales of Phantasia on SNES is the actual best Tales game.
I will stick with my Gamecube copy. I have said that since I saw the anouncement and first trailer!Tha game is excellent with great combat system that represents perfectly the RPG era from the 2000's!But now I have so many new games to buy so I don't see the point to purchase it again.Also namco bandai should bring us a remastered wii version of Tales of Graces that was only in Japan.
Not an ideal remaster, but since I care more about portability and extra content over 60 FPS I'm still glad I preordered the physical version on sale (funnily enough it has just arrived).
I did find a copy of the original for not too much in comparison with other GameCube games, but not everyone has and might never be as lucky as I have so overall I'm happy this port exists to let more people (those who don't have non-Nintendo consoles and/or a powerful enough PC, aren't able or don't want to emulate it etc.) experience this game!
@Telin when did I say that? I've been rather disappointed with the port myself... But you have to admit if someone is going to say "just play it on Dolphin" they don't tend to mean buy the GameCube game, rip the iso to your PC then play in Dolphin. They tend to mean pirate it. And even if I don't care if someone wants to play their games on emulators, if there is a PC port then I'm going to direct them there.
@Dimjimmer that's negligible for me for the most part. Tales of Symphonia's combat is not as intensive that you need 60 fps compared to the sluggish exploration and dungeon crawling which in my opinion is the bigger component of the game. But, to each their own.
PS not saying you should not buy the GCN version or even this mediocre port at $40. I'm just not pro piracy and the PC port with mods is way more substantial then the GCN version in Dolphin... And well legal.
@Wexter
Negligible for you, perhaps, but you still failed to mention it. Also, nobody said anything about piracy but you.
@Dimjimmer maybe I've touched a nerve. But, I will ask a question. When someone says "play on Dolphin" do they tend to mean A) buy a legal copy of the game, rip it and enjoy it on Dolphin. Or B) pirate the game and play it on Dolphin. In my experience it has not been the former. And even then I'm not saying people can't or shouldn't play the game on GCN if they want the 60 fps. That's fine and I honestly don't care. But, the trade off is the loss of the extra content and the amount of extra goodies the PC port does give.
I get if someone wants to play the game in 60 fps, but if there is a legal port of the game on PC I will direct people there instead of piracy and the headaches of emulation. Even if this is one of my personal favorite JRPGs and I'm not buying this port at $40.
Edit: ps I'm not arguing if someone wants to go the legal route with Dolphin. If they want to I say go for it!!! Playing games legally on an emulator can be an amazing experience!!! It was the way I played Prime till the remaster was through a rip of my Wii copy and in Dolphin. For most people it's not worth the hassle and for that I would say the FPS fix on PC is worth it for 4K Ai upscaled texture, anti aliasing, true widescreen support, the usage of any controller they want to with Steam, and the extra content added through the PS2 port. So, it is a trade off.
@Wexter I ripped my whole GameCube collection, it's not that unusual.
Plenty of people have already mentioned Metroid Prime Remastered, but it's absolutely the benchmark of how a remake/remaster should be handled, and only serves to highlight just how shoddily many classic older games have been treated these past couple of years.
@Banjo- very impressed friend! And I did the same. But we're unfortunately my friend in the minority on that one. I'm all for legal emulation, but snarky comments on articles most the time aren't talking about that.
I am pro emulation... Just not pro piracy. And with Tales of Symphonia on GCN currently being $25-$60 if someone wants to legally emulate the game it won't brake the bank compared to Xenosaga. So if someone wants to do that, am all for it.
This game was originally 60 fps in its original GameCube release, I understand why they had to tone it down to 30 fps for the PS2 port but not setting it back up to 60 fps for the PS3 port is inexcusable. And then they have the audacity to remaster the game many years later and STILL keep it at 30 fps!!? Now that is just bad game design right there! Namco really needs to patch that 60 fps back in through an update PRONTO!
@BTB20 It is, Bandai Namco only published it like they use to. They brought Monolith Soft back to do all the polishing and then taking all the credits. If Bandai Namco really did developed the remastered then they would port it to all platforms, not just Switch. The fact that they couldn't means Monolith Soft owns the Baten Kaitos I & II source code and they need permission from Monolith Soft to even work on the remastered. Remember though Bandai Namco owns the Baten Kaitos trademark, the source code for both games still belongs to Monolith Soft, both parties need to agree on a deal for the remastered to happened. Since the source code only originate on Nintendo's platform that's what they'll focus on.
My Chosen Edition was delivered today. Not played it yet, but already disappointed that Bandai Namco have opted not to include a 'regular' game case with it, you only get the steelbook to store the cart in and nothing else. I tend to treat the steelbooks as collectible items and don't want to have them on the shelf alongside my 'regular' cases, plus there's no game name on the spine so it'd be tough to pick it out at a glance anyway. This is probably a 'first world' problem for many of you but it's messing with my 'collector's OCD' quite badly.
@Diowine It specifically says "not bad" by the score
@Baker1000 hahah yeah but bad enough review for me to pay the release price and spend the amount of hours that I remember it taking to beat
@Wexter I get your point. Actually, I haven't played this title much since I ripped it on Wii because I had already beaten it on Gamecube. I enjoyed it, it's very smooth on the original hardware so I'm quite disappointed with this version although I had not planned to get it anyway. If I got it, it would be for Series X where I assume it's 60fps.
@Banjo- it would be the same issue with Series X. They're all based on the PS2 version which was hard locked at 30fps. So the only way to get a comparable experience with all the modern improvements you need to go PC with the FPS mod.
@Wexter Too bad. I'm not really interested in playing it again but I remember that the gameplay and frame rate is super smooth on Gamecube. The game is long but the story is good. I like that the game is being made available on modern consoles but it's disappointing that it has not been improved for the modern consoles.
@Serpenterror It's only on Switch because Nintendo co-owns the copyright with Bandai Namco and probably the source code thing you mentioned.
https://de.bandainamcoent.eu/baten-kaitos/baten-kaitos-i-ii-hd-remaster
Here on their website they say that it was developed by Logicalbeat Co Ltd.
Monolith Soft didn't do anything with it. Nintendo would never develop a game themselves and not publish it themselves.
Nothing actually suggested that Monolith Soft developed these remasters.
When all you really want is Skies of Arcadia, as there has never been a sequel or remaster, but we get a shoddy port of a tales game instead, even though there has been a deluge of tales games. Please Sega, hold back on one Sonic game and focus on Skies just this once.
$40? I'll wait for a sale. I thought $30 at the most. Some nerve.
@RendoFonzarelli Skies would be awesome. I'd love Ys 1.
This is a strange one. I disagree with the review overall, although I agree with several of the points made, but I also agree with the final score, because this port is laughable. Tales of Symphonia is a fun game, but don't play it on Switch, unless they patch it.
Why on earth would you take the TERRIBLE PS2 version as a template?
are they insane? the gamecube version is magnitudes better
@Austrian sounds like the lost the source code to the gamecube version.
Honestly though? It's a positive that the sequel wasn't included. That game is truly truly awful. And one of the worst protagonists of any RPG.
marandahir
2
marandahir2 minutes ago
I heard from GVG that it's riddled with bugs and downgrades from the GameCube version. That may be because it's based ultimately on the PS2 version (the NGC version was lost after the Sony enhanced port came out).
They've gotten rid of the cracked glass field to battle scene transitions, they've cut out entire lines of previously voiced dialogue, they made the backgrounds of skits pitch black instead of overlaying a paused version of the game's world-space, they've made overworld music pick up exactly where it left off when you entered town so the music track doesn't sound start from 0:00 when you leave town (and thus sounds really off as it could pick up in an awkward bar of the overworld theme), the menu screens don't have the options that they had in the GC version, the texture upscaling is absolutely horrendous and looks like they literally just zoomed in on the textures and AI smoothed the muddy pixels, and the battles have such intense lag times that enemies pop into new positions without warning. Oh, and the loading lag between level screens / dungeon rooms / town buildings etc are sometimes extremely long and sometimes shorter, and it seems quite random, but some of it seems to be worse on the Switch than on any of the other platforms this "Remaster" was released on.
That all said, this version does have the bonus content from the PS2 and PS3 versions, so there's that.
If they release patches that fix at least half of these issues I'll buy a physical copy. Otherwise, this is a hard pass for me. Namco seems set on screwing over Nintendo fans of their Tales Of series one way or another.
The only reason I'd recommend someone to buy this remaster is to show Bamco that you care about the Tales Of series being on Nintendo platforms. I think I'm about done with the franchise, though. I have the Vesperia remaster and I'm satisfied with that, even if Yuri suddenly changes voices in certain scenes…
@Austrian The NGC version's sourcecode was apparently completely lost after the recreation on PS2…
Not that that's an excuse, just that I'm not surprised that Bamco has given us the bare minimum in regards to Tales Of when they throw Nintendo fans a bone at all…
This is ENTIRELY on brand.
Played it back on the 'cube. Got stuck on a dungeon. Revisted a year or 2 ago on PC. This review pretty much sums out how I felt about it. Now I'm older, the dialogue was a slog, and I've seen far better battle systems that just make this one feel that I had no real control over my main char let alone 'party'.
Good review. Certainly made me feel better that the game never clicked a 2nd time! At least I have Arise...
@Wexter To be fair, the people promoting it are giving Nintendo a piece of their own medicine. I mean, the worst Nintendo had done to the emulation community was shut down a tournament just because it involved the use of an outside emulator, and that only resulted in the Smash community getting triggered.
I ended up seeing a physical copy here in town, didn’t think that I would. It was $90 AUD which is rough, but I suppose there’s a nice steelcase and a few doodads that I’ll look at once lol. Couldn’t resist picking it up as I didn’t think the game would get a physical in the first place, let alone on a regular store shelf.
Was keen to play this one as I played 2 on the Wii and have some fond memories. Having heaps of fun so far, but I’m a fan of the era it came out in. Agree with the review score viewed through a modern lens. Still a good game though 👍
A fantastic game for it's time. I heard that this port utilizies the Sony PlayStation 2 version of the game for it's base instead of the more beloved Nintendo GameCube version, and if that is the case, that is pretty strange.
@Wexter If they put more effort in their ports, then they wouldn't have to worry about piracy.
@Jiggies Nope. Not allowed. License and registration, please.
Never played the original Tales of Symphonia, but I've enjoyed every moment of the remastered Switch version it's absolutely amazing.
Garbage port what a joke 2/10
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