One of the unfortunate casualties of the end of DS and 3DS eras was the death of games that were uniquely suited to the quirky dual-screened devices. The Etrian Odyssey series, the first three games of which are represented in the new Etrian Odyssey Origins Collection (also available separately) was a good example of this bespoke design, as you were presented with dungeon-crawling RPG adventures that required you to actively make maps using the stylus on the touch screen. So, how do these games play now on the Switch, a console that they clearly were not designed for? Pretty well, believe it or not! Though we would have liked Atlus to give these games a little more love for this re-release, all three games in the Etrian Odyssey Origins Collection hold up quite well today.
In a rare subversion of typical RPG tropes, the story in each of these games is something that mostly takes a backseat. None of your characters individually ‘exist’ in the plot because each of them is custom-made and named by you, so the narratives mostly deal with broad ideas that could fit any party and character type. For example, the second game is about a legendary treasure held within a flying sky castle that can only be reached by entering the Yggdrasil labyrinth, while the third game is about a highly advanced city that sank into the ocean which can also only be accessed by delving into another maze. These games hardly feature dynamic plots packed with all kinds of twists and interesting characters, just basic premises and a whole lot of dungeon-crawling.
That said, narrative still plays an important role here in the sense that much of it is emergent and player-driven. You’ll occasionally come across events while in a dungeon that’ll prompt you with making a choice or string of choices resulting in either good or bad effects for the party. For example, we encountered an instance early on in the third game where a monster was caught in a trap, and we were given the opportunity to free it. We chose to do so in the hopes it would give a reward of some kind, but the encounter directly led us into a brutal fight with its friends. The narrative across any of these games is thus very contingent upon the decisions and actions you make with your specific party—it’s like a choose-your-own-adventure in the sense that it’ll be personal to the battles and incidents that your handmade party prevailed over.
Gameplay in each Etrian Odyssey title follows a classic DRPG framework in which you navigate tile-based dungeons via a first-person viewpoint, solving basic puzzles and killing monsters along the way. Each floor of each dungeon features a meandering labyrinth full of traps and treasures, and usually you won’t be able to clear the entirety of a floor before resources grow scarce, leading you to pull out and return to town. The gameplay loop thus consists of leveling and collecting what loot you can in the dungeon, returning to town to regroup, restock, and buy better equipment, then diving back in to go a little further with a team that’s that extra bit more empowered.
Every floor of every dungeon is a complete mystery at first, and you have to draw up your own maps as you go. There’s an extensive system of icons, drawing tools, and colored tiles you can use to map out each floor, and these can be utilized via either the touch screen or traditional controls. Though the touchscreen feels much more natural and intuitive for mapmaking, the traditional controls still offer a decent alternative for when you’re playing on the TV, even if they feel a bit awkward. And if you don’t want to be bothered stopping every now and then to update your progress on the map, you can always just set up an automap feature in the settings to do the majority of the work for you as you walk.
Combat follows a very simple turn-based structure, but there’s lots of technical depth here to navigate. Enemy encounters are sorta random—a small gem in the corner of the screen will gradually change from green to red while exploring, and enemies can attack you at any time once it goes red. Once you’ve been attacked, you typically command a team of five members—three on the frontline and two on the backline, or vice versa—each of which has a selection of skills and abilities at their disposal. If you’re playing on the default difficulty, enemies hit pretty hard and take no prisoners, which means you have to carefully make use of buffs and debuffs, elemental weaknesses, and turn order optimization to prevail.
Such nuance naturally begins to matter a little less as you begin to out-level the enemies on a floor, but we still encountered a few instances where our cockiness led to some devastating defeats when foes landed some well-placed crits that rapidly dismantled our crew. And that’s to say nothing of the boss fights, each of which acts as a hard and uncompromising check on your teambuilding and tactical abilities—which can’t be viably made up for by grinding. The easiest difficulty level is helpful in making these games more approachable, but we’d still suggest that newcomers and casual fans of the RPG genre may want to steer clear; these games are certainly rewarding and worth the effort, but they’re not going to show you much mercy as you learn them.
Though puzzles are relatively lightly featured in dungeon designs, the most notable recurring kind of ‘puzzle’ is the FOE system. Most floors in most dungeons will feature at least one FOE, which is an extremely powerful enemy that patrols on a set path, which usually also happens to be one that you have to traverse. Even if your team is at the appropriate level for a floor, you stand no chance against these enemies, so you have to carefully plan out your steps in advance to ensure that you don’t get their attention and find yourself dragged into a horrifying battle that will see your team getting spanked. Not only does this make for some nicely tense sequences as you try to plan a route and tiptoe through a dangerous area, but it later creates a euphoric feeling when you can come back to that floor with a highly leveled and equipped team capable of felling FOEs and netting some rare goodies.
Character progression is handled manually by distributing stat points along a unique skill tree every time you level up a party member, with many skills requiring quite a bit of planning and investment before they come into their own. Active skills can be individually leveled up to enhance their effectiveness, and more powerful skills are usually gated by prerequisites that mandate you raise certain skills to specific thresholds. Being mindful of the niche you want each character to fill is extremely important here, as it is possible to build your team ‘wrong’ and find yourself backed into a corner hours later when you get to a floor with enemies that your team can’t handle. It is possible to start over with a respec, but this requires you to give up five levels for that character, necessitating a hefty amount of grinding to get back to where you started.
Even if it seems a bit daunting, teambuilding feels extremely satisfying in the long run due to the sheer variety of options at your disposal. Not only are there tons of classes to explore, but each one can be taken in different directions that span various offensive and defensive techniques. For example, the Dark Hunter in the first game can be built to specialize in whips, swords, or a varying combination of the two. If you go with whips, you’ll gradually unlock debuffs that let you bind enemy limbs. If you go with swords, you’ll get debuffs that inflict status ailments on enemies. This adds a lot of replayability to each game, as it feels like there’s a nearly endless amount of combinations you can run with for your five-member setup. And while there are clearly some class combinations and skill loadouts that synergize better than others, experimentation can still lead to some creative and surprisingly effective strategies.
While each game plays quite similarly to the next, there are also some key gimmicks and features in each that help differentiate them from each other. For example, Etrian Odyssey III introduces sailing, which is similar to dungeon crawling but without random encounters and with the limitation that you can only explore the ‘labyrinth’ of the open sea until your dwindling supplies run out. If dungeon crawling isn’t your thing, then none of these three games are going to change your mind, but we appreciated how the developers put in the effort to improve the core formula and explore new ideas across the trilogy. It does feel like the third game is the most fleshed-out and ‘mature’ adventure out of the three, but all of them nonetheless offer up a captivating and quality experience.
The value proposition on offer here is a little dubious, to say the least. Each game in this trilogy is sold for $40 apiece at launch, and you can buy the whole collection (digitally, there’s no physical release in the West, although importing is an option) in one shot for $80. Believe it or not, this is still cheaper than buying any of the original DS games, which can go for comfortably over $100 just for a loose cartridge, yet this collection still feels overpriced for what’s being included.
These are effectively straight, up-rezzed ports of the DS games with little in the way of enhancements or additional features, which feels especially bizarre given that both the first and second game received remakes on the 3DS featuring extra content and upgrades that aren’t present in this release. Make no mistake, the core gameplay here is still solid and you could easily get a couple hundred hours out of the whole package if you get really invested in it. There's value for money to be had, sure, and having these games available on a current console is a boon, but there’s a lingering sense that the minimum level of effort went into these ports.
Though we wish more could’ve gone into them, one area where Etrian Odyssey Origins Collection notably does not falter is in its visuals. These games’ origins as portable releases may be evident in the short draw distances and repetitive textures, but you’re still presented with a variety of richly detailed environments and sharply drawn character artwork from Yuji Himukai. There’s something wonderful about getting lost in the gameplay loop where the artwork washes over you in an immersive wave as you find yourself delving deeper into strange territory. The dungeons you encounter may be hostile at every turn, but they are certainly beautiful.
Meanwhile, Yuzo Koshiro’s legendary music is present and correct here, with a playlist of relaxing, somewhat jazzy tracks that do a great job of adding to that immersion factor. Even if your party is at death’s door, crawling around corners as they limp their way back to the exit, the calming music somehow doesn’t feel out of place or incongruent with your experience. And, of course, things speed up a bit more for the battle themes, which feel like they adequately match the difficulty of the combat. Our only real complaint here is that the ‘remastered’ soundtracks don’t actually sound all that remastered—there’s still a somewhat tinny quality to many of the tracks that feels rather odd given that they’ve supposedly been polished up.
Conclusion
Etrian Odyssey Origins Collection feels like an odd release to recommend, but we’d be doing you a disservice to suggest you pass on it. On one hand, the three games are undeniably solid DRPGs that are worth your time and attention. On the other, the cost at launch feels astronomical for what are essentially straight, no-frills HD ports of decade-old portable titles. This collection is worthwhile because this series is and always has been great, but the collection itself feels subpar given the rather lackluster effort that has gone into bringing them to modern hardware. We’d still give Etrian Odyssey Origins Collection a recommendation, but with the caveat that you’re probably better off either waiting for a deep sale or just buying one of the games—we would recommend Etrian Odyssey III the most out of these three. Etrian Origins Collection may not be the 'definitive’ re-release that many hoped it would be, but these games are well-respected in the DRPG space for good reason and it's great to see them on Switch.
Comments 77
Already importing the physical bundle but yeah, price is an issue.
I've been debating whether to buy a physical copy or not but it's a little hard to justify. I loved Etrian Odyssey IV and am interested in checking out the earlier titles but it's a pretty big time commitment and I'm not sure when I'd find time when I have so many other games I want to play as well. I can't pay that price for it unless I'm 100% committed to actually playing them.
I mean, for hundreds of hours of content, the price can't be that ba... what do you mean it's $80?!
@StarryCiel Thats for 3 games though
Price is way too steep for a set of games that are already taken advantage of.
I’m sorry how much?
I know the games are solid and full of content, but I have to admit the price is too steep for me. Considering I have plenty in the backlog to keep me busy for now, I’ll definitely wait for a sale to pick this up.
In a world where portable games weren't considered second class, the Etrian Odyssey games would be mentioned in any conversation about the very best dungeon crawlers ever made, regardless of platform. Looking forward to mapping out the labyrinth (and evading FOEs) again on Switch
Atlus also released Persona 4 Golden a much more modern & bigger game for $20 so it’s bizarre that they would charge $40 for each of these. I will wait for a sale as I feel it’s a ripoff at this price
@DiamondJim Without a doubt. Atlus does some pretty good discounts anyway, so this will definitely be something to pick up around the holidays or during golden week. The asking price is going to be a tough sell for sure
Would’ve been stellar to get the Untold content. Hard to support them calling this definitive when clearly it is not. It can come as a free update, I won’t complain.
Glad we got Yuzo Koshiro‘s music though! I think I read he composed the final level/floor music for each game.
Anyway; I have these on 3DS and I absolutely love them there but I’m thinking I may get these on Switch also. That price tag though, ouch.
I think these were 29.99 each on 3DS so it’s not too bad but still.
@DiamondJim Atlus has known for a while now exactly how much to charge for any given niche. Persona hit it pretty big, so overcharging on that would’ve ultimately hurt sales. Etrian fans, for the most part, have been putting up with the Atlus tax for some time.
A remaster so faithful Atlus is selling it at the same price it had 16 years ago.
Hm...yeah. this is a hard pass for me. I like EO but honestly the price and them being straight-up based on the DS versions...
Just isn't really worth the money they're asking for. I'm perfectly happy with EO4 on 3DS for now.
My theory here is that Atlus knows how niche these games are, so they priced the games highly because they know the fans will buy it anyway. Then after the launch period, they can discount it down to the price that everyone else will buy it at.
Even aside from the price, I wish more love went into this collection; Capcom showed how to do a portable re-release collection right with the MMBN collection last month.
sega really has been on a particularly stinky roll with their legacy content lately! first colors ultimate, then sonic origins, now this! boy oh boy they're still better than nintendo with this stuff but like not by much lmao
Price is a very subjective matter. Also, games' price tend to change, and does that mean that the score will be adjusted with every price drop and sale?
This is why I don't think price should be a part of the scoring
As always, I'll be waiting for a hefty discount before buying this compilation. It would seem that a lot of companies think they can keep charging us full price for old games. Kind of like Nintendo themselves have a tendency to do.
Guess I'll just echo what everyone else is saying. I've not played these games before and I'd love to add them to my collection, but that asking price is just too much when there is no physical besides importing it, and that's coming from someone who picked up the whole FF Pixel Remaster collection.
Not only that, the lack of story seems like it's going to really grate, 100+ hours with no real drive? Not to mention the difficulty and the way the game seems to punish you if you distribute your stats incorrectly doesn't exactly scream 'buy me' and the fact that I find DRPGS a little boring. I still have the Mary Skelter collection, Lost child and the Labyrinth games that I haven't touched yet. Wait do I even want this at all? xD deep sale maybe. You get stung if you buy them seperately as well £108 if you can't afford all 3 at once, jeez.
The fact that this is just a straight HD port to the Switch is very disappointing. Could have been so good.
Though I really enjoyed the games back on the DS, I'm going to skip these ports. As well as the pricing and lack of new features, I just can't see the map drawing mechanics working as well on the Switch.
While I like the Untold games, it makes sense that content is not here, because these are remasters of the OG games.
Waiting for my PlayAsia copy to come in, I could not spend this amount of money for these games otherwise, at least give me a physical one.
Excellent review.
These games do have more story than they're given credit for, I feel. Whilst the player characters aren't integral, the narration does explain what's happening at key points in the game. You have to interpret a lot of it yourself, without a doubt, but there's definitely a plot that develops as you go.
The one thing I really want to know about these remasters is probably the hardest thing to know - do you get more skill points? It's probably impossible to know unless you've retired and levelled-up your characters again (even then it'd be difficult to know), but the skill points were just a bit too mean in the originals. The skill trees are presented differently, at least.
I picked up III only. I have Every other numbered title in some form on the 3DS, physically in most cases, but III never got an Untold or any version on the 3DS. Now I think the only one I don’t own in some form is Nexus, which was a compilation from my understanding?
Got the collection on Steam and just got about 30 minutes on Etrian Odyssey 1 and for my money this is already the definitive way to play the games, having the mapping almost entirely automated makes this so much quicker and being able to play on the big screen is such a boon as well, I know the mapping's like the series major gimmick and while I'd say it was a cute feature, it also did get very old very quick for such a long game and for game with as many entries as this.
I do also prefer the cleaned up sprites over the 3D enemy models they used on the 3DS releases, just gives it that more classic look.
If only they were Untold versions and included Untold 3, I would have gladly paid that and maybe some more.
@ChessboardMan, Nexus is for true hardcore fans. To my (somewhat trained) eye the bosses require more effort putting a team together and because of the sheer number of classes available you'd need a lot of grinding to set up optimal teams for specific bosses.
This is unlike other EOdysseys where a balanced party could very well complete the main game and conquer all main "story" (using the term pretty loosely here) bosses.
Yeah, not in a rush to get these, but I eventually will since I really want to give the series a try.
By the way, III is the one to get also because it's the only game missing on 3DS for some reason as @ChessboardMan also said (speaking of, from what I've read Nexus is its own game, but it does have elements from all mainline games)!
I have every EO game on DS/3DS, so I'm bummed by the lack of hooks to make this version must-have, but I'm intrigued enough to want to maintain a 100% EO collection, so I'll probably get it anyway.
This would have been brilliant on the Wii U, shame they never released any Etrian games on it. But these straight remasters sound like they're definitely not worth £72 on Switch!
I have them on my 3DS and will not rebuy again right now. Maybe on a sale!
"with little in the way of enhancements or additional features, which feels especially bizarre given that both the first and second game received remakes on the 3DS featuring extra content and upgrades that aren’t present in this release."
Yeah, that doesn't make any sense in my opinion. I don't get why they included a "worse" version of these two games in the collection
Maybe once there is a sale I will bite but it would need to be half the current price or less. What a rip off currently.
I seriously don't understand why 1 and 2 aren't the Untold versions. Very lame decision. I'll stick to replaying these games on my 3DS thanks Atlus.
Some games are just built for a particular system. EO is an example at the top of that list.
With the constant redos by companies I bet they are keeping that in mind when considering innovation. Keep it simple to cash in later.
For this price they should have included 4 and 5 as well, this is a hard sell for me even as a fan of the series.
I'll bite once it's $20 or less, otherwise i can live without it since i already own the entire series (except Drowned City) on the 3DS.
I feel pretty much the same way about this than I did with The World Ends With You Remastered: it's a serviceable port of a great game, but one that had the core mechanics of the console it was originally released on so well-baked into it that it just feels off playing it on anything but the original system.
Between that and the simply absurd asking price if you want to go all in on the series, I'm probably just going to grab a resell copy of the first game when I eventually get around to grabbing a used DS/3DS if I want to give the series a shot. A shame but hey, it is what it is.
@Fizza Not to sound harsh, but good luck finding a resold copy cheaper than $40.
Honestly, I'm curious about how this serie will continue in the switch/PC. Mapping will never feel as intuitive as in the 3DS. Maybe auto-mapping will be the future of the franchise.
On the bright side it’s Sega/Atlus. This collection will have deep sales within 1-2 months.
I have the Untold remakes and played the originals as well, and every later title except for the very last one on 3DS (Nexus). it will need to be a DEEP sale, even though I'm a huge fan. This series was perfectly at home on the (3)DS hardware, so it's already as if a big part of it has been sacrificed in the transition.
While I do want to give this a try the 80 dollar price tag is a bit...steep.
I just hope they reach the expected initial sales to make sure the series doesn't become dormant again. Because I really don't have that much spending money to get this right now.
While they do look really nice, I've already got Untold 1&2 (presumably there's nothing here that I'm missing on, content-wise?), so I might just end up getting 3 in a sale
I don’t support Atlus practices with the price of these no frills ports, and the limited time SMT/Persona character DLC.
Except financially, they got me. I do enjoy the series and I’ve always wanted to try 3.
I think this will inevitably go on sale, and then I’d recommend trying one of the games at least. Hopefully this will lead to a new entry, as they mention in the developer interviews.
I will be finishing Nexus while I wait (hopefully) for the next entry in the series
So much about playing these games was about having a DS to play them on.
I think I'll stick with my originals, I was hoping for all content to be included, but if it is half baked on the upgrades, then I'll pass. If they patch in the added extras, I'll be all over this.
The lack of Untold content keeps this from being a day one for me. I'm sure modders will add it, but it's hard to justify the price for a game with less content than the one I got for the same price on 3DS. I think I'll get these on sale at some point, but I can't do full price.
I have Untold 2 and IV on my New 3DS XL so I'll just get III here I think. It sounds solid, but the lack of definitive content here smacks of minimal effort, as you say. The Untold series exists already.
Thanks for the review
Is there casual play mode? If it's a straight port of the originals then probably not. I love these games, but without casual mode these games are so grindy (I don't have the time for that anymore).
@Nanami_Ataraxia For what its worth, there is a story in each. Speaking strictly for the original, there’s not a ton of dialogue but there is a lot of environmental storytelling and encounters that help world build. This eventually plays into some rather big twists later on, usually involving certain characters and the nature of the labyrinth itself. I won’t oversell it as amazing, but the more you play you’ll find the more curious you get.
@thehoppypoppy There is an easy difficulty; I didn't play the originals so I don't know if that's new, but it is there! There's also a hard mode, if you really wanna punish yourself.
@SpoonySpoons
They added the difficulty options and auto-map options from the later games.
They also added a feature from later games where you can use any portrait with any job (though sadly not the colour editor from later ones since that was an aspect i loved since it let you recolour the portraits)
edit: the difficulty levels are "picnic, basic and expert" iirc, i think the expert difficulty was the original games one since it mentions that its for "those that have played etrian odyssey before" or something to that effect.
Those mentioning the Untold games may not realize the labyrinth layouts/puzzles were also totally redone in those versions. It wasn't just the addition of the "story" mode. I doubt they'll ever be added to these as a free update, and probably not DLC either.
Anyway, given that I already own the entire series on DS/3DS, add me to the chorus of those chafing at the price tag. Atlus does put their games on sale pretty regularly, so when this drops down to $10-15 each, I'll definitely pick 3 up, and maybe the other 2. What I've really been craving instead is a new game in the series. I'd rather see what future gameplay variations/evolutions the team can come up with. It's been so many years since they teased us with that "see you next stage" announcement!
As far as the review goes, I would have appreciated a lot more detail about how the mapping works/feels in this version, given that that's one of my favorite parts of the game. Will probably seek out video reviews & see what r/etrianodyssey has to say. If it feels too inaccurate or I feel forced to automate mapping too much, I'll just stick with the DS versions.
@SwitchVogel
Expert Mode is the original difficulty.
Yeah in my eyes, its odd they didn't use the "untold" versions of the first 2 games. Maybe they will part of an update? or DLC?
Either way, because of that, I believe its all over priced. even if they are rpgs. I have them on the 3ds anyway. haha
@Beefcakeyamato The part that ruffles my jimmies is more why? I get there are the original games, but the Untold games had the originals included so their exclusion is weird... maybe they didn't want to make Untold 3 and for the sake of the collection excluded the first two for consistency? I dunno. Maybe we'll get them along with 4-5 in the future.
@SwitchVogel In that case, I might get EO III down the road.
Game prices are really getting out of control...
Etrian Collection and the FF Pixel are ridiculous overpriced.
Each of these should be $59.99 with a physical releases in all regions.
$80 for remastered digital game collections is completely mental.
@chagrined A new game would be rad. I’d actually love to see them take a stab at an isometric CRPG one day as well. The team knows full well how to make combat and exploration interesting, would be a cool experiment.
@Wexter yeah you absolutely nailed it. I don't see why they couldn't do that.(make untold 3) then that would warrant the price tag. and I don't think size could be an issue, as the 3 games in this collection add up to under 2gb. and I think a switch cart capacity is up to 32gb? yeah it would be nice to have all 6 enhanced on the switch. maybe that would depend on the sales of this collection which I feel its not going to do well. (just based on comments about price etc)
@ComfyAko I'm in agreement on this.
“If dungeon crawling isn’t your thing, then none of these three games are going to change your mind…”
Fair comment, but I will say that dungeon crawling is really not my thing and I love these games.
(Checks current listings and availability for Heroes of Lagaard)
Yeaaaaaah.... Still pretty happy here. 3 Games for 80 bucks is less than 30 each. I paid $40 each for Millennium Girl and EO5, so this isn't bad.
I'll only get the buyer's remorse when I see these on sale for $7.99 in a year and a half...
Expecting Untold content in the DS versions of the game is like expecting FF7 Remake content in the PS1 version of that game.
The Untold games border on reimagining as opposed to remakes. Skill changes have classes performing entirely different roles, the entire dungeon layout is entirely changed, and enemy skills and foe patterns change. They are practically new games altogether, and I hold the opinion it's not all objectively better than the original.
@Wexter "Classic" mode in the Untold games are not the original DS games. It's pretty much a different EO altogether with similar flavorings to the original.
Think how New Super Mario Bros has a lot of the same level themes as Mario 3, but isn't actually Mario 3.
If it gets a port, it'll be its own separate thing. It's not something you can just "mod in" the original DS release.
@Seacliff Ahhh okay that makes more sense! Thank you for the clarification. Though it still sucks as the general confusion like the one I had could lead to more people being disappointed and not support the release. Though, I do wonder how well EOU 2 did as this would had been an almost perfect time to do EOU 3. Though, I still don't quite like paying close to $100 for the collection or individually for $50 when the Untold games did have more content for about the same price.
But, I hope to be optimistic it does well to scratch that EO6 or EOU3 itch I've been having for about 6 years now.
yep not buying this because of price and i also think that i would just default to using automap because i cant imagine working as well on my 3ds
So like, It's a less than bare minimum rip-off then?
On brand for a Switch release but damn
For that price I expected enhanced remasters of the 3DS versions
Not copy pasted DS LMAO
Although, overpriced DS facelifts worked for Pokémon so, there's a fanbase there waiting
As long as you've got something else you want to order to bring you up to the free-shipping minimum, the physical from Play Asia is actually about $10 cheaper than the digital release (Canadian dollars; your local currency may vary).
@Kochambra I've never cared for this series with lackluster stories and the boring mechanic of being forced to fill in your own maps. It's never a good sign when a franchise's defining feature is a downgrade compared to other games in the genre that do it automatically. They should at least provide an option for automatic mapping for us non-masochistic gamers.
Now if you want a good portable dungeon-crawling RPG, I recommend "Unchained Blades" on the 3DS, or I would if it weren't sadly an eShop exclusive that of course is no longer available. Maybe the PSP version is still available?
@BulbasaurusRex there is an auto mapping feature though.
@ChromaticDracula Did they add it to this Switch version? I don't remember it being in the 3DS demo I once tried, or at the very least some manual additions were still needed.
@BulbasaurusRex There is an “automapping” feature in the settings that you can turn on and change between:
ON: only floor tiles you cross over will be mapped
OFF: no automapping at all
FULL: all floor tiles and walls get added automatically (with the feature on).
I have FULL on and I need to manually add the secret wall passages and treasure chests and stuff. Although totally doable, it was a bit too cumbersome having to add walls and tiles without the stylus/DS/3DS setup. I’m enjoying the Switch version as much as the DS/3DS versions!
@ChromaticDracula Yeah, so it still won't map everything you find automatically. That's dumb and partially defeats the purpose of an auto-mapping mode.
@BulbasaurusRex yaaaaa it’s not too bad but there’s definitely a part of me that knows damn well I’d turn that complete full mapping feature on if there was one. It’s not bad on switch but it took me a good hour to get comfortable without having a stylus. Definitely best played on the dual screen setup but still enjoyable on switch.
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