Comments 557

Re: Opinion: No, Zelda: The Minish Cap's Worst Sidequest Isn't The Kinstones

Yoshi3

@dudujencarelli the worst offender of all actually is gathering 900 KOROK seeds ... in TWO games! ... And worst reward ever... TWICE.

That is the worst sidequest I've ever seen in ANY videogame, let alone "Zelda" games.

At least the gacha mechanics in Minish gave you interesting figurines or in the DS games they gave you interesting boat parts... even the 64 rings gave you different abilities... Koroks are useless just.... F Koroks.... there's a special place in hell for Fujibayashi and Aonuma.

Re: Review: Clock Tower: Rewind (Switch) - Pre-RE Survival Horror That's Elevated By Extras

Yoshi3

@Olliemar28 Im just genuinely curious, is it the animation? Or the character art? Because the background sprite artwork always looked really good for a 16-bit SNES era game aiming to emulate ‘realistic’ (like classic RE). I never played this one fully or don’t know if something changes in the latter parts of the game so it’s a legit question, not trying to continue the discussion

Re: Review: Clock Tower: Rewind (Switch) - Pre-RE Survival Horror That's Elevated By Extras

Yoshi3

@LadyCharlie again, my point exactly, why complain about the visuals AT ALL? That’s why I said “yes and no”. I agreed and disagreed with you. Gameplay I can understand… but since the review includes gameplay AND visuals, then it’s not a fair assessment of the game in 2024 reviews, don’t you think?

@cedarhyped again, no one is complaining about the score, I’m arguing on how retro games should be reviewed and scored. And that has always been a common discussion

Re: Review: Clock Tower: Rewind (Switch) - Pre-RE Survival Horror That's Elevated By Extras

Yoshi3

@cedarhyped imagine saying that retro gaming is for you and then complaining that a retro game looks… well…. Retro.

This game looked good at the time and it still looks good now for retro standards. There’s a reason it’s considered a classic and it still gathers attention 30 years later.

Want to play something that looked hideous back then and right now? Play something like Atari’s ET.

Re: Review: Clock Tower: Rewind (Switch) - Pre-RE Survival Horror That's Elevated By Extras

Yoshi3

@cedarhyped exactly my point. Why would you add visuals to cons?
I mean, I know that I’m paying for a retro game, what am I expecting? Suddenly a 16 bit game to become a full fledged HD game?
And I’m not arguing about the score.
I argue that suddenly, new gamers want to review old games with the same lens they review 2024 games.

If people can’t understand that these are ports for gaming preservation purposes then it’s on them for expecting 2024 experiences on 35 year old games.

If you want 2024 experiences for old games then ask for REMAKES… not ports.

Re: Review: Clock Tower: Rewind (Switch) - Pre-RE Survival Horror That's Elevated By Extras

Yoshi3

@LadyCharlie yes and no. I can understand that logic for gameplay … but what do you expect for “visuals” when reviewing a retro port?

It’s not a remake … it’s a port.
If you buy a 90s game you go in expecting the unadulterated graphics of the time. That’s the main purpose of buying old games.

Would you buy a NES Zelda port expecting BotW visuals for today’s standards?

If we apply that logic then all NES games would suddenly be a 1?

These kind of reviews are kind of a balance with what the game meant, how fun it is today and back then, and the quality of the port and the package vs price. That’s what retro enthusiasts and the potential buyers want to know before buying.

Re: Xenoblade Chronicles X: Definitive Edition Confirmed For Switch

Yoshi3

In each console generation there is always A special game that makes you feel like you haven’t played anything like it before.
THIS is one of those games.
It will always hold a special place in my gaming heart, it was THAT good. It really took me in into its world and their need to survive in a strange planet.
I will double dip. Hopefully this time there’s closure.
And hopefully they fix the mission where you need to find 100 mini lobsters in the city (that was such a drag and those things were ridiculous to find), but the mission/boss after the lobster thingies was unbeatable.
After spending hundreds of hours in the game it was a letdown that I couldn’t finish that mission at all and the game just stuck at 99% completion for me.
I really wish they nerf it this time.
Ohh and I remember that you actually had to fight it on foot…. Skells were not permitted for that fight.

The soundtrack was amazing too. Hiroyuki Sawano (of Attack on Titan fame) did nail an OST that you enjoy listening for hundreds of hours in an open world game.

Re: F-Zero Climax Celebrates 20th Anniversary With Free Course

Yoshi3

@chefgon nah… that’s not an F-Zero game… it’s a fun curiosity and nothing more. That would be like considering Mario 35 a mainline Mario entry. Or the Nintendoland FZero mini game or MK 8 tracks a revival, they are just fun curiosities, not full blown F-Zero games.

Whenever there’s a sequel to GX we’ll say FZero is back.

Re: Talking Point: Just How Damaging Is This Big Pokémon Leak?

Yoshi3

@RubyCarbuncle it’s weird as in any other mythological adult lore/tale weird.

It is awful if interpreted narratively, but interesting if interpreted mythopoeically.

It’s just that we kind of forget that Pokémon often has this hidden adult layers beneath, really really hidden from the kiddie imagery. (Cubone’s mom comes to mind as one of the first)
But to be honest, like I said, nothing different from what you’ve read in literature classes when you were a kid.
They also feel like AI made. It’s just a bunch of random bullsht

Re: Review: Neva (Switch) - A Raw, Engrossing Platformer That Looks Incredible

Yoshi3

@russell-marlow I wouldn't call it shallow, not even close.... GRIS has a lot of themes that are barely touched in other games coupled with great animation, storytelling, artstyle & music.
Not everything has to be a complex open world MMORPG.

Would you call Shadow of the Colossus shallow just because it has 16 enemies in a huge overworld? Even its gameplay was surpassed by the other departments in SotC as it was one of the first games that sparked the discussion in the mid 2000s.... “should videogames be considered art?”

@SwitchVogel wrote the perfect words in his review: It'll give you something to savour rather than just consume.

Re: Talking Point: Is It Time For Another Side-Scrolling Zelda Game?

Yoshi3

@Ok_Impala thanks! I’ll certainly look into those. Did you also get the Link’s Adventure HD mod? (Im not sure if it’s the Redux one you shared though.) (As well as the Links Awakening HD mod btw)

Amida’s curse looks interesting. Will be adding that one to my Zelda rom hacks collection, which I would really recommend Parallel Worlds (Alttp hack) and The Sealed Palace (OoT hack)
Those are the best ones I can definitely recommend.

Waaaait…. *sees the username and the credits in the trailer * You’re the one who designed Amida’s Curse? Niiice

Re: Reaction: A Little Device That Makes Sounds In Sync To Movements On The Bed?... Oh, Nintendo

Yoshi3

@Borderlineland come on ... no one spies on your kids while they sleep.

If this helps anyone have a better, healthy sleep cycle... I'm all up for it.
They know this area of a healthy lifestyle is ignored .... and its a pretty important part of every single person routine on the planet .... so, as ridiculous as it sounds... its something I can get behind them if they release something to help sleeping habits.

Its not about complaining just for the sake of complaining.
If it helps YOUR children improve their sleeping habits.......... then why so bitter about it?