Comments 1,047

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@Thirteen1355 let me know when another Metroid Prime is made. I’ll wait for your comment in around 7 to 8 years. In the meantime I’ll take what I can get. Doesn’t mean I agree with the decisions made and the direction taken.
And just like the guy above you said….

Go play it and decide for yourself! Otherwise, you're not really a Metroid fan.

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@Sonicka yeah I know what you mean… it’s just that this guy was getting dense.

Anyway, I’ve read the IGN review and they mentioned that yeah, it acts as a main hub “open area” in which biome entrances are at the borders. You enter these biomes, which are a bit linear and you almost do everything on your first go and then leave, go back to the main hub and go to the next area.

The attractive aspect of Metroid is that these areas were interconnected and were a bit of a maze in which new items and abilities gave you access to new hidden areas.

You don’t need a big ass area to do that.
I actually liked your comparison to Wind Waker. It might be like that.
I’m not against open worlds when IPs are made around that. This one feels tacked on, and most critics are saying the same thing.
It seems they just wanted to get into a fad… because the game could have had worked exactly the same without this open area.

And I don’t want to argue, but the initial areas in other Metroids wouldn’t be a good comparison, as most of them are on the edges of a single biome and you don’t revisit them everytime to move throughout the game and don’t have these “fetch quests” that some are saying this one has.

Also, I’m still excited about the game. But I don’t like every modern game working the same way nowadays

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@Lilligant562 “ At even the most basic level of sense - don't you want any variety in this iconic gaming series??”

So, let me see:
-Modern Zelda - open world
-Modern Mario Kart - open world
-Modern Metroid - open world
-Modern Mario - probably open world

And you say I don’t want variety? Ohh on the contrary mate. I WANT variety. Making every IP open world is NOT variety.
Ohh and making something open world IS NOT innovation.

Anyway, I won’t fall into your bait more than I already have.

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@Retrodouche lol ... well... it doesn't sound half bad ... but we already got Luigi's Mansion 2 with 5 mansions and didn't quite worked out like the other 2 games

But changing from mansions to a haunted theme park is actually a neat idea. Not necessarilly open world... but the theme and environments could be interesting.

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@Lilligant562 The irony in your comment.... "Have you played the game?"

Have you?

We are basing these opinions on what people who have ACTUALLY played the game think. They are called critics.

Also... reading comprehension mate. Nobody said anything about 90% of what you're yapping about.

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@Lizuka hahaha... feel the same way. I don't remember the cutscenes being that bad... buuuuut I dont remember that much about the game (been planning to replay it on my WiiU for a while now)
And I've been thinking that too. After they finish with the Prime Remasters... they totally should go with Other M.... but I guess they won't as people wouldn't be ecstatic about revisiting that game again.

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@Offolsense I see what you say, but scanning is optional. It's just a way of in-game world building, which the 2D games lacked in a way.
The slow gameplay comes with the change of perspective.
But what I mean is that the structure is exactly the same and it converted greatly. The Metroidvania structure worked, the environments, the maze-like structure, the combat transitioned well, the enemies and bosses, and the get an item to explore new areas design. That's why It was considered a First Person Adventure... not a FP Shooter.

In spirit and design they are the same games and that's one of Retro Studios greatest accomplishments.

I think you feel like Other M did it ok because well... that game is mostly 2D. Which, btw, I really liked Other M.... it gets more hate than it deserves.

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@UltimateOtaku91 exactly. That's what some people complain about. Instead of finding new creative ways they just want to go bigger and open-world. Imagine if, in the future, every game just becomes open-world slop... every game would be the same. There would be no variety.

Open world is a genre killer.

I don't mind if they sell me new games made like that from scratch, like Horizon for example, some of them are really good. But don't tell me that the only way to innovate, lets say, Mario Kart or Metroid ... is to make it open world.

I would never, in my life, would want to see a Luigi's Mansion open world for example. There's just some games that their whole identities revolve around certain concepts and gameplay elements. Turning all of them into fetch quests just makes gaming like a big gray blob.

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@UltimateOtaku91 the thing is, ALL those games you mentioned were open world from the start and the franchise designed around it… (there’s nothing wrong with that) but the thing people hate is when they throw already stablished formulas that defined the IP, out of the window in favor of a trend.

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

@slowpoke_tail totally agree… I hope that trend just dies or at least gets a second thought from developers. Not everything works with that format. Sometimes is just pandering to young gamers, which wouldn’t be interested in a 4th entry of a niche IP in the first place.

At least Capcom had the bowls to say no to an open world with the latest Resident Evil because it was simply not working and straying too far from what RE is supposed to be.

Open worlds are not innovation and definitely not the way to “revitalize” franchises.

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

Yoshi3

It seems the open world is a hindrance and drags the game according to many. Just what I feared when I heard those rumors all those years ago.

Just stop making big ass open worlds just to artificially raise the gameplay times. Open world is the ANTITHESIS of the Metroid franchise. Why would you even think about doing that in the first place?

Hopefully the development time and focus went on designing the structure and exploration of the biomes and not just trying to fill with fetch quests an otherwise empty BotW land.

I’ll still be first in line, because it’s Metroid…. But maaan… what a way to shatter 18 years of excitement.

I’ll always keep saying… stop trying to make everything open world! Let that trend die. Its a genre killer.

Re: Review: Metroid Prime 4: Beyond - Nintendo Switch 2 Edition (Switch 2) - Samus Returns In Prime Form

Yoshi3

Almost all modernization of franchises have become divisive … my god, it’s like living inside a Rian Johnson film and I hate it.

Why can’t anyone find a balance between old structures and fresh elements without adding trendy crazy ideas? (Open world and shrines ala BOTW in a Metroid game? Really?)

Having said that…. I’m looking forward to this as I’ve been a huge Metroid fan all of my life.

Re: Review: Kirby Air Riders (Switch 2) - Incredibly Chaotic, But Satisfyingly Deep & Rewarding Racing

Yoshi3

@Hawkes142 I've played fast Fusion actually... but there's something that just doesn't click for me in relation with F-Zero GX ... I don't know if its the camera perspective, the size of the racers, the movement of it not being as smooth, or the tracks, or the soundtrack.

Don't get me wrong, they are good games... its just that they seem more like just a futuristic racer with an F-Zero skin... but it resembles something more aking to G-Force or Wipeout.

I don't feel the F-Zero GX crazyness in the tracks or the aggresiveness against other racers.

Re: Capcom Has "No Plan" At This Stage For A Resident Evil Requiem Demo

Yoshi3

Resident Evil has been a staple of quality since the beginning. The only blunder in the main series has been ONE game… only one in a total of about 20 games. That’s quite an impeccable trajectory for an IP.
And 6 was even a decent fun game but with a messed up setting and theme. Just not quite as high quality as the other REs.

So… tbh I don’t think people even need a demo. If you’re into RE you know it’s mostly certified to be a great game.
I’d rather have the team work on something else to add to the actual game than preparing a demo.