In the first couple years of the Switch, one of the standout indie games was an artsy little platformer called GRIS, which combined simple gameplay with incredible visuals to make for a memorable and touching experience. It feels fitting, then, that developer Nomada Studio has managed to produce and release a spiritual successor called Neva in the twilight of the Switch’s lifespan, bookending its time in the spotlight with another artistic experience that very much carries on the essence of Gris and expands upon it in some notable ways. Though it won’t last you terribly long, Neva is a memorable, emotional, and beautiful adventure that we’d suggest you pick up as soon as you can.
The game follows the story of a lone swordswoman named Alba and her titular wolf companion, Neva. Their journey begins when the wolf is just a pup with the two of them and Neva’s mother exploring a beautiful landscape, only for the group to be accosted by a furious storm of shadow demons. They bravely hold their own, but the mother is killed in the onslaught. Mourning the loss, Alba and Neva make it out relatively unscathed, and the two then set out on a long journey to fight back against the encroaching corruption that the shadow demons bring to the land.
It’s relatively light on plot, but what it lacks in nuance and dialogue, it more than makes up for in raw emotion. The heart and soul of this story is the wholesome, trusting relationship between Alba and her companion, and this is built upon in various passive ways through their actions. Things like Alba’s panicked cries for Neva when the dog disappears in a hostile environment, or when the two share a long hug after a stressful battle really go a long way in demonstrating how much they mean to each other, and this helps you become invested in their wellbeing. You can’t help but root for this duo, and you’re sure to feel that quick sting of fear every time Neva gets violently knocked down by a shadow beast. Nomada knows how to tug on the heartstrings and makes the most of Neva's five-or-so-hour runtime.
Gameplay in Neva follows simple action-platforming principles, but there’s just enough challenge here to make for a thoroughly compelling experience. Most of your time will be spent navigating the gorgeous environments via light platforming challenges that often task you with avoiding the evil black roots brought on by the demons. Those of you hoping for gripping platforming gameplay may be a bit disappointed by the straightforward level design here, but there are still many surprising ways the developers get mileage out of Alba’s double jump or air dash. The platforming manages to be engaging — not too easy or too hard — and just when you’d like a change of pace, a small cadre of demons will attack you to help mix things up.
These battles are where the new combat system comes in, and it’s much the same as the platforming in nailing that simplistic elegance. Alba has a few basic combos, a drop attack, and a dodge roll, giving her a well-rounded (though limited) kit for dealing with foes. As you advance the narrative, Neva grows from a cutesy pup into a much mightier beast, granting you access to new moves like a teleport dash that can keep other enemies busy while you finish one off with your sword. They make an effective team, but the margins of error are slim given that Alba can take only three hits.
There’s a slight buffer here in that you can reclaim lost health if you perform well in combat, though this can sometimes be a tall order given that refilling one health cell requires landing about six blows on an enemy without taking any further damage. Considering that you can sometimes be attacked by a fair amount of foes at once, seeing the Game Over screen won't be uncommon, but Neva is generous with its checkpoints and doesn’t make these delays too annoying. We found that combat added a lot to the gameplay loop, as it differentiates itself from and punctuates the platforming sections well, while also providing some of the game's most memorable moments in boss fights.
Neva’s visuals are arguably its most alluring asset, immersing you in this serene and occasionally harrowing naturalistic world. We deeply appreciated how smoothly the colour palette would change to match new scenery or to highlight an emotional plot point, and the moments where the camera pulls back to show you a wide shot of the environment are sure to have you reaching for that capture button.
It’s no exaggeration to say that virtually every still of Neva looks like it leapt from a concept artist’s sketchbook in the best way possible. And though Neva is a very gently-paced experience that takes its time to allow you to take everything in, it also knows how to do spectacle right when the time calls for it.
These outstanding visuals are matched by an equally enchanting soundtrack that captures the beauty, intensity, and occasional horror of our duo’s righteous quest. The music typically plays things pretty cool with light strings and keys to help add some texture to the verdant world, but it also builds to some mighty crescendos to highlight big set pieces and story moments. We would very much recommend you play this one with headphones, as the audiovisual combination here immerses you in a way that few other games manage to achieve.
The only stumble in the presentation is the performance, which can slightly fall behind at times. Neva is far from a game that we would call choppy or even substandard, but there were moments — particularly when there was a lot of movement on screen — when we detected some frame drops. Typically, such small-scale performance issues would hardly merit discussion, but in a game as highly focused on its audiovisual presentation, such issues tend to stand out a bit more. We wouldn’t say that these frame drops warrant skipping the Switch version, but if you’re especially sensitive to frame rate and happen to own other hardware that can run Neva, you might consider picking it up there instead.
The only other complaint we have (again relatively minor) is that some may find it to be a little too short of an experience. A playthrough should last you about five hours, and while there’s some replayability between some in-game achievements and collectible flowers scattered throughout each level, this is still what we would call a one-and-done experience. Now, runtime isn’t everything, and we’d argue that Neva is a far more memorable, well-paced, and enjoyable experience than most platformers, but those of you looking for a game that’ll last a good while won't find it here.
Conclusion
Neva is a spectacular example of art in motion, delivering a thoroughly engrossing platforming experience that’ll stick in your mind long after you’ve rolled credits. The incredible visuals, moving soundtrack, satisfying gameplay, and surprisingly touching story all come together to make for a game that shouldn’t miss. A few frame drops aside, if you’re looking for a new addition to your library that’ll give you something to savour rather than just consume, look no further than Neva.
Comments 34
So not Neva say Neva again then.
Have to admit to kinda skimming off the surface of Gris when I first tried it, didn't seem to be much going on behind the pretty pictures. But I'm a sucka for striking art styles and this follow-up looks even more interesting. Hopefully the eshop price goes as low and as quickly as Gris' did.
I want a physical release so badly but I’m just going to have double dip and find the time between Metaphor and Silent Hill to play this.
A new game which doesn't have dramatic performance issues!? I'm in!
Joking aside, I've been looking forward to this game so I'm glad it turned out well; I'll definitely be grabbing it.
Never heard of this before- looks fantastic! Will definitely give it a look
This isn't one of those games where the lovable canine companion gets killed at some point, is it?
same developers who did gris. I knew this game would score great. i can not wait!!!
Thanks for the review, was already interested in getting Neva, but now I'm 100% sure (it being short is a positive for me and doubt the minor performance issues will particularly bother me although as usual the hope is a patch and/or Switch 2 fixing them to make it even better) - my usual retailer here in Italy seemingly has it for preorder physically so I'll consider getting it that way, but if not I'll definitely get it digitally at some point!
Also, this is a good reminder for me to play GRIS (already have it, just haven't touched yet) when I can.
@SwitchVogel There's a typo when you can fix it, "but the Neva’s mother".
Short is not a negative in this era of bloat filled backlog gaming, it’s a real positive. Can’t wait for this tomorrow! 🙂
I haven’t read the full review in case, but glad to see it’s held to as high a regard as GRIS, which was equally outstanding.
I really enjoyed GRIS, and this reads like it'll be a little more challenging. Onto the wishlist it goes!
I wasn't expecting this. Interesting read. Cheers for the review. Definitely one to consider for downloading and playing ASAP.
Awesome! It looks like they took the idea of Gris and made something great in every way. Directly to the wishlist!
All I can say is I ain't neva playin' this Princess Mononoke knock-off.
@SwitchVogel Question: if you found Gris to be all style and little substance in gameplay, would you say that Neva remedies that? I rather liked the art in Gris, but thought it was a slog to play. Just curious if I should try again with the studio.
@somnambulance I don't want to sound rude, but do people really enjoy these types of short artsy-fartsy games?
@somnambulance gris was really meant to be an emotional journey. some people just took it as a random platformer, but it's far from it. I was nearly in tears, there is some dark moments and also some overcoming with joy. I connected emotionally in a big way as simply didn't think oh wow a bad mario game. Gris is one of the best games I have ever played. it's ok if it doesn't connect with you!!
@Smug43 @russell-marlow Yes, I’ve enjoyed a lot of artsy games.
I edited my previous comment to try to communicate a little more clearly what I meant. I thought the art was exquisite in Gris, but I just didn’t particularly enjoy the gameplay. I liked the way it told a story. It’s a rare one in that I’d rather watch the game than play it.
@somnambulance Gotcha, it's one of those kinda shallow games with a nice-looking art style.
@russell-marlow I wouldn't call it shallow, not even close.... GRIS has a lot of themes that are barely touched in other games coupled with great animation, storytelling, artstyle & music.
Not everything has to be a complex open world MMORPG.
Would you call Shadow of the Colossus shallow just because it has 16 enemies in a huge overworld? Even its gameplay was surpassed by the other departments in SotC as it was one of the first games that sparked the discussion in the mid 2000s.... “should videogames be considered art?”
@SwitchVogel wrote the perfect words in his review: It'll give you something to savour rather than just consume.
@somnambulance Yes-ish. The controls feel great. Combat definitely adds a lot to the gameplay loop and it can actually be pretty tough with the relatively thin margins for error.
I wouldn't say that the gameplay is a slog here, but it also clearly isn't the primary focus of the experience. I never actually played Gris myself, so I can't say how much better or worse this plays in comparison, but I was never bored or hoping that the combat or platforming sections would wrap it up soon. Again, it's an incredibly well-paced game--challenging without being punishing and simple without being too basic.
@russell-marlow it’s not rude. I asked myself the same question after finishing Gris in less than 10, maybe 5 hours. Though it is short, it is very beautiful and thought provoking and emotional.
I decided Gris was a 10 in my rating. The game blew me away.
"It's fairly short - just something to consider" should not be a con.
Not sure on this one. While I appreciated the artwork on Gris I found it like a walking simulator and boring gameplay-wise.
Maybe I’ll wait for a sale as this does look nice at least!
i liked gris ,, of course i will like NEVA
Loved Gris and that was short, so when the physical appears I will snap it up
Love short, intensive and atmospheric experiences. Gris was like that, so it's great to see this follows it.
Is it like Child of Light at all? Less in a game way, but I mean in tone/feel/presentation?
@vicviper001 I don't want it if it is!
I'm not a cheap-skate but at 5 hours with little replayability for £17.99 I might wait for a sale.
NL there are many people following your reviews, but pls watchout to not make people lose confidence in your reviews. No game and I repeat no game, on this planet that takes only 3 hours to complete in these modern days with so many many games out there, deserves a 9 out of 10, no matter how brilliant or amazing. Value is also a very important factor, I will never ever spend more than $ 2.99 for a 3 hours game. My standard is $ 1.00 per playing hour, meaning a standard $ 59.99 game should take ~ 60 hours to complete or a bit less with extra content after completion etc.
Twisting, turning...through the Neva!
Was not expecting this glowing of a review. I may give this a try.
"There's a dedicated button for petting the dog" - sold.
Tho I was already sold because I loved GRIS.
@hippydave yeah, you can call for him/her and if you are right next to it you can hug/snuggle with it including sound effects!!
@Smug43 sounds awesome, new rating 11/10
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