Comments 2,826

Re: Feature: "Shovel Knight Feels Like Our 'Mario', But We Kept Wondering What Our 'Zelda' Might Be"

SwitchVogel

@Pod Good point, but that just further proves the point that they made these for an audience that didn't care. Everyone who bought Shovel Knight on PS was factored into those stats. It's not like anybody's obligated to see through a game to its end, but if I were a dev I'd be pretty bummed to know that despite all that effort I put into what is effectively a new game, only a small percentage of my players could be bothered to put in the minimum five to eight hours needed to reach the end.

Re: Feature: "Shovel Knight Feels Like Our 'Mario', But We Kept Wondering What Our 'Zelda' Might Be"

SwitchVogel

Man, that comment on the Shovel Knight DLC hits hard. I've been playing through King of Cards again on my Vita and noticed that only 3.5% of players actually beat it on PS consoles. Of all the DLCs, Specter of Torment had the highest percentage at a measly 10.3%.

Think about that for a minute, at best only one in ten people who got Shovel Knight bothered to see through any of these DLC campaigns, despite each one bringing a ton of new gameplay mechanics, story beats, level designs, and more. I'll forever respect the sheer time, money, and effort that went into that project, but it feels bad to know that most of it was simply ignored by almost all of the community.

Re: Review: Voice Of Cards: The Forsaken Maiden - A Fine Follow-Up To Yoko Taro's Cosy Card RPG

SwitchVogel

@somnambulance I'd say about fifteen hours, no more than thirty for completion.

@CANOEberry Yeah, I'd be willing to bet we'll see a third one on early summer. My theory is that these were all originally planned as one game, and eventually they'll all be compiled into one.

I also suspect that these are all set in the same world and tell one big story. All the cards in the first game had a "VI" at the top of them, while all these ones have a "IV". Knowing Yoko Taro, that's not an accident; it could be that we'll eventually have six or seven of these.

Re: Review: OlliOlli World - A Radical Departure And A Must-Play

SwitchVogel

@Kiolu100 Lol it's grindy in both the literal and figurative sense. Especially around the halfway point and on, it's almost impossible to clear out everything in a level on your first try; you have to keep throwing yourself back in. Failure is part of the game design, though, you're expected to try over and over until you finally land that awesome combo or clear the gnarly route without touching the ground.

If you were a fan of the original two, I can assure you that you will absolutely love this one.

Re: Review: Blackwind - Hack 'N' Slash Mech Mayhem That Misses The Mark

SwitchVogel

@Dualmask I agree, this game would've been much more compelling if it had a silent protagonist. Better yet, I think it would've been improved immensely just by completely scrapping the 'spunky' 12 year old and the whole story with his dad. I don't expect a JRPG-level story out of a hack n slasher like this, but the narrative here was rough.

Re: Nintendo Switch Maintains Interest From Developers In Latest GDC Industry Report

SwitchVogel

@blindsquarel I think this is a really good point, Nintendo hardware always sells on the merits of Nintendo software alone. Sure, people may (and often do) go on and buy plenty of other third party games, but the reason you buy the latest Nintendo console is so you can play the latest Zelda or Mario.

I think that's why Switch has done so well for itself, because Nintendo has really leaned into the 'second console' idea and effectively removed itself from competing directly with the other platforms. You don't choose between those other platforms and the Switch, you choose between any one of them in addition to a Switch.

Re: Sonic's Co-Creator Yuji Naka Made A New Game, And You Can Play It Right Now

SwitchVogel

I know he's kinda torpedoed his reputation, but I hope this guy still finds success in what he does next. Say what you will about Balan Wonderworld, but I'm impressed by his fortitude.

Imagine his position for a moment. He was given the go ahead by Square Enix to make the 3D platformer he always wanted. He did so, only for it to eventually become an unmitigated disaster that tarnished his legacy and burned most of the good faith he still had from both his superiors and his audience.

Most people in that situation would just take their ball and go home, but Naka decided instead to throw himself into releasing simple, cheap Unity games for mobile. He probably knows he'll get made fun of a lot for doing this and I'm sure he understands that this 2048 release will be mostly forgotten by next week.

But he does it anyway. Because he loves making games, regardless of how they'll be judged, and he wants to continue sharing his projects with anyone who wants to play them. In an industry increasingly dominated by cookie cutter design and predatory monetization schemes, I find people like him to be both refreshing and undervalued.

Re: Persona 4 Arena Ultimax Brings The Fight To Nintendo Switch Next Year

SwitchVogel

@Meteoroid This is what I'm thinking, too. I just cannot fathom how any company executive could be so out of touch that they'd think this is a better investment of company resources than just porting the mainline games. I'm sure this will find some audience, but there's no way this would ever outsell any one of P4G, P5 or P5R.

If there isn't anything keeping them from releasing any of those and it really is just ineptitude, then I am genuinely shocked at how Atlus continues to be a profitable company 😂

Re: Persona 4 Arena Ultimax Brings The Fight To Nintendo Switch Next Year

SwitchVogel

I legitimately don't understand this company at all. 😂 We'll give you P5S, but not any version of P5. We'll give you P4A, but not P4. Then you consider that Switch is the best current console for RPG lovers, and I just... am at a loss.

Nobody is that inept at decision making, I'm convinced there has to be some behind the scenes legal conflict preventing them from releasing any of the mainline games on Switch.