Comments 2,826

Re: Review: Everhood 2 (Switch) - A Subversive, Surprising Yet Shallow Undertale-Inspired RPG

SwitchVogel

@-wc- Thanks for the feedback, I'm glad you shared! You're right on; I've never played the original and can't speak to how this one differs, if at all. That doesn't mean that my opinion is any less valuable here, as it's just as important that reviews capture the experience of newcomers as well as series veterans.

Ultimately, a reviewer can share nothing less or more than their own personal experience, which is why I'd encourage you to read multiple reviews before deciding on a game purchase. My opinion is no more definitive than anyone else's, and I don't think it's helpful to rely too heavily on any one person's or site's perspective, including this one.

Given that you took the time to share your criticism, you obviously care quite a bit about the content of our reviews here, which makes me curious, what do you feel our reviews consistently lack? And what are some ways that you think we could improve on them?

Re: Review: The Legend Of Heroes: Trails Through Daybreak II (Switch) - Does The Job, But Not A Series High

SwitchVogel

@TomSupreme I've actually never played them all myself, but I still enjoyed this game and its predecessor quite a bit even given my limited experience with all of Trails. I think you're good to play both of these as your entry point, but like any game in this series, your experience will naturally be enhanced the more you understand the full context of all the plotlines.

Re: Review: Palia (Switch) - One Year On, Is This Life Sim Worth Playing?

SwitchVogel

@rta Haha, fair enough! I find that's the best way to indicate the 'meat' of a game, as most games typically iterate on a relatively simple loop with a high volume of diverse content (i.e. a 2D Mario game is always about running to the goal and overcoming obstacles so you can move on to the next, it's simply the layouts, enemies, gimmicks, and powerups that change in each level).

It is a bit 'academic' of a term, but I'm curious what you would prefer in its place. Is there another phrase that refers to this concept that you would find more appealing?

Re: Review: Life Is Strange: Double Exposure (Switch) - Not Quite Picture Perfect On Switch

SwitchVogel

@Yodalovesu With a few exceptions (Alien Isolation comes to mind) the Switch version is obviously always the 'inferior' version because you're making that trade for portability. However, I'd say that over these last few years, more games have been undershooting even those lower expectations for performance, and I personally think that's something that prospective buyers should know when reading a review.

It's not about asking if the Switch version is the best of them all, but whether the Switch port itself is good enough to even justify its own existence. For this game, I'd say it barely clears that bar.

Re: Review: Ys X: Nordics (Switch) - Another Great Entry, Though We're Not Sold On The Sailing

SwitchVogel

@MindfulGamer Unfortunately, this was the game that came after they did an engine overhaul, and the cost of making that new engine nearly bankrupted the company, so I wouldn't expect any Falcom games to look much better anytime soon.

In defense of the company, I'd say this is the prime example of an 'AA' game. Falcom isn't quite indie, but it has nowhere near the resources and funds that a company like Atlus or Square Enix can throw at a project. Naturally, this means that they simply can't match the graphics and production quality of bigger studios, but I don't think that means they can't compete. Ys is seen by many as one of the best examples of an action RPG, and I think it's commendable that Falcom has built the series to what it is today.

Re: Review: Neva (Switch) - A Raw, Engrossing Platformer That Looks Incredible

SwitchVogel

@somnambulance Yes-ish. The controls feel great. Combat definitely adds a lot to the gameplay loop and it can actually be pretty tough with the relatively thin margins for error.

I wouldn't say that the gameplay is a slog here, but it also clearly isn't the primary focus of the experience. I never actually played Gris myself, so I can't say how much better or worse this plays in comparison, but I was never bored or hoping that the combat or platforming sections would wrap it up soon. Again, it's an incredibly well-paced game--challenging without being punishing and simple without being too basic.

Re: Review: Gundam Breaker 4 (Switch) - A Return To Form That Focuses On The Series' Strengths

SwitchVogel

@Teksetter Apologies, I forgot to reply to this! Yes, there is dual audio and the voice acting is overall solid--it has really crisp quality and all the actors do great in their roles, though I'm personally not a huge fan of the hammy 'anime' kind of thing they tend to go for. This is actually my first game in the series, so I can't speak to how it remixes any old tracks. The music was just kind of 'there' for me, but it felt quite thematically consistent. Lots of rock and pop elements here, though nothing that really jumped out to me.

Re: Review: Shadow Of The Ninja - Reborn (Switch) - A Beautiful, Brutal Return To 8-Bit Basics

SwitchVogel

@Truegamer79 I agree, but the reality is this is a $20 game being sold on a market with no shortage of alternatives that offer very similar experiences, often for even cheaper than $20. I think it's still worth the punt, but I also wouldn't fault someone for looking at something like Shovel Knight: Treasure Trove and deciding this isn't worth their money as much as that. But luckily, we're not forced to ultimately decide between games--as long as they have the money and time, someone can just get both!

Re: Review: Darkest Dungeon II (Switch) - An Uncompromising Sequel That Isn't Afraid To Try New Things

SwitchVogel

@ozwally The negative reaction among fans to this one always came off to me as needless whining. Heaven forbid the developers try something new for a new game. Not to mention the fact that the PC version of the original has quite a lively mod scene, there are at least a few sequels worth of fresh and great content to try there if they still want more of the same after beating it.

Re: Review: Corn Kidz 64 (Switch) - A 64-Bit Throwback That Nails The Retro Vibe

SwitchVogel

@Solomon_Rambling Lunistice is definitely towards the top of my list for these old school 3D platformers! One I'd recommend that I don't see talked about too much is Mail Mole. It was a student project from some Spanish game design students that they later fleshed out into a whole game--pretty short and simple overall, but I really enjoyed the aesthetics and the digging mechanic. The devs later did Koa and the Five Pirates of Mara, which was really a spiritual sequel, but I think Mail Mole was the slightly better game of the two.