It’s been nearly three years now since the launch of the original Shin Megami Tensei V and as is tradition at Atlus, the obligatory enhanced re-release (complete with a new storyline centered around a new girl) has now come to all modern platforms in the form of Shin Megami Tensei V: Vengeance. Boasting a full-length, alternate storyline and a host of gameplay and balance adjustments, SMTV: V is easily the definitive version of an already excellent entry in the long-running series. If you’re at all a fan of SMT, Persona, or JRPGs in general, you owe it to yourself to pick this up at the earliest opportunity.
For this review, we’ll be focusing more on the additions and adjustments being made to the core SMT V experience with this release—if you’d like to get a more detailed evaluation of the underlying gameplay mechanics and such, we’d encourage you to read through our review of the 2021 version, which still largely applies here, as well.
Now, let’s briefly go over exactly what this release is. Atlus typically does an enhanced version of its most popular games a few years after their initial release, usually with some fresh story content and balance tweaks that respond to complaints about the original version. Previous releases, such as Shin Megami Tensei: Strange Journey Redux, Radiant Historia: Perfect Chronology, Devil Survivor 2 Record Breaker, or Persona 5 Royal usually tacked this extra story content on to the end or sprinkled it in along the old storyline. What makes SMT V: V a little more special, then, is that rather than simply offering an ‘addendum’ to the original plot, this version brings a full-length plotline that you can choose from instead of the original.
SMT V: V begins much the same way as the original release did, but mere minutes into the start of the plot, things diverge into new and interesting territory. In a bizarre dream sequence, you’re presented with the spectral form of a young woman while a disembodied voice tells you that she “cannot be allowed to exist” and offers you a choice. If you leave her there, the world’s fate will continue as it was intended to, but if you choose to take her hand, she'll become real, and the world will be set on an unplanned and unknown path. Ultimately, this is where you choose whether you want to follow the plot of the original release of SMT V (called “Canon of Creation” here) or the new “Canon of Vengeance” story.
Should you choose to save the girl, she is soon introduced as Yoko Hiromine, a prim and mysterious Devil Summoner who agrees to accompany the Nahobino on his quest to determine the world’s future amid the ageless war between law and chaos. Yoko is a capable warrior with a quiet darkness to her, and her strength is a welcome asset as you’re faced with a charismatic new gang of antagonists that call themselves the Qadistu. The Qadistu offer up yet another interesting perspective on the nature of truth in the strange world of Da’at, and they become increasingly more central to the story as events gradually diverge from the original plot in ever more significant ways.
We were fans of the divisive original plot of SMT V, but it’s tough to argue that Atlus’ second crack at a story here isn’t an improvement. In many ways, it feels like this was the story the developers wanted to tell the first time around—Yoko was planned to be part of the original release before being cut partway through development, and her addition to the core cast here feels organic and like it fills a gap that wasn’t previously apparent. Perhaps most importantly, it feels like this new plotline focuses a little more on the interactions between the various human characters, making this narrative easier to connect with than the somewhat barebones plot of the first release.
While we’d encourage all players who pick this up to start with the Canon of Vengeance storyline, we'd still suggest playing through the Canon of Creation at some point, too—it may feel inferior, but experiencing both gives you much more appreciation for what they each bring to the table. Plus, if you take into account the 80-hour runtime for either path and multiple endings, that’s a lot of SMT V content to burn through if you’re hooked on the tough and engaging gameplay here. Suffice it to say, it'll take you quite a while to finally run out of stuff to do.
Aside from the story, various gameplay and quality of life improvements have also been made to streamline the experience further and make it overall more enjoyable. For example, you can now save anywhere at the tap of a button, rather than having to wait to find the next Leyline Fount. This helps to cut down on some of the run-backs for tough encounters, and makes it much easier to avoid losing a ton of progress if you happen to get jumped by an enemy who lands a crit that bodies you in one shot.
Da’at is still just as enjoyable to explore and platform around as it ever was, and to aid in traversal, there are now grind rails strategically placed throughout the wasteland to help expedite travel. Some of these are immediately obvious and some have to be discovered first before they show up on your map, and we enjoyed how they expand on the existing map by giving access to new areas while also making it generally quicker to backtrack. Often, you’ll unlock a new rail after taking ‘the long way’ around a series of obstacles to make it easier to travel to and from the summit.
The Demon Haunt is another big addition, giving you the rather cute opportunity to spend time talking to and building relationships with your various recruits. After a demon has been traveling with your party for a while, they’ll ask to speak with you, and you can then choose to acknowledge their request at a chill hangout spot accessible from any Leyline Fount. You can then exchange gifts or talk to them, and after the conversation, the demon will usually get a stat boost. Sometimes even the Nahobino will get some direct boosts, too. It’s no Social Link system, but we still appreciated the effort to push you to view demons as more than ultimately expendable assets. At the very least, the Demon Haunt provides a nice breather from the pervasive stress of the rest of the adventure, while the gameplay benefits these exchanges offer can help give you that edge to overcome a boss encounter you’re hung up on.
Such additions aside, gameplay is otherwise much the same as it was in the original, which was excellent. You explore the vast, creepy wasteland by doing your goofy Naruto-run, Press Turn is still one of the best turn-based battle systems ever made through its strategic and engaging approach to buffs, weaknesses, and turn economy, while recruiting and fusing demons remains a compelling and addictive party-building mechanic throughout the whole experience. Even if the tougher difficulty can be off-putting to some, there’s rarely a dull moment throughout either story given the wealth of objectives and gameplay options. Everyone has their own tastes when it comes to JRPGs, but it’s tough to argue that SMT V: V offers anything less than a polished and thoughtful gameplay experience.
Much like with previous Atlus re-releases, a key thing to remember about SMT V:V is that this is still largely the same game that came out a few years ago. Sure, it’s received an all-new storyline and a raft of gameplay and balance tweaks that make it overall a superior experience, but those of you that weren’t enthused by the gameplay loop and difficulty of original release won’t find much here to change your mind. On the other hand, if you did like the original release—or even if you just had a few criticisms that held you back from really getting into it—this game is made for you. Atlus is removing the original game from store shelves to replace it with SMT V: V, and it's understandable why, as this new version almost completely nullifies that first release through all the additions, adjustments, and original content.
Something which notably did not improve for this re-release is the performance, which still isn’t fantastic. Though everything runs at somewhat consistent 30 FPS, asset pop-in and fuzzy resolution is par for the course here whether you’re playing in docked or handheld. SMT V: V is still a visual miracle on the Switch and certainly feels like a game that has no business running on such humble hardware, but it’s clear that Atlus had to push the Switch as far as it could go to get performance to the acceptable though not impressive state it’s in.
This is a little disappointing, as we were hoping that a few more years of Switch development experience would lead to Atlus finding ways to squeeze better performance out of this one. On the other hand, it feels like we’ve reached the point where there simply isn't much more that developers can reasonably do with the limited hardware, especially considering that SMT V: V is built on an off-the-shelf engine with Unreal 4. If lacking visuals or resolution are a big issue for you in your games, we’d suggest you skip the Switch and pick up one of the versions available on other hardware platforms, if you have access to any of them. SMT V: V is an alright experience on Switch as far as performance is concerned, but it scarcely feels like the definitive version of this release.
Conclusion
Shin Megami Tensei V: Vengeance is a stellar example of an enhanced re-release done right. Its comprehensive approach to improving the story and various gameplay systems of the original release makes for an experience that’s even more engrossing than the already excellent original game. Though we were disappointed by the lack of any performance gains here, Shin Megami Tensei V: Vengeance is still an extremely easy recommendation for any RPG fans. Some may consider SMT to be “Persona without the heart,” but SMT V: V cleanly demonstrates that this old Atlus stalwart still has an abundance of fantastic gameplay and unique appeal.
Comments 68
Getting this on PC. I own the original on Switch and put over 120 hrs in it.
Remember when developers got MORE out of hardware over time? Pepperidge Farm remembers. In any case, Switch is my RPG machine (at least from Japanese publishers), this game will undoubtedly go on sale in the eShop so I'll get this when it's about $30.
So glad this game finally has the grounds to shine properly, I’m absolutely buying this again, probably on PS5 though.
It's too bad they didn't improve the performance. But at least all the extras are there.
Will absolutely dive into this someday.
I played the original SMT5 before finally jumping into persona 5, and it left me cold by comparison.
A beautiful, rarified beast of an RPG with gameplay at the forefront. Knife edge battles where scouring every corner of the map gives you the goods to manipulate and game the system to survive. Like a demon, yeah?
"SMT V: V is still a visual miracle"
Is it though?
What about original buyers? Can people just upgrade the new content from the base game?
@IronMan30 I’m pretty sure it’s the opposite. Games get more demanding graphically with time, but hardware stays the same. Devs can get more out of the hardware, but so do their visual ambitions. GTA V on ps3 felt nigh unplayable for me due to the constant frame rate dips. Same with the Last of Us, where I waited for the ps4 remaster to finally finish it. A more current example is the latest Trails game where I tried the demo on Switch and, my God, that is mighty unpolished for the graphics it has! For me, Nintendo needs to launch better hardware sooner than later.
7 on pushsquare and 9 here? What the heck guys loll
I have original game and gonna buy Vengeance too, but for PlayStation. Switch can't run this game good.
Own the orginal on Switch. Haven't played it yet though..
Will buy this one eventually (most likely also for the Switch).
I like save points in my SMT if I'm completely honest, makes surviving till the next point very intense.
@Axecon Lol nope, Atlus gonna Atlus. You have to buy the whole game again if you want to play any of the new content.
@SBandy1 Feel free to disagree! Personally I really dig the art style of this game--I think the new HD demon designs look excellent, they're just let down by the resolution issues.
@milonorth then ask Pushsquare about it, cause even just original game already deserved 9/10.
The ability to save anywhere is a really nice addition. Main reason I scored the original game an 8/10 instead of a 9 was that I found running back to the nearest save point every now and then to be pretty tedious and took away from exploring the areas which was otherwise pretty fun. Still not enough to make me buy the whole game again though. Maybe later down on sale.
Yeah, I figured performance would still be a downside on Switch. I'll be playing on PC/Steam Deck. Also pumped 100+ hours into the original and own it digitally and physically via the collector's edition. Super excited to dive in again!
"Yoko was planned to be part of the original release before being cut partway through development, and her addition to the core cast here feels organic and like it fills a gap that wasn’t previously apparent."
So basically the opposite of every other SMT re-release, where it's super obvious the new girl wasn't there in the original game.
@milonorth No offense, but the Push Square review was barely critical at all, so the 7 was undeserved IMO.
@milonorth The PS5 version got plenty of 9/10 reviews.
Making the original buyers buy it all over again is just sad.
Now this enhancement seems to have improved the later one, so this could have been the version for me but this Atlus practice is just so lame that there is no way I am buying the full game again.
Just release your final version of the games from the get go, let original users upgrade or make these enhancements a DLC.
Edit: Apparently there are people who bought the first one and are willing to pay again and not even wait for a sale. Well.. yeah this way Atlus will keep with these practices ofc.
And I've bought a physical copy of the original on switch on sale the day before the annuncement of Vengeance; I've not played it yet and now I don't know what to do. Maybe i will get vengeange later on steam on sale to play it with better performance or hope for a dlc upgrade of the original (that probably won't appen if they remove the original from the eshop).
Love to hear it's better than ever apart from visuals/resolution on Switch - fingers crossed Switch 2 can improve on that if it has backward compatibility as it should -, looking forward to my discounted physical copy to arrive and eventually playing at least the Canon of Vengeance if not also the Canon of Creation from the original (which I haven't played) depending on how much time I will have when I start it!
"this new version almost completely nullifies that first release"
So can they also nullify my payment from three years ago too please? I will gladly put it towards yhis new version if they do.....
Deep sale for me. Love Atlus games but this business model irks me as one of their (usually) early adopting fans. Even hesitant to pick up Unicirn Overlord in case there is a "Regal" edition in a couple of years or so.
@Makyurax keep it sealed and grab a digital copy of Vengeance in a while on sale. A physical vanilla version might be worth something down the line
Welp I will pick up on xbox when it hits the bargain bin, but this is my last atlus deved game (I will still buy the vanillaware games they publish). Absolute waste that I bought this game day 1 on the switch. I don’t usually get annoyed like this but I very much feel cheated.
@Warioware Unicorn Overlord is Vanillaware. I think you're safe.
@Ralizah I hope so, but Atlus still publishes Vanillaware. 13 Sentinals hasn't been touched (yet) but Odin Sphere, Muramasa, Dragon's Crown and even Grim Grimmoire got enhanced re releases (OS and GG admittedly a long time later). I'll still be grabbing Unicorn Overlord once my wallet contains more than flies again though
Well, folks, if you were following along (and I have no doubt you were not) with my posts, I've decided to just get this again on Switch. It does not run worse, it packs in all new content, and most importantly,. I can play this handheld when wifey is using the TV, watching interview with a vampire and house of dragons.
I so want to experience this game with the crispy PS5 graphics but not being able to play handheld is a killer for me.
I've restored my preorder and I'm excited for Friday! Thanks for the review, @SwitchVogel!
the only thing thats better is the added dlc story plus its not fair for those who have the original version and wont be able to play the dlc story should of been seperated.
even with performance issues they gave the original game a 9 score as well ..
this game will be on sale during thanksgiving holiday probably for $39:99
@Warioware Well, yeah, because those were ported to more powerful consoles that weren't backwards-compatible. A lack of upgrades would be more scandalous than anything.
Actually, I wish they'd port more of their older games. The lack of Muramasa, Odin's Sphere, and Dragon's Crown on Switch is baffling. I suppose they all enjoyed portable releases on Vita already, but not very many people bought that handheld lol. hugs Vita tightly to chest
I've been meaning to get the original SMTV at some point, but after reading this review, I guess I made the right choice and waited...
This is releasing at such a bad time! The original was legit incredible, so I really want to play this as soon as possible! But Elden Ring DLC is next week, and I need to play that even more!
Pre ordered the PS5 version. No way I am playing this with ***** quality on the Switch like the original. Cant wait.
@SwitchVogel
Not doubting the artstyle just whether it is a technical marvel. I think the Switch is capable of more.
Still performance issues?
I don't understand this... P5R (PS4 port, og P5 was on PS3) runs and looks better on Switch than SMTV, which was MADE for it.
Oh well, got my pre order on PC this time, but performance aside everyone will have the same experience, solid game that deserves it's score.
(I did finish SMTV back then)
Seeing as the performance ruined it for me the first time around, I highly doubt the Switch version is a 9/10.
To me Persona is “SMT” with filler (love the franchise nevertheless) and I am very happy to hear that the performance is on par with the original (I don’t have an eye for it and never noticed a problem on my play through )
Looks great! I'll stick with my vanilla copy on Switch for now. After a price drop, pick up a copy for PS5 & Switch. Then the Steam version later on to play on Steam Deck oled.
Waiting until Christmas to get this on sale for PS4. Already have too many games to play.
The character/creature art is just a little too unsettling for my tastes, but I'm happy Atlus' original series is still going strong! Looking forward to Metaphor and P6 on Switch 2 as well.
@Ralizah a fellow Vita fan? 😅 Admittedly much of its catalogue has migrated now but for a long time it hosted my favourite game (Persona 4 Golden, yes, along with PC).
I certainly agree about bringimg over the rest of Vanillaware's catelogue. I think my global point is that after so many releases like this one I don't have much trust in Atlus as a company, even though they already hooked me in and I keep buying their stuff anyway. Maybe I am part of the very problem I am complaining about 😅
Multiple people are saying SMT V: Vengeance is 60fps on Steam Deck! Let's go!
@Warioware Oh heck yeah, dude! I was a Vita stan for years and regularly played the little thing. It has held up marvelously over the years. Still use mine to emulate older systems and play PSP games that unfortunately never left Japan.
I get that, but keep in mind this is a way for Atlus to help smaller companies distribute their games, like they did with Disgaea in the U.S. back in the PS2 days. Vanillaware isn't a subsidiary of Atlus, and I doubt they have any say in the development of their games.
Have to say I made the right choice betting on a rerelease. V on Switch also has really annpying input delay in menus whivh jusy makes the experience of cycling thrpugh menus - very frequent in this game - a lot.more cumbersome than in IV. So yeah, this'll be a Steam Deck purchase for me.
My preferred game of the last ten years, got better. I am happy, simple
I loved the original and it's good that it has become even better. An easy 10 (judging by NL's usual 9s and 10s) if not for the occassional performance issues which are extremely negligible to me. Cheers for the review.
Wait, no docking points (or even commenting) how the people that bought tge original game only get the "bonus" of importing three demons from their party into the new version and that's it, no discount no nothing?
Kind of sounds like you should just wait 3 years on their big games then and just get the "better" version. Weird way to run a company but then again there are lots of frivolous people out there I suppose.
@Noelemahc at least for reviews, I think they isolate the game at hand from surrounding, non-gameplay issues. Rereleasing may be bad business but nothing further, in fact the changes are listed as a positive. Which is slightly different (I think) than when Nintendo re-releases are given 'cons' like they offer little content if you own the original version. I'm likely wrong or off course but I tried
I’m actually stupid this whole time I thought this was the name of a dlc lol! Some how I still haven’t caught on that Atlus makes upgraded versions of there games!
I can't justify double dipping for this game again. Sorry!
Glad to see plenty of new content in this version. I'll probably hold off on this for now, since my Switch backlog is massive, but perhaps will check it out on Switch 2(whether Atlus releases a native S2 version or just straight bc).
Always felt the performance issues were way overblown(as is the case with most Switch games). Said issues may be worth noting, but they don't take away from a great game.
That's got to be a ton of content altogether, right? Sounds awesome, but I really have a lot to play. Adding a huge game isn't really what I'm wanting right now, but I'll definitely choose this version whenever I get around to it.
This game has been sitting in my backlog for over a year. Probably should have waited. 😅
SMT > Persona
Persona without the heart... More like Persona without waifus and stereotyped teenage drama.
That being said I'm still not too sure what to do with this one.
@Ralizah we must be part of the 5 people posdibly interested in Sony's rumoured new handheld. If it is backwards compatible with PSP and Vita games from the PSN store then I would already have a decent library at launch (the Vita had very limited storage, my big bugbear with handhelds and far my impirtant to me than processing power for the Switch 2).
I have suppirted every Vanillaware game to date and will be grabbing Unicorn Overlord once the money returns! Bht I would love for Atlus / Sega to give us a Vanillaware collection on Switch (even though I have the others on Vita). Plus Princess Crown please.
Gonna get this somewhere down the line. I recently started my Xenoblade Chronicles journey, so I'm good for the foreseeable future.
@IronMan30 I remember this, too. I recently bought the SNES Visual Compendium from Bitmap Books and it really shows how much developers were able to squeeze out of the good old SNES as time passed by. It seems that with Nintendo being so "behind" in terms of sheer system power, developers have gotten lazy and prefer to just dump a half assed version of a multiplatform game on Switch. Sad times, indeed. It seems that most of the Switch releases these days suffer from performance issues a whole lot more than in the early days. Unless my observations are wrong.
So happy the game gets a second chance.
For me SMT V vanilla really suffered from lacking content and after my first playthrough I sold the game cause I really wasn't motivated at all to play it again.
I personally would appreciate it when you would make a spoiler warning right before the explanation about the very first moments of the game.
You handled it quite good with Zelda TOTK.
Love your effort and love for nl.
Getting this one on my Switch for sure. Importing my party of rare, late-game demons from the vanilla into this new version of the game should be fun, lol.
That’s too bad they didn’t improve on the mediocre performance of the original, at all. :/ I’ll wait for Switch 2 to play it then (I only enjoy/have time for long jrpgs on portable systems), assuming it’ll get an automatic boost in performance if not a real patch to take advantage of the new hardware.
If allowing to save anywhere was a better option, they could have implemented it in the original, it's not like that is some kind of innovation. Spaced out save points is a feature that brings tension. I don't really like calling the removal of features a "quality of life" improvement. Sure, you can argue that it's a better design choice, but they didn't work hard to implement it.
I bought the original for the Switch but was unsatisfied with the performance. Even in docked mode, the game looks grainy and pixelated which I am not a fan of. However, I am thinking of double dipping for this version on the PC as the performance I imagine will be much better
18hour play through for story? bah I hate when games use replay filler to make the game seem longer than it is. was hoping this was going to be a long story line =(
Can you continue a current unfinished save on the new version. Kinda pissed I preordered steelbook version and not only did it not deliver on launch day it also hasn’t even shipped at all. Loved the original.
@AndrasLOHF No, the only thing that carries over are a few demons from your stock in the original game.
I'm playing the game at the moment and it runs at stable 30 fps at all times. I don't understand the performance complaints. Is the problem supposed to be somewhere else than framerates?
@Cia na just people just expecting the Switch to do more than it can, but from what I heard it wasn't redone or anything performance wise. I honestly skipped it because if its anything like the original its just too short im into those 100+ hour rpgs ones that don't add "replaying the game again" as hours (b ' ' )b
Due to tough financial times, I cashed in the original without ever really playing it. Always said I’d rebuy once I’m back on my feet. They announced this version two days after I cashed it in. Just bought a copy on prime day sales. Looking forward to a more juiced up game.
If anyone with the Original Version of this game is still on the fence if they should get it. (They really improved the Quality of Life Features, such as:
1) Speeding up the attack animation while still allowing the demons voice to still speak fully which is great instead of totally skipping the animation entirely.
2) The annoying "New" when in the menu about new demon info to analyze, they made it so that you just have to scroll to the name of the demon, then it will count as you saw the info (Not sure if I remember, but in O.G. you had to really go into the profile of the demon so that the System UI can mark it as you saw the demon.)
3) Saving anywhere like in IV seems great.
4) The menu UI system seems faster to bring up, kinda reminds me of how IV was faster to get the menu in comparison to IVA where it did a weird pause moment as if it was stuttering.
5) In playing the Cannon of Creation (O.G.) you really get to see the real version of what the game could have been had the dev team really had in mind before the rush to make the O.G. took place/delays/real world events that took place. (So...pretty much, this is 2 games in one. The O.G. game you already have was a Beta "2020 events, we don't know what the world is going to be like, so let's hurry up and sell this puppy, and worry about it later." kind of Senerio. So....if anything...the O.G. V is the "Pandemic Version".....
Extra: Oh, and these demons have traits that can benefit the experience even more. So, all more reason to finally play the O.G. Path in it's true vision.
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