Y'know, the more I rewatch the new trailer, the less it makes sense to compare Echoes directly to BotW, when if anything the more appropriate comparison would be the original prototype for the game. I'm reminded of that more than the final version.
"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."
I'm just trying to keep an open mind about the game because, whenever anyone tries to nail down what it'll be like, they get contradicted with the next lot of details that are revealed.
It's clearly a much bigger game than early predictions suggested, and the jury is still out on how much it's going to be pulling from BotW/TotK versus the earlier games.
I mean, I predicted the world was going to be larger-scale if not more on the open end, mainly given how BotW and TotK were.. and how they were already taking a lot from those two games in the initial trailer.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Oh yeah, performance. Link's Awakening had mediocre performance for me, it couldn't hit 60 during any level of battle, in any town and even just walking around a heavily grassy area. I hope this one's more optimised.
I know we have very limited info, but do you think this will be a bigger game relative to other 2D Zelda entries? I found Link's Awakening a little small in terms of the world size and things to do there. I expect it won't be BOTW/TOTK size and will be smaller scale (smoothies, not gourmet recipes!). Still, the presence of the RPG-style quest tracker and the presence of distinct domains (Zora, Goron, Gerudo, Faron etc) might mean more to do. I'm not talking about linear vs open world, just game "size". I know if I'm going to spend $60 on a game I'd want more than a 10 hr experience.
As someone who has not quite beaten TotK yet (I am on the final quest but having trouble beating him lol), I love the open-endedness of the game, and I can't wait to see how EoW does it!
amiibo support confirmed, any amiibo can get clothing! im excited to use my zelda and ganondorf ones!! so excited for echoes, day one for me 🫠
BRING NINJI INTO MARIO KART WORLD RIGHT NOW.
five favorite games of all time:
1. splatoon 3
2. minecraft
3. mother 2
4. xenoblade chronicles 3
5. zelda majoras mask
apart of the #HashtagGang
resident swiftie
😻
Just pre-ordered from best buy since they have some pre-order bonus item. Figured this will sell out quick with Amazon not carrying anymore. I don't think Walmart has pre-order either actually.
This game is shaping up to look better than Tears of the Kingdom. They somehow seemed to have blend together the best elements of the 2D Zelda titles with the best elements of the new 3D games.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I will LOVE if traditional dungeons come back. BotW's Divine Beasts weren't really full blown dungeons (if they even qualify). TotK's temples were a step in the right direction, but they were extremely procedural even if each Champion was "the special item" for each. "Activate these four things, unlock the dungeon boss" essentially. No unique items in the dungeons at all.
Currently playing: Pokemon Scarlet DLC, Super Mario 3D World + Bowser's Fury (Switch)
@N00BiSH The Sword meter is blue while the Magic Meter Link has is green. This implies that if we were to get a Ganon game, he'd have some sort of Red meter.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I was able to play the 15 minute demo at PAX and thought I'd share a few thoughts. Going into PAX, I was excited to give this game a play-through, but I wasn't sure if it'd be a day-one pickup for me. It looks amazing, I would certainly pick it up, but it wasn't a top priority with my ever-growing backlog. After playing the demo, my mind has been changed - this is day one for me.
The puzzle possibilities with this game are incredible. The demo had you escaping the dungeon without being caught by the guards - typical Zelda there. There were so many ways that you could escape and sneak by, with just a few of the echo abilities. For example, I set a trap for a guard by having him chase me into a spot where I could trap him in a corner with a few boxes. You could also sneak by, or use height to get past. This helped me to realize that there were so many possible approaches where you really are only limited by your creativity.
The graphics/framerate looked spot on to me. I'm no expert here, but I didn't run into any stuttering, at all, compared to what we got with Link's Awakening. This is a charming game and every second of it felt fantastic.
The new mechanics were easy to use, quickly becoming second nature, and overall it was just fun. I think Nintendo has created a gem with this game and I am excited to play more.
If anyone has any questions about my short time with the game, I'm happy to share more thoughts . Hopefully more people here have had a chance to visit the Nintendo PAX booth - really curious how others felt with the demo.
@Lazz Thanks for sharing! I think I am just going to go ahead and pre-order, something I've only done a couple times before in the Switch era. I don't have any specific questions, but if literally anything else caught your eye it would be interesting to hear.
Actually one question — what buttons were used to swap between echoes? And do you think it will get cumbersome if you eventually have 100 echoes?
Forums
Topic: The Legend of Zelda: Echoes of Wisdom
Posts 121 to 140 of 491
Please login or sign up to reply to this topic