
Super Mario RPG: Legend of the Seven Stars on the SNES is hugely important for many reasons. We would've been happy to see it get a simple rerelease on Nintendo Switch Online, but Nintendo has jumped way above our expectations and is giving us a remake.
Now with the shorter title, Super Mario RPG, Nintendo and Square Enix's (formerly Squaresoft or Square) collaboration will be available to a wider audience on 17th November 2023. It's not just getting a digital release, either. It feels like a different era — a Mario RPG is a tentpole release in Nintendo's schedule.
The SNES RPG — which launched in 1996 in Japan and North America — already has a healthy fanbase, but for many, this Switch remake will be the first time they'll be able to dive into Mario's adventures with Mallow, Geno, Princess Peach, and Bowser. So, for old-timers like us and newcomers, we want to celebrate what makes this game special and get you excited for Super Mario RPG.
With that, let's-a-GO!
17 Reasons To Be Excited About The Super Mario RPG Remake
This is the first Mario RPG ever
The Paper Mario and Mario & Luigi series' both owe a ton to Super Mario RPG's existence.
Super Mario RPG: Legend of the Seven Stars launched on the Super Famicom on 9th March 1996, with a North American release following on 13th May of the same year. It was the first time Mario had ever ventured into the RPG genre, but make no mistake, this is an RPG with a distinctly Mario twist.
There are platforming segments, coins to collect, and all of the items and power-ups are distinctly Mario — from mushrooms to fireballs. This is also where the timing-based battle system came into play — timing your jumps with Mario in battle meant you could do more damage, and you could also block attacks at the press of a button. It made turn-based combat — which can be a bit of a turn-off for some — feel more interactive.
In a world where many feel like the Paper Mario RPGs have shed their traditional RPG roots, and where AlphaDream (the developer of Mario & Luigi) is no longer, you owe it to yourself to check out where the Mario RPG magic began.
Square worked on the original

Nintendo and Square's historic relationship is very well documented at this point, and we don't need to go over it here (including the fallout over a certain disc-based system). But Square and RPGs go hand-in-hand, particularly on the Super NES, so when looking for a developer to create a Mario RPG, there was no better choice.
Do we need to list how many RPGs Square had developed for the SNES before SMRPG even hit shelves? Here's us being extremely selective: three Final Fantasy games, two Mana games, three Romancing SaGa games, Front Mission, Bahamut Lagoon, Live A Live, and Chrono Trigger.
Square Enix is credited in the trailer for Super Mario RPG, but we don't quite know whether it's currently working on the new remake.
It's pretty short

If you think of RPGs, you often associate them with long run times and lots of levelling. At the bare minimum, you'll probably need to set aside about 25 hours of your life, and usually, it averages around 40.
Super Mario RPG doesn't come close to that, however. It's one of the briskest RPGs out there, and you can finish the game in around 15-17 hours, or just over 20 hours if you want to do everything. That's for the SNES version, of course — the Switch version might be longer or shorter. But we don't expect it to take a good chunk out of your life, still.
Playable Peach and Bowser
While Mario will be making new friends in Super Mario RPG (more on those in a bit), this is one of the first games where both Peach and Bowser join Mario and help him save the world.
Peach (called Princess Toadstool in the SNES version) is basically your Final Fantasy White Mage. She's the best healer, and she's strong against Holy (light) attacks. She also has bombs to hand, because a Princess definitely needs bombs. She's a badass and is probably the best party member in the game.
Bowser is the comic relief character of the game, but he's got some physical prowess to boot. The King Koopa attacks with Chain Chomps and sometimes even throws Mario at the enemies for extra damage. Lots of Bowser's special attacks call on his allies, like Big Boo, Mokura, and Mechakoopa. Magic is really king in this game, but Bowser is always worth having around for a good laugh.
Geno and Mallow are alive!
Nintendo remembers! Finally.
Mallow and Geno are two brand new characters for Super Mario RPG, both created by Square for the game. If you're a Smash Bros. fan, you've probably had to listen to people beg for Geno (and sometimes Mallow) to be added to Smash, and while that hasn't happened up until now... think of the possibilities, readers.
Mallow is a frog (We know, he doesn't look like one, but Mallow says he is, so we believe him) who is an exceptional mage. He's talkative, clumsy, and very emotional. Geno is the total opposite — a living doll who is the fastest character in the game and a great physical attacker, and a man of few words. These two have been cult favourites since Super Mario RPG was first released, and the idea that many more will be able to get to know them — besides their cameos as either a costume (Geno) or Spirit (Mallow) in Smash — is maybe the thing we're most excited about.
This was the first isometric Mario game

Sonic may have tried isometric platforming with Sonic 3D Blast, but Mario waited a few more years before it tried taking this unique perspective — and it lends itself to the game's charm.
Super Mario RPG is the only isometric Mario game we can think of — it helps make the world feel very Mario — cute, quaint, and colourful — and it allows you to see everything on the screen, from item boxes to enemies. It's a nice little twist on the top-down perspective we're otherwise used to in classic RPGs.
It stays faithful to the original
Lots of remakes like to do a complete overhaul of the game they're updating, but from the looks of things, Super Mario RPG is sticking to its SNES template and embracing its roots.
We'll talk about the visuals and music in a second here but at first glance, not a hair is out of place. It looks like there are going to be more cutscenes this time around — Mario's introduction, where he leaves the house, is a bit different here than in the SNES version — but on the whole, this is the same game from 27 years ago.
There are a couple of visual tweaks some people have spotted — Peach's Castle used to have inconsistent roof colours, but as Super Mario Broth has noted, the roof is now always blue, rather than red in some scenes and blue in the world map.
But there could be some changes
Nothing has been confirmed yet, but if you were watching the trailer carefully (or have watched it ten times like us), you may have noticed something new during combat.
In the bottom left corner of the battle screen, there's a little circle with a percentage inside of it. This could build up to some kind of 'Limit Break'-style gauge, where Mario and friends can unleash super moves. we'll have to wait for confirmation from Nintendo on that front.

Otherwise, we're sure there will be a few other tweaks coming to the game, but nothing major. There are also several features that were cut before the game was released, such as cutscenes, items, maps, and even a sixth party member. It's unlikely any of these will come back for this remake, but there's a chance... right? If you're curious about those cuts, have a read of The Cutting Room Floor's rundown of all of them.
The art style is gorgeous and unique
Speaking of cute and quaint, the original SNES game had a lovely 3D-esque art style, and for the remake, they've stayed pretty faithful to that classic style. But it's all a lot shinier.

The stodgy, chubby character models for Mario and Peach are adorable, and the isometric viewpoint makes the game looks and feel a bit like a toy box. But there's so much detail on every screen of the game.
You can see individual blades of grass on the hills in Mushroom Way, and the lighting and water effects in the Kero Sewer are stunning. The grains of wood on Geno's character model brings his puppet-like design to a whole new level. This is Super Mario RPG as you remember it, not as it was.
Music from RPG legend Yoko Shimomura - and she's returning!
These days, Yoko Shimomura is a veteran composer, with Kingdom Hearts, Legend of Mana, Final Fantasy XV, and Xenoblade Chronicles being just a handful of titles to her name.
Back in 1996, however, she was beginning to make a name for herself. She'd already worked with Square on Live A Live and Front Mission and previously composed music for the original Breath of Fire and Street Fighter II. But Super Mario RPG feels like her breakout moment — there's a reason she likely went on to compose for Mario & Luigi series, starting with Superstar Saga.
Shimomura blends the charm of Mario with the wonder and intensity that RPG music often needs with aplomb. 'Versus: Slightly Stronger Monster Battle' is an extremely catchy boss theme, and Nimbus Town has a wonderfully light and airy feel to go with the sky-based kingdom. But arguably, 'Beware the Forest's Mushrooms' is the most well-known and loved song in the game, and for good reason.
Shimomura has also confirmed on Twitter that she's back for the remake, so we get to hear the expert rearrange her music herself. From what we've heard so far, it's perfect.
The writing is brilliant
You'll already know this if you've played Paper Mario or Mario & Luigi, but the Mario RPGs are so full of character and love of the source material, and this is where it all started.
Super Mario RPG's original script is hilarious and full of amusing references and moments. Bowser is absolutely hilarious, and Peach frequently shows others how to get things done. And there's even plenty of room for some heartfelt moments that'll make you tear up, just like a proper RPG.

The original localisation was done by Ted Woolsey, who worked on multiple Square titles, which means there are tons of fun little references. But even without his work, there are nods to Super Sentai, The Beatles, and other contemporary and popular media of the time. We have a feeling some of this will be scrubbed, but who knows — maybe Nintendo will see the charm of the original script as we still do.
This is also a really good time to mention the many unique characters in Super Mario RPG. Boshi, Yoshi's sunglasses-donning rival is the cool, edgy version of the dinosaur who challenges you to a race. Johnny Jones is a pirate shark who wants a worthy challenger. Croco is a rather cute dinosaur with a large top hat. And the secluded Booster is as clueless as he is hilarious. You'll understand all of this when you pick up the remake.
There are so many Nintendo cameos
Nintendo has always been partial to a reference or ten, and Super Mario RPG is no exception. You can find Hyrule's very own Link in Rose Town in the original, while Samus is taking a nap inside Peach's Castle. Barrel Volcano is also home to some F-Zero car models and the Arwing from Star Fox. We wonder whether more references will be added for the remake.
Rather amazingly, the remake has shed light on a couple of other cameos that we've completely missed. Did you know Diskun was in Super Mario RPG? Well, it is! And we can see him in the trailer.
There's a fun Final Fantasy-themed secret boss
This is one of those things that we're not sure will make it into the remake, but in the Super Nintendo version, Square managed to slip in a really cool reference to Final Fantasy IV thanks to a unique superboss.
Culex can be found very late in the game and is a pretty challenging boss, so make sure you bring your best strategy if you plan on taking him down. His name is a reference to Final Fantasy IV's main villain Golbez, and Battle II — the game's main boss theme — plays during the fight. Culex also carries the Fire, Water, Earth, and Wind Crystals — you know, those crystals that all of those Final Fantasy games are about?
If you manage to take down Culex, you'll be rewarded with the legendary Final Fantasy victory fanfare — and all of this happened years before Shimomura would compose music for a mainline Final Fantasy title. We hope this boss stays in the remake.
The box art is a lovely reference to the Japanese box art
We've seen some discussion around Super Mario RPG's box art, and at first glance, okay, it might look a bit simple. But we like it because it's a callback to the game's old box art when it launched in Japan way back.
While North America would get Mario, Toadstool, and Bowser in front of Smithy's Castle, Japan's box art was relatively restrained — and very Final Fantasy, now that we think about it. The main cast are all standing on a white background, with the logo in front of them. And that's it. The Switch box has stayed true to that style worldwide, and it looks crisp and clean.


The game is finally coming out in Europe (physically)
You read that right — while Super Mario RPG has seen a handful of rereleases (on the Wii and Wii U Virtual Console and the SNES Classic), this remake marks the first time the game will be available to buy in stores, physically, in Europe and Australia. That's a big deal.

We didn't get a ton of RPGs back in the '90s or on the SNES — we did get some great ones like Secret of Mana and Terranigma, of course, but we missed out on all of the main Final Fantasy games on the system. Super Mario RPG likely skipped Europe because it came out in 1996 across the pond. A little console called the Nintendo 64 was right around the corner, and given the time it often took games to launch in PAL regions after coming out in America and Japan, Nintendo probably decided it wasn't worth it.
Well, thankfully, this isn't a problem anymore, and now everyone can enjoy Super Mario RPG on Switch. Wahoo!
It's a great introductory RPG

RPGs are stuffed full of systems, lore, a lot of narrative, and sometimes some pretty serious issues. It can be an overwhelming genre for newcomers and kids. But Super Mario RPG might be the most perfect RPG to kickstart someone's love of the genre.
We've talked about how short it is, how charming the writing is, and how fun and interactive the gameplay and combat are — and it all adds up to one of the most accessible RPGs ever and the perfect gateway into the genre.
Chubby Yoshi
Chubby Yoshi. In HD. What else do you need from us?
Are you excited for Super Mario RPG? Have we missed anything out? Tell us what you're most looking forward to in the remake in the comments.
Comments 89
And if this game sells well, maybe Square Enix could greenlight a sequel?
And maybe it could lead to Nintendo loosening up their ridiculous policies in regards to non-typical Mushroom Kingdom characters appearing in Mario RPGs again? (so maybe the next Paper Mario could actually have some characters???)
Its such a good game!! I can't wait to play it in all its new glorious beauty
I love the original game to pieces so can't wait for this. Kind of hoping it has the original unlockable in it or something though, seems different enough I can't see it overwriting it so much as just being a different flavor of it.
#1 reason is it's a damn good game, that deserves to be experienced by many people all over the world ❤️
It's Super Mario RPG but with updated graphics? I feel like it's kind of the same whether it be Pikmin 3, Links Awakening, Captain Toad, or Wind Waker HD. If you haven't played it then this will probably be a better experience, if you have, well is it worth another $60 just to play the same thing with better graphics? Especially considering the last release was from just 5 years ago, $80, but also came with 20 more games and a SNES mini console? People will have to make that choice with their money,.
Either way I imagine a Super Mario RPG 2, a game I've long awaited, will only come out if this sells well. And even if it does sell well I imagine that will not drive Nintendo towards a new Mario RPG over another easier option like Earth Bound but with New Graphics!
I mean it looks okay, I suppose, not really very pretty compared to the treatment Star Ocean got. But my god..that archaic bland nothingness of a combat mechanic. Totally fine 25 years ago, absolutely boring today.
#18: You'll be excited about it, or else.
(Old-school fans crack knuckles menacingly)
I’m hoping that they keep the original length of the game. I literally love being able to leisurely beat a game in two weeks.
I really hope Culex makes it back. Hell they could add Culex as a bonus boss in FFXIV as a cross-promotion!
I hope the the remake is done and does well enough to open the doors to a possible sequel/series!
I'm excited by its existence alone. I love this game so much and I can't wait to experience it again with a slick new coat of paint.
@somnambulance Says the person with enough money to buy a new $60 game every two weeks. Yes, this is the sound of jealousy.
Fat Yoshi isn't actually in the game. It's just concept art. I'm not sure if that last point was supposed to be a joke or not, but it could potentially be seen as misleading.
Edit: Turns out he is in the game, just hidden. Thanks to @TrixieSparkle for pointing that out.
Nah I've played the original and I don't Mario RPG it's as good as people hype it up to be I'd rather play Paper Mario
@theModestMouse Speak for yourself. RPGs with turn-based battle systems are my favourite kind of RPGs. It's satisfying to plan your moves and see them executed effectively. In the Mario RPGs specifically, you have to actually engage with the battles by timing your moves using action commands for maximum effectiveness. That's why these games are anything but "boring", especially in comparison to most old-school RPGs which, admittedly, have battle systems that could be classed as glorified menus. And I say this as someone who considers EarthBound one of his favourite games of all time.
And hey, you finding it boring is just, like, your opinion, man. If it was so boring, then why are so many people excited for it?
Also, in regards to how the game looks, with most of Square Enix's modern remakes, they just slap the HD-2D artstyle on the game and call it a day, but this game's artstyle has been faithfully re-created. The pre-rendered CG based sprites have been successfully replicated, which I honestly find more impressive. A good remake can preserve the original game's artstyle while also translating it to modern graphics.
I didn't enjoy the original game myself but the OST was great. I'll give it a second chance when it releases.
Somehow the Super Mario RPG looks a bit... barebones to me? I was almost expecting the production values of 3D World meets Origami King.
Instead it looks more like Pokemon BDSP...?
But for what it's worth, I appreciate how it's a more faithful remake, retaining the original look of the SNES version.
His NAME IS BIG YOSHI! GET IT RIGHT!
I mean yeah, he’s sitting there.
I'm just glad to see all the weirdo enemies the game has on more modern graphics. And the soundtrack really is superb, can't wait to hear more of the arrangements, the boss theme was already great.
@Cheez I don’t buy a game every two weeks (I would say I’m closer to purchasing a game monthly), but you can get there too financially. I’ve been in the same industry for around 10 years and work hard enough to be a recognized player in my company. I’m not rich by any means, but I do allow myself the opportunity to enjoy my hobby. I often struggle to have time for gaming now though, as I have an hour commute both ways to work and work 45-55 hours a week or so. I do enjoy games being on the shorter side because of this. And I’d also rather buy games than purchase a lot of other things. If I had to pick between going out to eat and getting a game, I’ll choose the game every time, for instance.
If I look back maybe ten years ago, I had no furniture and my wife and I slept in an unfurnished apartment on the carpet with blankets because we had no money at all. I decided I wanted to enjoy my life more than that and worked for what I got. My advice to you is to use what you feel as jealousy and use it to motivate yourself into getting where you want to be.
I'll add that there's also the possibility for more content. Honestly, I'm fine if it's the exact same game in that regard as I really don't remember a lot about it, but it would be fantastic to have even more stuff to discover.
I've always loved the art direction of the original game. I used to think of it as a mario rpg with Donkey Kong Country graphics.
i am certainly not excited about the price of this remake..
The main reason I'm excited about this is because it's a Mario RPG with wacky characters - meaning they are willing to include more interesting characters in a game like this, which might be good news for future Paper Mario games.
"The box art is a lovely reference to the Japanese box art!"
So it's okay if box art for a remake has "graphic design is my passion" energy if the box art for the original had the same problem over 25 years ago? Even when the original localized box art fixed it? I don't think so. I'm overjoyed at this remake's announcement, but the box art should have reflected the localized variation outside of Japan, especially since most people here seem to agree it has the better box art. Just move the title to the top of the box, move the characters down and then put a view of Bowser's Castle with Exor sticking out of it in the background. I'm not at a computer right now, so I can't make a mock up, so describing it is the best I can do, but tell me that doesn't sound better.
@Cheez They literally had to remake the game from scratch but ok
Never played, but I’m super excited for it to come out, as I grew up with the Mario and Luigi games and really really hope this sells well, so we can get more Mario RPGs and just out there stuff with the character.
Super Mario RPG original boss alert 🚨🚨🚨 I hope...
Axe 'em Rangers Boss and their Megazoid
3 years after the USA Mighty Morphin Rangers. Classy 😎
Considering how the relationship between Square and Nintendo is right now...I wouldn't be surprised if Culex returns.
1. It's Super Mario RPG.
2. - 17. ....It's Super Mario RPG for god's sake
this is exactly the type of remake i like. i wish they had done the final fantasy 7 remake like this
I have never played this game before, so what is the maximum level of your characters and what is the maximum damage as possible ?
@burgerkingsauce You got to make sure you spell it right too. It's actually Beeg Yoshi.
@Anti-Matter not sure what max damage is, but I know max level is 30.
Hmm.. I’d argue that 3D Land and 3D World implement an isometric style too. The camera does move in certain situations but you can’t control it.
I've never played the original, so that's a good enough reason for me to be excited. I'm also excited that we are getting 3 games in a row with playable Peach
@Krisi It's definitely going to be interesting to see how Nintendo reacts if sales for this remake obliterate the results from previous Paper Mario releases.
(I'm not sure how likely that is though)
@roy130390 Most importantly, the addition of Drill Bits in the Yaridovich scenario.
@Anti-Matter Level cap is 30, but you'll probably be around 22 or so on beating it and you can beat the bonus boss (who's by far harder than the final boss) in the teens with the right setup. It's actually possible to beat the entire game at level 3 with enough skill and planning.
The damage you do can hit five digits but it's under very specific circumstances and the game isn't really coded to properly display it.
@theModestMouse a rare negative take from you.
Man, PLEASE put a toggle for the OG graphics if this is as 1:1 as it seems. Not a big deal, but that gimmick always does it for me.
I re-watched the trailer for the game and I noticed that the percentage gauge goes up when ever you block and attack. It would be pretty interesting if they add in a limit break mechanic.
@theModestMouse my sister actually prefers turn based games mainly because she can strategize without being rushed compared to the more action styled rpg’s like today. Plus there are still RPGs that use a turn based style even today.
One of my all time favs. It's like a warm nostalgic blanket. I'm curious what the gamers of today will think of it.
@Eggolor
The big Yoshi is in the original game, although fairly obscure. On Yo'ster's Isle, there's a baby Yoshi near a pile of eggs. Feed them an excessive number of Yoshi Cookies, and they eventually end up like that. If you feed them even more at that point, you can even get a few extra items as rewards.
@LikelySatan bruh RARE?! I looked through they’re comments and they were all nega-wait… were you being sarcastic?
It looks like a faithful remake and keeps the quirkiness of the original with the same character designs, unlike the M&L SS remake which cut out all the extra wacky designs and cameos
I tried the game on emulator many years ago, and didn’t particularly like it. I’m not a fan of RPGs with turn based battles, although I did quite like Paper Mario on N64! Don’t think I’ll be getting the remake.
@TrixieSparkle Woah! That's something I never knew until now! Man, Mario RPG had so many hidden secrets. I never spent much time on Yo'ster Isle, but I remember spending a ton of time in Grate Guy's Casino. Here's hoping all of those cool secrets return in the remake, including the boss fight against Culex.
@Greatluigi yes, lol.
@Cheez @tobsesta99 I will probably look for a used copy or a sale.
Metroid Prime HD had the right price. $40
I guess Link and Mario have better agents than Samus. 😉
EDIT: With Square Enix licensing being needed, I could see this being $45-$50.
I am going to get this game. Absolutely day one.
I never owned a SNES (only have the SNES Mini, which does have the original game though) and I played it on VC.
But I'm still torn between going for a physical version or a download version. I am now almost completely download only, but I might make an exception for this one. But on the other hand, 2 vouchers for this and Super Mario Bros Wonder also sound like a very good investment (€20 discount)
It has Star Hill, an almost entirely inconsequential and unnecessary segment on the main path that nonetheless is incredibly beautiful and memorable.
I'm glad this exists. I found the original somewhat clunky at times (that lava platforming section shown in the new trailer was the worst in the original) but still very enjoyable. It could benefit from a facelift and a second chance...even though only Nintendo is brazen enough to sell a Super Nintendo game for $60 instead of giving it to us subscribers.
Also, I remember I really liked Mallow. Not sure why everyone likes Geno so much and yet doesn't seem to care about the more significant and developed OC.
@Ulysses It's a remake. Those should be faithful to the original game. Which I loved in BDSP and Link's Awakening. So I'm sure I'll love it here as well.
@DwaynesGames Metroid Prime Remasterd is just that, a remaster of the game. Not a remake. Which is what the pricing indicates.
@YoshiFlutterJump It's an entirely new game, why would Nintendo give it away for free? That's just stupid.
hope that Nintendo when they made the remake, that they toned it down with the boss difficulties especially with Smithy. These days i still hate the final showdown with Smithy since Smithy ends up too damn hard for the game even if you had the right equipment on the characters etc. Plus the level limit was a pain in the butt too
I absolutely loved this game as a kid. I remember it being oddly dark, and a more mysterious Mario game for a different kind of gamer. Not sure if this new art style captures that same energy for me, but I’m still excited to see it happening. Kind of makes me just want to play it again on the SNES mini that I already own tbh… Still VERY exciting though!! 🔥🍄
@DwaynesGames Metroid Prime Remastered was just the original game with better graphics. A remaster.
Link’s Awakening and Super Mario RPG on Switch are remakes.
I do think Link’s Awakening should’ve been $50 but Super Mario RPG being $60 is pretty understandable.
@EarthboundBenjy This.
It could potentially completely revive the Mario RPG genre.
They've been obsessed with Toads for too long.
I'm hoping they fix that jumping part in the clouds with the spirals. It was quite hard to judge the depth of things, being isometric and all. Didn't look like much had changed from what they showed of it in the trailer tho...
All I needed was one reason...the announcement
I wonder why they dropped the title "Legend of the Seven Stars"
And I wonder if they'll keep "Toadstool's ???"
Geno made a bizarre cameo in the Mario & Luigi game recently rereleased on Switch.
I hate to niggle over details, but unless you are an experienced JRPG player that is playing as fast as possible while using a FAQ the entire time, you are not beating SMRPG in "around 15- 17 hours" and you are most certainly not going to do everything in "just over 20". That's absolutely absurd. I'll give the writer the benefit of the doubt and just say their memory was foggy on that aspect of the game.
@sanderev @tobsesta99 Metroid Prime is a remaster, but it is a very, very, very excellent remaster.
Digital Foundry: One of the best-looking Switch titles I've seen.
NintendoLife: Metroid Prime Remastered feels like a new benchmark in how older games can be thoughtfully revitalised for the modern age.
I hope they can add Luigi, maybe with a side new story.
@EarthboundBenjy that's what I'm thinking. I also would love to see Geno and Mallow in other games like Mario Kart, Mario Party, Smash, ect
I'm looking forward to this and even if it was absolutely ***** (it won't be), I'm buying it in hopes of encouraging a sequel.
Pretty surprising to see this allowed the light of day again. Loved the original game back in 96, probably will pick this up.
Will also be rather interesting to see how they handle things like Toadstool's "???" and Grate Guy's Casino this time round.
@DwaynesGames You're absolutely right about all of that.. but I think the others' point is that no matter how good a remaster is, the amount of cost to create is night-and-day lower than the cost to produce a remake, and that cost is a big indicator of price. The other being perceived value by the folks who buy it, which I believe was to an extent your point, which is valid, but I believe this is a "no really it costs way more to recreate everything from scratch than to hd-ify existing assets, do some exemplary UI/UX/control work, and add a few loving finishing touches." And that isn't to minimize how much work went into MP remaster, of course.
@theModestMouse I disagree. It's not boring, and it does not matter what year a combat mechanic came out, it can still be great anytime. Just depends on how well they execute it in game. And Super Mario RPG is really amazing.
@theModestMouse I disagree. I love turn based battles…I think the more action oriented battle systems are way more boring. Like FF15 and just pressing the same button over and over mindlessly.
Except Super Mario RPG actually came first between the two. Super Mario RPG's first release was its Japanese March 9, 1996 date, and it had reached North America about two months afterward; Sonic 3D Blast's first release wasn't until November of that year, and even then we're still not sure whether the first release was a November 5 release in Europe or a November 7 or 9 release in North America (the European release has also been reported as November 14), but either way that puts it firmly after Super Mario RPG's release date.
(Also, if anybody thinks of bringing up Sonic Labyrith on the Game Gear, which does in fact predate Super Mario RPG...remember Sonic couldn't actually jump in that game...)
This was my favorite reveal from the Direct.
Though I had an SNES at the time, I never did pick up the original cart or play it over the decades. Looking forward to giving it a go
Strong agree with everything here, though I think your dates may be off: Sonic 3D Blast and Super Mario RPG both released in 1996, not years apart.
This is good, but I’m still hoping for Golden Sun remakes. Remakes that go all out and make Golden Sun look like Xenoblade or Dragon Quest 11, and not just a graphics update.
@Lizuka
Wow, 5 digits damage ?!
Level 30 by maximum, not really grindy.
@whitemage Thanks for the calm and kind response. 😊. I am excited that Mario RPG is getting another chance in the spotlight.
Incidentally, Samus Returns on 3DS was a re-imagining, but appropriately priced for the platform and scope of the game. Metroid Dread was a new entry/story and scaled for the Switch, and earned its higher cost.
If the Switch were not a hybrid console, I could see the new Link’s Awakening and Mario Wonder targeted for the “handheld” system. Not meant to diminish them in any way. I did buy LA (used) and I am looking forward to Wonder.
Did nobody spot Mario having his Smash Bros. stance during battles!? Awesome Remaster!
Sorry but no, the box art is awful
And it is short? Hmm maybe I was just slow.
A couple of corrections still not mentioned by anyone, Croco is a crocodile as per his name and while I can see where you were coming from "Smithy's Castle" is still called "Bowser's Keep" even after the Smithy Gang takes over it.
Anyway, Super Mario RPG is such a good game and the remake looks fantastic, absolutely deserving a full price MSRP (again, absolutely fair if you personally don't want to pay that much yourself - most of us don't even at launch by buying the physical version discounted by retailers or the digital one by using the vouchers -, another is arguing that the MSRP should be lower as videogames, especially completely new or remade and quality ones like this one, cost a lot to make)!
@Aurumonado They dropped "Legend of the Seven Stars" to be in line with the original Japanese title which was just スーパーマリオRPG "Super Mario RPG", same for the box art.
I loved SMRPG the first time I played it. I couldnt believe what we had been missing out on at the time in PAL regions! The only small issue (area of improvement) I had with the original compared to Paper Mario games was the minimal feedback at times in combat which I felt could be improved to be more reactive and animated (there was kind of a delay with everything although that may have been the intent i guess).
@somnambulance great job man keep working hard. Yeah I never go out to eat either, it's just so bad financially.
@tobsesta99 they had to remake the graphics from scratch not the game. Games involve writing a story, creating battle systems, etc. The only updated thing confirmed at this point is the graphics. Though there could be a new limit break your mechanic, but it hasn't been mentioned yet.
@DwaynesGames Yeah if it wasn't full price I'd give it a pass.
I’ve finished the original game. My problem with this is it’s too short, this isn’t a selling point to me.
If I’m going to spend $60 on a new game, i want it to last.
.. instead, i can just get my snes mini out and play through it again while drunk and imagining the pretty visuals.
@Cheez They also had to reprogram everything too. A project like this still takes a lot of time to make.
@DwaynesGames Thanks, I'm very glad my reply came across as I intended! You make a good point about Samus Returns.
I believe the beeg Yoshi’s official name is Baby Fat. Or at least that’s what it says in my player’s guide
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