@Nintendo4Sonic Exactly how I felt - did get about 50 hours in, but didn't finish for your exact same reasons. Sad, I'd love a more traditional Zelda game, with dungeons and gate-system progression.
Ok I am a few hours in, and while I am generally enjoying the game, its not yet jumping out at me as something really special. The controls feel a bit too floaty and loose for me, especially when certain sections require platforming precision. We'll see how it progresses from here (I was bored with Hallow Knight the first few hours but ultimately fell in love with it).
At first I rolled my eyes, thinking 'yet another TMNT game'. But after watching the video, I am pleasantly surprised and like the idea of the roguelike approach. Will keep my eye on this one. Really hoping for local co-op though. Could care less about online.
NSMBU is a fantastic 2D Mario game - agree it is on par with Wonder in terms of game play and level design. In fact, I much prefer the World Map of U compared to Wonder.
While I don't usually care about things like frame rate in games, I noticed straight away how poor quality the game looked. However, underneath the frame rate issue, there really is some solid game play. So the potential is definitely there, but I couldn't justify spending $$$ on a game in that condition.
If you look back at all Ninty's home consoles, sales seem to follow a typical 'pair' pattern - massive first console, much less followup console.
Look at these console pairs - NES/SNES, N64/GC, Wii/WiiU. In every case, the first console in the pair sold much better than the second (the N64/GC might be an exception).
We are looking at a NES/SNES sales pattern with Switch/S2 pair - Switch did amazingly well, S2 will do descent (doubt it will be abysmal like Wii U or GC) but nowhere near S1. Then Ninty's next console after S2 will sell gangbusters.
Also, with the Switch, Nintendo has also seemed to find solid grounding on descent 1st party release cadence, the best 3rd party support since probably the SNES, and great game offerings and relationships with Indy developers. These three factors, assuming they continue with the S2, will lead to a reasonably comfortable sales pattern.
For the record, I will buy a Switch 2 on launch day, because I love Nintendo and their products and am always happy to support them.
Having played 1 - 11 (and X1 - 3), in my opinion MM2 is the absolute best, followed by X, 3, 1, and 11.
Everything about 2 is absolute perfection. Graphics, levels design, challenge, weapon upgrades, and music. And X is not far behind, but not quite the same level as 2. 3 is solid, with overall better music than 2, but the weapon upgrades have much to be desired.
I like reasonable challenge, but I am too old (44) and too time poor to put up with 'throw the controller at the TV' difficulty anymore.
Good challenge is intentionally programmed by design and reflective of quality game development. However unreasonable, unfair challenge is indicative of poor game design.
I don't have time to try this game - the art style has peaked my interest, but given my limited game time budget, I am reserving my December gaming month to Mario Wonder and the odd F-Zero 99 sesh.
This is great and I am happy for Nintendo. To see them have such massive success - arguably the most success the've had since the SNES - warms my heart to no end.
However, I have not heard a single analysis or perspective that considers the fact that Nintendo has essentially tied two products into one - a portable and home console.
Does the success of the Switch more than offset any market losses they may incur now that they don't have a dedicated portable and home console?
If you look at the 3DS / Wii U, then probably. But I'd argue that the DS / Wii era proved much more profitable, with more market penetration, then the Switch alone current has.
Sad news. I attended E3 in 2000, it was a fantastic experience. Nintendo didn't have a big showing that year, but still it was exciting to learn of all its upcoming products, talk to developers, even watching Shigeru Miyamoto being interviewed.
E3 was more than just a big marketing pitch - it was the annual gathering of lovers of video games. It was the biggest yearly celebration of our shared hobby and I wonder if the gaming community (note I loathe the label 'gamer' ) has anything like that anymore?
I would prefer a traditional Zelda game, with 8-9 dungeons, gate-system'd items application, and mostly linear path, 60 - 80 hours.
And while I liked TotK for a while, it was too similar to BotW. Very little felt new, and I couldn't justify another 200 hours on a game I had essentially already played. Also, I found the Ultrahand Mechanic, while technically impressive, ultimately overcomplicated in practice. Most times I had to use Ultrahand, I felt annoyed and that it interrupted the flow of the game.
Comments 16
Re: Poll: Will You Be Getting The Nintendo World Championships: NES Edition - Deluxe Set?
I would love to, but the price is outrageous given the content. Would be a 'yes' if it was about 30% cheaper.
Re: Talking Point: One Year On, Has Everyone Beaten Ganondorf In Zelda: Tears Of The Kingdom?
@Nintendo4Sonic Exactly how I felt - did get about 50 hours in, but didn't finish for your exact same reasons. Sad, I'd love a more traditional Zelda game, with dungeons and gate-system progression.
Re: Review: Animal Well (Switch) - An Exceptional Metroidvania That Stands Out From The Pack
Ok I am a few hours in, and while I am generally enjoying the game, its not yet jumping out at me as something really special. The controls feel a bit too floaty and loose for me, especially when certain sections require platforming precision. We'll see how it progresses from here (I was bored with Hallow Knight the first few hours but ultimately fell in love with it).
Re: Cowabunga! A Teenage Mutant Ninja Turtles Roguelike Is Coming To Switch This July
At first I rolled my eyes, thinking 'yet another TMNT game'. But after watching the video, I am pleasantly surprised and like the idea of the roguelike approach. Will keep my eye on this one. Really hoping for local co-op though. Could care less about online.
Re: Feature: Is Any Mario Game Genuinely 'Underrated'? - 10 Super Mario Games To Reconsider
@Oswinner Can not agree more.
Re: Feature: Is Any Mario Game Genuinely 'Underrated'? - 10 Super Mario Games To Reconsider
NSMBU is a fantastic 2D Mario game - agree it is on par with Wonder in terms of game play and level design. In fact, I much prefer the World Map of U compared to Wonder.
Re: Video: Contra: Operation Galuga Spotlights Playable Characters In Explosive New Trailer
While I don't usually care about things like frame rate in games, I noticed straight away how poor quality the game looked. However, underneath the frame rate issue, there really is some solid game play. So the potential is definitely there, but I couldn't justify spending $$$ on a game in that condition.
Re: Atmospheric Adventure 'A Void Hope' Lands On Switch Later This Month
Awla's Legacy is probably the best 'hidden gem' game I played on the switch, so I am very keen for this game. Looks great.
Re: Analysts Doubt 'Switch 2' Will Be Able To Top Switch's Mighty Sales Numbers
If you look back at all Ninty's home consoles, sales seem to follow a typical 'pair' pattern - massive first console, much less followup console.
Look at these console pairs - NES/SNES, N64/GC, Wii/WiiU. In every case, the first console in the pair sold much better than the second (the N64/GC might be an exception).
We are looking at a NES/SNES sales pattern with Switch/S2 pair - Switch did amazingly well, S2 will do descent (doubt it will be abysmal like Wii U or GC) but nowhere near S1. Then Ninty's next console after S2 will sell gangbusters.
Also, with the Switch, Nintendo has also seemed to find solid grounding on descent 1st party release cadence, the best 3rd party support since probably the SNES, and great game offerings and relationships with Indy developers. These three factors, assuming they continue with the S2, will lead to a reasonably comfortable sales pattern.
For the record, I will buy a Switch 2 on launch day, because I love Nintendo and their products and am always happy to support them.
Re: 8-Bit Parody 'The Transylvania Adventure Of Simon Quest' Comes To Switch In 2025
Gameplay looks real solid and plenty of fun references, though would prefer less blatant "remix" of original CV2.
Re: Best Mega Man Games Of All Time
Having played 1 - 11 (and X1 - 3), in my opinion MM2 is the absolute best, followed by X, 3, 1, and 11.
Everything about 2 is absolute perfection. Graphics, levels design, challenge, weapon upgrades, and music. And X is not far behind, but not quite the same level as 2. 3 is solid, with overall better music than 2, but the weapon upgrades have much to be desired.
Re: Review: Worldless (Switch) - A Dreamy Metroidvania With Challenging Turn-Based Combat
I like reasonable challenge, but I am too old (44) and too time poor to put up with 'throw the controller at the TV' difficulty anymore.
Good challenge is intentionally programmed by design and reflective of quality game development. However unreasonable, unfair challenge is indicative of poor game design.
I don't have time to try this game - the art style has peaked my interest, but given my limited game time budget, I am reserving my December gaming month to Mario Wonder and the odd F-Zero 99 sesh.
Re: Nintendo Switch "Lifetime US Unit Sales" Surpass Xbox 360
This is great and I am happy for Nintendo. To see them have such massive success - arguably the most success the've had since the SNES - warms my heart to no end.
However, I have not heard a single analysis or perspective that considers the fact that Nintendo has essentially tied two products into one - a portable and home console.
Does the success of the Switch more than offset any market losses they may incur now that they don't have a dedicated portable and home console?
If you look at the 3DS / Wii U, then probably. But I'd argue that the DS / Wii era proved much more profitable, with more market penetration, then the Switch alone current has.
Thoughts?
Re: E3 Has Been Cancelled, Permanently
@MeloMan I feel the internet is the beginning of the end of humanity.
Re: E3 Has Been Cancelled, Permanently
Sad news. I attended E3 in 2000, it was a fantastic experience. Nintendo didn't have a big showing that year, but still it was exciting to learn of all its upcoming products, talk to developers, even watching Shigeru Miyamoto being interviewed.
E3 was more than just a big marketing pitch - it was the annual gathering of lovers of video games. It was the biggest yearly celebration of our shared hobby and I wonder if the gaming community (note I loathe the label 'gamer' ) has anything like that anymore?
Re: Soapbox: Six Months Later, Tears Of The Kingdom's Sense Of Wonder Is Still Unmatched
I would prefer a traditional Zelda game, with 8-9 dungeons, gate-system'd items application, and mostly linear path, 60 - 80 hours.
And while I liked TotK for a while, it was too similar to BotW. Very little felt new, and I couldn't justify another 200 hours on a game I had essentially already played. Also, I found the Ultrahand Mechanic, while technically impressive, ultimately overcomplicated in practice. Most times I had to use Ultrahand, I felt annoyed and that it interrupted the flow of the game.