From the moment we got a glimpse of Animal Well during an Indie World Showcase last April, it sent tongues wagging with its unique premise and visual identity, becoming an easy add to plenty of ‘Most Anticipated’ lists. Its association with indie publishing label Bigmode, run by popular YouTuber Jason 'Dunkey' Gastrow, added to the excitement.
Fortunately for Gastrow and solo developer Billy Basso of Shared Memory, they have a true indie darling on their hands that not only lives up to the hype but relishes in the fact that its labyrinth of secrets aims to challenge players for years to come. Animal Well is the product of seven years of development by a single person, and we are delighted to report that the wait was worth it.
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Basso’s first independent release absolutely shines on the Switch as a wholly original Metroidvania that eschews combat in favour of exploration and cryptic puzzle platforming. Its bioluminescent-like pixel graphics, haunting sound design, and simple controls that are polished to perfection had us continually excited to discover what was around the bend.
Animal Well pulls you into its dark, luscious, and alive world without telling you a thing. It’s left up to you to intuit, infer, and explore the world around you using certain tools at your disposal. That lack of instruction led to moments where we discovered, by happy accident, a new use or mechanic involving items we already had and were left with our jaws dropped.
In keeping with genre staples that see you rewarded with power-ups that expand your skill set as you explore and vanquish, Animal Well puts a fresh spin on this formula with discoverable items that all have multiple, highly clever uses which we won’t spoil because the fun is clearly in uncovering these on your own through trial and error.
The world is a dense puzzle box of temple-like edifices to the animal kingdom that can be approached nonlinearly. Its map includes a stamp to mark locations of interest and intrigue, such as where you can light candles to ward off enemies and find multicoloured collectible eggs hidden in chests, as well as a pencil for route planning.
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It may be the perfect game for those who savour finding secrets throughout vast Metroidvania anthills without being stymied from progression by hyper-demanding combat encounters. That said, Animal Well does have several brilliant bosses that test your vigour, though they essentially function as environmental puzzles to be solved rather than foes to be conquered.
The protagonist, a nondescript round boy born from within a flower, is unable to deal combat damage. That left us tunnelling into burrows to avoid the advancing neck of a rabid ostrich, dodging the darting tongue of a giant chameleon, or platforming up bubbles emitted by a raging seahorse, to describe just a few of the lively encounters we had with well-dwellers.
The game's many puzzles usually consist of cranks and switches that need to be activated or solved by influencing the behaviour of animals you encounter. There are also not-so-obvious puzzles that sometimes involve using multiple items in novel ways with precision timing, as well as cryptic indications of secrets that we haven’t quite figured out yet but have earmarked.
That’s little surprise given that Basso has said he intentionally designed the game with puzzles that may go “unnoticed for years, potentially, or require community collaboration to solve.” Indeed, we can certainly envisage an eagle-eyed community unpacking all of Animal Well’s enigmas and riddles to 100% completion on message boards and Discord servers.
Solving certain puzzles or pulling off advanced traversal techniques requires perfectly timed and executed manoeuvres, but fortunately Animal Well is quite forgiving. You do not take damage from sloppy platforming or bungled jumps; we were simply regenerated in a brief daze from where we began, greatly easing frustration and keeping the emphasis on discovery.
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Animals you come across can help or harm, with unnerving audio cues conveying your place on the food chain. While the game is an obvious looker, its sound design is likewise exceptional with vivid splashes, plip-plopping water drops, rustling plants, and stunning creature noises that together create a mysterious, at times foreboding, atmosphere.
The quiet, tonal ambiance of its world kept us focused and deeply immersed, while the darkly evocative theme heard at save points plays like a piece legendary composer Angelo Badalamenti could have written for David Lynch’s Twin Peaks. Animal Well excels at basically everything it sets out to achieve, though its atmosphere is poetically well-executed.
It is an aesthetic triumph with some of the most gorgeous modern pixel art around, courtesy of a custom engine that imbues its environments with visual flourishes and lighting effects that are brought to the forefront by the occasional blast of a well-placed TNT explosive or in the simple creeping of shadows cast as a moving platform glides across flickering candlelight.
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Though a fast-travel system of sorts can be unlocked, there is a great deal of backtracking, as is typical of Metroidvanias. We were once stuck behind some previously completed environmental puzzles, necessitating their re-completion. That is perhaps the only discernible flaw, albeit a minor and surmountable one, we found throughout the experience. If you're wondering, the CRT-style scanlines are on by default but they can be toggled off.
We haven’t ever played a game that looks or feels quite like Animal Well, or indeed any Metroidvania that leans this deep into puzzle platforming over combat. In doing so, it reprioritises core features of the genre without necessarily reinventing the wheel, per se. But it certainly redecorates the wheel to an artful degree so as to be uniquely original.
Conclusion
Developer Shared Memory's stated goal is “to craft complete experiences that will be playable long after the world loses its internet connection,” and screen after screen, Animal Well excels in delighting your eyes and giving your brain something to stew on. It’s a riposte against a culture of post-launch updates in favour of a meticulously crafted, singular vision with potentially years’ worth of discoveries baked in. By all indications, Animal Well delivers on that long-term promise and does so with a one-of-a-kind elegance.
Comments 82
Definitely interested, will pick up at some point.
Not a huge Metroidvania person but occasionally I do play one that manages to hook me so I'll have to take a closer look at this one.
Wow!! A ten?? That’s great to hear. Kind of salty this got a ten and Hollow Knight didn’t, but maybe it’s just that good.
I know it's all set in a well, but it looks too samey for me.
I really like the spooky, crt tv aesthetic.
Wow, that's quite the endorsement. I feel like we are entering into a really good period for metroidvanias again, there's a few recent, and upcoming which just look great
Puzzle platforming always of interest. Will have to watch some gameplay.
Holy hell, I was not expecting a 10! I haven't had too much of an interest in Animal Well personally as my experience with Metroidvanias has been pretty limited for the most part so far, but this is definitely going on the wishlist now. Glad to see BIGMODE's first title live up to the hype!
I've been interested in this one ever since it showed up in one of the Indie World directs and I'm happy to hear it turned out so well, I definitely want to play this as soon as I can
Welp, looks like I'm buying this soon.
I always enjoy a good Metroidvania, but pixel art and no combat ... aouch, not really my thing, reminds me of Disneys Illusion Island, which I thought was passable.
Does look intriguing though ... let's see ...
Edit: I just watched the trailer on the Switch, and I'm really curious. When they make a physical version, I'm getting it, it's on my list 🤩
I was going to make a joke that this should be a 9 since May 9th is Animal Well's day, but I think a 10 works as well lol
Would definitely check it out once a sales happen.
the review content make it sound stellar! Metroidvania aren't my main go to genre, I usually only pick up the 9/10 elite games in the genre because they do grab me. I'm defo up for this one. Cheers of the review.
Very cool, this one had been intriguing me but I wasn't expecting it to reach this level! Will deffo put it on the wishlist.
@Mrkittyhead
Don't be, they were reviewed by different people and would therefore of had different criteria to reach that score.
Hollow Knight is absolutely a 10 in my eyes and is celebrated as one of the all time best in the genre.
Sounds right up my alley. I'll probably get it when I'm done with the games I'm working on now.
Whaaaaaat. A 10/10 vania and it's the first time I hear about it.
Will buy immediately! Cute, cool, creative and retro
Oh man I was waiting for this game since the first reveal, I'm going to have a blast this weekend.
Game's getting stellar reviews across the board, but the premise of a puzzle-centric Metroidvania with Fez inspirations already had me really intrigued from the get-go. Guess I'll be picking this one up
Hmm, so is it like a horror game in a way?
Wow! I thought I would pass this one because I already have a pretty big backlog of Metroidvanias to complete. But 10/10? I’m officially interested.
Avin summa dis.
i hate to say it nintendolife staff, but youre falling off. I cant believe that you guys forgot to mention the most important part of the game! Its like halo 2 meets halo 3! How did you miss that?!
Had not even heard of this. Curious now.
well, this came out of nowhere...adding to my DD wish list!
@canaryfarmer took the words right out of my mouth. Freaking love deku deals.
Interest piqued! Although I should maybe get around to doing Ori 2 first...
Hope y’all wished list this game. It’s like Halo 2 meets Halo 3.
Just picked this up. I'm nearly out of space on my SD card, but 84MB made this is a no fuss purchase. Played about an hour so far and totally lost already, in a good way. I recommend headphones for this one.
Great and grand! This could be a good time. Excited! 👍
Will eventually get it for sure then since Animal Well is focused on the aspects of Metroidvanias I like the most and leaves aside the ones I'm not the biggest fan of other than being an incredibly good game according to this, thanks for the review!
Gonna get it on Steam. I really think this looks cool, but if I get it on Steam I can play on my PC and my handheld, not just locked to my Switch.
10/10? so...THIS GAME IS ALMOST AS GOOD A SUPER MARIO BROS 2!?
DUNKEY DID IT!
IT'S A MASTA-PEECE
IT'S A MASTAAAAA-PEECE!
“It may be the perfect game for those who savour finding secrets throughout vast Metroidvania anthills without being stymied from progression by hyper-demanding combat encounters”
This is exactly why I was never able to complete Hollow Knight. As much as I adored the setting and exploration, I eventually hit a skill wall I simply couldn’t overcome and I eventually left the game incomplete, which really irked me as the thrill of exploring the game’s map was truly intoxicating. I tried the Ori games and really enjoyed their focus on movement over combat, controlling the main character was very satisfying, but I did not enjoy the exploration as much as I did with Hollow Knight. Animal Well feels like a good middle ground. Its focus is on exploration, the world feels as intriguing as Hollow Knight’s and while the character doesn’t move like Ori, the clever use of upgrades described here sounds like a good trade off. Based on the strength of this review, I think I’ll be checking this out.
Dunkey said it was a combination of Halo 2 and 3 combined, so it has to be good. Jokes aside, I’ve been anticipating this one for a while so seeing a 10/10 review is great to hear, definitely going to start this one day one.
Looks fun but I won't be buying it. I refuse to support anything tied to Dunkey, not with how much he makes fun of JRPG fans - even going so far as to deliberately spoil XC3's ending on Twitter with no spoiler tags.
Looks great! How does it play undocked? Not being able to zoom in on the map may make it a little harder to see when playing in handheld mode.
@Thief Oh, I don't like Dunkey's videos either, but he's only publishing this, not developing it. This game is truely something special. Played it for around three hours today, and the game has been fantastic (played the Steam version though). Strong atmosphere, great puzzles, secrets everywhere. Such a good game.
@Thief I dunno man. I think it's cool that a YouTuber of his caliber is supporting independent creatives to make the games they wanna make with little to no compromise, and I don't think his personal opinions on Xenoblade takes away from that
Doesn’t sound like my thing. Also, can we finally retire the Metroidvania moniker. Because this game is nothing like Metroid or Castlevania, it isn’t even really the same genre since there’s no action. It’s just becoming an outdated term at this point.
Well, I wasn’t that interested before, and I’m still not sold on the visuals (though they are different and well done, just not my taste).
But being puzzle based and with no combat, I am much more interested now. On the wish list it goes!
Looks like a very nice minimalist puzzle driven Metroidvania. I can't say it's something I would play off hand but it's not beyond something I wouldn't play either. Maybe if a good sale comes along I can be convinced.
I hope this gets a physical release
Looks cool but at 25USD it's too pricey to pick up at launch
Wow. I did not expect that score. Can honestly say I went from being merely intrigued by the visuals (as shown in that Indie Direct), to utterly excited to play the game!
The game to finally knock Super Mario Bros. 2 off the GotY pedestal.
@locky-mavo how is a combatless metroidvania similar to a first person shooter?
Dunkey doesn’t like XC3 and Dunkey also doesn’t like cheesecake muffins so now I refuse to eat anything other than cheesecake muffins in order to spite a YouTuber I have never met. #winning
@Maxz That's not it at all. I'm not bothered that Dunkey dislikes JRPGs, or even Xenoblade specifically. My own friends don't care about that franchise either, no big deal. I didn't even mind the jokes at the game's expense. None of that bothered me.
My issue is when the game hadn't even been out a week, Dunkey decided to leak the XC3's ending on Twitter with no spoiler tags. There's nothing funny about that, it's just mean-spirited. Especially when the main story takes around 60+ hours to complete, most people would not have been even half-way done the game yet.
For me, that just wasn't a nice thing to do and I stopped supporting his content after he did that. I just can't really respect him after doing that, when he should know that spoilers like that would ruin people's experience of the game.
Your comparison is also off because I couldn't care less if I share the same interests as him, I just don't wish to support his endeavors. So unless he owns every cheesecake company, I could still enjoy a good cheesecake without giving him my money.
@alexwolf it's a dunkey joke
so far this game is very immersive and great!!
Wow, I was already interested in this game but I didn't expect quite such a glowing review. Plus a game without performance issues for what feels like the first time in a while 😝 I am definitely getting this game at some point.
@NintendomPower Who is donkey?
@alexwolf videogamedunkey is the youtuber who created the publisher of this game, Bigmode. He made a video where his friends joked about it being like Halo 2 and 3
Oddly polarizing how many fantastic games are coming out whilst the industry is throwing its talent into the proverbial meat grinder. Wild.
Not a Dunkey fan. No particular reason, just what I've heard from him didn't click. I'm all over this though. Looks like a one of a kind experience.
I get some serious knytt vibes from this.
@Thief
Yeah. Don't worry you make perfect sense.
Its current "90" rating makes it tied (with Balatro) for the highest-rated (new) Switch game of the year on MetaCritic.
(I disqualified Pentiment as it originally came out last year on other platforms)
When it comes out physically, then I will place my money on it. Once all likeliness of a physical not appearing I will pick it up in a few years.
Few years later Oh Nintendo has turned off the servers and I forgot to download it. Ah well
@Thief It’s definitely an unfair characterisation and you’re obviously at liberty to put your money where you wish, but it does seem a shame to deny yourself an excellent gaming experience because the guy who founded the company that published the game posted a spoiler for an unrelated game on Twitter once.
"puzzles that may go “unnoticed for years, potentially, or require community collaboration to solve” and The game will go way over the 15 hour campaign to 100%.
These bring that 10 down to a 7 in my opinion.
Played it for 4 hours so far and it's a 9/10 for me.
The map is the only thing that prevents this being a 10/10, it's not easy to see what areas can be unlocked by new items and the quick travel points are not clearly marked.
Great puzzles, very original items to collect, the atmosphere and graphics suit the switch oled very well. I would recommend it if you like puzzle-based metroidvanias.
@harrystein Those kind of secrets make it a 11/10 for me.
There are a few moments, even near the very beginning, of pixel art animation and nuance that made me think, okay game, now you're just showing off xD but in a good way! Another vote for a more zoomed-in map level, or at least one without such chunky outer borders.
All this, and somehow the game manages to be under 40mb in size. Bravo.
I can't wait to see what speedrunners come up with for this! I already found a frisbee which I believe is probably going to be seen a lot in speed runs.
God damn it, a 10/10 Metroidvania is not what I need right now. Straight on the wish list.
Wish listed! It looks so different and unique! I really can't wait to dig in,once I cleared some of my backlog... Unicorn Overlord is still munching up much of my time!
This grabbed me both times I saw it on Directs or similar, so I'm happy to see it rating so highly, looking forward to playing!
I'm not a huge fan of Metroidvanias but I really enjoyed GRIS so I think I'll give this a try.
Love, LOVE Animal Well so far. It’s so creative and refreshing. Discovering new items and then experimenting to find their various uses feels so rewarding. Love the lack of traditional combat; instead of out-powering the “enemies”, you need to outsmart and outmaneuver. And of course the atmosphere is just phenomenal. Absolutely fantastic game that I just can’t put down. Can’t recommend enough!
Ok I am a few hours in, and while I am generally enjoying the game, its not yet jumping out at me as something really special. The controls feel a bit too floaty and loose for me, especially when certain sections require platforming precision. We'll see how it progresses from here (I was bored with Hallow Knight the first few hours but ultimately fell in love with it).
@Maxz Eh, there are plenty of excellent gaming experiences out there where I don't feel like I'm missing out. It's simply hard for me to want to support a game whose publisher spoiled another title as a joke.
No ill will towards Billy Basso and Animal Well, it'll still pull decent numbers without my support, I just don't want to give Jason any of my money for any title he is associated with. Spoiling XC3 was very mean-spirited and I don't want to get behind somebody who thinks doing that is funny.
I pulled the trigger. I generally buy the Nlife 10/10s even (especially?) if I'm completely unfamiliar with the game, and so far I've not been disappointed.
I played passing the controller with a friend and we were having a great time admiring the attention to detail, the cleverness of the puzzles, and the excellent audio and visuals.
(if "Will keep completionists busy long after its 15-hour or so main campaign" is remotely true then 22.50 was money well spent. 👍)
it just reeks 10/10 and I've barely gotten started! if the I'm officially on animal well media blackout while I get acquainted with it, so I'll see y'all later 😘
Extremely generous score..
I'm at the End and it is as spectacular as the review suggests. The feel of wonder and bewilderment is second to none and the atmosphere pulls you right in.
If you like Plattform driven Metroidvanias this is the one you've been missing all your life. The only downside is, as in the review mentioned as well, the teeny-tiny-map that could really use one more blow up and that the physical release is handled by LRG. Anything but them and I would have bought a regular and a collector's edition, just to support the developer and I cannot wait what they'll do next.
@Mrkittyhead Salty?.. Because someone else didn't think a game was perfect? Do you own Team Cherry stock or something?
@Thief just sail the high seas, if you're not gonna play it on some moral ground - and that's really the only hurdle. And then buy something from the devs when something like merch drops. There, all absolved.
You're a Thief, you'll figure it out.
@Multy I was just being funny. Didn’t mean it that seriously😅
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