Real Bout Fatal Fury 2: The Newcomers marks the seventh release in the series and the third and final release in the Real Bout sub-series. While there has always been a lot of debate about whether this game or Real Bout Fatal Fury Special is the better overall fighting game, it's nice to see SNK-Playmore giving Virtual Console fans the choice by releasing both titles. Of course, Neo Geo fans expecting a significant upgrade might be a tad disappointed.
The fighting engine in Real Bout Fatal Fury 2 feels a bit like a combination of the first Real Bout release and Special. The two line system is still intact, but this time it's used in a "sway" system that allows you to slide into the background with a quick press of the D-Pad. It feels similar to the system used in Special, but performs a bit more smoothly and feels more necessary this time around. While you still use the regular punch and kick buttons, they don't do as much damage this time around, forcing you to rely more heavily on your strong attacks and special moves.
The speed of the game feels a little more deliberate this time and not being able to just hack an opponent to death with weak attacks lends a nice added layer of balance to the matches. The Break Shot system allows you to guard cancel and you'll find yourself getting back on your feet much faster as well. It's little touches like this that produce fights with a lot of strategy and maneuverability.
The majority of the characters from Special return, but the developer was kind enough to toss in two new fighters to spice things up a bit. Neither character offers much in the way of advantages, but their new moves and fighting styles are fun to toy around with. The bonus modes have also been nixed, leaving either a standard single or two player mode. In truth, most hardcore fighting game fans considered these little more than added fluff anyway.
The visuals have received some cosmetic changes, but it's certainly far from a complete overhaul. The characters are still extremely well animated, especially for a sprite-based game from the time period. There are some really fancy round intro and ending text graphics that zoom and rotate around the screen to add a nice bit of eye candy to the experience for those who appreciate touches like this.
Much like the graphics, the music has remained pretty much the same. But then again, if it isn't broke, why fix it? The round announcer is solid and fairly clear-voiced this time around; a welcome relief from some of the grating voiced dialogue Fatal Fury fans have endured in past years.
Conclusion
While not quite the significant upgrade some Neo Geo fans were expecting, Real Bout Fatal Fury 2 does exactly what the final release in a series should do by taking everything good from past releases and just basically smoothing out all of the rough edges. Given the amount of polish and balancing this title offers, it might just be worth a purchase, even for gamers who've already dropped the change for RBFF Special.
Comments 11
Although I never played any Fatal Fury game in the 90s, I am finding Fatal Fury 3 to be more enjoyable than the Real Bout games. The graphics in Real Bout 2 are technically better but I think I prefer those from Fatal Fury 3 more.
I had never played any of the Real Bout games before they were released on virtual console but I am enjoying them immensely. I'm not sure which I prefer this or special. They make the earlier Fatal Fury games (including Fatal Fury 3) seem quite primitive in comparison.
Have this on NGCD. It's good. I don't get to play it much, since my friends don't play 2D fighters much.
Hopefully, MoTW is next.
I bought this alongside The Last Blade,a few days ago,it's a really good game and my first Fatal Fury game.
Although i kinda dislike the "sway" system,it honestly interrupts the fighting for me,i was playing it earlier and i was using Blue Mary and just when i was about to hit Terry with a flying kick he went into the background >.<
I prefer King of Fighters '98 as my favorite fighter,but this one is really good and should not be missed,the characters look great.
Although is it just me or does Blue Mary look just like Android #18 from DragonBall Z?
Of the Real Bout games, this one was the one I played the least. Still not a bad game.
Played the Real Bout games on PS2. Pretty good, so I may pick this up.
@Shotgunryugan
She was based on Android #18.
The size of Blue Mary's forehead and hairstyle makes it obvious that it wasn't a coincidence.
Jin Chonrei is obviously based on Vegeta too.
@Bass_X0 Hmm...never payed much attention to him,but he does look like Vegeta a little.
@KaiserGX Oh that makes sense now
Real Bout was a bit odd with the "one-two" thing SNK did (FF3->RB, RBS->RB2). I'd also like to point out that Rick is a pretty big advantage; he's at least a Ken.
About Mary: if I remember right, there was another #18 reference in the character.
I do wonder when they will release Real Bout Fatal Fury 1 ??? (already available on Japanese VC btw)
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