In the late '80s and early '90s gamers gathered around arcade cabinets instead of playing from the comfort of their own homes, and one of the biggest draws in arcades of the day was undoubtedly Capcom's Final Fight. When Final Fight released for the Super Nintendo in the early '90s, some gamers weren't very pleased with it, and looking back on it a quarter century later it's easy to see why.
Final Fight served as the birthplace of many interesting characters that have gone on to appear in other Capcom franchises, most notably in the Street Fighter universe. That makes sense as well, as Final Fight was originally designed under the working title Street Fighter '89, and was destined to be a sequel to the original Street Fighter. Upon seeing the success of Double Dragon, however, Capcom decided to change direction, and thus Final Fight was born.
The arcade release of Final Fight featured three separate fighters - Cody, an American brawler, Guy, a Japanese Bushin-style ninja, and Mike Haggar, the musclebound mayor of Metro City. In this version, two players could punch, kick and throw their way through the streets on their way to save Jessica, Haggar's daughter and Cody's girlfriend, who has been kidnapped by the Mad Gear Gang.
Unfortunately for hopeful fans, the Super Nintendo port of the arcade classic turned out to be a dud in this respect. Final Fight launched with only two of its three playable characters, Cody and Haggar. The choice was peculiar considering Guy was easily the most popular character of the three among fans at the time of release. Even more perplexing was Capcom's choice not to include multiplayer - one of the arcade original's main selling points - in the SNES port. Fortunately, not all hope was lost, however. Visually, Final Fight looked just as good at home as it did in arcades. Character sprites are large and detailed and sound comes through clearly. There's very little if any slowdown present during the game, regardless of the number of enemies on screen.
If you've ever played a side-scrolling brawler, Final Fight will feel very familiar. It features a two-button control scheme, with attacks mapped to one button and jumps to the other. You can grapple enemies as well by walking into them, at which point you can either attack them or throw them into other enemies or objects in the stage. Each character also has a special move they can use by pushing the jump and attack buttons simultaneously; it does, however, come at the cost of a small amount of life. You can move up, down, left and right in the field and you can only progress further in any given stage by first clearing the stage of enemies.
As you beat down foes in pursuit of Jessica's kidnappers, items drop for you to use or consume on your way to victory. Everything from knives, swords and pipes, to the quintessential entire bone-in ham that somehow managed to become synonymous with health in early '90s games. As you progress through the game enemies become increasingly tough, and carry weapons with greater frequency. You start out in the slums of Metro City, fighting common street thugs, and travel across the city from the subways to an underground fighting ring and even a lavish high rise building. None of the backdrops are very outlandish, despite the fact that some of the enemies might be.
Even for veterans, Final Fight can pack a bit of a challenge. While some pros may be able to breeze through the game in a matter of minutes, the average playthrough for the game could last a few hours, particularly if you haven't played the game before. Unfortunately, once you've beaten the game there isn't really any reason to come back. Characters don't have individualized endings, and there's no post-game content to play. Once you've put this one down, your only incentive to go back is if the enjoyable gameplay has got you hooked enough to do it all again.
Conclusion
Final Fight is an excellent game and one of the defining beat-'em-ups of the arcade era. Capcom managed to deliver a visually accurate but feature-light version of the game for Super Nintendo fans. The end result is a game that's fun to play and worth a look, but disappointing in comparison to the iconic arcade unit. With no multiplayer and a limited roster, Final Fight lacks replay value to back up the initial enjoyment; if you're ok with a solo-only experience and some classic gaming, though, it still packs a bit of a punch.
Comments 35
As a kid, I was all excited when this came out on the SNES, but I never understood why the two player coop & Cody were left out. The main draw of the game WAS THE COOP! And leaving out a main character made no sense either.
Anyways, nice to see it still on the 3DS still...this is one of the all time classic brawlers.
Despite all the cuts due to ROM limitations, I still find it amusing to drop back to this one from time to time. Hope they put the GBA version on eShop in the future (or heavens forbid, the proper CPS1 game).
@Agent721 Capcom didn't want to pay up for the production costs of a 12 or even 16 mbit cartridge (like the on for "Street Fighter II") so they made the most they could with a 8 mbit cart instead. One stage mission, guy missing and no co-op was the price we had to pay.
This was my favorite SNES game for a long time. Played through it dozens of times. There was a little more slowdown than the reviewer remembers,, which is probably why there was not a two-player mode. It wasn't until SFII that companies were more comfortable with doing 16-mb (or larger) carts. If this conversion had been done after that time period then it would have been near flawless. For what it is worth, the stage that was cut was arguably the worst stage with a lot of cheap deaths. So at least they cut the right one.
I still have it
It's a good game, but I highly recommend Streets of Rage 2 over this one. It's better in every aspect.
FF2 and FF3 are more fun to play for me. A 7 is too high IMO. It should be a 5. The arcade version and the GBA version should rate about a 7.
I cannot understand the lack of new/recent "turn-off-your-brain-beat-em-ups", like Final Fight or Streets of Rage, these days... These games are perfect for "pick up and play", IMHO, offering a lot more "actual gameplay" than today's casual games... Shame, really.
If you have any "modern game" recommendation, please, let me know! I already own SoR, and replay it on a regular basis, wish there were other options (even better if they offer local co-op, I love playing with my 5yo son!).
You say at the top that this game came out in 2007 - what version came out that late? Would imagine the SNES version was the 90's
I had the much superior Mega CD version back in the day,pretty sure it was arcade perfect.Final Fight was one of the rare bragging points we had with the Mega CD.
Good game but streets of rage was better with co op. I still have it on wii
I'll just stick with the version from Capcom Classics Collection Vol 1
@helbertpina Do you have PS3, Vita or PS4? There's a beat em up called Dragon's Crown which is quite good. Also, River City Ransom: Tokyo Rumble is coming soon to the 3DS and River City Ransom Underground (it looks really awesome) is coming to steam. I don't like playing in computer, but if that one comes to any console or even better: to the 3DS I'll definitely get it. I heard that if it sells well on PC, they will consider to port it to consoles.
I had the Japanese version of Final Fight Guy, which replaced Cody with Guy (naturally). It was also "uncensored" so Roxy and Poison weren't replaced with the uninspiring Sid and Billy. The Steel Works stage was sadly still absent as were the brief cut scenes where characters transitioned from area to area. The SNES also couldn't flood the screen with enemies like the arcade version where I think you could have up to 10 enemies on screen at once. Sadly the SNES version was limited to three characters at once.
That said, I still think it's a really good version and I really enjoy playing it. I think of the home versions it has the best looking graphics (the Mega CD version suffers from too few colours on screen) and I like the music of this version the most too. While the Mega CD version does have CD quality audio, I don't like the arrangements, it's too jazzy rather than the '80s rock sound the SNES version goes for.
If only Nintendo would let us have the Japanese version of this game on the eShop instead of the edited US/PAL versions.
@helbertpina
If you're looking for a good mindless beat-em-up, keep your eye out for River City: Tokyo Rumble. It's the latest localized Kunio-kun title, so think River City Ransom (Street Gangs) with a bit more going for it. Mission based, light RPG elements, purchasable super moves; sounds like a total blast, and filled to the brim with content. Comes out sometime next month, awaiting details myself.
The Mega CD version was superior (given it had a 650Mb storage medium as opposed to the 1Mb SNES cartridge not too surprising) but this is still a good version of a classic.
That box art though! It hurts my eyes.
@helbertpina "Spyborgs" for the Wii is a pretty good modern example of the genre.
Yeah, this was a pretty disappointing port back in the day. As long as you have a system that can play it, interested parties would be better off grabbing a used copy of "Final Fight One" for GBA.
I have the GBA game but I will still buy this on N3DS.
Cant help myself. just love having SNES games in my pocket ready to play.
Side topic, was disappointed that Capcom never release final fight II and III on GBA.
@Shiryu With this game in particular, I'd rather play either M2 Streets of Rage 3D games; much more replay value in those.
@Shiryu
the gba version has been on the shop for a while now. final fight one.
I don't think any brawler will ever top Streets of Rage 2, at least in my eyes. Just played it recently and it is still just as great as I remembered. Final Fight does look good though.
@Handsomistic15 I keep thinking how awesome Capcom games would be on 3DS if given the same treatment that Sega did to their arcade and Megadrive ones...
@ogo79 Hmm, I must have missed it somehow.
Still prefer the Mega CD version after all these years. Although the GBA port is very good too.
Never like Final Fight as series, when it comes to beat em, up it's either Super Double Dragon, TMNT 4 or 5, Battletoads, Streets of Rage, River City Ransom, Knights of the Round, or Rival Turf. Only time I like Final Fight was either Street Fighter 2010 or the Alpha series, that's it. Aside from those I hate all Final Fight.
Western SNES box art was just vile back then.
@helbertpina Dragon's Crown for Vita or PS3 is a nice beat-'em-up that's recent-ish.
@Handsomistic15 @Dpullam @Shiryu
I agree Streets of Rage is great, but the 2 player was really choppy the last time I tried to play it and the game becomes nearly unplayable with two player co-op.
@Shiryu
and thats a first lol
@Hey-Cha-La I actually played it with my brother very recently via local co-op on New Nintendo 3DS XL and it only ran choppy for about five seconds. And it was only at the later half of the game. I don't know if you are talking about the original Sega Genesis version or 3DS.
@Dpullam
Is that right? I'll need to give the 3DS version another try then.
@Hey-Cha-La I said games; as in plural. Both of them released so far for 3DS, not just the first one.
No thanks watered down version with the best level missing. i bet it will cost 8 quid anyway.
@Shiryu
The bane of gaming is when profits are put ahead of the product! Still a fun game on the SNES though, but definitely not up to how good Street Fighter II was.
Cheers!
@roy130390 Thanks for the tips! I own (and played a lot of) Dragon's Crown, it's quite fun! Will keep an eye on Tokyo Rumble and Underground!
@muhep Will definitely keep an eye on Tokyo Rumble! Thanks!
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