Back in 2014, IGN, like many outlets, shared its review of Pokémon Omega Ruby and Alpha Sapphire. While the vast majority showered the 3DS remakes with praise, IGN was slightly more critical, awarding them a 7.8/10 and noting that they have "too much water" (among other criticisms, naturally).
In case you haven't seen it memed to oblivion in the years since, it's fair to say that the water comment has become something of a running joke among the Pokémon community, with The Pokémon Company itself even referencing it in a tweet earlier this year.

But, after a decade of ridicule, one fan has taken on the task of diving into the numbers and, it turns out, the statement is technically true: the 3DS remakes do contain "too much water" — at least, they contain noticeably more than the originals, you can make your own subjective opinion on whether it's "too much".
This is according to a recent video from Pokémon YouTuber ackolade. In it, he breaks down the two water-related complaints from the IGN review ("Hoenn is still imbalanced type-wise, heavily favoring water" and the surfing and diving sequences being "incredibly tedious in Alpha and Omega — an obvious example of how superfluous some HMs are") and turns to the cold, hard facts to test their legitimacy.
Get your red string at the ready, folks, because it's time to dive in. Starting with the first note on the game's Water Type imbalance, ackolade looks at the remake's wild encounter rate and Trainer possession numbers and, yes, the criticism, uhh... holds water.
Using the numbers from a Nuzlocke damage calculator, the YouTuber concludes Hoenn trainer battles are generally more reliant on Water Type Pokémon, with 38.4% of all Trainers in Ruby having at least one Water Type in their team, increasing to 43.9% in Sapphire (compared to the 23% of FireRed and LeafGreen). On top of that, the region is generally more favourable to Water Type attacks, with you being 171% more likely to find a Hoenn Trainer weak to Water than a Hoenn trainer that resists it.
What's more, Omega Ruby and Alpha Sapphire increases the Water Type encounter rates on early game routes, with ackolade's analysis showing Wingull encounters increased from 10% to 20% on Route 103 and Marill's rose from 10% to 15% on Route 117 amongst others.
Still with us? Good. Now, onto those "incredibly tedious" surf and diving sequences and "superfluous HMs" (which, ackolade admits, is a more subjective opinion). Straight off the bat, yes, Omega Ruby and Alpha Sapphire does have a lot of HMs, especially when compared to its predecessor, X & Y. According to the analysis, 'ORAS' has seven different HMs, only five of which are required to beat the game, whereas X & Y has five, with only two being essential.
As for the complaint about the "tedious" nature of these sequences, ackolade's analysis suggests otherwise. While boredom is entirely subjective, the YouTube video demonstrates that water-based routes like 124 and 126 are, in fact, smaller in the remakes and the player character can surf through them faster. Naturally, if you found them boring in the original, the same will likely apply in the remake, but the data shows there was at least some improvement here.
So there you have it, quite possibly the most in-depth analysis of a review comment we have ever seen. And, would you believe it, the complaint seems to hold up... mostly. Ackolade's video goes into far more detail than we have here, accompanied by all sorts of fancy graphics, so it's well worth checking out the full explanation at the top of this post if you're interested.
We had a lot more fun with Omega Ruby and Alpha Sapphire back in 2014, calling the games "a must-buy for any Poké-fan" — but we're sure those of you who have read this far will have picked them up already.
What do you make of this analysis? Has it brought you around to team "too much water"? Surf down to the comments and let us know.
[source youtube.com]
Comments 25
Too much water complaint was really unnecessary.
I was fine with Pokemon Alpha Sapphire 3DS gameplay.
I'm not even a huge fan of Pokemon franchise.
Pretty cool analysis, might check the full video for the extra details when I have the time for it!
I don’t think this was a controversy, just IGN making an IGN review
@PikminMarioKirby Ah, IGN post 2002 was a thing.
I still remember Colin Moriarty saying that Vita would be a success and outsell the 3DS because, unlike the 3DS, it had games!
It is a disservice to mention this meme without also mentioning it’s origin. The source is not just IGN it is author Kallie Plaggie who knows and adored Pokémon laying out a legitimate criticism of a video
Game.
Editors reduced that complaint in the TL:DR of the bottom of the review to “Too much Water” which is objectively funny. However the complaint was legitimately a criticism of design and not a throwaway surface observation that is implied.
People lost their minds over this thing, and the reviewer increasingly felt unsafe and unsupported by management at IGN. This is gamergate era internet and a woman writing a review that was mildly yet substantively critical of a prominent game series was not just a meme - it was hate campaign for many.
Never understood what problem people had with the review. Ever since the original Ruby and Sapphire came out people joked about how much water there was. It’s an entirely legitimate complaint that mechanically impacts that game in a negative way. But as soon as a woman on IGN made the same observation that everyone had been making for over a decade, it suddenly wasn’t a legitimate complaint anymore
The too much water idea has been around since the GBA games, people just really played it up when ORAS released. I'm pretty sure it was something poked fun at for some time beforehand.
As a fan of older pokemon games, yeah, long routes on water are annoying mainly because anywhere, at any time, can start a wild battle. Just like caves you feel unsafe but mainly it halts progress to a crawl.
That said, ORAS is by far my favorite remake. It's faithful to the original, polished to a more modern standard and improved on the best battle gimmick in recent years, mega evolution. Just don't forget to bring your max repels
Hoenn's always had a really boring layout with way too much in the way of water routes, not sure why it was ever controversial to say it.
I do think ORAS is pretty good anyway, but Hoenn does have some core structural problems that carry over into it and that's one of them.
@soupwoman People looking back now seem to have forgotten just how hated IGN reviews could be, this was just around the point where the narrative-driven games (like Last of Us) were getting complete praise while anything else was lowly reviewed, so there was already a negative mindset ( it was almost a meme to trash IGN reviews). Add to that existing low expectations of the IGN reviews to begin with with regards to Pokémon remakes (they had previously given HeartGold a 5/10, with a demeriting point simply for being a remake), and realistically anything less than a 9/10 would've been seen as controversial. I actually did read the review recently (revisitng Alpha Sapphire and wanted to get into the mindset), and while the review isn't written poorly, and the writer clearly is experienced with the game, it just isn't that good a review. There's literally only one paragraph that actually talks about the game itself (the article mostly talks about features from XY brought over, or complaining about HMs still being a thing, without actual criticism of the game - you know, the stuff want to know), and it's just a negative statement about the water (the very thing "too much water is drawn from").
@Rozetta but the Vita didn't have Planet Robobot, did it?
@Rozetta If that supposed new Playstation handheld does come out, I wanna see a follow-up to Moriarty's article.
It's a tropical region so more water environments and gameplay are to be expected 🤷♂️
Honestly, while I find the point in that review boiled down to "Too much water" funny, I've always felt it IS a legit critique of the Hoenn games. The water routes were generally boring, filled with WAY too many random encounters (with water types, naturally), and the trainers - especially in Sapphire/Alpha Sapphire with Team Aqua - DID have an overabundance of water types. I actually prefer ORAS over the original RSE due to the changes in the remakes. But the overabundance of water routes is why Sinnoh felt like such a relief when Gen 4 came around.
...Though if some of the above comments are true, I dislike that the review author likely received some legit harassment. Constructive criticism is one thing - I don't recall the review being too well written in general - but people online can take things WAY too far. I wish there were better ways to hold people accountable for their behavior in online spaces. And yes, to you reading this, that also includes checking the reactions and behaviors of yourself and others on YOUR side of an issue too.
This is coming from someone who witnessed IGN's gradual fall from grace and now refuses to visit the site. They went too multimedia for my liking, lost a lot of writers I liked and respected, and the reviews definitely went down in quality. Part of the reason I started favoring NL was because IGN's Nintendo game coverage really went downhill.
This meme is over 10 years old now
I've always disliked Hoenn's water routes. I'm sure I've listed my reasons once if not twice before, but I'll do it again.
How come water types are the most common Pokémon of all, even more common than normal types, and yet we can only encounter the same 2 Pokémon lines on every water route while surfing? One, of course, is the Tentacool line which were already abundant in previous two generations. The other line is Wingull which you've already caught because they are at the beginning of the game.
Underwater has limited amount of encounters too but at least they are unique and restricted to the seaweed. I actively avoid diving unless I have to because it's just boring. Mostly due to slow movement speed.
I only realize now that playing Ruby/Omega Ruby these problems weren't as pronounced because you would be dealing with fire/ground types from Team Magma so having a constantly available stream (heh heh) of water pokemon available is a benefit. That and I'm a bit of a power leveler so more exp from fights is a good thing to me so the pacing of the water sections didn't bother me but I understand why people hate it, it slows your overall progress way down for a while.
This has been a widespread criticism since the originals. I do not understand why it suddenly became blasphemous once IGN said it.
Please stop this whole "it got criticism because the reviewer was a woman".
99% of people don't even look at who is the author of a review, and even if they did, that would have been not the reason. It's really bad when someone gaslight himself into thinking that half the world is made of misogynistic people, and it also throw in the garbage any chance of having an actual discourse over a certain topic.
Btw the criticism of "too much water" always was and always will be bad, because it give for granted that you are supposed to automatically dislike that, but there's other people, like me, who actually appreciate it.
Also, the locations on ground were already enough so that the region was as big as any other region in the series, it's not like the presence of the sea made the region fell smaller.
If the problem were the random encounters, just buy a bunch of repellents.
It does have a lot of water but isn't that one of the charms of the region? It has a whole oceanic aesthetic.
No fan of IGN, but this whole debate confused me since the originals came out. It was clear this generation of Pokemon had a lot more water areas to traverse, with a lot more HM juggling necessary just to get around them. And if you don't like that, it's clearly gonna be an issue. And considering "all water levels suck" is a long running sentiment in the game community...
I mean... There were numbers listed in the original review too.
I’d rather have too much water than too much cutscenes or too much handholding.
Gen 9 had too much land, not enough much to do.
TPCi currently has too much mobile games.
There’s too much too much.
The problem with Gen III wasn't that there was "too much water", but not enough to do in said water.
There were only TWO deep sea exclusive Pokémon obtainable in the wild in the whole freaking game, being Clamperl and Relicanth, and the remakes did nothing to address this glaring problem either (at least not until the post-game).
As I find deep sea life to be endlessly fascinating, this was a monumentally disappointing (and typical) half-arsed effort from Game Freak.
Still waiting for that gorgeous Barreleye Pokémon, by the way.
@DarkTron
"Add to that existing low expectations of the IGN reviews to begin with with regards to Pokémon remakes (they had previously given HeartGold a 5/10, with a demeriting point simply for being a remake)"
Uhhhhhh what are you talking about, Craig Harris gave HeartGold an 8.5/10. (???)
This took 2 seconds of googling.
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