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Topic: The OLED was a terrible idea

Posts 1 to 14 of 14

Kaisarion83

Bought an OLED Switch Monday and returned it today. Yeah, that screen is pretty, but it's horrible with motion for anything not hitting locked 60fps. As someone that grew up with CRT motion is everything to me when it comes to gaming. The response times on these things are too fast for most games on the switch which can run 30fps and below. I never seen so much frame doubling in my life and made me feel like I was playing games drunk. Xenoblade was like a slide show and the backgrounds looked like they were having seizures. Just my take on it.

Kaisarion83

Ulysses

My eyes must be similar to yours, because this is my exact experience. XenobladeX has been especially bad and has given me motion sickness from the blur. I played the heck out of Monster Hunter Rise with the V1 Switch, and didn't notice anything. But then I bought the Switch OLED before diving into the Sunbreak expansion, and now it also gives me motion sickness from the OLED motion blur. Even turning down the camera speed doesn't eliminate the feeling completely, which makes me feel like games with fast camera speed have something baked into the programming.

I already gave my V1 Switch to my mother because she wanted to try Animal Crossing, so I'm sore out of luck until I buy a new console. So instead of just switching back to a different Switch, I'm just gaming less altogether until I can bear it again.

The only thing that helps is turning down the brightness to less than 20%. Then when the screen is almost completely dark my eyes stop noticing the motion blur and games appear much smoother to the naked eye again. But of course, I can barely see like that during the day, so I usually only do that later at night.

I'm really hoping Switch 2's VRR, 120hz and LCD screen help my eyes moving forward.

[Edited by Ulysses]

Ulysses

Kaisarion83

@Ulysses I dug really deep into this and apparently 60hz is not really good for OLEDS. LCD tech is always going to veer into motion blur (too slow response times) to stuttering (too fast response times.) There is no middle ground on it. It all depends on the frame rate of your content. If it's Low frames you want a slower response time. If it's high frame rate you want quick response time. I honestly think Nintendo cashed in on the average consumer that focuses on pretty screen vs motion handling. I'm like you, I got motion sick from it. Wish there was LCD tech that adopted more of motion but the only way LCD is catching up to cart is to display 1k frames a sec.

Kaisarion83

BenAV

I went from playing exclusively in handheld mode on a V2 to playing exclusively on handheld mode on an OLED and I don't think my eyes even notice this at all, thankfully. I definitely much prefer gaming on the OLED model.

BenAV

Switch Friend Code: SW-4616-9069-4695 | Bluesky: benav92.bsky.social

WaveBoy

@Kaisarion83
CRT motion is king, it's in a completely different league. I'm so grateful to have grown up gaming with CRT in the late 80's and onwards. It's masterclass. With the Wii + Virtual Console(Using component cables) being my 32" 4:3 Sony WEGA CRT swan song strictly in terms for modern gaming, when it was modern back in 2006-2012. For all the wonderful things QD-OLED/OLED does including True blacks, high brightness, HDR, 120fps support & 4K, it's motion clarity simply can't compete, unless you're using quality black frame insertion(50% motion blur reduction, or higher) or 120fps for consoles(50% blur reduction). It terms of cutting down the blur, both get you half way closer to the blur-free clearness of CRT motion. Modern QD-OLED/OLED TV's like the G5 & S95F now support 165hz. And next year we'll supposedly be getting 180hz OLED TV's which i think reduces motion blur by maybe 68-69% with CRT simulation, which is pretty impressive. They're purposely spoon feeding us the hz. lol

RetroTINk4K Pro >
https://www.retrotink.com/shop/retrotink-4k

So if you use CRT simulation for PC gaming, or RetroTINK4K with Switch 2(when docked) you can now reduce 64% of the motion blur, which gives you 'cleaner' plasma-tier motion clarity without any funky green phosphor trailing plasma is typically notorious for when gaming in 3rd or first person. The chief from BlurBusters said by 2030, motion blur with modern displays should be a thing of the past with future retrotink4K & CRT simulation Algyrethems, or some sort of CRT beam technology that brute forces hz, unless I'm mistaken. We'll regain that amazing crystal clear CRT motion that looks identical to when the screen is static, in about 5 years. Can't wait, especially on something like a future 77" QD-OLED or whatever the latest & greatest tech is by that point.

When blur-free OLED motion clarity eventually happens, and with very low input lag/latency(10ms or less total), the only thing CRT's will be good for is that retro authenticity, just the nostalgia, and to save a lot of money. Because Retrotink4K(including future models) can replicate the CRT-look with it's large selection of CRT filter/masks/scanlines. AND OLED, surpasses CRT when it comes to it's true blacks so there's that, aside from being slim, light, readily available and brand new. Besides, CRT's will continue to get worse with age. The image will continue to lose brightness, color saturation, blacks will raise and even the clarity i hear can soften over time.

Anyways, I haven't played anything in 30fps on Switch OLED's display, but i can imagine that the motion judder is more prominent with OLED than with LCD and especially CRT. OLED TV's have excess film judder with 24-30fps movie/tv content compared to plasma, it's rough. Regardless, Switch OLED is a beautiful display, if you're running games at 60fps.

My dream display for 2030, would be a 77" QD-OLED(Or whatever the best tech is), flush mounted(With a wall mount that gives you the leeway to move the TV up, down, left & right), with Blur-free motion clarity at 30, 60 & 120fps, topped with less film judder using a future CRT simulation/RetroTINK4K product.

Pair that with either an incredible surround sound system with Dual Subwoofers, or an amazing pair of Headphones(Dan Clark E3) + DAC/Amp, and you're jiving. lol

[Edited by WaveBoy]

WaveBoy

Matt_Barber

I'm not overly enamored with the OLED but it was a product refresh that had to be cobbled together during a period of severe chip shortages and supply chain delays, and I think that can explain a lot about the rationale behind it.

Nintendo certainly weren't doing much cashing in with it, as their margins are reportedly smaller than the Lite and OG Switch, in spite of it being priced higher.

For what it's worth, the PS Vita also has an OLED screen and even more of a mismatch between the display and what the hardware pushing it is capable of. It still has its fans, however.

Matt_Barber

NinChocolate

I grew up with game boy and a light boy, now there’s some motion blur handheld gaming

NinChocolate

Kaisarion83

@WaveBoy They can come out with as much HZ as they want to. It won't change anything because content won't match it. There are no 180hz movies or games. At least not in the console spectrum. The most supped up PCs have a hard time throwing out high stable frames. If they could do away with sample & hold from LCDs this wouldn't even be a problem. Hell, 30 fps would still be relevant and more than ok. Misconception when people say 30fps is awful. Play it on CRT. It's still smooth! 😀

Kaisarion83

WaveBoy

@Kaisarion83
That's not how it works. CRT simulation removes motion blur based on how many hz your OLED TV has at 60fps, based on it's Black frame insertion settings. It's greater than your typical internal 60hz BFI, because it's brighter, has less additional lag, minimal BFI flicks, no gamma issues, and doesn't cause shadow detail crushing.

Nothing to do with games needing to run at 120fps or higher. If OLED TV's supported lets say 240hz, then CRT Simulation could remove 75% of the blur at 60fps only. That's a 4ms persistence that rivals even the greatest plasmas. For now, it doesn't support 120fps BFI settings mind you. Just 60fps.

And ya, 30fps looks much nicer on CRT. zero motion blur and it's super smooth.
Although, Breath of the Wild on my 65" LG C1 OLED, @30fps, is one of the rare exceptions. It looks great running at 30fps imo, even with the obvious motion stuttering and blur, but because the in-game camera moves so slowly around Link it doesn't become bothersome.

But with the NS2 Edition, you'll get 60fps(@1440p + HDR) which will look Fantastic(Thanks to the slow in-game camera obviously too), especially when you combine it with either a 144hz or 165hz QD-OLED, which will wipe out either 58% or 64% total motion blur with CRT Simulation. Pretty sure CRTS is included with that RetroTINK4K device i linked.

BlurBusters plan is to get TV manufactures to integrate CRTS into future OLED/QD-OLED TV's, which would be free for everybody. But for now, it's limited to PC & possibly RetroTINK4K. The latter can be used with Switch 2, but it's capped at 1080p and of course BFI only works with SDR. So 'HDR' for something like BOTW NS2 Edition would be out the window.

[Edited by WaveBoy]

WaveBoy

WaveBoy

@NinChocolate
haha. The monochrome pea soup ghosting was even kind of gross way back when, when i got my hands on my friends OG GameBoy back in 1990 for the first time with Super Mario Land. It was still neat and pretty magical, and truly the first portable legit gaming device ever. But ya, I love original Game Boy games, as long as I can play them on a Super Game Boy, on a good Sony CRT. Wario Land 1 was amazing, then you've got Contra Operation C, Links Awakening and so much more.

the 3DS's hand held Virtual console was super cool too, since it used the stereoscopic 3D to apply 3D layers to the Game Boy boarder so it felt like it's screen and what have you were a touch sunken in just like it is in person.

[Edited by WaveBoy]

WaveBoy

Kaisarion83

@WaveBoy I know nothing about CRT simulation outside a scan line filter applied. If it's a tech that makes LCDs behave like a CRT, that is amazing and needs to be more commercial as motion is just as important as picture quality. Typically though, 180hz won't do anything for games and movies as the frame rate is low and wouldn't take advantage of the high refresh rates.

[Edited by Kaisarion83]

Kaisarion83

WaveBoy

@Kaisarion83
RetroTINK4K also comes equipped with a little something called Triple strobe BFI, which is designed for 24-30fps movie/TV content be it streaming or a Blu-ray player etc. You pair it with a 120hz OLED TV and it will remove 50% of the motion blur(or 58% & 64% with 144hz & 165hz OLED TV's) and reduce more film judder than both plasma and CRT, without zero sope opera effect. I typically can't stand watching movies on my 65" OLED. I haven't gotten the severe out of box shadow detail crushing fixed with a calibration, but even then without TINK4K it almost feels like I'm watching movies on an LED TV, but with perfect blacks...Motion looks super artifiicial, blurry and the film judder is super choppy.

TINK4K's triple strobe BFI is not a perfect solution mind you. It introduces occasional image artifacts, it's limited to 1080p, works only in SDR(Which is fine by me) and causes mild flicker on whites. Still, 4K isn't worth sh** to me if i have to deal with 100% OLED blur & excess film judder. 1080p looks awesome on my 60" plasma anyways, so on a 65" QD-OLED, it's good enough for movies & TV at 11 feet away or whatever.

We'll be getting even better TINK products down the line. Higher resolutions and better settings will be compatible once stuff gets cheaper and blah blah. This is already a big step in the right direction as it's tackling OLED/QD-OLED achilles heal > Motion clarity. lol

As far as integrating CRT simulation into modern OLED TV's. TV manufactures supposedly were a bit stubborn to the idea. They're aware now of CRTS, but who knows when it could happen. Right now for console gaming, and for movies/tv the only good solution, albeit not perfect mind you, for the best BFI is TINK4K Pro. Yet PC Gamers can take full advantage of CRTS. I don't have a PC gaming rig myself, and don't plan on buying one. I just don't game enough outside of Nintendo consoles these days, to justify spending all that cash. I do have a PS5, which i guess you could say is almost like an easy PC, but i rarely play that either.

[Edited by WaveBoy]

WaveBoy

NinChocolate

I use BFI with some nice custom CRT shaders in retroarch on the newest iPad Pro. Apple’s HDR OLED gets enough contrast that I don’t need max screen brightness to get that nice phosphor simulated image even with the darkening from BFI for motion clarity. I do have numerous CRTs in the house but it’s nice to have my games saved on a portable device. Take that, gameboy and light boy, lol

NinChocolate

NinChocolate

@WaveBoy I didn’t own Super Gameboy till I was an adult. We went from NES/gameboy to Genesis back then

NinChocolate

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