
Fire Emblem Engage has been widely praised at launch, but it seems the day one update may have introduced one minor issue tied to the title's cooperative multiplayer Relay Trials mode. As highlighted by Nintendo's official customer support social media account, the gaming giant is aware of player reports and is "currently investigating" the problem.
As explained by Siliconera, the issue occurs when selecting "take over" after "random" in the Relay Trials. When selecting "take over" - it will come up with the current message "no data to take over". Here's a rough translation of Nintendo's customer support tweet:
"We have received an inquiry about "There is no data that can be transferred" even if you select "Random" in "Transfer" in "Fire Emblem Engage". We are currently investigating, so please wait for further information. We apologize for the inconvenience."
To minimise the likelihood of this issue, the best way to go about this apparently is to manually input a code when joining the Relay Trials mode. Here's a bit more about this mode from our Nintendo Life review:
"Relay Trials see you tackle maps with other players in a co-op mode accessed via tickets earned in the main campaign. Battles here don't have to be played in one sitting, and you can match up with friends or random players to jump into the fray in order to help out others who've had a turn and then put their game to one side. This mode also adds a new mechanic, with Entryway portals dotted around arenas to be opened up for other players to then spawn at when they take their turn."
Have you encountered any bugs in this mode yourself so far? How are you finding the new Fire Emblem game in general? Comment below.
[source siliconera.com]
Comments 7
Well at the same time they should add a NPC to the game whom you receive all the free handout gifts from instead of just throwing them to the player whether they want them or not, because - believe it or not - there are people who care about balance in their games, I don't want any stupid free steel weapons before they're actually available in the campaign, nor do I want any free money. Sure you can get rid of it by discarding the weapons and just buying like 6 heal staves and then tossing those but it's still annoying and even worse there's still the 10 steel ignots which there is no way to get rid of so now I always need to remember not to use them. And that was just Gift Update "1" implying there's gonna be more.
I'd have zero issue with any of it if you could just simply opt to not receive those gifts, as it is it's pretty big anmoyance especially if there's gonna be more items that you cannot get rid of like master and second seals or more forging materials.
@Expa0 I understand that it can be annoying when the game just hands you OP items at the very beginning of the game, happened to me in Monster Hunter World where they handed OP item to the player because of Iceborne and I wasn't even aware that those are OP sinc it was my first MH game
That being said a few steel weapons and 10 steel ingots are basically nothing after the first few chapters, it's not like that stuff breaks the game
@Expa0 One, play the game for a bit and that stuff becomes common. Two, steel weapons are almost always worse than upgraded iron ones. Three, you can convert ore into other types so you can get rid of it. Have you played the game for more than 20 minutes a day? What you're complaining about is equivalent to BotW giving you 10 bokoblin horns at the start of the game.
If you do the Tiki level or use the Three Houses bracelet, you're giving yourself such an advantage it's basically cheating, by the way, so that's the stuff to I avoid if you have these standards. Not completely irrelevant junk like some iron ore and swords that most of your characters can't use or get speed crippled by.
@Expa0 Option 1: Turn off the internet to avoid free gifts being delivered whilst playing.
Option 2: Offset the travesty of receiving help items by playing on a dance mat or by wearing boxing gloves.
Option 3: Leave Earth in a spaceship and nuke the entire site from orbit... it's the only way to be sure.
All in jest bud! I personally hate it when overpowered items are provided as paid DLC, so it's basically pay for an advantage / head start. Obviously there's always the choice to ignore, but as you said, a NPC / Notice Board like they have in FE Heroes would be the best choice.
@Matroska
I would appreciate if you didn't try to tell me what my standards should be. I disagree about the value of the items, I disagree about the comparison BOTW because the other is an adventure game (not that I'd appreciate the game forcing a free knight armor into my invetory at the start of the game in that game either) the other is an SRPG that at its base is specifically built on making the best use of the limited resources the game gives you, the modern titles do also account more for those who like to grind sure, but that is how I like to play Fire Emblem and that is what makes them interesting to me.
However all that is mostly irrelevant, my point stands, I should have an option to decline the handout, it has been an option every game in the series so far that has had stuff like it, there is no reason for it to not be in this one.
@Expa0 It doesn't even have to be an NPC in the game. They could have done it like in Monster Hunter and Xenoblade games where you have a dedicated gifts tab and you can decide yourself when you want to claim each gift.
Such an easy thing to do, so it's strange and quite frankly, lazy, they just dump it in your inventory without notice.
I have barely played this mode so far just because there is so much to do in the main story. So no rush for it to be fixed for me.
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