We've been playing a lot of The Legend of Zelda: Breath of the Wild, mostly on Nintendo Switch. Yet not everyone is buying into Nintendo's latest hardware yet, and there have been plenty of fair questions around how this game shapes up on its original home - the Wii U. After all, this title was announced for Wii U and was primarily developed for the system, with Nintendo making a relatively late decision to port to the Switch with a 3rd March release date. Promises have been made that, some performance features and 'dynamic' sound aside, these are the same games - we've been putting that to the test.
First and foremost, let's be clear in saying that unlike for our Switch review we have not played through to completion once again on Wii U. What we have been doing is playing through multiple areas and parts of the Wii U entry, while also playing through a similar amount in a fresh save on Switch. That's a lot of Zelda, but ultimately what we've been doing is trying to answer one key question - does the game stand up on Wii U, and does its quality shine through on the system?
In terms of what this game does to revolutionise this series, much of that was covered in our original review - consider this a much shortened summary. It's one of the bravest and conversely most confident Nintendo projects in a long time, arguably echoing the all-in mentality seen in early Nintendo 64 titles like Super Mario 64 and - of course - The Legend of Zelda: Ocarina of Time. Nintendo has leapt into the open-world genre with a genuine systems- and physics-driven environment. You can run off in any direction you want and, as has been proven by particularly skilful speedrunners, even dash straight to the end in about an hour. The reality, though, is that most will spend dozens of hours exploring the world, gradually unlocking its secrets and Link's capabilities in the process.
From our own multiple saves and conversations with fellow gamers, what shines through in this game is that it's not a pretend approach to this genre, nor is it compromised and giving an illusion of freedom that is overblown. This is an experience that will be different for everyone, in terms of the order in which they discover and tackle problems, to how they explore and perceive the world. Even simple environmental puzzles can have 3-4 solutions, some of which only became clear to this writer from talking to others. Even on multiple playthroughs for the process of our content and reviews, we've found ourselves playing in different ways each time, pretty much by accident.
The development team achieved something special in creating not only the mechanics to pull the world together, but in what it achieved with this depiction of Hyrule. You'll see strange and unexpected things happen, and you'll even be able to observe enemies behaving in very individual ways - at one point on Wii U we actually saw a group of Bokoblins sat around the fire having a nice chat. We're not even kidding, they were talking and expressing themselves as if they were bumping gums about a fun weekend hunting wild boar.
So what about this Wii U version? Well, for one thing it's worth repeating that the game was originally developed with this system in mind - as the Sheikah Slate attests - but Nintendo has indeed adjusted it so that both iterations have the same content. As a result there's no dual screen gameplay - when using the TV the GamePad has a simple graphic telling you to tap the screen to switch to off-TV play; the effect is instantaneous, at which point the TV then tells you - via a similarly plain graphic - to tap the screen to switch back. That's it, there's nothing fancy going on here, and the GamePad screen's modest colouring and resolution doesn't do the game as much justice as the TV output.
What the GamePad does offer is the same control flexibility as seen on the Switch, understandably as Breath of the Wild was originally intended to showcase the pad. You can enable motion control aiming as an accompaniment to the conventional right stick option, while scanning amiibo for goodies is also built in. The Wii U's Pro Controller - unlike its Switch sibling - doesn't utilise either of these functions, but is supported by the game.
Visually the game comes across well on Wii U - it's a softer image due to a lower core resolution, and the lack of full RGB support is noticeable on some TVs; in other words the game has deeper colours on the Switch. That said, we still found ourselves getting happily swept away on the Wii U; the art style comes across nicely, and this represents one of the best looking games on the system. We think a few other games on the Wii U top it in pure beauty, especially as it lacks that colour depth and extra sharpness from the newer hardware, but we should acknowledge the strain the game puts on the hardware. With that in mind it's a hugely impressive achievement from Nintendo's development team.
It's clear that the Wii U is labouring to deliver a solid performance, but for the majority of playtime pulls it off. Drops are a little more frequent, and a few chokepoints - primarily in low-action villages / towns - see a consistent dip. In a few relatively rare instances the game even paused for a split-second when we landed a decisive blow on an enemy, almost as the system was calculating the final strike. This happened at a small number of specific points and didn't harm our play as such, and wasn't particularly frequent. All of that said, when exploring the bulk of the world the performance is solid, and we've fought plenty of battles big and small without hiccups much more notable than on Switch.
From a small delay coming out of the HOME menu to instances like those above, this comes across as a true stretch of the Wii U's capabilities. Yet infrequent dips to the 20fps range don't prevent the overall experience from being majestic, especially as the bulk of play is handled well by the hardware, ticking along at 30fps or very close. The absence of dual-screen functionality - seen briefly in showcases in late 2015 - is a pity, but Nintendo has nevertheless successfully delivered one of its greatest games to the Wii U.
Conclusion
Some will say, not unreasonably, that as the Wii U iteration can't fully match the Switch version in visuals and performance it should be docked a point. We understand and appreciate that perspective, but this is nevertheless a fully functional and still entrancing iteration of one of Nintendo's greatest ever games. Across dozens of hours it blends innovative ideas with established tropes, and unfolds in a manner different for everyone. The freedom, the spontaneity, and the outstanding charm and craft of The Legend of Zelda: Breath of the Wild isn't lost on Wii U.
The best version of the game is on Nintendo Switch, but Wii U owners need not despair - this incredible game still has a worthy home on Nintendo's 'last-gen' system.
Comments 185
Not a bad swan song for the Wii U, hey?
Why did it it take over a week for the review to come out lol
@Peek-a-boo I was about to post the first post for the very first time. You ninja'd me. My life is now meaningless.
The Wii U version DOES have identical visuals at a lower resolution
@mikegamer Did you miss this one that came out when everyone else's came out?
https://www.nintendolife.com/reviews/nintendo-switch/the_legend_of_zelda_breath_of_the_wild
How good is the colour output on switchow compared to the gamepad?
Am I the only one that's planning on picking up the Wii U version in addition to my Switch version for collector's sake? I hope I'm not the only one that's weird like that haha.
I never picked up the Gamecube version of Twilight Princess, and it soon became impossible to find at a decent price. Not making that mistake again!
Frame rate and resolution seem to be what everyone is worried about. They don't care as much for the content of what they're playing.
@Miles_Edgeworth the game pad screen vs the switch is like night and day.
Talk about going out with style! Thank you for the review.
They did say the will support the Wii U along with the Switch, and I guess this is the last of it.
@faint perfect. I was worried about this cheers for clearing it up
I want this game on Wii U too.
Wii U time...
Wow! A full Breath of the Wild Wii U review!
Hats off to Nintendo for still releasing the game on the Wii U, and with the same launch day, too. When they planned a Switch port I was worried they would be too ambitious with it and develop it to the point where it was beyond compatibility with their old hardware. I admire the fact that they kept their word and didn't let down Wii U owners any more than they already did.
Wii U. The superior version.
"Conclusion
Some will say, not unreasonably, that as the Switch iteration can't fully match the Wii U version in controls and is more expensive it should be docked a point. We understand and appreciate that perspective, but this is nevertheless a fully functional and still entrancing iteration of one of Nintendo's greatest ever games. Across dozens of hours it blends innovative ideas with established tropes, and unfolds in a manner different for everyone. The freedom, the spontaneity, and the outstanding charm and craft of The Legend of Zelda: Breath of the Wild isn't lost on Switch.
The best version of the game is on Nintendo Wii U, but Switch owners need not despair - this incredible game still has a worthy home on Nintendo's 'next-gen' system."
Fixed.
@ThomasBW84 Thanks for the separate Wii U review. I know you'd said previously that there was no need for one. Your review will help boost its Metacritic score.
http://www.metacritic.com/game/wii-u/the-legend-of-zelda-breath-of-the-wild
Very few sites went to the bother of reviewing the original and true version.
I want to buy the wiiu version somewhat but the lack of gamepad features makes it a poor buy since I already have the Switch version. Still I may pick it up later since it is the WiiU's swan song.
"Some will say, not unreasonably, that as the Wii U iteration can't fully match the Switch version in visuals and performance it should be docked a point."
If we were to follow that logic every game on Switch should be docked a point for not looking as good as a PC or PS4 game could. Completely unreasonable.
I'm playing it on Wii u and the picture looks great on my 50" Sony 3d Android TV. That's all I know.
It's the kind of game you can put hours in and it doesn't cause gamer fatigue. It doesn't wreck your head.
Amazing game. Currently playing though it with the missus, and I count be enjoying it more.
It's a great start to Switch's life and a really good indicator of where Nintendo are heading now. The next few years are going to be amazing for Nintendo.
Wasn't expecting a seperate review for the Wii U, nice job. Still got my Wii U plugged up next to my Switch, Wii U has a great catalogue of games still to be played.
@Superzone13 Yes, I bought the Wii U version after falling in love with the Switch version. I get the feeling that the Wii U iteration will be very rare in the future, because Nintendo are pushing the Switch so hard.
Just wondering should it be 10/10 even though it has framerate issues. If it has this problem then how can it get full marks,shouldn't it at least drop a point because of this,same goes for the switch version. Just asking so no crying guys
@Superzone13 "Am I the only one that's planning on picking up the Wii U version in addition to my Switch version for collector's sake?"
I'm sure you're not the only one. Collecting the Wiiu edition for your archive is not a bad idea. 👍
I've been playing the WiiU version since launch and it's phenomenal. I'll no doubt buy it again eventually for Switch but for now, I will continue to play on the WiiU.
"Some will say, not unreasonably, that as the Wii U iteration can't fully match the Switch version in visuals and performance it should be docked a point."
Totally disagree. It should be rated against other Wii U games.
This Wii U version sounds like an impressive achievement. I'm not going to open my copy because what's the point, I have it on Switch.
Hopefully they reuse the engine for a Switch sequel and they can fully optimise it given time and not being held back by an older console.
Nice review. I hope it brings the metacritic score up, it was at 96 Having said that, I think Switch is the way to go. That could have been up to debate if they just put a map on the Gamepad... just that small optional map on the screen - put it on the gamepad or some other touches like brilliantly done by some titles...
@NintySnesMan You might have a point, but I think it depends on how much the frame drops effect the gameplay. Maybe, in the writer's opinion, they don't cripple the experience.
@zip im often very lucky then, sometimes finding an article posted 4 seconds ago when i get on here lol
The only reason why I'm waiting to pick it up for the Switch is because I feel like my grades will slip if I bring my Wii U up to school and get it on that. Summer can't come soon enough!
@Superzone13 Nope, same decision with same reasoning here.
Had to pay £55 for a 2nd hand GC Twilight Princess but hey, you learn from your mistakes.
Regardless of slight improved graphical fidelity and supposedly ever so slightly framerate stability, I see the Switch version as the superior one in my eyes purely because I can play it anywhere.
It still surprises me that Nintendo decided not to stagger the release like they did for Twilight Princess, but I suppose it was a nice gesture for those who couldn't afford / needed more reasons and titles to support / wanted to wait / were too stubborn and delirious (this covers the majority of people the last one is those select few) buying a Switch at launch.
Nonetheless good on ya for doing this additional review.
Part of me wants to try out the game on Wii U to make a direct comparison myself; but gotta keep that value supporting shrink wrap on!
I seem to remember being constantly told how important and integral and what an incredible innovation having a map and inventory, etc. on a second screen was (with some even making ridiculous statements like they "can't go back to playing games without it"), so it's odd that without such things it apparently makes absolutely no difference. Was that all just Wii U shilling then?
@SLIGEACH_EIRE Wow, did the article actually say that the Wii U version was best? Looks like the typo has been fixed and the article now says the Switch version is better.
Either way, Breath of the Wild is a fantastic game on either platform.
About time. I don't think it deserves a 10. The weapon breaking system sounds like a huge annoyance, but I have no doubt I'll enjoy it a bunch once the game is full released at the end of the year.
@Dakt Oh yeah, you have to do that. Of the 90 shrines I've completed, there were at least 4 that make you do that. It's annoying. Also, even though the gamepad does nothing but flash a prompt, it drains the battery very quickly.
Goodbuy, Wii U. An excellent send off for Wii U, and perfect opening act for Switch.
@crimsontadpoles Don't bother, seriously in the name of all that is Holy don't bother. It's like talking to a wall that stubbornly believes it's a boat sail.
I only hope this review will see the end of incessant comments of this subject on other.....I can't finish this sentence because I know it's not gonna stop.
Came in to see @SLIGEACH_EIRE 's tears about being stuck with the inferior version on a dead console, 10/10 would have expectations met again.
Edit: Goodbye wiiu, you won't be missed, the sooner you're forgotten the better. Hopefully the last 4+ years of mistakes will be rectified asap, or as much as they can be. All your good games will get ported to a console people will actually buy (and where they run better too)
@Dakt Well, my thinking is that there were a lot more gamepad centric features besides shrine puzzles, but when they had to rush in the Switch port, and were told to make them equal in order to not make one look better than the other, the only thing they could keep was motion. The shrine puzzles were probably finalized and they didn't want to change them so they kept it and just said screw it I guess. Overall a minor annoyance, but still a constant reminder that the wiiu version was gimped to maintain parity with the Switch version.
"In a few relatively rare instances the game even paused for a split-second when we landed a decisive blow on an enemy"
I experienced this once, too, but I never thought it was actually connected to the decisive blow on the enemy.
"From a small delay coming out of the HOME menu to instances like those above, this comes across as a true stretch of the Wii U's capabilities."
I somehow doubt that it has something to do with the Wii U's capabilities. That delay even occurs when you hit home and go right back into the game. Even if there is nothing to calculate, it does that, so I always assumed it was something that came from the Switch version - because that loading symbol looks totally unfamiliar.
Still, it is a bit annoying.
@shani The loading symbol that appears in the center of the screen when switching between home and game is the same one that appears in the lower left when autosaving. I'd say given the fact the entire open world is accessible without a loading screen, it is a bit of a buffer to give the wiiu some breathing room.
@Menchi187
Very sad man.. Just sad
It's nice seeing one last run of NL Blue. Wii shall miss U.
@Haywired Actually maps and inventory for large adventure/open world/RPG games actually was a tremendous improvement that's hard to let go of. It's something PC gamers were dreaming of for years with dual monitors but it never actually happened outside a few games on PC. What went wrong was the combination of the bad marketing and other factors killing WiiU combined with all the outrage not just from gamers but investors begging "we want to see unique usage of the second scree, not just maps and inventory!" that pigeonholed the whole idea. I wish it had taken off in a big way, as maps and inventory, what it was basically designed for, were perfect with a second screen, and should have become adopted as an industry standard.
I remember when Skyrim came out (on PC) and gamers were FURIOUS at the gimped inventory screens that were gimped for console support. Navigating a grid with a mouse, the old way of doing it, was vastly superior. WiiU would have brought that old mouse method to console instead of having to dumb PC games down to work with analog sticks on consoles.
But, sadly, for a variety of reasons, it failed, wasn't adopted as a standard, and we'll likely never see an attempt at bringing it back again
"In a few relatively rare instances the game even paused for a split-second when we landed a decisive blow on an enemy, almost as the system was calculating the final strike. "
This has been reported in the Switch version as well. Also, playing the Wii U version myself I have yet to encounter this.
"From a small delay coming out of the HOME menu"
So, I have a theory here and I'm probably dead wrong. But I wonder if somehow Nintendo managed to tap into that other 1GB of system RAM that is allocated to the OS itself since BotW is simply that taxing on the hardware, and the delay navigating back into the game from the system 'HOME' menu is a symptom of this?
This is probably the most of played a game in a long time it's a really great game on wii u... however the sheikah slate and camera seem to be missing the obvious game pad features which is a real shame... nintendo really should have given more support to the game pad instead of abandon it
@Dakt They would have to have done the "pick up the gamepad" thing on WiiU, because the WiiU Pro controller has no gyro.
If you meant on Switch, then, unless it's a bug with one specific shrine, I can confirm this does not happen with the two motion puzzles I've played with the Switch Pro controller.
I bought the Switch version, but I definitely want to try it out on Wii U, especially since this is the version of the game I had been hyped for for years.
@NintySnesMan Some reviewers score games based on technical perfection. Some people rate consoles based on how many Teraflops it's rated to perform at. But it's a matter of the review critera. if you're reviewing the game based on content, art style, and (subjective appearance) then you might not be rating the technical (resolution, framerate, etc) as part of the score unless it interferes with the gameplay experience. This review covered that it didn't interfere with the gameplay experience and therefore didn't detract from the overall score.
Other sites that factor in technical performance into scores are more likely to ding it for that (whether that's a good thing or not, is a different question. Framerate hiccups might matter to a racing or fighting game where gameplay is dependent on frame-specific actions, for example, but are unlikely to in an adventure game unless severe.)
Back in the old days of PC game reviews games were rated by most sites based on "graphics" which was basically "how shiny are the graphics and how real is the translucent water cranked on max settings even if it drives the framerate to 10fps." Everyone played their games at 8-20FPS so they could squeeze out the maximum 1024x768 res with all the particle effects and lighting effects maxed!
@RedMageLanakyn Ah you're right, I just never looked closer at the saving symbol.
But isn't it strange how it takes exactly the same amount of time when you just hit home and go straight back to the game as it does when you actually go into miiverse and take a screenshot and then go back into the game?
I find it very odd/suspicious that it always takes the same amount of time, as if it was pre-programmed. If I didn't know any better, I'd say Nintendo did this on purpose to make the Wii U version look worse (and to get people to buy a Switch).
I don't have any real basis for that argument, but Nintendo's recent actions make me at least doubt their motivations...
I mean, apart from the home menu, nowhere in the game does it load that long. XCX also didn't show this behaviour and although both games aren't on par graphics-wise, XCX was really huge too.
I reckon Nintendo purposely left out the game pad features so that the game can't have anything better than the switch,it's such a shame I picked up twilight princess hd when it was 30% off I love having the map on the pad or being able to drag and drop items easily and quickly into my inventory would be great if at some point Nintendo put out a update to enable it but I doubt they will
..Yes, It's a 10!
It also sucks that the Switch version was gimped because of the WiiU version. I hear HD rumble is extremely over hyped and barely noticeable, but it wasn't in Zelda because of WiiU so I'll wait and see for myself down the line.
@ThomasBW84 "The absence of dual-screen functionality - seen briefly in showcases in late 2015 - is a pity"
Late 2014, the GA in December to be exact, when they were all but promising the game(s) would be out in 2015. We've been waiting a long time for this game, no reason to take a year off of the wait. They actually took an extra year to take components out of the game that were in there 3 years ago. For whatever reason.
https://www.youtube.com/watch?v=bsk9uUmyXL4
The only thing I can find from "late 2015" is this 13 second Zelda clip when Reggie said it was "heading to Wii U" (thank heaven he was right about that) and the screen said "2016". No mention of the Gamepad screen interactivity, not that I can find anyway, it could be out there I suppose.
https://www.youtube.com/watch?v=wBDB_q98H7A
Good review, glad it was written up and posted. Nice Wii U swan song.
@SLIGEACH_EIRE How is the Switch version more expensive? They have the exact same MSRP...
Even on Wii U it's an amazing experience, since it has no glaring technological problems and doesn't lack in the graphical department.
@ThomasBW84
Thanks for writing the review Thomas, I appreciate it! Thanks for giving your opinion without spoiling anything!
I've got wiiu version it's awesome. Keep looking down for the map that isn't there on gamepad ☹️ Wiiu version would have been better than switch in my opinion if it had wiiu features
So basically, from what I've heard from other people and Thomas's review:
Switch is undoubtedly the superior version of the game...BUT you can play it perfectly fine on Wii U
Occasional frame rate drops, but still definitely a playable experience
The biggest differences are the slightly more stable frame rate on Switch, 900p on Switch vs. Wii U, and portability of Switch. Most people say the resolution difference is noticeable but minor and definitely something you won't notice/miss if you play only the Wii U version. Frame rate drops are infrequent enough that they don't disrupt the gameplay experience. So unless playing BotW on the go is useful for you (which it definitely is for many people), the Wii U version is a perfectly capable experience.
What amazes me is that Switch and Wii U versions have exactly the same graphics (besides resolution difference), same amount of pop-in, same amount of draw distance, etc. despite the differences in RAM, processor, and graphics. Plus the frame rate drops aren't too frequent so that's good. I'll be happy to play the Wii U version come May!
Nintendo might have not supported Wii U that well, but at least it gave Wii U the greatest and highest-scoring swan song of any console ever!
@NEStalgia
Good read dude,yeah I remember back in the day when many arguments were common about my copy of SF2 on snes was better than MEGADRIVE(Genesis) version,meaning my Snes has more colours or better sound than your version,thing is Reviews in magazines were based upon this kind of scatty remarks. Anyways do u think it should have lost a point because of framerate issues,I myself think it should be docked a point because it's obviously not perfect like the review suggests regardless if the frame drops interfere with game play.. Or maybe I am just been a perfectionists or stubborn lol
@shani I guess I didn't really feel the load was that long when compared to using fast travel, or exiting a shrine. Maybe two seconds for me. As far as them having it preprogrammed, i'd say it has more to do with read speed differences in the wiiu/switch architecture, which would make an even greater difference if you're comparing disc to cart instead of just pure loading off internal NAND.
They already did enough gimping in removing ALL gamepad features except required motion, i don't think that little bit of extra loading would cause anyone to run out and buy a switch (if they could even find one!)
@mikegamer Dude this game takes forever. I'm still on the first Divine Beast!
That said, as someone that has never played through a Zelda game, I am loving this game (although there are some frustrations in the mix like enemies that kill too easily). I should probably play some other entries in the series.
If this were Digital Foundry they would have given it -4/10 for the framerate issues.
@AcridSkull yeah, we don't want points docked, that could affect the overall metacritic.
And we can't afford to lose valuable persuasion capital!
Playing this on my Wii U and it's an absolute blast. Definitely the most fun I've had with Zelda since Ocarina of Time. The Wii U is now the ultimate Zelda machine. You can play all the console Zeldas on it (including HD remasters of Wind Waker and Twilight Princess) as well as some of the handheld versions. I still use my 3DS to play the N64 games, though.
"Some will say, not unreasonably, that as the Wii U iteration can't fully match the Switch version in visuals and performance it should be docked a point."
Actually, yes, this is unreasonable, and this is the same cancerous mentality that caused what little good third party support the Wii U had early on to flee. The Wii U version of Breath of the Wild has great parity with the Switch version in terms of visuals and performance. While the portability of the Switch could be a bonus for some, not having to buy another console right now is just as big a bonus for others, and these shouldn't be taken into account much.
@SLIGEACH_EIRE So how, exactly, do know that the Wii U version is superior, since you aren't getting a Switch until holiday 2018, almost two years from now? Whatever the reason I recommend playing Breath of the Wild really slowly, since it's the only game you'll have until then.
@NintySnesMan I can say this with a little bit of authority as I actually used to be a critic myself back in said "add to the score the shininess of the water at 8fps" days, that if this were my review, I would not have dinged any points for minor framerate dips that didn't affect gameplay when the game itself is demonstrating the maximum of what the hardware was capable of. Frame rate dips are almost a badge of honor when the game looks so good and manages to run well while maxing its hardware so well.
If it were a head-to-head against the Switch port, it would be different, but on its own review it has to be treated as an independent game for its native hardware in comparison to other games on the same platform, not against ports on different hardware.
Compared to everything else on WiiU, including the graphics, it's hard not to call it a 10/10 outside the vacuum of knowing that the newer hardware can do more with the engine.
A glorious swan song for an underrated, under-supported console. The addition of BotW takes the Wii U game library from merely very good to truly great.
The frame rate is quite noticeable in most towns (Korok Forest is pretty bad) and some divine beasts (Vah Naboris), but for the vast majority of the time the frame rate is a steady 30 fps. Fine with me. I've enjoyed games with far worse performance.
I occasionally play on the Gamepad, and I am surprised by how good the screen is and how nice the game looks. Portability isn't much of a consideration for me. I like to lay on the couch and play, which the Gamepad allows me to do comfortably.
Overall, it's a masterpiece of a game that I'm compelled to play into the wee hours of the night. The scores of 10 are certainly warranted.
I'll get a Switch, with BotW, some day. But until then, I'll continue having a blast playing this on Wii U.
Side note:
I saw an interesting video comparing HZD to BotW in terms of detail of the environment. While HZD is better looking and performing, BotW blows it out of the water in terms of detail, physics and interactivity. HZD is a beautiful, hollow shell, while BotW feels more like a real place.
@Superzone13
No your not the only crazy person to do so, I have too. But I also bought and played and enjoyed both Gamecube and Wii versions of Twilight Princess.
Thx for your review on the technical side,that will do me..OK 10/10 it is then.always good to get a 2nd intellectual opinion with no biased or non-biased preferences.. I asked you because your just 1 of a handful of ppl on here who talk sense...believe it or not but @SLIGHEACH_EIRE is another one who talks sense,he isn't the Nintendo hater like ppl think,if u read between the lines he is very passionate about Ninty..@NEStalgia
Looks and plays pretty nice on the wii u.
Also is nice with the wide variety of remotes that can be played on.
Nintendo removed the dual screen implementation as to not make the switch version inferior...
Stupid move Nintendo
Can't argue with another 10/10 game on the Wii U. Now if the site can update a brotha on more Wii U games; it seems like 80% Switch, 10% 3DS, 10% Wii U at the moment.
@abbyhitter your right.the people that worry more about that shouldn't be gaming.i play games for the games them self.
nice review and great game. the only issue is that this game is getting easier and easier with each passing day. fortunately there is a lot of content to cover in this game.
either way this is my favorite legend of Zelda game of all time. i don't think Nintendo will ever make a Zelda game better than this.
all right. now it has an official metascore and can sit atop the wii u's brilliant library.
@SLIGEACH_EIRE how is the switch version more expensive when it's 70 EUR for both on the eShop? ....
the delay when coming from the home menu also happens for xenoblade X
@shani I believe it would be more a problem with the Home Menu than BotW. Yes, it's Nintendo's hardware, but the Home Menu is kind of set in stone, and I doubt they want to change the code this late in the Wii U's lifespan, lest it break other games.
I wouldn't know what exactly the problem is, but potentially: say the Home Menu demands 4 MB of memory immediately so it can open promptly. If the Wii U doesn't have 4 MB available because BotW is using it all, BotW has to release assets until 4 MB becomes available. These 4 MB could entirely break BotW's engine, so when you close the Wii U menu, BotW has to rebuild the entire engine (but like, not the game world, just the engine). There's nothing the developers could do about it, because the developers can't change how the Home Menu operates, only how BotW operates.
@ThomasBW84 "and the lack of full RGB support is noticeable on some TVs; in other words the game has deeper colours on the Switch."
that's not true, unless you have EXTREMELY good eyes. most people will not be able to tell the difference between a correctly set up limited and full RGB TV-console combination.
when you see dull colors on your Wii U (which, yes, only supports limited RGB) it rather suggests that your TV is still set to full RGB. when you change it to limited RGB the colors will look virtually identical to the switch version.
remember when people had this comparison image a couple of weeks ago of the switch and wii u version that supposedly showed that the wii u version had completely different colors and looked horrible when in reality it was just two different times of day in-game? LOL
This game is so good that i spend all day thinking about it, same feeling that Zelda OoT gave too me. GOAT.
I don't think reviews should compare technical things. Simply convey through the score how much value the title gives (given you enjoy the type of game play) as if it were only available in the reviewed iteration. Otherwise reviews become impossible and useless. A perfect score shouldn't mean it's perfect. It should mean you think this is one of the best games for the given platform.
@Superzone13 you're not the only one. I also bought both! The Wii U version also looks amazing compared to the switch.
I have both versions in our house and can say that the Wii U version is effectively just a slight downgrade in resolution. The difference isn't very noticeable thanks to the art style and with the current issues relating to the Switch and it's WiFi to game performance issues the Wii U version can perform better than the Switch for framerate stability. If you have a Wii U you should pick up this game.
Great game
@manu0
LOL. I remember that!
It was hilarious!
@Menchi187
Well, that's just, like, your terrible opinion, man.
@SLIGEACH_EIRE
Are you still defending Wii U too much ?
@Superzone13 I've got both too, you are not alone!
A nice send off for the Wii U. After Darksiders remastered arrives at retail I think it's game over Wii U from the retail side of things.
@Superzone13 no you're not. I have the Switch version and will pick up the Wii U version and keep it sealed way way down the road. Twilight Princess l have sealed copies on the Cube and the Wii. Lol 😆
@crimsontadpoles Nah, he did it himself.
#Some will say, not unreasonably, that as the Wii U iteration can't fully match the Switch version in visuals and performance it should be docked a point".
Sorry Thomas, but you are so wrong on thsi one. By saying "not unreasonably", its like saying that twh WiiU is at fault for not having garphics as good as the Switch.
IMHO, the Wii U version is better because it shows what can be done with the limited hardware while I feel that the Switch one could have been improved in some ways, but the console is just too young to tell.
@Superzone13 I bought both, but because the switch is mine and the Wii i is our family system. If my kids wanted to play it I needed to get both. And we have logged plenty of hours on both and have had no issues with either.
I love how @SLIGEACH_EIRE can leave one comment and then half of the comments are about how his view is bad and he should't waste his time on this website.
@Dakt It is a shame, but don't let it prevent you from playing the game if you have the opportunity. It really is fantastic. I wouldn't call it perfect by any means, but certainly worthy of being in the class of games that set a new standard for gameplay and attention to detail.
@SLIGEACH_EIRE While I agree with you on most things, I can't say I do this time.
The Switch version is objectively superior to the Wii U version. It does everything the Wii U version can, but with small improvements. It even gets better frame rate in most cases.
The Wii U was a good system, and this is its crown jewel. Despite that, let's not use disdain towards a system with a few problems a basis for anger towards a very competent and well done port of a great game.
Bought the Wii U version and don't regret it one bit. I didn't buy a Switch so am not comparing the two versions, and am in love with the Wii U version. Even playing on the Game Pad. Glad you didn't mark it down a point on Wii U as this is easily a 10/10 game whatever system you're playing it on!
@PanurgeJr
There's always a backlog to consider- I know I have a huge one and I am sure most others do as well. As our Irish friend, I'm putting off a Switch purchase too- partly because of funds but I would anyway as most titles I'm interested in is/will also be available on PC, and that is my preferred platform for those titles.
@Menchi187
Bitter much? To add to my reply to PanurgeJr, there is nothing wrong with the Wii U version of BotW or the system itself. The Switch BotW advantages are minor, IMHO- certainly nothing worth the purchase of a new system at this time. The Wii U is still a great system and I can play games from three generations natively on it (well, Gamecube compatibility had to be opened up by other software, but once opened the games run natively even if I have to have an .iso of each game I own).
If they had used the tablet as intended, with a map and item management, dare I say that the Wii U may have been the superior choice. I would've double dipped if they had.
@Superzone13
I bought both WiiU and Switch on day 1. I did not open my WiiU version nor do I plan too.
Too bad the game is more associated with the Switch than the Wii U. Though I personally don't mind Hyrule Warriors being considered 'That Zelda game on the Wii U'.
@NintySnesMan God that is pathetic, you along with the Switch army spend too much time hoarding the Internet with lies in order to claim a devisive Switch victory, despite minimal difference. It is sad.
Having played 60 hours on Wii U I have experienced the standard drop to 20fps - the framerate is no worse than Bloodborne, Witcher 3 and Fallout 4 on PS4, three of the highest rated games this gen.
@Anti-Matter I would say Switch owners have been spending way too much of their time attacking the Wii U with baseless complaints instead of accepting it's the best game this gen.
Seriously I think Switch owners have nothing better to do apart from make up and generate fake claims about the Wii U edition to claim superiority.
In real life the end result is a game with minimal difference across all areas. Infact even the Full RGB is a false victory for those who have even basic tech knowledge will know a quick calibration of your TV picture settings brings the limited range exactly on par with full rgb.
All debates on Switch v Wii U are rendered null. Two different systems.
@Miles_Edgeworth That was a big worry for me too initially. The Switch screen is insanely bright and clear. It looks beautiful compared to the muddy, washed out gamepad screen.
@invictus4000 I feel like some people got a bad Wii U gamepad screen and didn't realize it. Mine is incredibly bright and clear. Just as bright as the switch demo units I have seen.
The soundtrack for Hebra Mountains is my favorite in this game. Very relaxing.
@gatorboi352 I only had one instance of slowdown when fighting an enemy on the Switch version in over 70 hours so far, and that was at the base of a tower that was surrounded by Ganon Goo (TM) so I think it was Due to the Goo (TM).
@Superzone13 I am definitely picking up the Wii U version once my funds recover a bit from all this Switching. You aren't the only one.
@liveswired Lol, 'Switch Army' get over your self, so what if people are ragging on the Wii U version, who cares. You can just ignore it like an adult. What's really pathetic here is that you're so worried that people are mocking a port of a game on an already dead console.
@8itmap_k1d You're not wrong yet. The Walmart nearest me has spots for 1 2 Switch, BotW (for Switch) and BotW (for Wii U) and the Wii U version of BotW seems to be consistently sold out (had to order mine on eBay) while the Switch version is still in stock.
Most of my friends (who have BotW) have the Switch version and we've all been playing it together, but my best friend has the Wii U version and as far as I can tell there is not a thing different between the two except that she can't take hers to the theatre like I did or to a doctor's office or play it two floors away from where her Wii U is located (but she lives in a one bedroom apartment unlike me who lives in a two storey house with a basement to boot so it's a totally different situation). Other than that it is exactly the same and even really looks the same, perhaps a tad fuzzier, but I tend to play in portable mode (if taking it to the theatre wasn't a tip off) so there's not really much difference there.
ani
"In a few relatively rare instances the game even paused for a split-second when we landed a decisive blow on an enemy"
This happened to me like 3 times in 80 hours, and all of them occurred when fighting moblins.
What's that RGB colour thing you're on about? Never even heard of that.
@liveswired
Get your crap together noob . 1St I don't have a switch and don't intend on buying one anytime soon. 2nd I have a wii u just like you. I simply asked a few questions to a respected NL user who would give me straight answers,I asked these questions because I needed to know if I should get zelda on wii u or wait till I get a switch,simple really eh. I wanted to know about framerate drops and who wouldn't and I got a satisfactory answer. Now then I also asked if it should loose a point for frame drops and the user explained everything I needed to know,so I was happy with 10/10 but let's get one thing straight I also said the same goes for the switch version which you would have known if you had read all our comments to each other. So no your wrong nobody was attacking any version of the game. Next time put that little brain in gear first and don't just read half a comment because in your words that's pathetic. Seems to me you came on here like a crying baby and decided to throw your dummy on the floor,then proceed to disrespect and insult me and switch owners,then disappear to go get your nappy changed and cry to whoever will listen to your tantrums. Also can't see why you brought ps4 games into this,like you said completely different machines,meaning null and void in your words on a different post you made to another user that you was also disrespecting and switch users yet again,but that was expected.. Check my first comment #26 just a simple question wanting honest replys, I can't judge a game when I don't have any of the versions,but nothing wrong with asking if a game should have a perfect score if it has framerate issues,let's face it for a game to have such a score then it has to be perfect,so yeah me and @NEStalgia had a great Q&A about it with a great outcome,that the game is topnotch regardless of frame drops here and there
Finally the review of the real version! Hopefully this convinces Wii u owners who don't have the game yet and don't want to buy a Switch yet to just go for the Wii u version!
"Some will say, not unreasonably, that as the Wii U iteration can't fully match the Switch version in visuals and performance it should be docked a point"
If you would have done that, you would have lost all credibility! This is the real version!
By the way: That's just the place-holder boxart if I am not misstaken. Sloppy!
@AcridSkull the PS4 itself should be docked points for always pointing to 1080p/60fps but rarely releasing games of this performance, XB1 also.
@SLIGEACH_EIRE
You have some serious f-ing problems to be so fanatical about some software on 2 different platforms. You are way,way beyond fanboy at this point.
And you know what? Millions will continue to enjoy their switches, and Zelda, and many other things you despise.
GROW UP AND GET OVER IT.
@EVIL-C Spends years moaning about the Wii U, the Switch comes out and suddenly he's the Wii U's biggest cheerleader. Hmmmm.
@WiltonRoots
Good point, I noticed that too.
@liveswired
The Switch version is better. It just is. It's a fact. No matter how much posters like yourself stamp your feet and squeal (ironically) about others being pathetic
Every Zelda thread has plenty defending the Wii U version and using it to criticise the Switch. Now theres no question it's a fine game (I disagreed that it should be marked down for being inferior as it should be compared to other Wii U games) on both formats but the reality is the Switch version is better.
@Henmii
"Hopefully this convinces Wii u owners who don't have the game yet and don't want to buy a Switch yet to just go for the Wii u version!"
Er. Why? You don't want people to buy the Switch and you'd rather they stuck with the inferior version on a dead console. That very odd. Jealousy? Trolling? Help
@NintySnesMan a
I've just checked his Comments history. Wii U is his favourite gaming machine ever, the Wii U version of switch is better (??) and Nintendo Life are paid to promote the Switch (????)
Yeah. It's like that.
Anything less than a 9 is stupid... It is an outstanding game one of the best I've played over the many thousands and over the past 27 years... I bought both, my limited edition switch and for WiiU
@electrolite77
Lol yeah Bro,sound about right for him. I have a wii u but I would never behave like him. Wii U is a great machine but sadly it didn't work for Ninty but Switch is also a great machine,if not better than wii u. I am going to wait to play zelda on switch but that's no disrespect to the Wii u version. Anyway Bro fools like him always come around every now and then,they are just annoying wiggly worms nothing more than that really,just a small itch in the grand scheme of all things Ninty.. I just had to check his other comments after you mentioned it. It seems one minute he likes Ninty then the next he doesn't, he don't have any love for the switch and that's fair enough. That comment about NL been paid by Ninty to promote switch is just a joke,let's face it once upon a time NL was trying to push wii u awareness before the switch was announced or NX rumours were floating about.
@AcridSkull It's not unreasonable if you're comparing the exact same game. If the exact same game launches on two different systems, except one looks much better and is much cheaper, of course it should get recommended over the other.
I'm not saying that's the case here, but I don't think that applying that logic is completely unreasonable in every scenario. Though docking a full point may be a bit harsh.
I'm playing the Wii U version and it is fantastic.
It's a great achievement, and bodes very well for the future of Zelda!
@Superzone13 you are not my friend. I picked up both.
@Superzone13 You are not alone my friend. I had the Wii U version of the game bought and paid for before the Switch launch. When i picked up my midnight launch Switch I picked up the Switch version and the Wii U version now sits on my shelf unopened just to have as a collectors item.
It's in the mail for me now. I know I threw a hissy fit about the DLC, but I couldn't resist.
Happy to hear the Pro controller is supported, now that the GamePad support is so sparse anyway.
@NintySnesMan - If you're holding off on the Switch, pick up the WiiU version and play it. You'll realize the frame rate issue is a non issue almost immediately. It doesn't affect gameplay, and you'll forgive the WiiU when it is chugging a bit due to the sheer amount of processing it's pulling off.
@bimmy-lee
Yeah mate that's pretty much what NEStalgia was saying when we had a Q&A,it seems to me whichever version I get its a win win situation. Thx for the extra advice mate,still not sure which one though,I don't have a switch yet but I will purchase eventually
Nice to see they didn't drop the ball with the Wii U version.
@roadrunner343 so having fewer pixels is enough to mark a game down regardless of everything it achieves. You think that's reasonable?
@Dakt It's definitely weird, but those puzzles DO feature a lot of precision movement that the accelerators can handle, but the sticks really just can't. I suppose it's better saying you have to use the Gamepad that's part of the console for these few puzzles, than saying "No pro controller support because certain puzzles need gyros."
@AcridSkull Is that even remotely close to what I said? Did I not even say I wasn't necessarily talking about this scenario? Perhaps you should re-read my comment.
However, in general - yes. Graphical fidelity is part of the equation. If the same game were to launch on 3DS and PS Vita, except the Vita version ran smoother, had much higher resolution - and oh, by the way, it is much cheaper - then of course it should be recommended over the 3DS version. I simply stated that logic is not unreasonable for every scenario.
@roadrunner343 yes. Yes it is.
If the same game on 3DS and Vita had the exact same gameplay and content, but the Vita version had a better resolution, that would be no reason to mark down the 3DS version. If the Vita version didn't exist would the 3DS game suddenly be better?
No idea why you keep talking about a game running smoother or being much cheaper, it's not relevant to the discussion.
I'm not impressed with the way this review is written. It's trying to make out the Wii u is being pushed to its limits with comments like;
"It's clear that the Wii U is labouring to deliver a solid performance"
and
"but we should acknowledge the strain the game puts on the hardware."
The game is fine on Wii u. The way this review is written you'd think the Wii u was limping home with smoke coming out of it.
What i want when i read a review is honesty. I'm not getting that here.
@AcridSkull Let's use our heads for a minute. And maybe read my full comment before replying. The article refers to "visuals and performance" and your response states they may "look better" on other platforms. Pretty sure there is more to visuals and performance than simply resolution.
As for the price point, I simply brought it up because it's been another frequent point of comparison for Nintendo Switch games. Perhaps you missed the part where I said my comment didn't necessarily apply to this specific scenario? Or have you still not read through that far yet?
My original point stands. Depending on how drastic the differences, of course a game should be docked for graphical and performance differences.
@Mart1ndo It doesn't really seem dishonest to me at all. There are clear performance dips. I would say this game pushes the Wii U's hardware pretty hard. Heck, it seems to push the Switch's hardware pretty hard.
@roadrunner343
I going to ask a stupid question. Have you got this game on Wii u?
@Mart1ndo Nope, sorry if my response implied I did - Switch only for me. So my opinion of the Wii U version is solely from reviews and videos. However, I know there are frame rate issues. Like I mentioned though, there's some pretty big dips in the Switch version as well, so it seems to tax the hardware of both systems.
@roadrunner343
No i just wanted to know if you had the Wii u version, because then you would know yourself what it was like.
I have put in at least 15 hours on Wii u and I'm serious it perfect. There are minor momentary frame rate dips in the village. The Wii u is not struggling. This talk about the graphics not being great is absolute rubbish.
This kind of review is making it look like Wii u is struggling and I'm sorry but that is 100% no true.
@Mart1ndo Are you sensitive to frame rate drops? I know some people tend to notice them less than others. Unfortunately, I'm not one of those people, so the frame rate issues on Switch bother me even. And from other reviews I've read, the Switch performs better under GPU intensive scenarios (Heavy foliage, explosions, Kakariko Village, etc...). I would argue even the Switch struggles to keep up.
@roadrunner343
Most ps3 games don't perform anywhere near this level and there's never a word about it. I think there's a bit of playing up to Nintendo using underpowered hardware.
The only place I've experienced dips is the village and the stables.
I don't know why the game is being picked apart. I'm really enjoying it anyway.
@roadrunner343 I've read your comments and the majority of what is written is irrelevant to the original topic.
Did wiiU copies come in limited quantities? Everywhere in town is sold out and amazon has a estimated ship time of 1-2 months from now.
@sonicmeerkat Probably. It's unlikely they will restock. They did the same thing for Twilight Princess on Gamecube. If you are patient you can hold out and see for a while, but digital may be the only option now.
@roadrunner343 The Wii U version doesn't have a whole lot of framerate drops. It's very rare actually, but is much more prominent if you play on the Gamepad (probably something with the video streaming). I have seen a few even on TV mode, but overall the experience has been nearly flawless. I'm betting framerate drops aren't any more common than they are on the Switch.
@AcridSkull Except for, you know, the entire post with the exception of the price point bit - which was already explained why that came up. Literally every other point was directly related to the article and your comment.
@roadrunner343 no. For more information please reread.
You need to try harder at trolling. My entire post was sin direct response to you, on the topics of visuals and performance (topics in this article, mind you) with a brief mention of price, which was already explained previously. I'd say you should re-read my posts, but at this point, it's pretty clear you never read them in the first place. With that, since now we are truly off topic, I'll take my leave. Good day sir.
@Alshain01 That's good to hear. I've been trying to talk my friend into buying this for wii u, as he doesn't have a switch. I think he's planning on holding out for a year or two when he gets a switch.
@SLIGEACH_EIRE Happy belated St. Patrick's Day! Getting the Wii U review of BotW wasn't a bad haul, eh? I hope you wore green.... I had my green winter coat and green socks on today, to ward off the ankle biters.
@PlywoodStick Thanks. It only started an 2 hours ago. It's not even 2AM yet here in Ireland.
@SLIGEACH_EIRE Oh yeah, and here are some things you'll probably never encounter on the Wii U version of BotW :
https://www.youtube.com/watch?v=Cb-srOfRqNc
@electrolite77,
I meant to say there isn't a reason to buy a Switch just yet. Only Zelda, but you can play that on Wii u too. Oh, and the Wii u version isn't inferior. Only if your are nitpicking.
@Henmii
The Wii U is demonstrably inferior. It's not nitpicking, it's objective fact. It doesn't mean it's not a fantastic game as I already said and how important the reasons it's inferior are will vary from person to person but it's true.
Got the Wii U disc version yesterday. Haven't noticed any stuttering or frame drops. Plays fine here. Running from external thumb drive and not the internal hard-drive. Well, that's where it installed the updates/downloads too.
Why do people take the Sligeach bait every time? Before the word "internet troll" was hijacked by the media as someone who leaves abusive messages on facebook tribute pages or says anything remotely negative to a celebrity on twitter, it was someone who would post a provocative statement on a discussion outlet and then sit back and watch the fireworks as people wade in and take sides, whilst not getting involved in the aftermath themselves.
It's an art form he's perfected.
@electrolite77,
The Switch version looks darker. That's inferior in my eyes. But everyone its own opinion. As long as everyone is happy.
Performance aside, the Wii U has a one up advantage over the Switch version with Miiverse integration. It seems at the moment that not a minute goes by without multiple people commenting or posting on there. It's fun to see people's screenshots and commentary of their personal experiences with such a wonderful game.
Been playing it until leaving the plateau now.
The game looks great on Wii U. Sure, geometry pop-ins and shifts texture/material levels-of-detail all happen closer to the camera, and the dynamic shadows are a visibly lower resolution than on Switch, but the functionality and art direction is all the same.
The water, the light, the nature blowing in the breeze. It's all beautiful.
I've been playing this game for more than 110 hours on my Wii U. It's so good! I hope the gamepad functionality that was removed will be patched back into the game in the future.
@cowntsikin I wouldn't count on it. They removed it on purpose because they wanted both versions of the game to be as near identical in gameplay as possible. The Switch exclusive features aren't in there either.
@Alshain01 No, they removed those features because they don't want the Switch version to be inferior to the Wii U version. Which would definitely be the case if they didn't do that.
@cowntsikin That's not what they told us. Aonuma explicitly said they wanted the game experience between the two consoles to be as close to identical as possible.
@Alshain01 They are lying haha. They did it so that the game will sell more on the Switch than on Wii U. The gamepad functionalities were present until E3 last year. They could easily patch it back in.
@cowntsikin Ok, well then in absence of any evidence other than your conspiracy theory. They did it so the gameplay experience would be the same across platforms.
@Alshain01 Actually, playing the game sucks a bit because Wii U has a gamepad and it is expected to have additional functionalities on that that was removed. The two Zelda games released on Wii U (Wind Waker HD and Twilight Princess HD) have the full gamepad functionalities, it's just asinine for Nintendo to remove them on BotW unless they have a hidden agenda behind it.
@cowntsikin They did have a not-so-hidden agenda. To make the gameplay experience the same between the two platforms. Are you not paying attention? They didn't add HD Rumble either, if they wanted the Switch version superior they could have added that.
@Alshain01 ADDING a feature is not the same, and not as bad, as REMOVING one. It's not that they want Switch version to be superior to that on Wii U, but they wanted the Wii U version to be not superior to that on Switch.
@cowntsikin Exactly, they wanted the gameplay experience to be the same between the platforms. That's what I said for the last 4 posts.
Again, you aren't paying attention. If you are just going to keep saying the same thing, stop tagging me please.
@Alshain01 You tagged me first, though. Anyway, this is an awesome game. I might buy it again on the Switch to play the DLCs.
@Alshain01 Tagging people goes both ways. You can also not reply to him if you don't want to continue the conversation, just saying.
I have had the WiiU version for a week now and I am loving it. I don't notice frame drops I must not be susceptible to it.
What an amazing game I wish it came out last year but I understand why Nintendo would delay for the Switch. I am disappointed that all the 2nd screen functionality has been removed. I imagine the game pad would have been used for the HUD elements and inventory management leaving the TV running in Pro mode constantly for maximum effect.
If (like me) you haven't got a switch I would fully recommend the WiiU version.
Absolutely love this game.
Best zelda ever better on the switch!
The game is good, huge, the graphics are sublime and sound effects fantastic but is lacking on many fronts in comparison to what you expect from a zelda game:
1) music very uncaptivating
2) gaming very repetative and a copy and paste attatude has been done with the shrines.
3) you get too much too quickly with hardly any challenge.
4) too many prizes that are not worth anything.
5) the sub bosses all look the same.
Fairly irritaited by the lack of understanding of what makes zelda special, sloppy in the fundimental concept design if the game.
Legend of zelda or majora's mask beat it hands down
Say what you will, this was still fun.
First I wanted to buy Wii U version from the game but I did not buy it. The Switch version was much more better. A different game in the series. Not the best but different.
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