New Zealand indie studio Black Salt’s Dredge surfaced in a highly mysterious trailer in 2022. All we saw was a small boat chugging around torrid seas, terrorised by Lovecraftian looming skies and giant, tentacled monsters. A later trailer showed a fisherman catching ever larger fish, selling them for ever larger amounts of money, and upgrading his boat as he went. Those ideas together sum up Dredge: a fish-sell-upgrade loop in a foreboding horror-mystery setting. It’s the latest thing to be washed up on the shores of iconic indie publisher Team17 – but is it just tragic flotsam, or is it some kind of cool mutant merman thing?
We’re happy to report that it’s very much the latter. Although the core loop is not the most original, the set dressing of cosmic fear, ferocious monsters and terrifyingly plumbable depths make all the difference. The story begins with a fisherman running afoul of jagged rocks. Despite being at the foot of a lighthouse, the rocks seem to appear from nowhere. The mayor of the nearby town loans the fisherman a boat and introduces him to the local fish market and shipyard. And here you take the helm. Controlling your little vessel with left-stick tank controls, you seek out bubbling spots on the water's surface. A brief action sub-mini-game moment catches fish, and then you can pootle on back to the dock to sell your haul of tiddlers. Upgrading at the shipyard gets new rods for catching more varied fishies from further afield and all in all it’s a jolly old time in the salty sun on the ocean wave. Until nighttime.
Sunset arrives suddenly and night lasts from 6pm to 6am, and that's when things are very different. As tiredness sets in, a glowering, frenzied eyeball appears at the top of the screen, representing your growing panic. As that happens, supernatural hazards start arriving more aggressively. The impulse to race back to the shore is powerful and the hurried voyage thrilling as you egg your boat on futilely wishing it was faster as the moon climbs and the darkness gathers.
This is where Dredge’s strongest card is played: there are species of fish you must catch that only come out at night. However horrid the dark skies and seas are, you must venture out during this time. Ship upgrades are suddenly all about having one extra notch of robustness against accident or attack and not just about having enough space to fit in a funny octopus. The story relentlessly sends you out of your comfort zone, out among treacherous cliffs or bobbing vulnerably atop sickeningly deep, dark waters.
The story does just enough to keep you going along for the ride: hints at a mysterious ritual, sunken relics with supernatural auras, a shadowy figure whose obsession with them is not explained… it’s dark and creepy stuff – and all that on top of the fact that sea creatures are all freaky as heck already when you think about it. But as surely as the story and the night are ridden with horror, the brightness of the morning always comes, with the joy of catching more exotic fish with your slick, spacious trawler as the occasionally soothing or triumphant orchestral score resounds over the swishing spume and crashing surf. It sometimes stirred faint memories of Wind Waker, crossed with the quirky, shady characters and location of something like last year's Strange Horticulture.
Related to the terror-fuelled gameplay, there is a little bit of a barrier to getting into the game. Tough challenges are thrust upon you very early, and it wasn’t clear to us if we should be focusing on upgrading our craft – which required quite arduous trekking back and forth between fishing trips and hunts for materials – or on progressing the story, which was quite opaque and blocked by a difficulty spike. More than once we knew what we were supposed to do but had no idea how to do it. A more generous helping hand from a hint-dropping NPC wouldn’t have gone amiss.
Ultimately, there is a sense of tension in what Dredge asks you to do. On the one hand, there is a mystery story unfolding, on the other hand, side quests, then on yet another hand, the core loop of catch-fish-better-boat. That tension is sometimes motivating but sometimes frustrating, as the different moving parts of the game seem to have their own separate agendas rather than linking up and augmenting one another. For at least a couple of hours, it felt in turns like a story tacked on to a numbers-based action RPG mechanic, or the RPG mechanic tacked onto the story. Once things clicked, however, they really clicked, and we were happily caught in the strong currents of mystery and exploration.
Conclusion
With its encyclopaedia of over 125 fish, Dredge’s bounty is as boundless as the sea, its action-RPG upgrade compulsion loop as deep. That said, you get out what you put in – during the first couple of hours, anyway. Once you achieve the sweet spot of an upgraded boat, manageable difficulty, and a story in full flow, it’s magical. The excellent presentation of a terrifying ocean really hits home. The need to stretch the limits of safety to reach your next catch leads to edge-of-the-seat moments, while the slapping rain and eerie creaks of the sound design hardly help you to peace out. Interspersed with confidence-building angling in the sunshine and the fun of slotting oddly shaped creatures into your tight inventory, there’s just enough encouragement to keep enjoying the horrors. A wonderful first effort from Black Salt, Dredge is absolutely the kind of game you mount over the mantelpiece rather than throw back into the water.
Comments 26
Planning to grab this physical, really enjoyed the demo.
What’s in the Deluxe version?
This sounds like my absolute jam. I love both fishing and feeling incredibly unsettled in my games so this is perfect.
@rockodoodle looks like it adds a couple of items, not sure what they do exactly even with a description.
I remember the original reveal captivating me. Looking forward to setting sail.
Sounds like something different and interesting!
The only gripe I had with the demo (which I thought was lengthy and well done) was the speed of the time. It seemed to tick by way too fast. I think the game desperately needed a Sim City style 1x, 2x, 4x speed control.
@rockodoodle
I've enjoyed H.P. Lovecraft stories now and again for years now, so Dredge intrigued me right away. The eShop demo was delightful, my only grudge was that it ended too soon!
I'll order this in physical form as soon as I can.
EDIT:
Upon checking, Amazon (NA) lists the Dredge Deluxe Edition with a March 30th release date. I'm glad we won't have long to wait!
I played like 15 minutes of the demo and that was all I needed to be completely sold on it.
Think I’ll try the demo, looks intriguing
Pre-ordered this immediately after trying the demo. Gonna be a fantastic ride
I will get the physical when it becomes available
I read the first paragraph and skipped to the score, I’m in.
Strange Horticulture with fish? Eldritch bassmaster?
@Agamembar
According to the devs on twitter, the data does NOT carry over from the Demo version.
Video games and fishing, the eternal, unlikely romance.
Would've gone on my wishlist based on the review, then the mentions of a physical edition sold me straight away!
Wind Waker style visuals coupled with Lovecraftian mythos, sounds like my kinda game.
Interesting crowd reaction. Difficulty spikes and limited gameplay loops don't arouse my joystick, but sounds like the demo is worth checking out so I won't write it off just yet.
@JackieCMarlow It doesn't? that is weird I was sure I read that on the eshop page or in the demo somewhere. Redownloaded the demo too to see if a message popped up or something an nope guess I imagined it or got mixed up. Ah well. Fixed my comment to avoid confusion.
Fishing games have always been an odd interest of mine (since I never really had an interest in fishing), for some reason I just find them relaxing and fun for a change of pace. I think Sega Bass Fishing and Big the Cat's missions in Sonic Adventure is what originally got me into them.
I liked the demo. I'm gonna buy it.
Demo was great... Bought the Deluxe edition at full price.
I picked up the deluxe edition, and this is one of my favorite RPGs on the switch. Great gameplay loop. Intriguing narrative. Meaningful upgrades. Graphics and sound are excellent and unique. Interesting world to explore. I agree with the review, but I'd give it a 9/10. In a year when Final Fantasy is too serious to add a fishing minigame, could a fishing RPG be the bigger fish?
Just bought the physical deluxe copy. What a sweet game.
Important: the data of the demo does NOT carries to the full game.
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