Street Fighter may have been surpassed by the likes of Resident Evil and Monster Hunter in Capcom's enviable stable of IP, but for gamers of a certain age, the merest mention of the name itself is enough to make the hairs on the back of your neck stand to attention. In the early '90s, Street Fighter was everywhere; at a time before the internet and social media came along, the awareness of this seminal franchise spread like wildfire around amusement arcades and school playgrounds, offices and bars; it inspired merchandise, movies, cartoons and comics, and turned Capcom into a globally famous company.
Street Fighter's fortunes were very much tied to the one-on-one beat 'em up genre it did so much to nurture and popularise, and when 3D visuals started to take over at the end of the decade it slowly but surely slid out of the spotlight, only to be resurrected in 2008 with the sublime Street Fighter IV. We've had another numbered sequel since then as well as numerous collections, remasters and updates – the most recent of which being Ultra Street Fighter II: The Final Challengers on Switch – and in 2018, the brand is very much alive and well. So much so that Capcom has produced Street Fighter 30th Anniversary Collection to celebrate 30 (31 if you want to be truly accurate, but what's a few months between friends?) years since the release of the original arcade game.
What we have here is every single mainline Street Fighter title prior to the fourth entry, and that includes all of the various updates and semi-sequels that Capcom released on a yearly basis when the brand was at its zenith. 1987's Street Fighter kicks off proceedings, and is perhaps the least appealing game in this compendium. That's not just because it's the oldest game and the passage of time hasn't been as kind to it – the controls are awkward, the jumping mechanics feel off and there's a general lack of refinement to the whole thing. It's fascinating as a piece of history, but you won't be spending much time actually playing it.
The series really hit its stride with 1991's Street Fighter II, and there are five (count 'em) iterations of that game included in this pack. The original Street Fighter II is a tricky one to assess properly in 2018; it's undeniably a seminal release, but the lack of content, absence of embellishments (such as air-blocking, Super Combos and the ability for both players to select the same fighter) and sluggish speed mean that like the original game, it's only really worth booting up to see how far the franchise has come. 1992's Street Fighter II' (or Street Fighter II 'Dash', if you prefer) introduced the ability to play as the four boss characters as well permitting players to select the same combatant in two-player matches, but it was Street Fighter II': Hyper Fighting which really took things up a notch, adding in new moves and that all-important speed setting. After experiencing this title, the previous versions feel like playing in zero-gravity.
The following year saw the release of Super Street Fighter II, perhaps the most significant update up to that point. Entirely new characters were added to the roster for the first time as well as new moves and backgrounds for the returning cast; the shift to the more powerful CPS-2 arcade hardware allowed for much improved visuals and audio, too. Newcomers to the series may well wish to start their journey here, as the 'Super' iterations of Street Fighter II are the most feature-rich and polished. True to form, Capcom then tweaked this title in 1994 with Super Street Fighter II Turbo, bringing the game up to roughly the same speed as Hyper Fighting and adding Super Combo moves – powerful specials which can only be unleashed when your Super Combo Gauge has reached a certain level – and fan-favourite Akuma (known as Gouki in Japan).
1995's Street Fighter Alpha (Street Fighter Zero in Japan) was an attempt by Capcom to take the franchise in a slightly different direction; a prequel set between the events of the 1987 original and Street Fighter II, it features younger versions of several main characters and a more cartoon-like visual style. Improvements introduced in the 'Super' sub-series were carried over with further refinements – the Super Combo gauge is now divided into three sections – and the all-important Alpha Counter was introduced. Air-blocking also made its debut, but playing the game today, it feels half-finished. Background art is sparse and often reused with different colour palettes, and the lack of characters dents its long-term appeal.
As you might imagine, Capcom quickly remedied all of this with a sequel which some fans regard as the best in the Alpha sub-series. With 19 fighters to choose from – each with their own stage – and the return of several fan-favourite fighters, such as Zangief and Dhalsim – Street Fighter Alpha 2 was a smash hit back in 1996 and is wonderfully enjoyable today; Alpha Counters were refined and expanded and the 'Custom Combo' feature gave even more depth to the fighting system. Alpha 2 is such an amazing title that Alpha 3 – released in 1998, a year after Street Fighter III hit arcades – feels more like an expansion than a significant update. The notion of different 'fighting styles' allows you to tweak each fighter's performance, and the roster of 28 different characters is impressive, but it's hard to choose between the two games; a great many fans prefer the 1996 outing. Irrespective of your viewpoint, these are two of the best 2D fighters in existence.
While Capcom was expanding the Alpha series, it also released the long-awaited 'proper' sequel to Street Fighter II, Street Fighter III: New Generation. The company's new CPS-3 hardware allowed for smoother animation, more impressive music and more colourful visuals, but the game was perhaps most notable for updating the cast dramatically. Only Ryu and Ken survived from the original series – every other fighter was entirely new. Twinned with the 'Super Art' system – which only allows you to pick one Super Combo for use – and the groundbreaking 'parry' mechanic – a counter which is activated by pushing forwards just before your opponent hits you – made this a technically demanding game even by Street Fighter standards. In the same year Capcom released Street Fighter III: 2nd Impact - Giant Attack, which made only minor refinements over the original. The most beloved iteration wouldn't arrive until 1999; Street Fighter III: Third Strike - Fight for the Future remains, for some people, the absolute pinnacle of the series. It's tempting to suggest that Third Strike is worth the cost of admission alone; it's one of the best one-on-one fighting games ever made.
All of these games are emulated perfectly, with the experts at Digital Eclipse making every possible effort to replicate the original arcade releases as closely as possible. Everything moves, looks and sounds just as it should, ensuring a truly authentic experience. On top of this, at any point during any game you can stab the '+' button and enter a universal menu system, from which you can tweak the look of the game. The screen size can be toggled between 'Original' (which plays inside a bordered view), 'Full' (which zooms in a little and only uses borders on the left and right sides) and 'Wide' (which clumsily stretches the image to fill a 16:9 display). It's also possible to apply a CRT scanline filter to the image, or an 'Arcade' filter which adds a 'crosshatch' look to the visuals. Neither of these really works all that well, so we found that turning it off completely is much preferable. You can also completely disable the border, but we don't know why you'd ever want to, as the artwork (which is specific to the game you're currently playing) is lovely.
You can, at any time, edit the control configuration as well. From this menu you can re-assign buttons to match your personal preference; like the visual settings, these changes are carried over to all of the games on the pack, because every single Street Fighter game uses the same iconic six-button control layout. As well as these collection-wide settings, it's also possible to access options on a game-by-game basis. For example, there's a context-sensitive 'Special Moves' section which shows all of the commands for the character you're currently playing as. You can also use save states to retain your progress, which is handy for those times when you're playing on the bus and need to take a pause.
In terms of game modes, there are quite a few options to select from. 'Offline' is basically the old-school way of playing; you can dive into any one of the games in free play mode, challenge a friend using the same Switch console or hone your skills in the training option. The latter two options are unique in that you don't have to load up a game to access them; training, for example, allows you to select an title (limited to Street Fighter 2' Hyper Fighting, Super Street Fighter II Turbo, Street Fighter Alpha 3 and Street Fighter III: 3rd Strike – basically the most up-to-date versions of each iteration) and pick a stage from the collection's main menu, rather than doing all of that within the game itself. It might seem like a little thing, but this kind of streamlining – combined with the fact that loading times are virtually non-existent, even when switching from game to game – makes things a lot more enjoyable.
'Local Play' allows you to connect to another Switch console for head-to-head challenges, one of which is totally exclusive to the Switch version of Street Fighter 30th Anniversary Collection. Back in the day, Capcom released a special version of Super Street Fighter II which linked together four cabinets for a special eight-player tournament option. Using four Nintendo Switch consoles and eight Joy-Con controllers, you can replicate this mythical arcade setup to test your skills against your friends – a really neat inclusion.
'Online Play' is similar in scope to local play, but (you've guessed it) harnesses the reach of the web to offer a never-ending stream of willing opponents. Like local mode, you can create lobbies, but when playing online you can also choose between ranked or casual matches and view global leaderboards. It's worth noting that when playing in local or online modes, you can only select from Street Fighter 2' Hyper Fighting, Super Street Fighter II Turbo, Street Fighter Alpha 3 and Street Fighter III: 3rd Strike, just like in the training mode. One of the most appealing online modes is 'Online Arcade', which aims to replicate the feel of the original coin-op version, where it was possible to begin a game as normal against the computer and then be challenged by other players. You can choose how often your game is interrupted by online rivals if it becomes too regular and annoying.
Finally, we have the 'Museum' section, which gives a reasonably complete history of the entire franchise, right up to the present day. You can read detailed biographies for every single character in the series, listen to all of the music contained within each game and even view concept art and design documents for key games (rough artwork from the abandoned late '80s Street Fighter II concept was certainly new to us, and incredibly interesting). There's a surprising amount of information to digest here, and even if some of it is only going to be worth a single look, it's a welcome addition – not just for newcomers who wish to get up to speed on the lore of the Street Fighter world, but also for battle-hardened veterans who love sifting through the trivia for more knowledge.
Conclusion
While some of the games included in this compendium are rendered somewhat superfluous by the fact that far superior sequels and updates exist alongside them, Street Fighter 30th Anniversary Collection remains an utterly essential purchase for any self-respecting fighting game fan. Because of Street Fighter's importance to the genre, this is like a history lesson in how the one-on-one fighter has evolved over time; from its rather bumbled inception with the original Street Fighter to its break-out moment with the sequel and its slow and steady refinement with the Super, Alpha and Street Fighter III sub-series. Granted, you'll end up wanting more – it would have been nice to see some of the spin-off titles like X-Men Vs. Street Fighter make the cut, if only as bonus items – but it's not the fault of the game that we're inherently greedy by nature. The only other point to make is that the experience really benefits from using the right controller; while the Joy-Con are perfectly acceptable when you're hosting impromptu local multiplayer challenges and the Pro Controller's D-Pad is passable, we found the 8bitdo SN30 and SN30 Pro pads to be much better options, and if you have an arcade stick that's compatible with Switch, now is the ideal time to dig it out – this is fighting game nirvana, pure and simple.
Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.
Comments 139
Can't wait to get this. It is looking like Capcom's best collection so far.
I took 20 years but Street Fighter III is finally on a Nintendo console.
I can't wait to play SF Alpha 3 & III 3rd Strike again on Nintendo Switch.
Btw, has anyone tried to unlock Juni / Juli from Alpha 3 ?
Are the codes still same ?
This is definitely worth it for 3rd strike alone it’s the reason I still have my Dreamcast still set up one of my absolute favourite games of all time can’t wait to get this the switch is turning out to be my favourite console it’s like having a handheld Dreamcast what with this zero gunner and Ikaruga
dam you Capcom. You release semi physical copies of games so I resent having to download them. I actually choose to download SF Anniversary and the physical is 10 quid cheaper. So I resent buying that! So out of sync lol.
On the subject of XMen Vs Street Fighter, so hope they do a Marvel Vs Capcom collection like this one. Imagine every game from XMen Child of the Atom right up to Marvel Vs Capcom 2? That would do way better than Infinite thats for sure.
Glad it's finally here!
...Now, Capcom... how about a Marvel & Capcom collection? Street Fighter vs. X-Men, Street Fighter vs. Marvel, Marvel vs. Capcom, Marvel vs. Capcom 2, Marvel Super Heroes...
Lol. Capcom are so awful that even THIS of all games has a day one update. It's only 65MB, but the fact that even ROM dump collections such as these are being shipped with day one patches is a joke.
Anyway, I'm off to see what all the fuss is about.
The online arcade mode is genius - no hanging around in lobbies, waiting for opponents. I am very tempted, for the sake of Alpha and Third Strike, even though I already have Ultra...
@Silly_G Originally training mode wasn't going to be in the game as it wasn't in the arcade version, people complained so Capcom patched a training mode in.
Great review! I’m loving this collection - more so because I skipped the entire 3rd series. A new experience for me. The animation work is stunning.
I’m hoping they release 4 at some point - sure the Switch is technically capable of running it. Get to use my RAP stick more
@GrailUK where'd you see the physical for £10 cheaper?
I was afraid the actual release would get bad reviews for any reason, but now I can preorder it without any fear. Yes, preorder it, because I'll get it physical and it got delayed, so I can take advantage of reading the review first.
One little doubt, though: did I misunderstood or the review says local multiplayer can only be used in the same 4 games that have online multiplayer? That would be a mistake.
With this out I kinda regret buying Garou and Pokken. The only real rival for Street Fighter was always Mortal Kombat.
With so many Street Fighters in one place even Smash feels preemptively obsolete for a casual fighting game fan like me.
@MartyFlanMJFan It's 44.99 on the eshop! 29.99 on Amazon.
Off to the Eshop I go.Superb!
I'm picking this up from my local gaming cafe today. This will be a must-keep for me with three of Street Fighter III games included that I have good memories playing on my Dreamcast. This game will make an impact on eSports. Plenty of games in one collection makes it an all-around challenge for tournament players.
@GrailUK wow that eShop price is crazy
I deeply regret to have purchased the Street Fighter 2 HD last year.
Even though I like SF I only bought that game to support Capcom so they could release more games.
But now with this collection, that game is just unworthy .
@Krull this will be sitting right next to USF2 on my shelf... USF2 is where all our local impromptu tournaments always end.
I find it weird Capcom overcharged for USF2 but seemingly went under for a collection (depending on who you ask)
28 characters in Alpha 3...
So no Dee-Jay, Fei-Long, Guile, Thunder Hawk, Shin Akuma, Evil Ryu, like in the "Alpha 3 Upper" version.
And of course no Maki, Eagle, Yun and Ingrid like in the PSP version.
As all my lovely memories of this game come from the Saturn/PS1 which were the "upper" ones, that's a real shame.
I don't know if I will buy it.
@smashboy2000
Pssst...
Don't forget Juni & Juli.
But, they can be unlocked by codes.
Honestly, I think they could've ditched a couple of Street Fighter 2 versions, replaced them with the definitive edition of SF4, and charged $60 for this collection.
Arm Chair CEO aside, though, I'm definitely looking forward to picking this up later today. This just seems like the type of game that should be in everyone's collection, regardless of how good you actually are at them.
@Anti-Matter Yeah, I only listed characters missing
I just realized the difference between the price on the eshop and on shelves. Are they insane ?
They include all versions of SF2 and all of SF3 but no Alpha 2 Gold or Alpha 3 upper? Why?! Alpha 2 I could see why as it wasn't in arcades but upper was! Missing characters and stages and Juni and juli won't have individual story modes!
@GameOtaku Because NAOMI hardware emulation is a hell of a lot harder and more system intensive than CPS 1/2/3, and would require developing another emulator for just a single game.
Makes you wonder how the 3DS could run sf4, but apparently the Switch can't?
Or that's what's coming next year from Capcom.
@GrailUK For those going digital, it actually works out a chunk cheaper to grab the game from the NA eShop.
This collection is a hefty £44.99 on the UK store, but only $39.99 on the North American eShop. Factoring in exchange rates, that’s a saving of what, a tenner? Maybe a little more.
@Firehawke
They already have in the Alpha Anthology on PS2. It's not rocket science!
Where’s Vanilla street fighter 4
Super street fighter 4
Super street fighter 4 arcade edition
Super street fighter 4 ae 2012 edition
Ultra street fighter 4
Ultra street fighter 4 omega
I must of at least missed one somewhere
This is a rare occasion where I would prefer to have the game digitally. I would have been swung by it being £30 on Amazon but it seems to be over £40 again now.
On pay day I think I’ll be downloading.
‘Street Fighter may have been surpassed by the likes of Resident Evil and Monster Hunter...’
Mr McFerran, I’d like to have a word with you in my office. Now.
Would've been better had they also included the SFIV games as well.
@MartyFlanMJFan Ikr! Who is running Capcom?
My copy should be in the mail today, can't wait. They definitely should've added SF Alpha 3 Upper, but that's my only gripe going in.
But yeah,it'll be fun to go back and replay some of these games and in SF 3rd Strike's case, I haven't played that in like 15 years or something(rented it on PS2). Then there's games like Alpha 2 and Super 2 Turbo that I never played so this collection will keep me going for awhile.
Kudos for mentioning Xmen vs SF. The early Marvel Vs. games would be a nice collection itself: Marvel Super Heroes, Xmen Children of the Atom, Xmen vs SF, Marvel SH vs ST and the first two MvC games. Man, that's a dream collection.
@MartyFlanMJFan its £39.99 online and I paid £31.99 in Argos this morning.
Funny how people complains about "missing" features. They said months ago that this would be an ARCADE compilation. So console extra features were going to be absent and we knew it. People doesn't read or think, definitely.
21.99 for the PS4 version
21.99 for the xbone version
32.99 for the switch version
I have been eagerly waiting for this game to go live, and have been playing it non-stop since midnight here California time (for about 2 and a half-hours now - time to go to sleep and pick it back up again tomorrow). I have already played two arcade play throughs of the original Street Fighter 3, played some casual online matches in Street Fighter 3 Third Strike, and dabbled in some play-throughs of the original Street Fighter Alpha and Street Fighter 2: The World Warriors. As a Nintendo fan who was acutely aware of the lack of Street Fighter love that Capcom showed us during the N64, Gamecube, Wii, and Wii U eras, this game is like a love letter from Capcom asking for forgiveness for skipping Nintendo consoles when it came to Street Fighter Alpha 3 through Third Strike. I always wanted to play those games on a Nintendo console, and now I get to, and it is glorious! The game is loaded with background information on the Street Fighter series timeline, on the individual games, and on each character from each of the games present in this collection (in addition to a large selection of art galleries). If you have ANY interest in Street Fighter, or any interest in fighting games in general, then you need to pick up this game! I have been getting my Street Fighter fix from Ultra Street Fighter 2 the past year, and now the release of this game has my fighting game needs on the Switch met for the foreseeable future!
£33 in Argos
My great enthusiasm and hunger for this release trumps my consequential regret for buying SFII HD.
@dleec8 Your detailed love for SF was warm to read, just like the review!
You can bet no one will see me for a while...
Great review, @Damo! I’m a little confused about multiplayer, though. I understand that only four titles have online support. But you can play against a friend (on the same Switch) on all games? But on two different consoles, it’s restricted to the same four titles?
@MagicEmperor Thank you! My heart was warmed playing this game because it's the type of Street Fighter collection I have wanted on a Nintendo console for so long, and now us fans finally get a chance to catch up on what we have been missing. I hope you get a chance to play this soon as well and satisfy that hunger!
I've downloaded it and started playing and all is well except for the sound quality.Seems really quiet across all the titles ,in menu and in game.Like 50% volume of an Arcade Archives game. I've got my little external speaker plugged in and it's even pretty low through that when it normally pumps the sounds out. I don't see any mention of this in the review.
Pre-ordered this from Amazon UK for a pricey £38 and only this morning did they email me and tell me I am not getting my game today. Instead I may or may not get it until somewhere between June 18th and June 26th. Thanks Amazon UK. On this occasion you suck!!!
This is a no-brainer. Ordered
@Moroboshi876 just because we already knew it would be Arcade only doesn’t mean we can’t wish that they’d included non-Arcade features to enhance the package.
And it wouldn’t be the first time a company announced one thing, and then included secret unlockable stuff anyway.
My first online match was an unplayable lag fest,my second was disconnected before it started and my 3rd has been waiting to start for 3 or 4 minutes. Hopefully this is just due to all the new players.
Match eventually started and that was very laggy too. There's no regional settings as far as I can tell.
We'll just had worst fight yet ,maybe 1 frame per 3 seconds and no way to back out of the march other than to press the home button and close the game. First impressions not good at all. I'll come back to it later.
I have never been big on fighting games myself. But I imagine this would be a must have for fans of the series. I hope this starts a trend of other classic game series collections. Game Boy era Pokemon, GBA Fire Emblem Mario 1, 2 and 3, etc...
@gaga64 Yes, I know, but my post was actually for those who have a tantrum about it and say "I won't buy it".
@Moroboshi876 fair enough. I agree, it’s not enough to put me off buying either. But it does seem a little daft that the old GBA version of Alpha 3 has more playable characters than this Switch version.
Wow...just realized I'm not going to be playing the same SFA3 that I feel in love with on the PSP. Huge letdown because Alpha 3 is one of my favorite games of all-time. Like the other folks have said- we need a Capcom Vs anthology. I want Capcom vs Snk, and the SF vs XM/SF vs Marvel/Capcom vs Marvel games. This too is why I have my Dreamcast still hooked up.
@OorWullie
Welcome to modern gaming non-Nintendo style. I'd expect it to get better, but yeah most games have online issues at launch.
I'm curious, I have a raphnet SNES to GC adapter and a GC adapter for Wii U. I wonder if I'll be able to play with a wired SNES on the Switch. I'll have to try it out. Otherwise I'm probably too excited for this. I ended up grabbing the Switch and PS4 versions. The Switch for portability and the PS4 mainly for the free SF4 Ultra.
I bit the bullet and had my first try of buying from the us eshop. £28.64 - much cheaper digitally than in the UK
@OorWullie what! Cant adjust difficulty. That's some BS.
@kobashi100 I'm wrong on that,it's in there. You need to push Y on each title to bring up the options where you can adjust difficulty,timer speed and damage level. I'll edit that part bit out by post.
Thanks to the tip offs above @TheGameTutor @kobashi100 , I have cancelled my delayed Amazon UK Pre-Order (quoting June 18-26th for estimated delivery) and just walked into Argos and gave them my money. Amazon, YOU LOSE!
@Moroboshi876
Street Fighter Alpha 3 upper was in the arcades though so it would not ruin the ARCADE perfection (which I don't care if it's arcade perfect or not)
I'll wait for this to drop a bit, but I'll get it. I don't have much history with Street Fighter, but a collection that's well put together seems essential for anyone interested in video games from the 90s.
@Angelic_Lapras_King
That would be so awesome. Because of lisensing we would probably never see another Capcom vs Marvel whatever like we used to:(
The lack of Street Fighter Alpha 3 Upper is a disappointment, but one I noticed and came to terms with since it was announced. Besides, Alpha 3 Max is still the best Street Fighter Alpha experience, IMO, and that's already portable.
Zero 3 is tremendous, and is alone worth the price of admission.
Really nice comprehensive review overall, love the history of the SF games in particular. This bit bothered me though:
"It's also possible to apply a CRT scanline filter to the image, or an 'Arcade' filter which adds a 'crosshatch' look to the visuals. Neither of these really works all that well, so we found that turning it off completely is much preferable"
Could that not have been elaborated on as to why those options do not "work all that well?" That's incredibly vague, the visual options are important for re-releases of CRT era games. As someone who usually prefers scanlines this just leaves me wondering if this is the reviewer's preference or if the option is implemented poorly.
I need to get this. The only reason I wanted an SNES back in the day. Hours on end with friends trying to one up each other on different ways to win.
@caniswolfred I know. That was a great one too.
Why is this $58 in Europe, Capcom?
The first paragraph of the review describes perfectly what Street Fighter is to people too young to know.
This is worth it just for Hyper Fighting for me. I adored that game.
@Megal0maniac You think you’ve got it bad? It’s $79.95 here in Australia.
@RunninBlue Wow
I can't wait to get this,, now i don't have to play them on websites anymore, and it's portable.
@abe_hikura Right! I'm so confused! THey release a fifty dollar port of a 20 year old game and everyone freaks out at how amazing it is, and I'm watching like "What the FORCED DLC???" And then they release this, which has the same game in it, plus 10 other games or whatever, has the same online capabilities, and is 20 bucks cheaper???? Like what the DRM POLICIES? How does capcom decide their pricing? Roll a dice? Or is it all about milking as much money from their fans as they think they physically can. Thank god I'm not a street fighter fan, or really a fan of any capcom games. I even gave up on Dead rising after 3.
Got no sleep last night. So much 3rd strike.
Very nice job here Capcom keep it up and I hope that we see more old arcade ports like this on the eshop someday soon. Love to see me play arcade ports of Final Fight and Captain Commando.
@Moroboshi876 that's because those are simpletons with complaints
I think I'll pass on this until there's a sale or some kind of price reduction. Capcom seems to only know how to put out Street Fighter games on Switch and it's getting a bit ridiculous. Would like to see other IP from them on the system. While I am a fan of the classic Street Fighter games, I won't be multi-dipping on this franchise on this system until I start seeing something outside of Street Fighter from Capcom (and again, a discounted price).
@Silly_G The patch was to add more content.. like a new Vs mode.
Played this quite a bit over the weekend as Best Buy delivered it on Saturday and it is a great collection that all SF fans should get. The games look great, load quickly and offer a myriad of options to tweak with.
I also use an 8 bit do joystick and it worked perfectly (don’t forget to update the firmware), just as it should.
This is a real treat for all SF fans! Dig in!!
A nice collection but a disappointing one at this to me. No Street Fighter Alpha 2 Gold, no Street Fighter Alpha 3 Upper, no Hyper Street Fighter II, and no Street Fighter The Movie the game as extra makes this seem lackluster and also no online play for Street Fighter Alpha 2 just breaks this to me as I love that one the most of all the Alpha games. I don't care about all the SF history extra stuff, only the games and when most of those are either just barebone arcade ports makes this feel meh at best I mean c'mon the last SF collection had Super Gems Fighter as a bonus extra, could had just implement that here again. This collection is a 6/10 to me. It's good but not good enough, the offline stuffs are disappointing and the online feature isn't satisfying.
So excited for this to arrive! Having a SF party on Friday with some friends.
The only thing I would have like to hear more details about in the review is the training mode.
@__Aldonn Language
So nice I could buy it twice.
This is the definitive fighting game collection. The Alpha games and SF3 series are the real highlight, but it is nice having the full selection of the original games as well.
Bought it and I'm really angry right now. It's a great Collection, but the controls with my Hori Arcade Stick are horrible. It's so indirect and the moves doesn't work so well. I tested it with the 8bitdo Stick and it's the same problem. But with USFII they work fine?!
My complaints so far:
No 3P / 3K button option.
No difficulty select.
Just perfect for me. Online is crazy laggy right now, but I'm sure it will get worked out. I was worried there wouldn't be any filters. The fact that we have filters is just the icing on the cake. I'm kind of wondering now though, what's the point of keeping Ultra Street Fighter II on my Switch?
This review doesn't mention online performance. I wonder why.
If it couldn't be reviewed at the time, the review should state that.
@supercreeps It's not very good right now. Bad lag, missed inputs and constant pausing. It should get better though.
@Pizzapasta I know, and yet it is a 9/10 review.
For transparency, I think a review should state whether the online was available to be reviewed at the time of the review.
Eagerly awaiting the end of the work day so I can pick this up!
But I'm curious... what did Capcom wind up doing about the complaints people had about them only using the Western versions of the games (with Vega being M. Bison, M. Bison being Balrog, etc.). Did they throw in a region switch?
@SmaMan I believe it's not coming out in Japan right now.
@Pizzapasta Huh... well I hope that means we can play against them when it does make it out.
To me, the Hori RAP V is an essential purchase for Switch arcade fans, but I find it interesting that reviewers and commenters talk about alternatives to the joycon d-pad without ever mentioning the joycons analog stick. Because there is so little travel on the joycon sticks, they're actually pretty great for fighting games. I very rarely miss half circle combos or dragon punches with it, and for me they work better than any first or third party solution that isn't the Hori stick.
Was outside Sainsburys/Argos at 8am to pick this up b4 work. Now the only issue is finding time to play this awesome game AND the stunning, way better than expected on Switch, FIFA World Cup update. And I'm off work next week! (But also got the WCR trilogy in the PSN sale and they're also great. ) Too much fun.
Been trying to play offscreen, getting serious cramp!
Funny how Capcom is biased toward the switch. If you preordered street fighter collection you get code for ultra sf IV for ps4 and xboxone. not for the switch
@Bass_X0 Is there seriously no way to adjust the difficulty?
Lol seriously, 9/10 for a compilation of ancient games? You must be joking.
Between this and Megaman, it's been a very Capcom month on my Switch. Still have the X Collection in July and MM 11 in October. Even if I don't pick up Monster Hunter when it comes out, Capcom is just dominating my Switch this year.
The emulation is pretty good but the music is really low and the music seems out of sync on Third Strike. The online play is TERRIBLE, even worse than Ultra SFII.
@LordVal This concerns me, only with online matches?
@dleec8 Aww. That’s sweet! And thank you! My hunger shall be satisfied with this.
Finally got to spend some time with the game, I can confirm how it is a fantastic way to play the SF Alpha and SF3 games, which is great because those are easily my favorite Street Fighter games and the main reason I bought this collection. The various versions they got of SF2 are faithful to the arcade, but they are nowhere near as good to play as Ultra SF2 (which is a separate game released around the time the Switch launched). The problem I have with them is how even on the easiest difficulty the computer seems to be insanely difficult, especially with Super SF2 Turbo which seems to be on some sort of insanity setting. The original game isn't great but it is nice how they included it. Overall if I want to play SF2 I am going to stick to Ultra, the pre-Alpha games in this collection feel like they are just there for nostalgic purposes.
Luckily SF Alphas and SF3 feel a lot more balanced... well until you face Gill the unbeatable boss in SF3 that is. I think Alpha 3 is probably the best game for trying to beat the arcade mode with. You can adjust the difficulty however you like and turbo speed for the games that support it before you start the games, and after you start a game you have a range of ways to customize the visuals. They did a good job of letting you setup the games how you like.
The SF3 series is definitely my favorite though. The first SF3 has the best backgrounds of any Street Fighter game IMO, they are all beautifully detailed with a lot of animation and they change with every round. SF3 2'nd impact is probably my all time favorite Street Fighter game, it has the best music and sound out of all of them IMO and the backgrounds look really nice and some also change with the rounds, the fact that it has a lot more characters than the first SF3 gives it some more variety and there are notable additions to the gameplay. SF3 3'rd Strike is the favorite of competitive players, and probably the best game to play online. It has even more characters and even more improvements to the gameplay. I just didn't like the music nearly as much as the first two SF3 games is all, and it feels like it has the worst backgrounds out of all the SF3 games. Still a beautifully made game, just not quite as pleasing to listen to and look at as the earlier games in the series.
@JayJ Super Street Fighter 2 (both versions) are known for being particularly difficult, so I see your point on the difficulty of those games being perceived as being harder than usual. I agree with you on Ultra Street Fighter 2 being the go to version if someone wants to play Street Fighter 2. It is the most balanced version with the most characters and features, and since I own it, it will also be my go to version for Street Fighter 2. I agree with your thoughts about the original SF3 as well - that is the version of the game I most remember sinking quarters into at my local arcade when it first came out, and the artwork and music in that game is some of my favorite in the entire franchise.
Calling this barebones would be a compliment.
There's no detailed online stats; no win/loss record per character or anything like in previous versions.
1 (one) save state slot per game.
No way to remap button combos or remap the UI frontend button.
Limited (2?) filter and boarder settings along with only the US versions to play.
Never mind that PS4/XB owners get USFIV for free and Switch owners get a throwaway mode 99% of people will never use.
This definitely doesn't replace USFII if you don't care for vanilla Alpha 3 or SFIII.
@OorWullie Yeah, there is definitely a notable issue with the audio mix. The music in all games is set too low compared to the menu selections sounds. Needs tweaking with a patch as I can't see an option in-game to raise the music/SFX/menu individually.
Also, man, this game has been laggy and choppy online across all four online enabled games. Not unplayable but definitely having problems with demand. Hope Capcom can sort this out promptly. If the online isn't smooth as butter it will kill the longevity of this game for many.
Offline, I am loving the later entries such as 3rd Strike and Alpha 3. Had very little experience with these previously and they are brilliant.
Finally, I suck at it. Played all the early iterations of STREET FIGHTER II in the arcade back in the day and home ports on SNES/MEGA DRIVE but man, I am really struggling to perform special moves on-demand. I've tried using both my Arcade Stick and my Switch Pro Controller both feel like I'm wrestling with the game to get the moves to register consistently. Most likely I am out of practice and my technique has waned but I have heard others expressing similar experiences e.g. They can perform the same moves far more successfully in ULTRA on Switch but not on this collection? Curious.
@LordVal Ah, so I am not the only one. I am using the HORI Arcade Stick for Switch as well and having a torrid time trying to get the moves to work. Thought it was just my inexperience with my new Arcade Stick. Any tips on how to remedy this - what setting should the stick have on (D-PAD or L Stick?)
Mine has the Switch set to D-PAD and I've never changed it. Only had the Stick about a week or so.
@Pizzapasta I have the HORI Arcade Stick (new purchase) and find the Stick does have a lot of 'travel' - isn't that a bad thing for fighting games as per your observation of the JoyCon sticks?
@JayJ You highlight the game you want. Hit Y and it pulls up a menu. One of the options is difficultly. So you can adjust it before you then boot into that version.
EDIT: Ah I saw your more recent post above. You know how to change difficulty. Never mind ☺️
Big regret buying this. Don't like it at all - menu structure is a mess... doesn't feel like you are ever playing a complete game. The button mapping in menus is terrible.
Id have much rather you boot it up and select a game and all the modes for that game come under a set menu for that game - it just feels a mess and like a home made emulator... I don't feel like I am playing a complete game at any point and it feels more like loads of demos all thrown together.
I don't like anything about it to be honest... I don't know why they have done it like this.
I don't like the display options and how they are handled. The menu names and navigation is terrible - by the time I got to a fight I didn't really know what mode I was in and didn't feel engaged at all.
I enjoyed the couple of fights I had when I was in it but I didn't really wanna do more. I used to love playing the "story" mode in SF games and battling through and I didn't even feel like that mode was there (I know it was) it just felt all wrong.
Id have much preferred the menus to be like other collection (Rare for example).... you select a game and all the history and everything for that game is under that heading...
WWE 18
MXGP 3
SF collection...
My three games of shame that I regret buying... (MX is on me I knew it was bad but at £15 I had a punt)
@Lroy The last Street Fighter I spent proper time with was Alpha 2 on Saturn so like you I'm well out of practice. Agreed about loving Alpha 3 and Third Strike. Really love the look of them both too,Alpha 3 while graphically inferior to Third Strike just does it for me,the art style is superb.
I haven't been having any issues pulling off moves with my Pro controller or SF30 Pro.I've been pretty prolific at spamming their specials as it happens. I've mostly used Ryu,Ken,Akuma,Dhalsim and Blanka.
The sound quality is annoying me. Games like Pinball FX3 and the Psikyo shooters are twice as loud through the Switch speaker than SF30 is through my external speaker. It sounds muffled to me. Strange how the NL review says it sounds just like it should,it definitely doesn't.
@Megal0maniac @lordVal @Lroy Remember these are "arcade perfect" versions of the games. With older arcade versions the timing between inputs was very tight. Later versions (and tweaked home versions like USFII) didn't require you to be so precise with inputs. That could be why you're having a hard time pulling off moves. Also, laggy online will cause a ton of missed inputs.
@Lroy , My joycon observation was about the 'analog' thumbstick. Limited travel on an analog stick can be a problem with 3D games, as that's what an analog stick is made for. That's why people tend to crap on the joycon stick with games like Breath of the Wild. However, the lack of travel on the joycon analog stick makes it better for fighting and arcade games in my opinion because you can get from one extreme to the other 'quickly' and it feels more like a digital joystick. I wouldn't say the RAP V has too much travel. I would say it's a bit loose compared to a Sanwa Denshi lever, and obviously crazy loose if you were used to Suzo Happ back in the day. Also, the Hori Hayabusa buttons have an incredibly short throw. All these design choices were made with games like Street Fighter in mind. That looseness is so you can get the the edge of the gate and engage the microswitch as easily and quickly as possible. A side effect of that is you have to be relatively 'light' when playing. I build custom arcade cabinets and arcade sticks in my spare time and I tend to use Suzo Happ parts. You can be VERY ham fisted with that lever and it will not register anything you don't want to, but if you were that hard on the Hayabusa lever you probably would register a few inputs on accident. On the flip side, the Suzo Happ lever would be relatively slow compared to the Hayabusa. So a lot of it's up to personal preference and what you get used to. I actually have gotten used to the Hayabusa and it's my favorite now over Sanwa and Suzo Happ (although I grew up on American arcades so the Suzo Happ sticks will always feel like home).
@Stocksy This seems like such a bizzare critique to me... It's mostly about the menus... I can't imagine them handling this much better. You have all 12 major versions of these games with arcade perfect emulation, there are tons of online and offline modes, you can display the games any way you want with any filters you want, there are tons of unlockable galleries and informational pieces, all the buttons can be remapped... I was so worried there were going to skimp, but outside from some audio bugs and server issues that need to be worked out, I can't imagine them realistically making this much better for $40.
@OorWullie I heard that from a couple of YouTube reviews too. I haven't paid enough attention because I was playing with the volume down. I'll have to check that out when I get a chance.
So close, but couldn't get the most important part right... the online. I've had it since yesterday and was really enjoying the game with arcade and training. Then I went online and it went downhill pretty quickly. This can't be it surely, there has to be a fix soon. I've had maybe 2 or 3 solid matches out of 25ish matches, the rest have been so laggy. The review really should mention this as it's a pretty big issue with the game and it's not my internet as that works fine with games like Rocket League and Splatoon 2.
@Lroy This is in response to your question to LordVal. Hope you don't mind. There are things to do to get used to playing with a stick over a pad, but these suggestions are specifically for what I think are common issues with the Hayabusa buttons and lever. I'm no expert, but here it is:
1.) Don't rest your fingers ON the Hayabusa buttons, but over them. They engage easier than normal buttons and you will get accidental presses.
2.) This is the part I find most have trouble with, especially if they grew up on American style sticks: Instead of slamming the stick quickly into corners, do this: while the system is off, practice slowly and delicately engaging the microswitches, moving the stick just enough so you here the click. You shouldn't feel the edge of the gate, just the click. Make sure you only hear the necessary clicks and you can identify each click. So a quarter turn will have four clicks: down, diagonal right, right, return. Slowly go faster when you get the hang of it, but WITHOUT slamming it into the edges of the gate or losing track of the clicks. Mentally knowing what each click represents is important so that when you miss a move you know what went wrong. Most will just blame the stick, but in fact something went wrong on your end. The idea is to be as fast as you can without being out of control or losing track of what's being registered.
3.) Once you have the hang of that do the same thing in practice mode. Don't wear headphones as you want to hear the clicks. Go as slow as you need to in order to register the move you want 5-10 times in a row without one failed input.
Do that for five minutes before each session and you should work out the specific "peculiarities" of the Hori stick in no time.
Mine's coming in today baby! PogChamp
@Megal0maniac @Lroy @Pizzapasta no, it's all the time. With my Pro Controller or the 8bitdo SFC30 Pro it's direct and all controls work fine, but not with the Sticks. Don't understand why.
I can play the arcade versions on Mame with the same stick and everything works, but not on the Switch.
I'm playing with Sticks since 1996 and I know these problems, but not in that way on a specific game. Normally the stick was bad and every game was unplayable to me. BBXTB on Switch eg works great with the Sticks.
@Pizzapasta Thanks a lot for that detailed response. Just finding my way with Arcade Sticks made for home. Having played arcades in the wild back in the heyday of the 80s and 90s but not much since. I'll will persevere with my HORI Switch Arcade stick and try and play quicker but lighter with inputs. Cheers.
@Pizzapasta Superb advice. Thank you.
@LordVal 'BBXTB' ? Is that Blaze Blue? I'd like to give it a try with my Stick for comparison.
@LordVal @Lroy @Megal0maniac Have you gone into training mode and turned on input registers to see if you're registering the correct inputs? That's an easy way to see if the stick is communicating correctly with the game. I just threw 50 hadukens in a row without missing an input on SFII, SFA3 and SFIII. Every once in a while on SFII after I've thrown five or six hadukens in rapid succession it shows that I'm registering all the inputs correctly but no fire ball comes out. But that's just from what I mentioned before from the weird way that the older arcade game works where the timing has to be just right even if the inputs are correct. It doesn't happen with any of the other Alpha or III games. Here's a sample:
https://youtu.be/lmw7xm4oYXU
No one was Expecting X-men Vs Street Fighter........
personally I want X-men Children of the Atom.....
@Lroy hey cool! Never thought about it. Tested it in the last hour: like I said, with the controllers it's no problem, but with the Sticks it doesnt work properly. So I thought maybe the Sticks are not working anymore. But when I go into the Nintendo Switch settings everything is OK.
So maybe it's really just like you said.
But I have no problems with the timing on MAME.
@Pizzapasta: yes, Blazblue Cross Tag Battle. But be careful, it's like USFII or the later released Blade Strangers: the controls are "accessible", what means, one direction + button = special move or just one button to perform one. Imo that's very sad and there is no reason for my to spend a longer time with one fighting game to practice combos or learn special moves.
Kind of torn over this. Some GREAT games in there but most of them have been re-released in the last generation and I've bought a lot of them. Got Third Strike on 360 for example. Street Fighter Alpha 3 is the big one that's hard to play these days.
@Jazzem I was wondering the same thing. Poorly implemented scanlines are a deal breaker for me. Some emulated games, like the Psikyo/Zerodiv titles have excellent scanline filters... It's too bad that not all emulated releases were up to that level. I really wish there were some good pictures of the filters online, so I could see what we're dealing with.
Not only that, but being unable to map buttons to 3P and 3K is a big step backwards in my opinion. Trying to press 2 face buttons and a shoulder button simultaneously is no fun! Even with a 6-button pad like a Fighting Commander, one expects to be able to use shoulder buttons for 3P and 3K. Every other Capcom home console fighting release I can think of has had this - starting with the PS1 Street Fighter Collection discs from the 90's. Hopefully the multi-button mapping is added in a future update.
I REALLY want this on my Switch but when I go to order it and see releasing at the same time as other platforms, but for as much as £15 cheaper on those other platforms... I just cannot bring myself to buy it. Not saying it's not worth it, but I feel like they're taking advantage of Switch owners.
Ryu, Should I get this game?
Surely-You-Can!
@dejp1993 I hate not having scanlines. I know the reviewer said the scanlines are poorly implemented but I disagree. They work just fine. You can't tweak them like in the ACA games, but they get the job done.
Been playing the game a lot in between sessions of God of War and Detroit: Become Human. Was going to get the Switch version but the PS4 pre-order bonus of USF IV giving me nearly the entire collection on one console trumped portability. Regardless of which system anybody buys it on though, this collection is absolutely worth it for SF fans. I bought the Street Fighter Anniversary Collection for PS2 years ago (think it was around 2004) but it wasn't nearly as good a compilation as this.
@Bass_X0 There is a difficulty select though?
@Stocksy Not even sure what you're on about.
Online is close to unplayable. Have Capcom stated when try will have the ridiculous lag and glitching latched out and fixed?
@cleveland124 I have a Street Fighter Anniversary joystick for PS2, a PS2-> Game Cube adapter and a Wii U Game Cube Port adapter whihc didin't do what I originally bought it for, namely playing Active Life games on my Wii U. Now I have a Wii literally for 3 games.
Thankfully, it redeemed itself. With Ultra SF2, I can play my right-hand modded Street Fighter Anniversary PS2 stick through those adapters. I can't speak for Raphnet's adapters, but once you get it into Game Cube format the rest should work.
Also if you're going to use ANY default joypad, shouldn't it be the Sega Genesis 6 button pad for Street Fighter with the 2 rows of 3 buttons? Different Strokes for Different Folks. Some peolpe think I'm crazy for right hand modding my SF Anniversary stick. Due to inverting the controls the button contours ONLY make sense on this stick. Other sticks flipped make the buttons "smile" at you, when your hand is naturally a "frown".
Also a note about Capcom making it a software feature (at least on the Xbox One) to change the joystick directions. Now you can right hand ANY fight stick, even though most buttons "smile" Maybe in a year they'll make an Ambidextrous fight stick.
Also the net code was better on USF2 for Switch than SF30AC for Xbox One. Maybe the Switch net code is better than the Xbox One code. On the XBox One with a 1.5 Mb/s In connection, 400 kb/s out, it stuters every other frame on the xbox one, but the switch played fine. Anyone know where I can find SF30AC for switch for cheap. I prefer physical becuase most of it is already on the card, and I have less to download at 1.5 Mb/s inbound. These are how I reviewed it on 56ok.org , a website for games who have to make due wiht the bandwidth they got.
@Angelic_Lapras_King id buy that
@Captain_Toad Most underrated comment I have seen yet!
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...