
This review was originally published in May 2014. We're updating and republishing it to mark the game's arrival in the Nintendo Switch Online + Expansion Pack GBA library.
Although Wario's core platforming series has been overshadowed for years by the surrealist microgames of WarioWare, his excellent platformers have the sort of devoted following that inspires 600-page eBooks. It's easy to see why: Wario Land 4 takes the basic 2D platforming concepts of Mario and turns them on their head in an irreverent, boisterous adventure unafraid to take risks.
It's hard not to compare Wario Land 4 to the first game in the WarioWare series, WarioWare, Inc.: Mega Microgame$!. Both were created by Nintendo R&D1 with largely the same development team; Wario Land 4 launched shortly after the Game Boy Advance hit stores in 2001, while WarioWare followed two years later. Aesthetically they're two peas in a pod, with much of WarioWare's trippy visual approach and outlandish musical style first pioneered in Wario Land.

It's a bright, colourful game with lots of purple and gold to match its main character and goofy, 'realistic' pixel art that clashes humorously with the cartoonish primary art style. The soundtrack utilises the strange vocal samples WarioWare would become famous for, too, although some of the surreal music evokes another trippy Nintendo classic: EarthBound.
Perhaps in a nod to Birabuto Kingdom, the initial ancient Egyptian-style setting of its progenitor, Super Mario Land, Wario Land 4 tells the tale of our titular antihero plundering a mysterious gold pyramid for riches. Rather than a standard platformer, where all you have to do is reach the end of each level, Wario Land 4 has a handful of objectives: find the key that unlocks the next level; find the four jewel pieces that unlock the boss fight at the end of each world; activate a frog-shaped time bomb that destroys the entire level; race back to the beginning of the stage before the bomb goes off.

This structure has pros and cons. In many ways, it can feel very fetch-quest-y, with an arbitrary collection of magical MacGuffins required to advance to the next stage. But it also gives each one a sense of freedom and nonlinearity, like old Sonic zones, and a variation of pace between the beginning and end of a level.
The first half of each stage consists of exploring and searching for all the various collectibles, with the lack of a time limit encouraging you to take your time and savour your surroundings. The second half is after you've activated the time bomb, when the leisurely stroll becomes a frantic race to the beginning. R&D1 took its 'meticulously explore the world and then escape total destruction at the end within a time limit' concept from Metroid and applied it to every single level.
Wario sports your standard platforming controls, with D-pad movement, 'A' to jump, 'B' to attack, and 'R' to run, but there's a whole host of extra abilities and mechanics you'll need to master. When you knock an enemy upside down, you can pick them up and toss them; unlike throwing in Mario games (which is often a completely optional part of the plumber's arsenal), Wario must master throwing at different speeds and angles to solve puzzles and defeat certain enemies.

That's not all there is to learn: there's also swimming, rolling, jump attacks, dash attacks, smash attacks, stomp jumps, and crouching jumps. You may well want to keep the manual handy for when you're having trouble with some of the game's obscure challenges. For example, one of Wario Land 4's bosses is a cute rat riding an inflatable teddy bear. To damage it, you must:
- Avoid the parachuting nails being launched by the teddy bear, and jump on the nails in midair without destroying them
- Grab the nails and throw them up at the floating teddy bear so it deflates enough to lower into range of your jump attacks
- Wario has no direct straight-up attack, so his jump attack is simply smashing sideways and then jumping. Then you must jump up and hit the bear's feet so the teddy rotates 180 degrees and reveals the rat on top
- Jump and hit the rat pilot while avoiding the fireballs it throws at you. Phew!
Only in that final step do you inflict damage, and if you mess up any other step, you have to start all over again. You repeat this process roughly a dozen times to defeat the boss. Oh, and you have to do it all within a four-minute time limit. While Mario is inviting to players of all ages and experience levels, Wario is aimed squarely at veterans.

One of the game's selling points is Wario's powers. Like Kirby, he gains abilities from certain enemies and uses them to conquer foes and solve puzzles. But it's a sick, Garbage Pail Kids twist on the Kirby mechanic: instead of defeating enemies to gain their powers, Wario gets powers when he's attacked - and they're all sadistic punishments for the portly protagonist.
If he's hit by an apple, he swallows it and becomes 'Fat Wario', a grotesque colossus straight out of Monty Python who lumbers slowly but can smash through walls. If he's stung by a bee, he has a catastrophic allergic reaction and balloons into 'Puffy Wario', who involuntarily floats to the ceiling. He also gets flattened, set on fire, zombified, and buried in snow, all in the name of 'abilities'.
True to his Game Boy roots, Wario's sprite takes up a huge percentage of the screen, but that's actually a good thing: his silly, incredibly detailed animations are one of the highlights of the game, and it's fun just to watch him walk around. In today's 3D world of polygonal protagonists, Wario Land shows us the lost artistry of immaculate sprite design, as every action he performs oozes his arrogant, larger-than-life personality.

Sometimes Wario's giant sprite can get in the way — mounting the top of ladders to climb down can be a hassle since he's so wide and you have to stand exactly in the middle of the ladder tile — but for the most part, it simply adds humour, as you make this massive man crouch through tunnels and shimmy across ice patches. Unfortunately, the enemy designs didn't get as much love as Wario himself; most of the bad guys you'll face are forgettable platforming fare.
The uninspired enemies pale in comparison to its genius level design, though; Wario Land 4 features wildly unorthodox, imaginative, and varied stages. Unlike many platformers whose art styles are essentially window dressing, Wario Land 4 incorporates each level's theme into its design. One stage has you finding your way through a huge hotel, while another is a giant trash heap with almost entirely destructible environments. There's a level inside a toy box where you move children's building blocks to advance, and perhaps as a nod to Sonic, there's a pinball-themed stage as well.

Aside from the main platforming levels, Wario Land 4 foreshadows WarioWare with a handful of minigames: there's an Atari 2600-style baseball game, a single-button obstacle jumping game, and a 'remember the face' barbershop game. They're all fairly unremarkable and serve as a sort of currency exchange; the points you earn in the main game can be traded for rounds at the minigames, and succeeding in those earns you coins you can spend on items to help you in boss battles. Why couldn't we just purchase items with our points from the main game? The minigames can feel like middleman busywork, but they're a nice change of pace and were a hint of things to come.
Conclusion
Wario Land 4 is a fairly short experience, with a main campaign that can be finished in under 10 hours on normal difficulty. It's quality over quantity though, as the clever, nonlinear level structures lend themselves to multiple playthroughs and further exploration to unlock all the extras. It's a platformer for platforming veterans, with mechanics that could be deep and rewarding to some but overwhelmingly daunting to others. Ultimately, Wario Land 4 is full of impeccable level design and a quirky audiovisual presentation that set the precedent for WarioWare. If you're not a big fan of platformers, Wario Land 4 will only frustrate you, but for everyone else, it's a must-play.
Comments 47
Definitely hope this comes to 3DS eShop.
a 10 hr platformer sounds plenty long to me!
I already love the game and knew it was good, but this is a really good and detailed review! It helped me look at the game in another perspective!
@Goginho being an ambassador game I doubt it
Nice review.
I adore this game. I'm very particular about platformers. I love Mega Man X and Wario Land 4 but few others keep my interest.
Whaaaaaaaat is this garbage? This is a10/10 game if ever there was one!
@Kid_A
Not really. An 8 seems perfectly fine to me.
I, personally, never really got into the game. Beat it on 100% on all difficulty settings, but to me it awlays felt more like a 6. But I can see the appeal, so an 8 seems ok. A 10 would be ludicrous, though.
@faint Well if it was an ambassador game, why was it released on Wii U?
Also Iwata said that Nintendo is looking for ways to make the 3DS sell more so its probably a fact that GBA games are coming to 3DS.
The multiple unique difficulty levels give this game extensive replay value that is far better than simply taking more damage.
To me, Wario Land 4 is the best GBA platformer available!
The many hidden treasures and collectibles are what makes this game so much more than a one-timer. And these hiding spots are different across all difficulty settings! The soundtrack is awesome, the design is crazy, and the challenge remains consistent! I just love this game!
Heh, of all the places I thought I'd see a reference to Garbage Pail Kids.... an article at NintendoLife certainly wasn't one of them
Love this game. Played it on my GBA back when it came out, and then on 3DS. It's my second favorite in the Warioland series after #3.
Speaking of Wario, we really should get Virtual Boy Warioland on the 3DS. It'd be perfect.
One of the best platformers out there in my opinion
I don't see how the world's most flawless game is an 8/10 but okay.
Oh the wario lands are my favorite
Still got this for GBA and as 3DS Ambassador, such an awesome platform game.
"One of Wario Land 4's selling points is Wario's new powers."
Well yeah they would be new if it weren't for Wario Land 2 & 3
This says win u eshop. When was this suppose to have come out on eshop?
I loved this game when it first came out. Bit disappointed you said the enemy design wasn't too good though, the bosses are some of the more interesting ones in any Mario universe game (especially the clock used as the boss of the Ruby Passage).
And yes, the music in this game is awesome. Especially given how it's on the GBA, a system who's sound capabilities were for the most part, limited.
Nah...I have it in my Gameboy Advance...still works!
This game is fun. Get this!
Just for the record, that 600 page book is incredible.
This is my least favorite Warioland. I wasn't a big fan of the graphics-style, and it had only 16 levels! Not bad, but the others are faaaar better!
Lucky for me I got a 3ds early and was able to get this game for free on 3ds
@Philip_J_Reed Thanks for that.
Really detailed review. Great work.
@Goginho It's not coming to the 3DS eShop. Just accept that GBA games are going to the Wii U eShop and not the 3DS eShop.
I LOVE this game and most of the GB/GBA Wario Worlds as well.
Hi everyone - just a reminder that the comments above are over a decade old, so @-ing might not get you a reply.
Ah... Just reading through the comments and saw Philip J Reed's post. 😢
While I personally prefer the gameplay of Wario Land 2 and especially 3, 4 is an overall excellent game in my opinion - to each of the cons mentioned apart from the minigames which are luckily optional corresponds a positive as the mechanics work perfectly and are exactly one of the aspects that distinguish it from 2D Mario games while when it comes to the designs those of the generic enemies might not stand out, but those of the bosses and main characters are quite memorable as already mentioned by past comments (along with the music, the multiple unique difficulty levels etc.).
Regardless, so glad it's finally come to NSO!
It's a game where I've always liked it a lot but I have a few too many issues with it to say I love it. Still quite fond of it though. ... Which is really the only Wario Land game I'd say that about, not really a series I've ever had much of a taste for otherwise.
Could never get into this one after the masterpiece that was Wario Land 3.
WL4 completely lose the whole adventure feel.
You stopped me from even attempting to start this game with your description of the rat boss. That just sounds painfully frustrating. I haven’t got the patience for that kind of nonsense in games these days. Hard, hard pass.
Since when is 10 hours considered a short experience for a platformer? Am I...... am I getting old? xD
Joking aside, I love Wario Land 4. It was my first game on the GBA and I have so many fond memories with it.
For me, the original Wario Land is still by far the best. I tried to play 2 and 4 but bounced off them pretty quickly. I managed to beat 3 on NSO, though I can’t recall if I 100%-ed it.
But the original is great! It’s Mario-esque, but with different moves and power-ups. One thing I loved about it was the ability to spend 10 coins at any time to spawn a big coin. You needed that to activate checkpoints and level-end gates, but you could also just use them as very effective weapons.
Whenever I start playing WL4 I need a ton of time getting used to the controls again, and also I tend to forget certain moves. Then when I got used to it, I enjoy it. But this does mean I don't always feel like playing it.
I recommend playing it in 1 go because of this.
This game only got an 8? Shrug
@Picola-Wicola The review greatly overcomplicates it, the bosses aren't that hard. The strat boils down to "stun screw, throw it up, then do a jumping shoulder bash, then jump from below." Not to mention, if you've done the minigames and know the weakness type chart on the bosses, you can use an item to deal massive damage as the fight starts, greatly reducing the time it takes.
Wow, this game has some divisive reception. I personally consider it the best Wario Land and see no flaw (except that ghost pirate that I hate).
This is one of my absolute top 10 games for GBA. Definitely a 9/10!
@shiftbarackyeaugh Ah, ok, that doesn’t sound as bad. Maybe I should give it a shot after all. Thanks.
One of my favourite platformers of all time. I've played a metric tonne as well. A true classic.
Good fun game and it is gorgeous. I have it on my SNES mini with the other 3 (obviously not Shake it!), the first in the series is my favourite but this one is still a very special game
@MatoFilipovic Funny, when I first played it when it came out, I remember being disappointed with the length, but going back to it in recent years I had no issue with that. But I spend less time on games now, so I appreciate the shorter length. And I've come to really adore the incredible sprite art and creative level design. It's now my favorite in the series.
I really hope he can escape the minigames at some point. This game is really special to me, like a lot of stuff from the era.
@NeonPizza To each their own: I adore Warioland 3. It had the best level design (and music) and the inevitable constant player failures meant figuring out the puzzles was extra sweet. Yea there’s backtracking (or really— repetition) but it’s in the design to frustrate the player AT FIRST. Some of the secrets are so devious in how you have to think outside of the box with the curses that befall Wario.
Hmm… something about repetition… something about being stuck in a loop until you break it somehow… it all fits into the theme of a music box
Good review however I feel the cons kind of miss the point of the game’s overall vibe and how it lends itself to the WarioWare games with its idiosyncrasies - the soundtrack for example is just so odd, especially when some of it is just weird drone and ambient at times. The mini games are totally optional (unless you want to get the bugle!) and the mechanics are so smooth and really acts like a puzzle game which is similar to Wario Land 3…but more diverse. It’s such a step away from the Super Mario formula and that’s what makes it so unique.
I could possibly give this a 10/10 as the level design is just stunning and to speed run the game with the dash button is so satisfying. I got this game possibly in 2001 (?!) for Christmas while listening to Daft Punk’s Discovery and it just reminds me of how timeless this game really is. Anyway, it’s hands down the best platformer on the GBA and I’m so happy to be playing it in handheld mode on the Switch! So yeah, incredible game and I just hope they make a Wario Land 5 with stunning sprite work and more puzzle oriented - Wario World and Wario Land: Shake It both missed the mark on what makes the Wario Land games so odd and creative. I’m currently giving it a 10 for how essential this game really is!
Nostalgia obviously skews my view on this but playing it now still feels so fresh. Personally, this is the best game on the GBA. Metroid Fusion comes a very close second. But this is top tier game design and Nintendo at their weirdest - it’s so off the wall, I hope they understand what makes these games so special.
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