Comments 1,068

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

Yoshi3

@Novuscourvous ahh the corporate talk to sell more? Yes yes…who would’ve guessed. I also remember them saying Skyward Sword was going ”back to fundamentals” too. So, which is it according to “the devs”?

They can say peanuts, but the facts are the facts. Zelda 1 & 2 had a Zeldavania progression, although lighter than 3. You could still tackle the temples in a “kinda” order you want. Yet you still needed items you found in others to access other temples and to complete them.

The moment BotW and TotK ditched items and gave you everything from the start, they became something else entirely separate from what Zelda had been for 30 years. Might as well be a spin-off.

The devs can say whatever they want to defend their atrocity… but the proof is there in the NES games design structure and you can’t change it. You can ignore it, but that’s not our problem, is it?

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

Yoshi3

@Banjo- I 100% agree… shoehorning open worlds ala Mario Kart, ends up affecting its design, in every single game (in that case by making such wide and straight roads just to connect them)
And that’s why BOTW and TOTK are the worst Zeldas for me too. BOTW was a good game because it had that fresh aspect about it…. But TOTK rehashing almost everything? Sigh 🙄
Also, I love that profile pic. HUGE BK fan since the 90s too.

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

Yoshi3

@OrtadragoonX not true. You still needed the ladder and the raft to complete the game and reach new dungeons. And to get those you still needed to through other dungeons. It still had the Zeldavania gameplay and you weren’t given everything from the start, unlike BOTW and TOTK.
I dont know why it’s a rampant excuse for BOTW and TOTK to be compared to the original LOZ. Its structure was just because of the limitations of videogame design in that era. But you can see the the original purpose was to obtain items and progress to the next area.
In the Dark World you still needed items obtained in other dungeons to complete others, again, retaining its Zeldavania roots.

BotW and TOTk butchered this game design, completely destroying the Zelda DNA, from its most basic concept: obtaining new items to progress further.

Don’t take my word for it… take it from the Vania master IGA: https://youtu.be/VvUx43CrvaM?si=7pSofRtxJjW7t1Km

This open structure butchered the Zeldavania design in which you obtained new items to progress, it also butchered story progression, character development, character design (90% of people inhabiting the world are generic NPCs, unlike most Zeldas in which almost every single one was designed from scratch, giving us unique and quirky characters and NPCs)
It also butchered dungeon design, because why bother making a dungeon unique, thematic and centered on a new item/ability when you have EVERY single ability from the start?

This also affected the difficulty curve and puzzle complexity, because whenever you obtained new items and abilities, the puzzles mixed it up progressively… whereas in BOTW and TOTK once you played 20 shrines you felt like you had seen it all.

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

Yoshi3

@NinjaWaddleDee that I can agree on. I think that everyone complaining about the decision is gonna buy it and play it either way. We have been waiting 8 years for it.
Doesn’t mean we aren’t worried.
Off topic but I don’t think it worked with Zelda. In a way yes, but in the process it destroyed vital parts of its DNA so much that it feels like a whole other IP with a Zelda paint coat.
And I’m worried it will happen with Metroid too tbh.

Re: Nintendo Direct September 2025: Every Announcement, Game Reveal, Trailer

Yoshi3

This Direct was atrocious. Good reveals ... but Nintendo did showed their ugly greedy nose this time around ... quite a lot.
There were more things that I disliked than what I actually liked.
PROS:
-FF7 trilogy coming to Switch 2
-Fatal Frame 2 Remake
-RE9 coming to Switch 2

CONS:
-DK Bananza "day one" DLC? What is this? 2012? And $20 for ONE level and a mode?
-Fatal Frame 2 Remake incarcerated to Switch 2 when it can clearly be handled by the Switch 1
-Pokemon A-Z "day one" DLC? Da F?
-Open World Metroid Prime? Those words shouldn't be together at all
-$40 for a port of Mario Galaxy 2? HAHAHAHA ... Sure Nintendo... sure.

And that's on top of my head.
Atrocious practices and this new direction for Nintendo is worrisome.
I'm not liking this generation's Nintendo AT ALL.

Tip: People, don't give in to the Virtual boy stand. You can have the exact same 3D experience sans the headaches and dishing $100 just by installing the emulator on your 3DS. Not having the option to play those games without the stand is a kick in the

Re: Surprise! Donkey Kong Bananza Is Getting DLC, And It's Out Today

Yoshi3

@N00BiSH tbh it’s the first time I’m arguing about day one DLCs since 2015 maybe?
But I get what you mean.
I’m not THAT mad about it.
But it got me off guard for them to do something like this TWICE in the same direct. (Pokémon being the other example)

So I hope they don’t start going into that corporate direction.

Re: Surprise! Donkey Kong Bananza Is Getting DLC, And It's Out Today

Yoshi3

@N00BiSH 5 bucks or a 100 bucks. That’s not the point. The point is that it was free for most players.
Is this free if I preordered Bananza? No?
Then point still stands.

And preorder meant that people that had the game DAY ONE… would have access to it. Otherwise then it wouldn’t be day one for late players. Right?

Nintendo had other DLC philosophies back then and I won’t keep discussing it when there’s tons of proof.

Re: Surprise! Donkey Kong Bananza Is Getting DLC, And It's Out Today

Yoshi3

@N00BiSH even back in the day “Day One” DLC meant DLC that was worked along the game just to be cut and released a few days/weeks afterwards for maximum profit.

It never meant LITERALLY day one.

This was obviously worked along the game and cut. There’s not time to make such kind of content under a month.

Re: Surprise! Donkey Kong Bananza Is Getting DLC, And It's Out Today

Yoshi3

@N00BiSH nah, I like Nintendo since I was 3… but there’s no reason to defend things that shouldn’t be defended. It’s shortsighted to think even Nintendo is perfect. Iwata’s Nintendo was a different beast than this one.
And it’s a great comparison because they explicitly said that they were against the so called Day One DLCs.

And yes, there IS old Nintendo and new Nintendo. Different leadership will always move the boat in different directions.
No old Nintendo? Ask Yamauchi.

Re: Fatal Frame 2: Crimson Butterfly Remake Set To Haunt Your Switch 2 In 2026

Yoshi3

It’s Bs that this is incarcerated to the S2. This could easily be handled by the Switch too. These games need all the sales they can get and a port to Switch 1 would be better for everyone.

But anyway… it’s good to see most of the series in Nintendo hardware. (I mean they owned the IP for a while… and underused too)
I’m a horror fan and these games are quite scary, haven’t been able to finish the WiiU one since release :/ because it was so stress inducing