Comments 5

Re: Genshin Impact Zelda "Clone" Accusations Had Dev Team In Tears

Vanilla_Inkwell

@Magrane Not remotely the "BotW clone" it can look like on the surface. Entirely different gameplay systems and narrative style (one that, while sometimes slow-paced, also delves far deeper into the genuine nuances and personal conflicts of its characters, even NPCs, than any Zelda game), far more fleshed-out world/lore, entire alternate gamemodes that are shockingly robust and developed and continue to be expanded (namely an entire TCG mode as well as a Sims/Animal Crossing-style housing mode), and more. There are issues to take with it, no doubt, but lack of effort, inspiration, or quality is not among them. It isn't for everyone, on a structural level and with how time-consuming it is, though as a free-to-play game where essentially all content can be enjoyed without spending money, it's worth at least checking out and seeing if you enjoy it on a base level.

Re: Genshin Impact Zelda "Clone" Accusations Had Dev Team In Tears

Vanilla_Inkwell

@Coalescence Great way of saying you haven't actually played a meaningful amount of Genshin without directly saying it in as many words. Honestly, it's core mechanics, structure, worldbuilding, narrative, alternate gamemodes, visual design, honestly everything about it, has been very firmly established with a distinct identity from BotW. Most similarities are superficial and related to elements not remotely unique to BotW, or any other game, for that matter. Genshin is not without flaw, god no, but your take is so obviously that of someone who doesn't know jack about it.

Re: Owlboy Dev's Debut Title Is Getting A Sequel As Savant - Ascent Remix Climbs Onto Switch Soon

Vanilla_Inkwell

Just a clarification: the original game wasn't just called Savant, it was Savant Ascent; Savant (aka Aleksander Vinter) is the name of the electronic music artist they collaborated with, whose world/characters/iconography the game is using (and who, obviously, made the music). It's been really weird seeing folks talk about Remix without even acknowledging Savant himself, whose identity and work this game's very concept was derived from.

For those interested, I do highly recommend his stuff, but also recommend you sample a variety of songs from a variety of his albums, because the style varies wildly even within albums. Many would consider Alchemist and Vario to be classic, quintessential Savant (and admittedly, there is a reason Melody Circus and Splinter are two of his most popular songs on Spotify), though my personal favorite album is Orakel (Spacewolf is one of my favorite songs ever). and his work has evolved in a lot of directions since then, and is all worth checking out.

Re: Poll: What Did You Think Of The New Zelda: Tears Of The Kingdom Trailer?

Vanilla_Inkwell

I'm really disappointed. Mechanics that have you scrounging to survive and crafting makeshift tools are extremely unappealing to me, and the fused weapons just look dumb and doofy. A mushroom glued to the front of my shield both looks silly and does nothing to mitigate the problem of my shield ceasing to exist because I used it. Really, all I wanted, the one thing I really hoped for from TotK, was some softening of the durability system. There are so many routes:

  • Make weapons that break just go on a timer, like the Master Sword in BotW.
  • Have weapon shops where you unlock their inventory by bringing back the corresponding weapons in perfect condition, allowing you to then buy one copy of that weapon until the next time you lose a copy of that weapon (from it either breaking or despawning).
  • Let us modify weapons to be unbreakable at the cost of reduced attack power (or, for shields, a more easily-broken guard). Heck, I would've happily taken that even in tandem with the modified weapons still breaking, just on a timer.
  • Implement a conventional crafting system where you simply use iron ore and a stick to make a sword (a real sword, not a rock on a stick).
  • Put a chest with vast storage space in Link's house so we can grind and collect all the weapons we want and store them there for when we want to use them.

All I want is to be able to use the weapons I want, when I want to, without having to spend an inordinate amount of time tracking them down, and while being able to actually use them without being punished for it by losing them. Crafting and survival are not elements I enjoy; I want the focus to be on dungeons and puzzles, exploration, unlocking tools and abilities, and engaging combat. I've loved this series my whole life, like so many people, and I'm really sad to see it go in a direction I don't enjoy at all.