Comments 2,826

Re: Nintendo President Quizzed By Shareholders On Switch 'Pro' And Classic Mini Consoles

SwitchVogel

To be fair, what else do they expect him to say? Has Nintendo ever made a major new hardware announcement at an investor meeting like this? Do they really think he'd just say they're working on an N64 app, but don't want to 'fully' announce it yet?

To me, it reads like asking a developer in a standard interview if they're working on a sequel to a beloved series. Even if they are, they certainly wouldn't just say so without an accompanying press release and announcement plan.

Re: Nintendo Fears A Popular ROM Website Could Make A Comeback

SwitchVogel

Seeing things like this always makes me think back to that Gabe Newell quote about piracy being a service issue. If Nintendo actually put its legacy material on the Switch, like it has with the NES and SNES collections, people would be much less inclined to seek it out on ROM sites. If someone wants to play an old game enough, they will find a way to do so, and it's Nintendo's responsibility to offer up their own option to fill that demand.

Re: Super Rare Games Changes Course On Physical-Only "Shorts", Makes Them Timed Exclusives

SwitchVogel

@Kilroy That's not what this is about though, the bullet point specifically mentions that bug patches may still be needed. I'm talking about their stance against new content, which here seems to be forbidden. I just don't see a point in limiting a dev's ability to add extra content to their game if it's well-received and there's still some mileage they can get out of it.

Re: Super Rare Games Changes Course On Physical-Only "Shorts", Makes Them Timed Exclusives

SwitchVogel

"All Shorts will come content complete, and there will never be updates or DLC (although bug patches may still be necessary)"

Gotta admit, I don't see how this is a selling point at all. I get the whole idea of pressuring devs to not push an unfinished product out the door, but practically every indie game I've played that's gotten post-launch updates has been notably improved with the new content and features.

Why do some people want to specifically remove the ability for devs to improve their games?

Re: Review: Ninja Gaiden: Master Collection - Ryu Hayabusa Deserves Better Than This

SwitchVogel

Woof. I remember being pleasantly surprised at how well Razor's Edge performed on the Wii U, rough to see that it's been brought so low here.

I see this and just wonder what the studio was thinking. People would understand if they delayed it to the end of summer to fix up the performance issues. But now that they released it in this state, they've damaged the brand's reputation and will have to play catch-up for weeks if they want to salvage it.

Re: Review: World's End Club - A Real Looker Spoiled By Hit-And-Miss Storytelling

SwitchVogel

@AchievingGamer The way I see it, reviews are just one tool of many that can help you understand if a game is for you. A review is really nothing more than a person putting down their extended thoughts on their experience, and hopefully backing up their points with solid evidence from the game. There's nothing definitive or authoritative about it, it's just somebody's opinion.

When I'm reading reviews for a game I'm interested in, I usually go through a few different authors/video producers to get an idea of what the best or worst parts of the game are. How do you approach it?

Re: Yuji Naka Parted Ways With Square Enix Following Balan Wonderworld's Release

SwitchVogel

@BlubberWhale Could be! All I know is that game dev is often way more expensive than you'd think; I remember there was a post a few years ago from Yacht Club Games that broke down the numbers and it was shocking how quickly everything can add up.

There's simply no way this was at all a beneficial project for them, though. Terrible sales and reviews guaranteed it didn't make money, and all the bad press around it caused priceless amounts of soft damage to the company reputation. Definitely not the kind of thing to sink a company as big as Square, but I don't blame them for swiftly deciding to pull the plug here.

Re: Review: Pathway - Competent XCOM-Style Combat, But Is That Enough?

SwitchVogel

@bozz I agree with that, not every game has to be the GOTY. But that also means it can't be rated too highly, especially when other games in the genre better prove its strengths by their interesting takes on it.

The way I see it, scores are always relative because they can be nothing more than the product of the person who scored it. Metacritic puts this game at a 68, which means I scored it below the average, but what that tells me is that this is a game that has some unavoidable, legitimate flaws and shortcomings in its design regardless of who plays it. Some can't get past those issues, while some are more forgiving.

@Ghost_of_Hasashi I'd think you could get 20-30 hours if you really grinded for everything and went for all achievements, though howlongtobeat puts it at 23 hours.