You might have stumbled upon Namco's love letter to Norse mythology, the Valkyrie series, in the past. Of the few games released, there is one rather noteworthy entry for the arcade named Walküre no Densetsu, a one or two player overhead shmup/platformer hybrid with a lot of impressive scaling effects thrown in for good measure. While player one was given command of the titular Valkyrie, player two was cast as her sidekick, a green lizard creature called Krino Xandra who looked more like an angry gummy bear. It would have been really interesting to see if Namco could pull off a Super Nintendo conversion of this underrated title (only the PC Engine was lucky to get one) but that was not to be. Instead, the spotlight went to Xandra.
Xandra no Daibouken: Walküre to no Deai - localised as Whirlo in the west - is a 1992 platform game on a console that excels at hosting many memorable ones. As the plot goes, a huge explosion is heard and a mysterious dust begins to cover the land, decimating Xandra's people with an unknown disease. When his own son becomes infected, Xandra takes up his trusty pitchfork and ventures the land seeking a legendary medicine that would cure his son and save his people.
Story wise, these are the events that will lead Xandra to meet Valkyrie, so this game is the prequel to the arcade one. Xandra himself is one of the reasons that sets the game apart from most because, he's not exactly hero material and finds himself at the clumsy end of the warrior spectrum. Mastering his controls and learning what not to do when facing enemies will be your very first priority as you begin the game.
The B button jumps and Y button attacks with the trident. Jumping and attacking is a gamble in itself. You can just spin with the trident in the air or press down and drop trident on your enemy's heads, DuckTales style. However, there is no spring at the bottom like Scrooge McDuck's iconic cane, so miss and you stick your trident humorously in the ground, taking several seconds to pull out, leaving you at mercy of foes. The A button allows you to either charge up for a screen-high vertical jump necessary to progress in certain parts of the levels or, if you tap it, a huge lunge forward. Both these actions should be made while running, since Xandra picks up the pace automatically after just a few steps held left or right.
Last but not least, X allows you to charge up a courageous horizontal spinning torpedo-style move that will not only take out enemies but is also mandatory to get past certain parts of the levels. All that goes up must come down however, and Xandra plunges earthwards at the end of the move, tumbling on the ground and sitting there dazed for a few seconds, completely defenseless.
Considering this is a 1992 video game, the graphics in particular stand out immediately. They are beautiful, including detailed watercolour-style backgrounds, level tiles and excellent character sprites (some of which will be familiar if you have played the arcade title). There are also many additional characters to meet on the journey, some of them posing Wonderboy-style decisions, despite the game being mostly of linear progression. The music is rather good and quite catchy, with some recognizable tunes making across from the arcade game. Namco certainly made sure the game was had stellar production values for 1992.
There is however a major catch, though. Whirlo eases you in you with cute visuals to hide the reality of being one of the hardest games on the Super Nintendo. One hit and Xandra dies, taking you back to the beginning of the level. Now consider the amount of seconds you will spend just sitting there defenseless because of Xandra's unique abilities. Add to that platforming sections which allow little margin for error coupled with boss fights that can take you out in a single hit and Whirlo becomes quite the challenge. It quickly becomes a case of your skills versus your patience and frustration management by stage two.
At least Namco gave the game a password system that automatically puts the latest progression code on your password screen, not only giving you infinite credits but assuring that once you conquer a particular tricky bit you won't have to sit through it all over again. However, there's no escaping the fact that this is an insanely difficult game, and one that has the potential to break a lot of your beloved controllers.
Conclusion
Whirlo is a very pretty, very challenging platformer that will certainly appeal to anyone looking for a challenge. If you're playing the (cheaper) Japanese version then you should know there is quite a lot of dialogue through the adventure, but linear progression means you will never be too lost. As previously stated, the game was officially translated and released in very small quantities in Europe and Australia. Both game and titular character were renamed and - in a similar move to Kirby's angry expression in western cover art - Xandra's eyebrows were altered for his in-game sprite, so he looks more fearsome, edgier and angrier than in his Japanese release, but sadly still dies with a single hit from enemies or level hazards. Just like Terranigma, US collectors have made sure that the price for a complete PAL copy remains very high indeed. Since Namco doesn't seem keen to re-release it in any form, it looks like that prices will only climb up, so if you have it in your collection, hold on to it. There may never be another one quite like it.
Comments 48
Video!
I enjoy these reviews. We get to learn of the more obscure SNES releases that most of us never heard of. Seems it only released in Spain here in Europe. And I had a look on Ebay, a fully boxed copy with manual can go for €750+.
I like Xandra no Daibōken: Valkyrie to no Deai, it's a really good game =) I confess though that back when I first tried it I wasn't exactly in the most positive of moods (in fact I began to experience depression) and that intro did not help; and back in 2014 I gave up at that upward-scaling waterfall segment after numerous tries and fails. The Fox and the Grapes syndrome had overcome me to the point that I got bitter towards it, something I openly regret.
When 2016 started I decided to give this game another chance and I'm glad I did because I began to recognize that there were so many good qualities about it (with some shortcomings). I liked its strong story on focus as it branched out from the rest of the platformers at the time, Namco's storytelling prowess was well-done, Krino Xandra is a very likable protagonist for he is so brave and selfless to venture out into the unknown despite his lack of experience outside his home (and the different emotions and poses he uses during conversations give the game an endearing feel about it) and you want to succeed (and not see what he becomes if he loses all his lives; it is creepy as all hell), its pastel-toned visuals are striking (especially the in-between cutscenes that gorgeously drawn), and its soundtrack is so great (especially the theme that permeates throughout from the first stage onward, so supercharged and epic in composition).
That said though this game is not for everyone. It is super challenging but not impossible; part of it is due to the precarious area layouts, part of it is due the one hit and you die trope, and another is due the mastering of four different jumping controls (the normal jump being the only one that can be controlled while the other three cannot). Four different jumping controls. Yep! But on the bright side these eight stages allow for lots of trial and error and when you beat the stage in question it can feel rather rewarding and satisfying. But it's even moreso after you defeat the main boss in the end and see the good ending
Hearing what happened in the European conversion (having had the privilege to play the Super Famicom edition) admittedly makes me sad though (aside from its translation apparently not being up to snuff with the Japanese original from what I looked up). That box cover that they received is a lie: it is not a swashbuckler (in fact, the pirate ship doesn't appear until the fifth stage, more than halfway through the game) and "Whirlo" is not in it for the gold (which he's carrying in his arm); the Japanese cover is superior and does a good job at setting the tone for the game for Krino Xandra is doing it for his village and his son. Also, Namco of Europe gave him angry eyes in-game a la American post-2002 Kirby cover; why would you do that? Did they not think that PAL would take the game seriously enough if they left Krino Xandra's eyes as wide-eyed and open? Who wants to hang out with someone angry all the time?
Can it be frustrating sometimes, oh yeah, most definitely! But if given a true chance then the game is a lot of (challenging) fun and more Maybe not Wagyan Paradise (also Namco) great but still good on its own terms
To each their own
@StarBoy91 Glad to know you agree with me on this game's under appreciated brilliance.
@ThanosReXXX Video: https://youtu.be/7Ze1WyNBo1k
@SLIGEACH_EIRE That's why NL keeps me around.
@Shiryu You mean
@ThanosReXXX Ah, so pretty. This game looks really great.
Thanks for the info. I have a Japanese import of this game and never really knew anything about it, except that it was hard!
@Toad64 It really is, but not unfair.
If it's all right, I'll share a couple images I took of my own from my StarBlog review of it:
All things considered this game would be perfect to play on a Winter day (at least, to me anyway)... not that it would be a problem to play it during any other time of the year
@StarBoy91 I hate that snowball bit. :x
@Shiryu - yeah, I hear you, considering those stalactites (-gmites, whatever they are) that you must jump over which used to be in the ceiling as you have to evade said snowball on the way back. Good thing that platform lowers you down to safety when you get to it though, huh?
Also, it culminates into bubble territory (and the second stage up in the surface):
@StarBoy91 It was fresh level design ideas like those that made me fall in love with the game.
I bought the Super Famicom version from a guy about 2 months ago for 16 dollars. The controls are really really tricky. They are the main reason I think this game is so hard. One hit kills sucks but its hard like G&G where you want to keep trying but the controls are so non intuitive for me. You'll get frustrated and give up for sure if you cant get it on the 30th try. The review is all correct. And it is a very beautiful game Im glad I own even though I cant understand a word of Japanese.
@Shiryu - yeah. Really keeps you on your toes, this game does: whether it be running away from a giant snowball as you jump over these obstacles, staying above the constantly rising and lowering lava, doing the super jump on two wooden Pinocchio platforms back to back which gradually rise up faster the more you jump on them (I gave up on that at first because I thought it was impossible; it only took me a few tries to make it through when I gave it chance this year much to my surprise and relief), running away from a wall of flooding water and escaping through a small hole via Whirlowind attack, jumping from raft to raft on the water, et al. Poor Krino just can't catch a break, but with a little perseverance (and pattern memorization) it's all manageable in the end. I liked the last set of challenges in particular before you face Zouna in the end on a thematic level (I'll leave it a total surprise for those who have not played it)
On my StarBlog this is actually the fourth-best reviewed game this year (thus far); my current Top 7 of 2016:
7. Bugs Bunny Rabbit Rampage (SNES) 7.5/10
6. Xak: The Art of Visual Stage (SFC) 8.0/10
5. The Twisted Tales of Spike McFang (SNES) 8.0/10
4. Xandra no Daibōken: Valkyrie to no Deai (SFC) 8.0/10
3. Wild Guns (SNES) 8.5/10
2. Breath of Fire (SNES) 8.5/10
1. Equinox (SNES) - a rereview technically, but still! 9.0/10
To each their own
@StarBoy91 Nice picks you have there. I submited this game review as 8/10 initially. But we are in 2016 and most gamers today will not tolerate the difficulty barrier on this one. A real shame that...
@Priceless_Spork Indeed, I always kept trying because I wanted to see what was ahead.
I have a PAL (cart only) copy of this. Think I got to the second to last level. Been meaning to go back and finish it. Very very tricky to master the controls but satisfying when you do. Definitely a gem and I think this review sums it up well!
@shinynewbicycles Even a lose cart is currently worth quite a few moneys. Hold on to it.
@Shiryu - truth be told there was a moment when I considered giving this game a 7.5 out of 10 on my StarBlog, but then I beat it and saw the ending that was so rewarding so I decided to up it up to an 8
I think as far as difficulty is concerned Xandra no Daibōken is likely to be compared by many to ActRaiser 2; I mean on one hand it is sort of understandable I mean they're not exactly easy games (but they are rewarding in their own right when given a chance), but on the other hand it's like comparing apples to oranges--one password-driven platformer takes just one hit until you die while another password-driven platformer has three difficulty settings and takes more than one hit to take you down.
A lot of people from what I gathered experienced the Fox and the Grapes syndrome when it came to Quintet's platformer, and not once did I succumb to that the first time I played ActRaiser 2 on all three difficulty settings. Which makes it all the more ironic that back when I played Xandra no Daibōken in 2014 and failed numerous times at that upward scaling waterfall segment in the third stage (and took the story much to heart) I did just that: after failing numerous tries to get far and failing to reach the ending (the grapes) I (the fox) just up and gave up on it and became bitter towards it. Which is not fair because it's not the game's fault, only mine. I stuck with ActRaiser 2 all the way but not this game, how sad is that?
Thank God for second genuine chances and I got to see Xandra no Daibōken for what it really is this year: a charming, beautifully well-crafted, amazing sounding, challenging venture with a great lead whose resolve lent so much depth to the proceedings that, while not flawless, became a lot of engaging fun (with some frustrating moments here and there, but mostly it was fun). I would play this game again.
To each their own
@StarBoy91 I <3 "ActRaiser 2" despite all the bad rep it gets. That final showdown... wow, just wow. Some of the most beautiful sprite art ever on a SNES game for sure.
I too would have like to be able to give 7.5 but NL has no .5 policy and as such I must play by the rules. Oh well, I hope the review some how gets people to take notice or give the game a second chance because it's truly worth it.
@Shiryu - I concur, ActRaiser 2 is totally underrated. Not pure ActRaiser fare (due the obvious: no town simulation) but viewed on its own terms it's a good platformer. On an objective standpoint it's not the first game, but on a personal subjective viewpoint I kinda like it more than the original 1990 title (both original Super Famicom edition and easy-fied American SNES conversion)... if only for its sense of atmosphere, challenge, and risks that Quintet took with the "heaven versus hell" theme (it is thematically dark which I appreciate). And yes, it is beautiful to look at also.
Some games are just doomed to get a lot of (undue) hate: ActRaiser 2, Lagoon, Drakkhen, Brandish, Arcana, Final Fantasy Mystic Quest, et al. I find it sad that people will find an excuse to hate something as harmless and good-intentioned (given the fact that the West shied away from turn-based RPGs in the early '90s because of difficulty, which SquareSoft noticed when it came to their 1992 title) as Final Fantasy Mystic Quest and view it as something harmful, it's a pity, really. But hey, what can you do? shrugs
To each their own
@StarBoy91 I find this culture of hate really sad, It's obvious people never had to feel the "starvation" of being a PAL European gamer. "Final Fantasy Mystic Quest" was pure gold for someone like me who only read about JRPGs in magazines but none of them ever got released over here until that came along.
As you put it, to each their own.
super hard to control bros!
for those of you that really want the cart, you can opt out for a repro if need be
@ogo79 - and hang out with angry eyed "Whirlo"? No thanks, I'll stick with wide-eyed, friendly, approachable Krino Xandra, thank you very much! And while repro carts of it (if there are any) would cost far less than thousands of dollars (!!!!!!) than the PAL cart, the original Super Famicart would cost the least of them all (provided you own a Super Famiconsole or Super Famiclone). The only time I'd rather see Krino use his angry eyes is when he attacks baddies with his pitchfork:
Friendly, approachable, wide-eyed Krino is the way to go. Far better than sporting angry eyes all the way, and much better than what happens when--
I apologize to everyone for the nightmare fuel you just received
OH GOD, NOT AGAIN!!!!!!!!!! D=
cowers in fear
For those who have not played it and are curious about the jumping controls, here they are:
B -> normal jump
A (lightly tapped when moving left or right) -> sprint jump
A (hold down until you let go) -> super jump
X (hold down until you let go) -> Whirlowind attack
May feel awkward at first, and at times is the case even when you're not new to this, but should you memorize and master these controls (as best you can anyway) you shall succeed and get places in this game Perseverance is key! If you stick with it things do get better, I promise
To each their own
@StarBoy91
lol yeah
Whirlo! one of the rarest pal Super Nintendo games.
Released only in Spain in europe....
@SLIGEACH_EIRE Yes you`re correct, only Spain.
@Shiryu
How`s about reviewing Soul Blazer. Among the rarest on the Super Nintendo that only Scandinavia in Europe got.
@James1993 I am primarily focusing on Super Famicom games and game that have been fan translated, but who knows...
@James1993 Since I'm from Portugal I was always told this game had only came out in Spain, but have since read information that negates that, with PAL copies being released in Australia as well.
When was this unveiled? so how many pal versions actually exist?
@James1993 - not many if the high cost says anything
@Shiryu - since you're on a Super Famikick, may I make a request (not right away since I know playing and reviewing games is busy work)? SD The Great Battle; I played it months ago (after being curious about it for years since I watched a gameplay video of yours from YouTube) and I found it to be a really decent early Super Famicom fare (1990 early, even though it's copyrighted 1991 but came out on December 29th, 1990; but never mind). Could've used some polish in places, but other than that not too bad, not too bad. The sequel though (which I also found out years ago via watching a YouTube gameplay video of yours), SD The Great Battle II: Last Fighter Twin (which I played first) is slightly better imo
To each their own
So Whirlo DOES exist in English.
@James1993 Only across PAL territories and very limited run.
@StarBoy91 the only issue with SD Grat Battle is if I review one... I will have to review all twenty. I'm a huge, (HUGE!) fan of the series and the SNES has some of my favourite titles of them all.
@Shiryu - I'm sorry, it was just a thought The Firemen, then?
@StarBoy91 Same problem: Huge fan of Human video games, if start there...
@Shiryu So if this IS the final Super Nintendo game I add to my collection (which will hopefully, HOPEFULLY re-release someday)
Do you reckon one could be lucky as to seeing it in a store for no more than £50-£60 for the cartridge? (the maximum price I would be willing to pay) Owning this game would be a financial worry.
@Shiryu - forget I said anything, then There are so many Super Famicom games I own, plenty of them kanji (or kana)-driven; I just felt that something import-friendly would've been a go. Final suggestion, I'll request nothing else: Ganpuru: Gunman's Proof
I apologize if it was wrong of me to ask
@James1993 No way. this one goes to the hundreads of euros complete in the box.
@StarBoy91 It's no problem to ask, but I'm just one guy passing on knowledge of two decade old games tho the NL crowd. I have been keeping a steady one review per week pace since January and am doing so on my own free time. So stay tuned!
No, no I meant just the cartridge alone,
I would have to be incredibly lucky to obtain a copy here in the United Kingdom at an affordable price in a store that is. NOT online but this POSSIBLE scenario would be unless I am incredibly, unbelievably lucky am I right? or how much WOULD I be have to be willing to pay in a store in the United Kingdom.
By the way I once saw a copy of Mega Man the Wily Wars priced at £35 but I needed to save money so I missed it!
I believe luck CAN be on my side in obtaining it one day....
@James1993 I've got the Spanish PAL release, and all the text is in English. It's just quite poorly translated.
I never knew it came out in Australia.
http://www.retrocollect.com/videogamedatabase/releases/500/whirlo Retro Collect only lists Spanish and Italian releases.
Be very wary of PAL copies of this game on eBay. I've seen many repros of this listed as the real deal. When I got mine, I opened it up and checked the board against photos of a genuine copy. To be fair, it's usually pretty easy to identify reproduction carts, as they use re-writeable EPROM instead of normal ROM chips.
It's amazing to think that the internet paved the way to countless amounts of resources which 1992 only wishes they had as much of; resources being relied on for translation. Had Xandra no Daibōken been made today it would probably be more well-known and had probably saw a wider release than it actually did in Europe. But honestly, I can't imagine this game feeling the same way in any other format; not the Nintendo 64, not the Game Boy Advance (definitely not this format, I just can't), and certainly not the Nintendo DS. I find the SFC/SNES to be a perfect home for Krino's standalone prequel venture
Emphasis on "perfect" because the Nintendo 16-bit console is perfection (imo)
A shame it never got an American release, but I do kinda know why we didn't get it (given NoA's policies at the time): not to spoil what it is or anything, but I got to love how Namco felt the need to include a certain substance and what happens to certain NPCs when consumed in the game (if only for a minimal segment of the game) It's funny XD
To each their own
@Shiryu - this has been easily glossed over and is such a miniscule detail, but I'll bring it up anyway: Xandra no Daibōken is a platformer with no score count. Of course, there's plenty of platformers that don't keep track of scores (like Magical Pop'n and DoReMi Fantasy), but you know what else is unique? This is a platformer with no power ups at all; in a genre that usually relies on power ups Xandra no Daibōken doesn't have any to speak of--and considering it's emphasis on story you don't need score or power ups here, all you need is skill and determination (the HUD only has Krino's life and Light Crystal counts, nothing else is needed). That is admirable for an early '90s platformer for that makes it stand out!
To each their own
@StarBoy91 Ah yes, I had forgot to mention that there is no score whatsoever. I never realized that there are no powerups either. No use having an health recovery item if you die in a single hit I suppose...
@Shiryu - true, true
@StarBoy91 I consider it bold game design when they decided to give your character everything he could do from the start to tackle the whole game.
@Shiryu - oh yeah, most definitely! May as well use everything you've got, right? It'll only get you so far
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