If you’ve had a gander at our list of the Best Kirby Games Of All Time lately (or read our original 9/10 review from back in the day, more to the point) you’ll know that we hold Kirby’s Return to Dream Land in high regard around these parts. A return to classic Kirby action after a few less successful deviations from the norm (sorry Canvas Curse and Squeak Squad), this 2011 entry in the franchise was yet another super strong addition to the Nintendo Wii’s formidable roster of top-notch platformers.
Now, some 12 years down the line (what is time?) HAL Laboratory has returned to Dream Land to bring us this deluxe edition of the pink puffball’s grand return and, well, it’s still a banger. But now it’s a banger that looks much nicer, plays even better, and features more content than ever before. Yes, when they say 'Deluxe', this time they ruddy well mean it. Not only have the original game’s visuals had a delightful makeover, ditching all traces of jaggy edges for a super slick and sharp new look, but there’s also been all manner of nips, tucks, and improvements to gameplay alongside the addition of two excellent new modes to sink your teeth into. Does Kirby even have teeth?
But let’s back up a little here for those amongst us who haven’t yet played the original game. Kirby’s Return to Dream Land Deluxe sees Kirby and pals come to the rescue of an intergalactic traveller known as Magalor when his ship, the Lor Starcutter, crashes through a wormhole and smashes down onto Planet Popstar. It’s now up to you – and as many as three other players in local co-op – to bound around various 2.5D levels in order to retrieve five missing pieces of Magalor’s craft. Along the way, you’ll use Kirby’s trademark copy abilities to take on a host of colourful foes and do battle with a bunch of classic Kirby bosses.
There are eight worlds in total to float and fight your way through here and they’ve all stood the test of time well, with lots in the way of fun and creativity as you blast through the roughly seven-hour-long campaign. As ever, there’s a wonderful balance struck by HAL Laboratory, making for an adventure that’s plenty entertaining for us older Kirby fans whilst also remaining fully accessible for much younger players to get to grips with. Also, whilst it may only take you around seven hours to blast through this one if you're focusing on the main objective, the 120 energy spheres hidden around levels will easily take that number up into double digits. They're not especially hard to find for the most part, but later areas do possess a few spheres that'll put you to the test.
Whilst the various levels in the game do run the usual gamut of Kirby environments without too many surprises, and although we’ve all been zipped along conveyor belts, made to avoid stomping pistons, and chased by an encroaching wall of black hole energy a million times before (we call that a Monday around these parts), there’s just so much character and colour to Kirby, his pals, and his zany copy ability set. Elements of the game which could be seen as a little dated remain a joy, especially when you team up with a few other players in local co-op where things get properly raucous. Kirby's Return to Dream Land also introduces a bunch of super abilities, five ultra versions of regular copy abilities that you'll get your hands on throughout the game, enabling you to activate screen-shaking variations of your normal attacks in order to wipe out groups of enemies and destroy environments in order to uncover secrets.
Honestly, in returning to this classic style of Kirby action after having so recently been treated to the new-fangled delights of Kirby and the Forgotten Land, we’ve been impressed with just how good the old-school action here holds up. Sometimes there’s just no beating a tried and tested formula. Of course, this deluxe edition isn’t just serving up the 2011 version in its vanilla state with a few graphical bells and whistles. Kirby’s Return to Dream Land Deluxe brings a bunch of new modes to the table which give the core game a real boost.
Merry Magoland, which is available as soon as you clear the first stage, is a Magic Kingdom-esque amusement park mode which collects together 11 Kirby minigames for you and up to three other players to get stuck into. Of the games on offer, eight have been selected from past Kirby titles, with the likes of Ninja Dojo from the original Return to Dream Land, Kirby on the Draw from Super Star Ultra, and Egg Catcher from Kirby’s Adventure. The three new additions for this deluxe version are Booming Blasters, a chaotic top-down arena shooter, Samurai Kirby 100, a variation on vanilla Samurai Kirby which pits you against online leaderboard times, and Magalor’s Tome Trackers, which charges you with grabbing assigned books off shelves before your opponents.
Taken separately these minigames are pretty throwaway stuff, there's no doubt about that, but bundled together in this wonderfully upbeat and colourful theme park setting, they make for a mode that you can easily spend a lot of time in, besting your own high scores, taking on harder difficulties and having an absolute blast with friends, all the while collecting stamps that unlock some 86 different character masks that Kirby and company can then wear during the main campaign. We’ve yet to try our hand at the online side of Merry Magoland, an online mode which is limited to battling it out against high scores and times, but we reckon there'll be plenty of challenge to return for there once people start posting up ridiculous records for each of the games. Oh, and there’s also a tour mode to get stuck into, allowing you to choose any four minigames at a time to then dive into with your pals, a perfect way to tick off the 100 missions that the game has put together for you to complete across all of the activities on offer.
The other big new addition in Kirby’s Return to Dream Land is Magalor Epilogue: The Interdimensional Traveller, an entirely new mini-campaign — which can be played with up to four players — that you’ll unlock once you’ve beaten the main story for the first time. Here you take control of Magalor as he sets out across four missions, each comprised of four stages and a unique boss battle. We won’t go into too many details here for fear of spoilers for new players, but we were properly impressed by this new mode, it’s a good 90-minute chunk of game time that gives you a bunch of upgradeable new powers to play around with, platinum medals to chase in every stage and, dare we say it, the very best boss battles in the entire game. Yes, they really are that good, a handful of slightly more challenging affairs that put Magalor and his expansive suite of powers to a decent test.
Away from these headline new features and you’ve also got two brand new copy abilities to add to the mix here, Mecha and Sand, both of which fit into the fun perfectly well. Indeed, we reckon Mecha is one of our favourite Kirby abilities thus far, equipping you with powerful lasers, overhead blasters, and multidirectional thrusters to zoom around levels with. Once you've beaten the main story, the returning Extra mode (which has also seen a few surprise tweaks) unlocks alongside The Arena, giving you a challenging new main campaign variant and a boss rush mode to contend with. All of this makes for a Kirby adventure that’s absolutely packed to the gills with content and replayability. Indeed, we’ve beaten the main story, the new epilogue, and had a fair old crack at the minigames so far and our save file is showing us at just 34% completion. That’s a lot of Kirby!
In terms of performance, the whole thing zips along at a super smooth frame rate and the new graphical overhaul here really brings the game up to date, with lots of new environmental details and crisp visuals that look particularly great on the Switch’s OLED screen in handheld mode. It’s not all just fancied-up graphics either. Character models have been updated across the board to align with more recent appearances in the franchise, there’s an easier difficulty setting that sees Helper Magalor get involved, and additional collectibles, such as tickets for Merry Magoland, have been dotted around levels.
There have also been a few tweaks to core gameplay mechanics thrown in here, too. Kirby can now take souvenir items into campaign stages, a mechanic borrowed from Forgotten Land, so you've always got a backup Maxim Tomato or Copy Ability should you need it, characters can now dodge and air-dodge by holding a direction as they block, and Kirby and pals also now have access to a range of in-game emotes.
In the end, what you've got is one of our all-time favourite Kirby adventures looking and playing better than ever and jam-packed full of excellent new content and modes for fans to get to grips with. The core game has stood the test of time well, it really is quite hard to believe this one is 12 years old already, and the added content — especially with regards to the new epilogue — is honestly worth the price of admission, even if you've already blasted your way through Return to Dream Land countless times before.
Conclusion
Kirby's Return to Dream Land Deluxe is a fantastic remake of one of our favourite Kirby adventures. With slick new visuals, some meaningful gameplay tweaks and two excellent new modes to dig into, this is a big, loud and colourful celebration of all things Kirby that should delight new and returning players alike. Magalor's Epilogue is a surprisingly chunky addition to the core action that gives the campaign a nice boost, whilst Merry Magoland ensures that you and your pals are kept busy with plenty of minigames, missions and online challenges to best once you're done with the main story mode. It's another win for everyone's favourite pink puffball.
Comments 130
The original is one of my favourite Kirby games, so glad to see the remake lives up to that & more! Can't wait to play it now 😍
Sounds like a buy, but i wait until autumn.
I already own Kirby Star Allies. Is there a point in buying this one? They feel the same.
I have never played this, so my question is, how does this compare to the spectacular Kirby Super Star on SNES?
Was an amazing game back then and it still is now. Gonna be a busy day between this and Octopath 2.
Will wait for a sale on this one. Trying to finish Xenoblade 3 and Sonic Frontiers before Tears of the Kingdom comes out.
It's one of the best Kirby games ever. So a good remaster is an instabuy. Cheers for the review.
@MrPKOmega that's my question too. Would love a response from the reviewer.
I think I’m all Kirby’ed out for now. After playing Forgotten Land, I recently grabbed Star Allies and finished a play through about a week or two ago. I’ll snag a used copy of this later down the line, since I missed this on the Wii.
@Gitface I'm curious on this as well
author, visionary, plus actor.
Forgotten Land was awesome. That's the type of game I want more of in the future. Not buying this.
Already bought and preordered. Return to Dream Land is one of my favorite Kirby games, I don’t have a Wii handy to play, and there’s clearly a good number of Deluxe content. This review should be a 10 if there’s nothing wrong at all. Kirby games being somewhat easy depending on what mode you’re playing really isn’t a con to me.
Having played the demo, the black outlines are fine. I wouldn’t have chosen them but they’re not the problem some thought they could’ve been.
Return to Dream Land is excellent, although I think I remember the level design being somewhat basic compared to later games. I thought Triple Deluxe and Planet Robobot improved on it. Planet Robobot in particular is the peak of 2D Kirby. However, the co-op helps Return be set apart. 2D Kirby is still great and will still have its place alongside 3D Kirby!
Really enjoyed the demo, but did play this quite a bit when it came out on Wii. All I know, is that I want a re-release of EPIC YARN as soon as The Big N's 4K console releases!
@MrPKOmega Not sure I understand your comment. The only comparison between this game and Star Allies is that they are both 2D Kirby games... Otherwise, Star Allies has inferior level design, worse puzzles, no challenge, poor miniboss variety, a lack of overall worlds, and no extra modes... it's a completely different game, and confirmed in the review, this is a much better game.
@MrPKOmega I personally think Return To Dreamland is all-around just a better game than Star Allies. It has better world design and more variety in gameplay. This Deluxe version, upped the graphics greatly, and the other additions made a great game much better.
Played the original on Wii U for a few months until one of the people I had over to play games with raged at dying in Super Mario 3D World and they smashed the game pad screen. I have missed that game for a while now, but I don’t think I will pick it up, since I have played through it before. Kirby And The Amazing Mirror is a game I also had and loved on the Wii U, and that game is coming to the switch soon, so huzzah! That will be my replacement. For anyone who is willing to try this game, just give it a go, don’t hesitate! This is a game anyone can pick up and play, and it’s great fun too! Controls were always simple, even back in the Wii days. Playing with a couple friends makes this game so much more fun, because you can horse around and plow through hordes of enemies and fun, decently challenging bosses. This game gets a recommendation from me. Go play it soon!
@MrPKOmega I already own Super Mario Galaxy 2. Is there any point in buying Super Mario Galaxy?
If you like Kirby, yes. Buy it. If you didn't care much about Star Allies, skip it.
@Uncle_Franklin you and he were buddies, weren’t you?
@lyle_catcliffe
Scotch mist, what's Scotch mist?
I don't think that difficulty level should be a part of scoring, and it definitely shouldn't lower the score. If a game is unfair and therefore too easy/hard, then sure. But Kirby has always been made as a game accessible for all skill level players, it's a developer's choice.
tl'dr I want 10 for Kirby :3
@Dev9417 I think Kirby games are easy to a fault, which is why I've never been able to get into the series. Not that I'm all that upset about it because it's geared for kids, but when a game is so easy that it becomes boring I think that's a valid con, at least for me
I missed the Wii edition back in the day (how even?), so this is an easy day one buy.
Loved this game on Wii, but never beat it. This is tempting, considering there are new levels and modes.
Got this ordered and should arrive Tuesday. I have a decent time with Kirby games, but I know my son will love it.
@DreamlandGem I think you're gonna have a good time, Gemma!
Metroid Prime, totally overhauled - £35.
Kirby Wii, added black outlines - £50.
@Gavintendo Hmmmm. Added black lines, reworked character designs, overhauled level details, added two new modes including a brand new epilogue with a good 90 minutes of action, two new copy abilities, tweaked Extra mode, remastered soundtrack...
Great! I've never played this one, and after Forgotten Land I'm actually quite fond of Kirby now, which is really unexpected (never really liked this series).
It will be a blast with friends for sure.
Great game. Only behind planet robobot
Buy it
Kirby games are good. This game looks good.
It’s a Kirby remake. You don’t need to read a review to know that it’s a great game with a whole lot of soul poured into it, and not a cheap cash-grab remaster with minor differences.
Can’t wait to play this, though! Just gotta watch out for the spoilers until I buy it.
I'm gonna say something again about Kirby's difficulty.
If Kirby games went full Triple Deluxe on me (read: If they were Ghosts 'n' Goblins, Castlevania or Ninja Gaiden hard), I'd probably stop playing them altogether. Maybe if they were Mega Man hard they'd offer a decent challenge for those who say they're too easy.
Anyway, as an owner of the Wii original, I'm getting the Switch version as well.
EDIT:
@PJOReilly To add to the list, the non-Kirby characters can now do the moves they could in Star Allies, some of which weren't in the original RtDL, like Super Dedede Jump for King Dedede or Galactic Counter for Meta Knight.
Is it really a knock that Kirby games are perceived as easy? Does a game have to have a certain difficulty level in order to be “better”? This ol’ grandpa says, I think not.
Definitely will be picking this one up. Not going to let it pass me by this time.
Just thinking, wouldn't Magolor be great in Smash?
@HammerGalladeBro and there's three new mini games!
I missed out on the original when it came out. So I'll definitely check this one out in the future because I'm still on my playthrough of Kirby and the Forgotten Land.
Kirby is the Strongest creature, known in the Video Game World, which is why the game is on the easier side. 10/10 Amazing Game.
Docking a point for the reason that it's a Kirby game so it's easy...that is so lame. The scoring here is so dumb.
@MrPKOmega Bro RtDL is one of Kirby's best games ever. 100% is worth picking up
@TheBigBlue The way you talk about this game it sounds like it wouldn't be such a bad idea for you to get it again for Switch. I think the improved graphics and the new additions will make it worth it.
@Goofonzo
Why? Just because a fault is associated with a particular series doesn't negate the fault.
Missed the original when it came out, only got a copy of it not too long ago so I've barely played it... can't wait to properly do so and finally finish one of the best Kirby games from what I've heard thanks to this fantastic remake!
@WreckitRyan This comment reads like you haven't played Star Allies since launch day, because half of what you said here is completely untrue.
"No extra modes"? Do Guest Star Mode, The Ultimate Choice and Heroes in Another Dimension just not exist anymore, or did you genuinely not know about them? I'd have to assume the latter, because that would also explain your saying that the game has "no challenge". The Ultimate Choice is a fairly lengthy boss rush mode with adjustable difficulty levels, and if you've ever played the boss rush modes in Kirby games, you know that they can get surprisingly difficult (unless you use certain copy abilities to cheese them). This is also true of TUC, especially on the highest difficulty, Soul Melter EX.
And Heroes in Another Dimension was specifically designed to be more challenging than the main game, even more so if you're trying to collect all of the Friend Hearts. This also ties into your remark about "worse puzzles", because a good chunk of the Friend Hearts are locked behind somewhat tricky puzzles that require some good thinking or timing to solve.
Sorry if this comment comes across as extremely rant-y and passive-aggressive. I'm just tired of all the slander/libel Star Allies has gotten non-stop since 2018. I actually created an account just to clear things up for you and other people in these comments.
All in all, it's fine if you don't like Star Allies, but if you're going to call it a bad game (or at least an inferior game), at least do some basic research first so that you don't end up spreading misinformation like this.
@ComfyAko
I don't think in this case the difficulty is the only thing keeping it from being a 10. though I've been on here having a similar complaint about the joy/con system.
tbh there should be between zero and a couple 10/10 games per year, or else it starts to lose meaning. that said, I hope it's a 10 calibre game because I missed it the first time and I will be checking this out! 👍
Finally a Kirby game (outside of the NES/SNES games) on Switch that runs at 60fps! Loved this game on the Wii, so I'm really looking forward to revisiting it here.
I'm as big a Kirby fan as anyone, going all the way back to the first game (and completely solidified by adventure, now THAT'S a 10!)
BUT, I don't see why these games can't be more challenging. I mean, just give me an easy or hard mode setting like a normal game.
and, I DO NOT like the practice of hiding hard mode behind "new game+," because why should I have to slog through a too-easy game just to play it on an appropriate difficulty level? that has NEVER made sense to me, it's like a full length spoiler before you really get to play the game.
(to be fair I'm totally OK with "nightmare" mode being unlocked by beating "very hard" mode, for example.)
Can't wait! I always try to go for 100% in Kirby games but end up capping out at 98-99% as I can never quite finish the hardest arena difficulty. Still, I'll give it a solid go this time around.
As someone that’s grinded on the Star Allies boss rush, I don’t think that extra difficulty would make a Kirby game more fun. They’re great games where I can just turn off my brain and smile at the happy-go-lucky worlds. If that’s not your thing, then fine. But challenge isn’t really Kirby’s thing either, at least unless you’re looking for it in the optional modes, and Kirby games usually deliver on that front.
As for this game, the demo had me hooked, and I’m picking this up day 1.
Already preordered and waiting for it . I loved forgotten land , and loved the demo of it . Star Allies demo , meh.
Always love how HAL manages to make the Kirby games feel just a little bit like SmashBros.
@Jiggies Remember, I’m also describing the original version of the game, which was already fun. From what I have seen, this Deluxe version has an all new Magolor mode, and a whole wack of new and classic mini games. It’s probably even more fun now than it was before! Even if they straight up ported the game directly from the Wii with no upgrades, I would still say this is a must-buy.
@-wc- These games appeal more to little kids and families; the more casual types of gamers. Interestingly, Masahiro Sakurai, Kirby’s creator and director of his first few games, said that he created Kirby as a video game that would be much easier to pick up and play, because this was during an era of gaming where much harder video games like Castlevania and Mega Man reigned supreme on the likes of the NES. The whole series is meant to be an easier alternative to those who don’t really want to tackle the more challenging and hardcore games out there.
This game must be great but in my opinion, we have enough of Kirby games already.
I wish Nintendo would invest on IPs that are dormant. For instance I'd love to see a remake of Pillotwings 64 instead of this remake.
Or Star Fox, 1080, Wave Race, F-Zero, Diddy Kong Race etc.
Literally anything else.
@Goofonzo They don’t just add a point for each Joy and subtract a point for each Con. If they did then this game would’ve gotten a 5.
This one might be an eventual pickup. I tracked down and played the original Wii version secondhand literally right before this was announced, so I'm good for now. Glad to read it's more than just a fresh coat of paint though.
Glad to see this game review well here (though the "con" is...awkward, considering that the low difficulty has been the norm for the series), therefore I can't wait for a "Strike Turkey" with this mainline Kirby entry on my Switch.
I gotta say, though, as far as mainline titles go, Kirby has become the better "Super Mario" on Switch for me, and this is coming from someone who labels the Mario series as his favorite game series of all time.
Great review! Bought this and Tears of the Kingdom with the reissue of game vouchers, saving $30 total. Can't wait to jump in, especially as I never played it the first time around.
Excellent! Glad to hear it scored well. Was hoping for this. I skipped the Wii and Wii U generations because of the way they played. Switch is perfect and so glad I get to experience these games that I never got to the first go around!
@StephenYap3
If a game series was known for bad graphics, would it therefore not be a negative?
I find this thinking very strange.
Nice but I still had my Wii copy so unless this one is on a sale I'll probably skipped it for now.
@Goofonzo Your conception of how the scoring system works is baffling. Do you really think every game starts with a perfect 10 and then flaws are subtracted one point at a time?
The game gets a 9/10 because the reviewer deems it ‘Excellent’. If they thought it was ‘Outstanding’ it would get a 10/10. It they thought it ‘Great’ it would get at 8/10, and so on.
The Pros and Cons section is just a neat little summary at the bottom of the review, not some contrived piece of arithmetic.
There’s definitely something dumb going on here but it’s not the scoring system itself.
@Maxz
They make this point quite well on the latest Radio Free Nintendo podcast, essentially that review scores are qualitative rather than quantitative.
@TheBigBlue
okay... thanks for explanation. like I said, I've been on board with Kirby since the very beginning, I'm well aware of what's up with Kirby lol.
you aren't wrong, but the fact is that I WAS a little kid. kids grow up. now I'm a grown ass man who wants to have a challenging Kirby game to play lol. I don't think that's a lot to ask.
question: how is what you said served poorly by my suggestion that there be a difficulty setting? by all means, they could make "easy" the default setting.
ps - I grew up playing Castlevania et al and I got good that way. if every game were easy like Kirby, I guess I wouldn't have anything to complain about now because this title would be plenty challenging to me. 😅
ps pt 2 -there are plenty of easy games now made specifically for children. Kirby can be for kids AND appeal to adults like me who grew up with Kirby. why does one have to take precedent over the other?
ps pt 3 - Kirby's adventure is still FAR more challenging than the Kirby games I've played more recently. I truly feel for even small children who need games to be this simplified to have fun 😟
Definitely picking this up at some point. Never played the Wii original so this game will be new to me.
I'm admittedly still a little unsure about this game. I played the original Return to Dream Land (sorry, "Adventure Wii") years ago. To this day, it's one of my favourite Kirby games, second to Super Star Ultra. The reasons I'm on the fence about this remake are the black outlines they added to every character and object, King Dedede's redesign (which feels especially unnecessary since he looked just fine in the original) and, of course, the removal of the Scope Shot sub-game, which nobody here seems to be talking about, including the reviewer.
There was also a big missed opportunity to include the extra content from Kirby's Dream Collection, since that was never released over here in Europe.
However, the new additions, gameplay tweaks and, most importantly, the Magolor Epilogue are all so very tempting, especially since Magolor is one of my favourite Kirby characters if you couldn't already tell. These are big factors that may sway my decision to pick this up later down the line.
@-wc- I don't think there should be a "finite", or "fixed" amount of 10/10 games. If a game deserves a 10, it should get it. If you look at the games released nowadays, it feels like there's an abundance of 10s - Theathrythm Final Fantasy, Metroid Prime, Kirby, etc. But there were years where maybe two or three games deserved more than 7/10. Bottom line is, it depends on the game.
Also 10s should be further divided because if for example The Last of Us deserves a 10, what does Okami deserve? 14/10? 17?
It seems pretty strange but it's actually caused by reviews using the scoring system like this nowadays:
10 - great
9 - good
8 - get on your own risk
7 - 1 - avoid
Awesome read and the game looks great. The game played great from the demo I played. Picking this up sometime in March/April!
@ComfyAko
Quite. To expect each year to have the exact same amount of great games would be mathematically odd.
1995 seems an especially good year to me.
I really want the game but the price….
I may give it a long wait like I did tropical freeze, which went on sale a year or two later…
What shills! Hahaha! This game is a 7 at best. The Wii version has better graphics and it was only an 8 then. This is better than Star Allies to be certain, but other than that, this is about as lackluster as Kirby gets. Especially after the masterpiece that was Forgotten Land. Would have rather seen Planet Robobot get a Switcheroo build.
@Uncle_Franklin @ComfyAko
I'm not saying "arbitrarily limit the number," I'm saying "don't give them out like candy."
of course I agree that every game that deserves a 10 should get a 10. 👍
ps - "there were years where maybe two or three games deserved more than 7/10."
can you back that up?
pps - "Also 10s should be further divided because if for example The Last of Us deserves a 10, what does Okami deserve? 14/10? 17?
It seems pretty strange but it's actually caused by reviews using the scoring system like this nowadays:
10 - great
9 - good
8 - get on your own risk
7 - 1 - avoid"
you've actually made my case about score inflation for me rather well, if you think about it. 👍
Really enjoyed the original and it will be nice to play it without having to use that Sideways-remote control scheme it had back on wii, is also nice to be back to 60fps on console, the demo felt a lot smoother to play than star allies because of that
do hope we end up seeing the likes of robobot on switch.
@Half-ShellHero Yeah I knew they would probably give this game a 9/10 before even clicked on the review simply because it's a Kirby game and therefore it's going to get a 9/10 because of that alone. Personally I am pretty burned out on Kirby games, and it's hard to get excited over a re-release of a 12 year old Wii game for $60.
Uh the whole point of the Kirby series is that it’s meant to be easy so it can appeal to new gamers. So how is that a con?
@Greatluigi
A: not all Kirby fans are new gamers?
I think you are having a problem with the word "con," as I have in the past. it's an irresistible pun, clearly, but I think we would be served better by a "buy it if..." and "avoid if..." kind of setup. I just pretend that's what it says, because that's what it really is. 👍
Why only $59?? This is a $69 tier game by Nintendo's standards!!
"It's Kirby so, as expected, actual challenge here is fairly limited"
You could say that about most Mario games too... but for some reason no one cares. Double standards much...
I skipped it on the Wii as well, so this will be my first time playing it. Looks like standard Kirby fare, there’s nothing wrong with it.
Yeah right, 9/10. It's a Nintendo game reviewed on NL.
I'm just ready to see the new Epilogue and True Arena EX, I don't know why that's all I care about here. xD
I can’t remember if I beat this one so I will buy it again.
@nimnio It is a totally fair comparison. There isn't much challenge in the NSMB games, 3D Land, 3D World, or Odyssey whatsoever, unless you're going for optional collectibles and post-game levels. It doesn't take much skill at all to beat their main campaigns as they're inherently designed to be as accessible as possible. Tell me you were genuinely challenged by, say, Super Mario 3D Land, outside of the 8 special worlds. It's the exact same as what Kirby does: effortlessly easy main campaigns with difficult bonus content. Comparing differences in difficulty is just comparing "absurdly easy" with "slightly more absurdly easy".
And that's not a bad thing at all. It's not a bad thing in Mario, it's not a bad thing in Yoshi, and we need to stop acting like it's a bad thing in Kirby. What matters is if it's fun.
“This is a fantastic children’s game that you can enjoy with your kids and they won’t get overly frustrated by the difficulty, and since they won’t get frustrated I’m gonna have to lower the score.” It’s strange that animated kid’s movies don’t automatically get points deducted for gearing towards children, yet it always happens with video games geared towards younger children.
@Circasurviver
Kids animated movies tend to be received better if they also appeal to adults, such as Toy Story.
This often comes in the form of the inclusion of jokes that will go over the children's heads.
Having rewatched the Turtles cartoons recently, I can see that children don't necessarily need a coherent story to enjoy something. Other kids shows I can still enjoy as an adult however.
This Kirby game, according to a couple of reviews anyhow, doesn't do the gaming equivalent.
Maybe I'm just a big kid, because I love Kirby games.
@JCLKaytwo
Personally, I found the very final level of Mario 3D World far more difficult than any extra I've experienced in a Kirby game.
@Uncle_Franklin
Champion's Road is an optional post-game level. I already clarified that I'm talking about the main campaign.
@JCLKaytwo
You said:
"It's the exact same as what Kirby does: effortlessly easy main campaigns with difficult bonus content. "
If the "difficult bonus content" varies in difficulty between the series, then it is not "the exact same".
In any case, not taking into account bonus content does not an accurate comparison make.
@Uncle_Franklin
"This Kirby game, according to a couple of reviews anyhow, doesn't do the gaming equivalent."
Never understood that mindset. I think Kirby has plenty that can appeal to adult gamers. The copy abilities have more complex movesets than traditional platformer power-ups, allowing for more depth, choice, and variety with the gameplay. Fans of the Smash Bros. games will feel well at home with the directional attacks, as Smash's style of controls was adapted from Kirby Super Star. And all the lore and backstory that Kirby games typically contain can give players something to think about.
@Uncle_Franklin You're completely missing my point. All player's main impressions of a game will come from the main campaign. I truly do not understand how the existence of a challenging bonus level (that is not only optional, but requires 100%ing every level in the entire game to even access in the first place) somehow makes the main campaign of 3D World less easy.
What you are REQUIRED TO PLAY is of similar difficulty to a Kirby game. There's nothing more to it.
@JCLKaytwo
"It's Kirby so, as expected, actual challenge here is fairly limited"
You could say that about most Mario games too... but for some reason no one cares. Double standards much..."
Was your original comment.
"Actual challenge" is not limited to just considering the main game, and reviews will consider the entirety of a game.
The fact that we don't go along with you arbitrarily only considering the main games as worthy of comparison is not missing your point.
@Uncle_Franklin
You're going into semantics, rather than making an attempt to understand my argument. Yes, you are correct, if that's what you wanted to hear. It still doesn't prove or disprove my point, which is that Kirby's difficulty shouldn't be seen as a bad thing.
I must add that many reviews for this game (and other Kirby games) have explicitly criticized the easiness of the main campaign and/or the first few worlds specifically. A criticism which Mario games never seem to receive despite them being on similar levels. Unless you only read NL's review of this game and no others, nothing about my words is arbitrary. I am just calling attention to a double standard that very much does exist.
(And all that aside... the "main game" is called the "main game" for a reason)
@JCLKaytwo
Arguments need to convey meaning, which is what semantics is. And yes, I appreciate that was semantics again.
You had confused disagreeing with your argument with not understanding it.
"Kirby's difficulty shouldn't be seen as a bad thing."
Was not your point, or at least it had not yet been conveyed as such, your point was about a double standard, which had been rebutted.
However, you have since expressed your point better, and:
"I must add that many reviews for this game (and other Kirby games) have explicitly criticized the easiness of the main campaign specifically"
Does add a different complexion to it.
I similarly get annoyed when people state that Yoshi's Island is easy without taking into account 100% completion.
Personally I find main games of Kirby a bit easier than Mario as a rule, and certainly I can't think of a Kirby equivalent of Lost Levels (which actually gets criticised for being frustratingly hard).
(As for your aside, in modern Mario games the extra content often doubled the game length, so 'main game' can be a bit of a misnomer in those cases. Incidentally, short game length overall has also been a criticism of this Kirby game, but I digress slightly.)
The best Kirby game is the one with Prince Fluff...
@-wc- Yes I totally agree that 10s shouldn't be given just to any game, and it should be something absoutely exceptional. It's just that if in the reviewer's opinion the game's only flaw is the difficulty level, it should be a 10. It is of course, very difficult if not impossible to accurately "score" the game on a simple 1-10 scale. Games are just like any other forms of art, after all.
I also agree about the score inflation, but since it is a fact, we should take it under consideration. If any worthless AAA open world filled with markers can get an 8, giving a 9 to an actually great game seems unfair.
"ps - "there were years where maybe two or three games deserved more than 7/10."
can you back that up?"
It might have been an exaggeration, but I'll try.
2013, 2014,
But yeah, it was an exaggeration. When you look at it, every year is saved by an Atelier game, or Xenoblade, or some other series that drag the gaming industry forward.
The first impression after opening any list of games released in 201X is the avalanche of subpar ubisoft or some other ea games trash, though.
Also, since 200X was the best decade for gaming, I won't even try to find a bad year there.
@ComfyAko
thanks for the considered response! I think we pretty much nailed it down.
totally agree on many points, especially that the 200Xs were the best era of gaming! 😎 i started the decade playing Dreamcast, then PS2, cube, Wii... yup, that's the best era!
thanks also for taking my challenge in stride and giving a real, considered response instead of getting defensive! I've been called a troll on here by some, but I really just like to hash stuff out!
thanks again! ✌️
@-wc- Sure, I'm always happy to talk about games, and I have no problem admitting that I was wrong about something. Knowing that you're wrong is the first step to considering changing your view, and as they say, only a cow doesn't change their opinion.
PS2 gave us some of the greatest gems of gaming. My only regret is that I didn't gather more gamecube games, they wer exceptional.
Pass. I've bought the gba version recently so will stick with that
I said it in the comment section of the other article and I'll say it again: I'm all for more options, in this case difficulty ones, to make more people enjoy games, but I think that's not enough of a reason to make an overall great or even excellent game just a good one or even worse...
which is exactly what the author of this review did according to Nintendo Life's Scoring Policy so kudos to him (check the comment of @Maxz, couldn't have said it better)!
@tourjeff Kirby games are developed by HAL, not Nintendo, which is mostly dedicated to developing those, that's why we're getting more of them compared to other series (another example being Monolith with Xenoblade, although they also support the development of other Nintendo games).
@Uncle_Franklin But there are several aspects of Kirby games that’s adults can find appealing. I refuse to believe that a higher difficulty or challenge is the only thing adults can find appealing about video games. You mentioned kids movies can appeal to adults through innuendo or cryptic humor, which is absolutely true. Yet those wink and a nod moments while appealing to adults, aren’t traditionally what you’ll find in movies made specifically for adults. So yes I can find joy in a Pixar movie without adult language, or adult concepts, much like I can the joy in a Kirby game without adult difficulty.
Great game, but how is this more expensive than Metroid Prime Remastered???
@Boldfoxrd This game doesn’t exist on GBA.
@eaglesfly76
"Great game, but how is this more expensive than Metroid Prime Remastered???"
WC tried to answer ... but couldn't!
@-wc- are you speaking of yourself in the third person? Lol.
@Circasurviver
you weren't talking to me, I do realize.
however I will say, there's a floor to how much of a "cake walk" anyone can tolerate, and it's different for everyone. you get older, you get a better sense of the value of your time.
it's different for everyone, and I am VERY tolerant of all kinds of problems with interesting games, but it's gotta have a minimum of challenge or I'm bored, and that's death for a game.
I said it before, Kirby games should be at least as challenging as Adventure (notice I'm not even holding them to that lofty standard for inventiveness, graphical creativity, or sound quality.) most I've played since (and I've played a lot) fall far short of that.
✌️
@eaglesfly76
haha it was in service of the reference 😅
@Circasurviver
"I refuse to believe that a higher difficulty or challenge is the only thing adults can find appealing about video games."
As I've already stated that I love Kirby games, and if it wasn't clear, I'm an adult, I don't know who you're talking to.
The greater equivalent I would think are the Paper Mario games, which are childlike but have humour that appeals to different ages.
Regarding difficulty, children's movies that have an A to B plot are often rated less highly than those that challenge children, that invoke empathy, or provoke thought on big topics, that respect the child's intelligence. That are more difficult.
Got mine a day early. I've just finished Cookie Country and it looks lovely.
Big difference between the user score and critic score here. I know I was very disappointed with this deluxe remaster myself, honestly preferring the look of the original Wii version, especially considering how they're charging $60 for this.
Great game. One of the better games in recent times.
@MrPKOmega Star Allies is a bad game and not very fun like this one, major difference.
Given Nintendo's current attitude to remakes, I can only hope for more inc Gamecube titles.
@eaglesfly76 isn't nightmare in dreamland on gba a remake of this?
@Eggolor I have not played those extra modes--appreciate you clearing things up for me and others! Could've done without the attitude, but appreciate it nonetheless.
@Boldfoxrd Nope. Nightmare in Dreamland is a remake of the original Kirby’s Adventure from 1993. Return to Dreamland was a brand new game when released in 2011. You can google all of this.
One thing that bugged me was those outlines. Had to tinker (removed it) around with that before I started. Anyways, Magolor's Epilogue feels more of what I wanted from Star Allies. 1) The game is not centered around Kirby (sorta)/events in dreamland or elsewhere do not always have to occur when he is onscreen. Sometimes, I like stories being focused on not just the main character but everyone else as well. Then it somehow ties together. It does not have to be all the time but it is a good way to see some character growth. Instead of a new character appearing for one game then never making a return something the Kirby series does too often, admittedly. This epilogue has some potential there though. One series that I'm on and off with that use to do this was Sonic now it's Sonic and everyone is just existing. Then again this is Kirby. lol 2) It answered my questions from way back regarding the final boss from the main story. Although, ex mode already has a cutscene that hints at it. 3) The mode has an option to increase health which I did not bother with. But I like that it gives the player an option if they want the journey to be easy or hard. Not really sure if that was intended though. This mode was certainly interesting. Hard to say if it is tied with MetaKnightmare Returns for me in terms of gameplay, I kinda prefer a more fast paced play and MetaKnightmare delivers. On the other hand, I like that some areas make you use your abilities for puzzle solving like the Kirby challenge rooms (albeit very simple but I didn't mind it). At any rate, not done yet still got Ex mode but I can tell the True Arena is gonna hit hard. Can't wait lol.
Missed it the first time because I had finally upgraded to an HD tv and there were simply more games on PS3 and Xbox 360 that I was interested in but, like with a lot of re-releases on Switch, I decided to take advantage of the second opportunity to get on board and glad I did. Like Kirby and the Forgotten Land there isn't much challenge but it's fun as heck to play. I'd be further into it if it wasn't for Metroid Prime Remastered taking up most of my attention right now.
Too easy game. I don´t have fun with very easy games. I need to be challenged. Not "Demon Souls" challenge. I need something like "Ori and the blind forest" challenge level.
Kirby games should have difficult levels to choose. Not "new game+ with more difficult". I don´t have the patience to play the BORING too easy game just to play the right game.
Easy pass!
Big Kirby fans in the household. Love the creative, breezy platforming of most of the relevant Kirby games. Loved the Wii version but it suits the handheld mode of Switch. Enjoying it
Cheers for the review
I think they chose to re-release this game so newcomers could finally learn where Magolor came from. For some reason I was never a huge fan of this game, I liked Triple deluxe and Planet Robobot much better. I remember getting every cog in normal mode, and almost finishing extra mode (I have to finish that someday).
As for the new look: Never a huge fan of huge outlines, but here it isn't that bad. Still, wouldn't the game look better on Switch without those lines?
I have never been a big fan of Kirby games so if I did purchase this one, I wouldn't be doing it for me. My kids like Kirby a fair bit though so I would consider getting it for their enjoyment since co-op has been almost a requirement in my household lately. My son and I did play through the available demo though and had a good time so I think that even if I was to play this game, I would only be able to enjoy it when playing together with others.
100/10 for me the memories this game has made playing it with my mom I can’t thank it enough
@Uncle_Franklin he's a better addition than Waluigi.
@tourjeff Star Fox is dead because of Zero (the series only had two good games anyway), Diddy Kong Racing is Rare, not Nintendo, and. . .well, I don't need to tell you what's happened to Fzero (except that it's future is bright).
@eaglesfly76 sorry this is late, but this is 60 because it actually does MORE than MPR. In addition to making the game look better, it adds two new modes, two new copy abilities, and several subtle changes to make the game better. In fact, it arguably went FURTHER to make the game more fun, as MPR still uses the same save system.
@batmanbud2 cool, thanks…but…I’m not sure which one of my comments you are replying to. LOL.
@eaglesfly76 the one that questioned why this costs more than MPR.
@batmanbud2 sorry, I didn’t remember what MPR was. Thanks. .
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