There are few licences out there that are better suited to a video game than Hot Wheels. After all, when the whole brand revolves around collecting a wide variety of tiny cars then creating over-the-top tracks for them to race on, it’s fair to say that any game that manages to capture that essence of pure fun is well on its way to becoming a success.
Hot Wheels Unleashed is the latest attempt to digitise the toy series and it's probably the best Hot Wheels game to date. That said, there’s just something about it (at launch, at least) that leaves us wanting a little bit more.
The game’s main single-player mode is City Rumble, a series of races laid out over a large world map with multiple routes. Naturally, the plan is to make your way through all the races by clearing them all, earning stars and collecting rewards along the way.
These events are the standard fare you would expect from a racing game: Quick Races (where you have to finish first) and Time Attacks (where you have to beat a certain time to earn one one star, or a second shorter time for two). Other than a handful of ‘boss battles’, which are just longer races set around a large toy, there really isn’t much variety to these races. You don’t even have the typical ‘eliminator’ style race that most games add to mix things up a bit.
It’s fun enough, and will take you anything from 6-10 hours to complete, depending on your skill level. It’s possible to set it to Easy — in case a kid’s playing it, for example, or you just fancy a more relaxing ride — and the rewards are the same regardless. That said, the Time Trials don’t have difficulty settings, and some of the tighter limits can be tricky for newcomers.
The aim of completing all these races is to earn coins and gears. Coins can be spent on new cars, while the gears can be used to upgrade vehicles you already have in your collection. Given that half the fun of real life Hot Wheels is collecting them, it should be no surprise that it’s also the most enjoyable part of the game, even if it gets a bit loot-boxy.
You can buy cars in two ways. The most common is by spending coins on ‘Blind Boxes’, which are your aforementioned loot-boxes and will give you one of the game’s 68 cars at random (with the common ones obviously appearing more frequently).
This isn’t the sort of game that just gives you a new car every time, however. It’s possible to buy a Blind Box and get a duplicate of a car you already have in your collection. In situations like this, you can either sell them or ‘dismantle’ them into gears to upgrade your original one.
If you’re starting to think “hang on, this is going to make it hard to complete the whole set” then… well, yes, frankly. But there’s at least some support in the Limited Offer section, which picks five cars at random and lays them out for you, letting you buy specific one (think of it like the Trophy Shop in Smash Bros For Wii U / 3DS). Every few hours the cars in the shop are changed, meaning if you’re patient enough you can finally get the last ones you need.
That's all well and good but how about the actual racing itself? Well, it's fine, really. The tracks are clever as a concept: expect plenty of those iconic bright orange and blue plastic tracks swooping all over the place as you take on loop-the-loops, banked turns and the like. Each track also has a huge real-life backdrop, similar to the Micro Machines games, to make it clear that you’re racing toy cars. Unlike Micro Machines, though, these locales rarely stray onto the tracks themselves, meaning they usually just serve as eye candy rather than actual obstacles.
While there’s a healthy number of tracks, they’re all grouped into just five themes: Basement, Skate Park, College Campus, Garage and Skyscraper. This means that while the layouts can change quite wildly, the courses themselves start to look similar in no time at all. We’re hopeful that the upcoming DLC packs will add some new environments to give some much-needed variety.
On the track itself, the handling can take a little while to get used to. Acceleration, steering and normal turns are perfectly fine, but the drifting isn't quite as intuitive as it is in other arcade racing games. As such it’ll take you a little while to stop bumping into the edges of turns. It’s imperative that you figure it out, too, because successful drifts are what powers up your turbos quicker.
Speaking of turbos, the game’s boost functionality is a clever way of adding some diversity to each car’s racing style. Some cars have a boost meter which drains as you hold the turbo button down, while others have a set number of one-off boosts (similar to a mushroom in Mario Kart). Both can be recharged by drifting, but each requires a different strategy when using them on the track. What’s more, different cars have differently sized boost meters, or can hold different numbers of boosts.
Things would be starting to look a little underwhelming here were it not for the cars, which are undoubtedly the star of the show (well, you’d hope so considering the game is named after them). The 68 cars on offer at launch range from the sensible licensed vehicles like a ‘55 Chevrolet or a Fiat 500, to more ridiculous designs like the Motosaurus (a big Stegosaurus on wheels) or the Roller Toaster, which… well, it’s a toaster.
Unlocking these cars is the game’s real highlight, and we’re certain that anyone with a real love for Hot Wheels will be delighted to see some of the models that have been chosen for this game. There are also plans to bring more licensed cars down the line, but unfortunately these are going to be paid DLC (because those licences don’t pay for themselves, we suppose).
In terms of the game’s other modes, we’re sort of at a stalemate here. The pre-release curse means we’ve been struggling to find regular online matches, though the few we’ve managed to get have been fine. That said, at the moment there’s only a ‘Quick Play’ option, with no Ranked mode or anything like that, and that could get old fast if it isn’t upgraded.
Perhaps more importantly, there’s also a ‘day one’ patch coming to the game, but the Switch version won’t actually be getting it until 4th October (so, more like a day five patch). This patch will include "general and minor fixes" and a “significant update” to the Track Builder tutorial, which as it stands is a bit all over the place.
The theory is that once it’s been patched, players will be able to create their own tracks with a large selection of pieces and bigger ‘module’ toys, then share them online for others to race on. With the DLC packs offering more backgrounds and modules, there’s a real possibility that this mode could provide the longevity the game needs at this point, and almost become a Super Mario Maker of toy car racing. But that remains to be seen.
Conclusion
As it stands right now, Hot Wheels Unleashed is a fun racer whose fantastic selection of cars makes up for its relative lack of varied course environments. With updates and DLC it has the potential to become a brilliant mess of licensed properties in the way the best mash-up games are, but what’s here is a solid enough foundation to start from, even if it’s a little samey at launch.
Comments 63
I want to be excited for this game so badly. But games with a full roadmap of paid DLC planned before the game even comes out? That's not a good look, and makes it feel like a quick cash grab rather than a fully realized game.
I miss the days when racing and fighting games were released as complete products, when extra content could be earned in-game.
@Poodlestargenerica Immortals Fenyx Rising
@CharlieGirl Fighting games were never launched complete. Street Fighter II had god knows how many revamps.
Thanks for the prompt review Mr. Scullion.
I’m glad this reviewed well. I am going to hold off until I see some Switch-specific gameplay footage before I decide to buy. It’s going up directly against Metroid Dread for my time so it’s going to really need to impress me. That being said it sounds like an absolute joy going between Dread and this as I give each other break times.
Happy to read it plays well and reviewed well!
EDIT: also not liking that DLC stuff but if there’s a DeLorean in there somewhere I’ll bite.
@Poodlestargenerica I don’t think labelling a game as ‘7 GOOD’ is especially rough. I might even go so far as to call it… good.
@nessisonett That's a good point.
I'm sad now!
Has Cruis'n, I'm good.
Almost tempted, and that toaster mobile is such a cool concept, but the dearth of content in the base game and DLC announcements before the game has even launched?
There was a time not long ago when people raised their pitchforks to such heresy. Now it is mostly met with indifferent resignation.
If the publishers want to put people off from buying the so-called "full" game in order to sell DLC, then that's the hill they can perish on.
A VIDEO game review that never mentions the video part, great. Never once touches upon graphics. A racing game where all you get about performance is half a sentence on the Conclusion box. Never mentions the sense of speed, the stunts, crashing and clashing, the handling… nothing. It seems this “review” needs a day1 patch more than the game itself. Don’t want to be harsh but I’m frankly puzzled this was published the way it is.
So it's even better than Hot Wheels: Worlds Best Driver on Wii U? 😁(actually I kinda liked it)
I'm surprised that a game from Milestone is good. Think, their games were a bit rubbish in the past.
I'm on the fence, but not full price.
@DashKappei yeah, Nintendolife and pushsquare often don't mention these facts. I don't like that too.
I wanted this. Then I saw how pricey the DLC was pre-launch. I'll buy it on a deep discount. Their DLC plan is very skeevy
This game has caught my eye since I saw the first few videos of game play. Looks amazing and can't wait to pick it up. I'm especially looking forward to unlocking K.I.T.T. from Knight Rider, the Back to the Future DeLorean, and the Batmobile which are all included in the base game.
i used to love building over the top trracks as a kid on my ds, great times were had by all
@Nintendo4Sonic well, they usually don’t report on technical details and are not too fussed about mentioning even basic info like framerates or resolution (sometimes they do, sometimes they don’t), I know that and I accept it since there’s room for everyone, but a review like this? First, you can touch on graphics and performance even without getting into numbers, but this hardly says anything about gameplay, how is this a proper review? There have been “mini” reviews on this site that were waaaaaay more in-depht and informative. This lacks the most basic info that would help in any way a reader making a decision or even getting an idea about the gameplay.
Really wondering about the performance on Switch. Considering getting it on Steam but it would be nice to have it on Switch instead so it's easier for my son to get to.
@ThunderWolfie "I'm especially looking forward to unlocking K.I.T.T. from Knight Rider, the Back to the Future DeLorean, and the Batmobile which are all included in the base game."
I'm almost certain that these are all locked in DLC packs, from what the eshop says
That review seems pretty lacking. A lot of the functions seem to be missing, the way getting new cars is handled could hint at a layer date cash shop and the track builder (probably one of the big reasons to get this over a different racing game) is barely mentioned. Pretty bad form there NL.
@DashKappei ? Chris explicitly discusses the handling, the drifting and how the boost mechanic affects each car's racing style, and he mentions solid performance in all modes in the conclusion. He discusses the visuals and the lack of interaction with the backgrounds, and the text is supplemented with screens giving you a look at the game in both docked and handheld mode.
@DashKappei Couldn't agree more. I want to know what the frame rate is like and the resolution in handheld mode, whether it has a discrete Time Trial option, and whether the game requires a mandatory download.
It sounds like the reviewer didn't play it very long if I am being honest.
@DashKappei yeah, the review on pushsquare isn't much better. But it seems, the PS5 version is worth getting more. Graphics seem to be really good there.
Another release that's incomplete or somewhat broken on cartridge as-is? I'll have to wait for a potential complete cart down the line, or just get it on a holiday steam sale I guess. Looks fun though. I used to love the micro machine games - racing around a kitchen table, through pools of milk and all that.
@Nintendo4Sonic Yeah, Milestone's track record seems to range from kinda crap to halfway decent. But I did get Gravel on a steep discount recently and have been enjoying it a lot. Graphics aren't great, but handling is a lot like Sega Rally with some sim elements sprinkled in. That got me a little more excited for Hot Wheels knowing they have it in them to make a fun arcade racer, when not tied down to a motorsports license.
@Mando44646 There will be a DLC Batman Expansion Pass, but it looks like these cars and the TMNT Party Wagon and Snoopy car are included in the base game as the five "Entertainment" vehicles. I could be reading it wrong, but that's how the game's website seems to frame it: https://hotwheelsunleashed.com/cars
@judaspete I also played Gravel a few years ago. It also reminded me a bit of Sega Rally. But I think it was kinda flawed and I sold it some day.
@Tom-Smo had a blast with it personally
This game is too expensive for what it is.
I will consider picking it up for my son for Christmas. He is a Hot Wheels kid and has a lot of the cars I have seen in the videos. Including the Toaster car.
@Poodlestargenerica I don’t get your comment. A 7/10 is clearly a positive score, and a 2/5 is clearly not. How could a 7/10 be comparable with a 2/5?
Lootbox? Yuck. That really sours it for me. No micro transactions? That's at least good.
@Poodlestargenerica a 2/5 is a 4/10, not a 7/10.
@SmaggTheSmug I can't speculate about a 'cash shop' being added later because I can only comment on what's in front of me, and the review addresses why the Track Editor isn't covered: it's awaiting a patch that's due five days after launch.
Motion controlled steering?
Hmm, I’ve played a couple of hot wheels games, and they were good fun, so if this is the “best” I’ll keep my eye on it, but probably not at full price.
No motion controls, I gather?
Since they have a fair amount of DLC planned will wait it out for a complete edition.
@CharlieGirl
I mean Nintendo has been doing that
@blindsquarel Nintendo has been releasing full complete games, with lots of features and double-digit hours with of content, with DLC planned after release. Big difference between that, and something like Hot Wheels Unleashed.
Kind of ironic it will be a while before they unleash the full game?
@scully1888 Excuse me, but hasn't NL recently held off a review due to bugs and an upcoming patch? From what I understand the version you've been asked to review here isn't even feature complete. I am not criticizing you personally, but the entire site.
@SmaggTheSmug As explained in a post on the subject of Baldo, the bugs prevented us from progressing in that (exceptional) case. We made the call to wait until we could finish the game to publish the review.
Too many planned dlc and season passes (3) so nah. Will pick it up on Steam when it's on sale with everything included.
Right now I am playing Need for Speed, Rush Rally, Paradise City and i never really finished Grid. I was looking forward to this game. But with the price and content, i will have to wait for a price drop.
Thanks for the review!
@SmaggTheSmug Everything has to be taken on a case-by-case basis. In this situation, the publisher informed us that the patch was coming.
However, rather than imposing a review embargo until the patch was released (which would have been silly given it would have been five days after launch), the publisher instead made it perfectly clear to us that we were welcome to a run our review, but asked that we take the patch into account (which we've done in the interest of fairness).
The lack of the patch at this moment doesn't affect the score, however. The track creator's usefulness still remains to be seen, and time is needed to see 1) how well the DLC is incorporated into it, and 2) how many people actually make and share tracks before we can gauge how important that feature actually is.
I really want to play this and I know my kids will too, but I have a feeling it will be on PSNow in no time, so I'll wait.
@judaspete the Screamer series of games were good, but that was a quarter of a century ago now......
God, I feel OLD 😭
I have the CE preordered (for the physical car, of course) because my kid is into Hot Wheels and I am into good racing games. Good to know we might also have fun with the actual.game (hella rash of me in these trying times, I know).
@CharlieGirl
I think it's important to note that the paid DLC is for licensed content, frequently companies will make licensed content as downloaded bonus content because if they lose the license or choose not to renew it in a few years they don't have to pull or modify the base game itself from digital store fronts.
I am not sure how much they will be selling it for but I think that is why the paid DLC is not in the base game.
Maybe I'll grab in a sale.
This game just makes Cruis'n Blast look even more sick
This definitely grabbed my interest, I am wondering how it compares to the PS5 version however. I'd love to get it on the switch to play on the go, but the overall graphics and small details of the other console versions seem so delicious that they may be hard to pass up.
The fact that this is one of those games that offers a "full" version for thirty quid more at launch puts me right off. How about releasing a game, taking people's money then going off to make another game, without trying to fleece us constantly for more bucks.
The progression system is awful, in my opinion.
It's on the list but I choose cruisn and I'm not looking back. Maybe when I find it for 24 bux.
So, the "Challenge Accepted" Edition of the game has the first season pass included with Batman. It has a nice toycar, poster and a steelbook. Positive to mention: they did NOT include the stupid plastic box, it is just the steelbook.
I don't know how many frames it has but once a track is loaded, I did not noticeany bad drops yet. Game runs pretty smooth. Only the loading times between races is a bit long. almost Gear Club long.
Cruisin' Blast is probably the more fun arcade racer but this one has more cars, more tracks (even if they are DLC) and a track editor to build your own courses.
You have to decide if you want to have stuff exploding around you while you race Hollywood style or if a spider shooting webs at you to stop you for a few seconds is enough but have more time to unlock various cars.
After purchasing and playing this over the weekend in single player and online with a group of friends, "7" seems high. The driving model is uninspired, the tracks are long and boring and the environments are unremarkable.
With the lack of content and shallow gameplay, there was nothing compelling me to keep playing. Bleh.
Looks alright, i was keen to get it when it was announced, but then I got Cruis'n and now this suddenly doesnt look as amazing.
Big problem for me are loading time it takes a good 30 seconds to load any tracks or more. Don’t think this was mentioned.
@pgerhard Who has that kind of time!? 🙄
Another issue not mentioned is how difficult it is to keep the cars on the track. This is an arcade game no? Can’t have too realistic physics otherwise it kills the fun (same as Art of Rally)…
@CharlieGirl if it can be earned in-game, it's not extra content. It's just content.
I got this on sale for PS5…. I think it’s pretty fun. It’s a good sub for Mario Kart if u are getting tired of it. Love the adjustable difficulty.
It’s still wild to me that this review doesn’t mention the audiovisual side of the game AT ALL. Not even talking details like pixel and framerate, there is no mention of the video part about of a VIDEOgame at all, and you wouldn’t know if there are licensed songs or a an og soundtrack, etc. It’s like if a whole paragraph went missing when you hit “publish” the this review.
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