When violence is the core vice of most video games, and in the case of Mortal Kombat, viscerally so, it’s worth exploring how it translates to sensory player feedback. Double Dragon Gaiden works well in terms of negotiating increasingly difficult enemy gangs with creative use of your expanding moveset, but, while the series' signature knee-to-nose routine is still here, it isn’t carried off with the hard edge it once was.
Developed by Secret Base, and hailing out of Singapore, the team has added plenty of nuance to the belt-scrolling formula. Now, you choose two of four initial characters (with a generous nine more available for unlocking) and have the ability to tag between them as long as your super gauge is full. If one character is taking excessive damage, or has better range for certain sections, just switch them out. Likewise, if one of your duo desperately needs a health item, you can keep them safely in the background until one turns up.
The initial four missions can be chosen freely, roaming from backstreet to junkyard, to graffitied subway and littered warehouse; boxy locales that recall those of the early games, albeit in a softer, cartoonier form. These elements work in concert fairly well, and there’s a new system of acquiring cash to purchase new moves or increase your power at the end of each mission’s subsections. This allows you to build certain abilities, piecemeal, for each of your characters, and your focal point for enhancements can vary on subsequent playthroughs. Cash can also be used to buy you back into the game if you die, as a novel stand-in for extra lives.
Gaiden is pitched as a roguelike — which may be off-putting to some — but it has little real impact on proceedings. The order you choose your missions will auto-scale their difficulty, but that’s par for the course in any game with a similar arrangement. You can tweak parameters, increasing enemy count and strength in exchange for additional lives at a lesser cost. But, even when tailoring the difficulty, it doesn’t much change the feel of things, despite requiring more tactical application when there are increased numbers of enemies on-screen.
These days, a broad move list and mix-up opportunities are standard fare, with modern technology allowing for a broad expansion of arcade mechanics. Each of Gaiden’s characters has a decent panel of attacks, and different pros and cons in terms of range and power. Uncle Matin can’t pick up weaponry, is slow but powerful, with a special attack that can shield against bullets; Marian’s firearm staple is ranged all the way; and brothers Billy and Jimmy are faster all-rounders with different battle manoeuvres based around kicking and punching. All can double jump and floor slam, dash and barge enemies, juggle almost infinitely under the right conditions, and use several super attacks that can be altered in conjunction with directional commands and monetary upgrades. When you tag your partner into the game, they can both break you out of a clinch and land an additional combo hit on arrival, and it’s fun to explore the dynamics of your chosen duo.
Combo-building is heavily reliant on hitting the super button mid-flow. Your standard attacks can be mixed up, too, but the super bar refills so quickly that you can trigger it near-constantly. It’s fun to engage while you’re duffing up a few punks, but it’s also in danger of becoming a lazy fallback. We don’t like the dash being fixed to a shoulder button, rather than also have it work with a double-tap of the directional pad; and the grab button, while useful for cutting off enemies mid-flow, doesn’t provide an over-the-shoulder throw for most characters, which seems odd for a game based around crowd-control.
Should you get dizzied and see circling stars, your controls become temporarily reversed, which sounds cute, but doesn’t help when you’re trying to get back in the action. Marian’s ranged gun is a fine idea as a secondary element, but she’s painfully boring to play for a prolonged period, standing and shooting, and then easily rolling backwards through enemies strolling up behind to then stand and shoot some more. There are bugs too, with Marian’s gun bullets freezing in mid-air on the junkyard spotlight section and doing zero damage, and loading times that seem unnecessarily long. We do expect these things will be ironed out with a patch fairly quickly, however.
The graphics are nicely done, cute and colourful, pixel-y and neat, and smooth for the most part, although we did notice some minor frame drops at certain points in handheld mode. The environments look good, even if they lack imagination at times, and to improve replayability there are different doors and paths to search through, mainly for looting purposes.
Gaiden is good fun, especially when playing as Billy. It’s got tons of enemies to lay into and plenty of means to put them down quickly. It’s certainly got a more extensive combat repertoire than the original Double Dragon games, but plays safer with it than something like Double Dragon Advance. The one thing it lacks, however, is punch. The range of your characters, bar the gun-toting Marian, is short, and when you throw your fists, a tad perfunctory. The music is good, remixing original themes into a fun medley, but an increase in the depth of the sound effects would have at least made the connections feel more heavyweight. The treacle pace of the original Double Dragon worked because each exchange of fists was unremittingly brutal, and usually only involved three enemies at a time. Here, it’s full of fist-fodder, but heavily kiddie-fied and lacking energy. Gaiden’s combo meter is so slow to break, that you can be knocked down flat, get back up, and keep punching to add a few more digits to it. This may help outline the game’s general pace, which after repeating motions of attack into super-attack for the thousandth time, can feel repetitive. When you get used to the flow of things, it is enjoyable to apply different methods of attack and have your strategies pan out, but we wonder how far replayability will go in such a long campaign.
Scott Pilgrim was fast and fluid, while Shredder’s Revenge captured the spirit of its inspiration with raucous, wacky action. Double Dragon is remembered for grit and aggression, and the spirit of the '80s with its American-born twin brother, kung-fu antics, and, if you don’t mind the Nickelodeon equivalent of that, Gaiden will serve you well for a while. It’s a game that achieves its goals fairly well, but it’s missing a certain spark. While combo and juggle connections are fun, its diminutive form struggles to conjure a sense of dynamism. The cash system, too, is going to be divisive, even if the leveling-up and bonuses it buys are well thought-out. Patrolling around cleared screens to crack boxes and sweep up coins feels out of place, but the idea of bargaining earnings as a means of accruing extra lives is at least novel.
The superficial elements of the beat 'em up genre tend to be some of the most attractive. Tone is paramount. What would Final Fight be if not drawn from Reaganomic unemployment, buoyed by those heavy-duty sound effects every time you round out a volley into someone’s gut? Double Dragon Gaiden does many things well, and is clearly put together by a talented team, but, without the fundamentally satisfying visual and aural feedback so intrinsic to the genre, you may not be engaged by it in the same way as its peers.
Conclusion
Double Dragon Gaiden is beholden to some unique ideas, and they’re fairly well-applied. You can experiment with mix-ups and tag team advantages, and multiplayer makes things altogether more enjoyable, although it’s restricted to local co-op. But, being associated with Double Dragon is arguably to its detriment. It’s a game that has secrets to uncover, twists to happen upon, and plenty of cash grinding and unlocking to do. While initially fun to work through, how many times you’ll feel encouraged to replay the campaign is questionable, especially with its overall pacing and neutered thrill of brutally knee-slamming someone in the face. Still, it’s certainly worthy of attention for beat 'em up fans looking for old things in new forms.
Comments 53
There are so many 2D games like this on Nintendo Switch.
Cheers for the informative review. I think I may reflect on it more before making a full price purchase as I have plenty to play at the moment. I can see me going for a discounted purchase instead. This is a genre I do enjoy but not as much as others. I'll leave it on the wishlist for now.
For those who like Double Dragon i'd also recommend Double Dragon Neon! Don't listen to any clueless reviews you may have seen on IGN. The game is awesome!
Well... It is definitely not a one of the best beat 'em up games available on Nintendo Switch. I'll stick to Scott Pilgrim, Phantom Breaker Battleground Overdrive, and CAPCOM's beat 'em ups...
Glad i cancelled my preorder on this. I will stick with the classics.
This just doesn't look all that fun. Like someone else said, there are a ton of this genre on Switch that are much better.
Disappointing. I was hoping for an epic review. As it stands, it's wait until it's 50% off. I'll just return to Double Dragon 4, Double Dragon Neon and TMNT Shredder's Revenge!
I have to say that respectfulIy disagree with some stuff mentioned in this review. For example, I don't see how the roguelike nature is oversold.Thanks to that system, replaying it feels fresh as levels and even boss battles are considerably different depending on the order that you play them. With so many characters to unlock and a few different combinations to tackle the levels, I don't see how it's replayability is questionable. The cash system combined with the difficulty options allows both an easier experience for those that want it and a difficult and literally more rewarding one (as it pays in cash) for those that prefer it. I also have to say that I never felt previous Double Dragon games "viceral" and I don't see how this one would be "less" in that regard, other than the illusion of being more tame because of the art style or something. As for the special bar filling fast, I think that it's ideal considering that those attacks can be interrupted by the enemy.
Having said that, I agree with some things like the running funcion. It should be a double tap.
My experience may not count much as I just literally finished the game a few minutes ago and I have just played a couple runs (3 hours of gameplay), but I can easily recommend this game for beat'em up enthusiasts. While it doesn't reach the level of River City Girls, it's pretty much on par with Shredder's Revenge and way better than Scott Pilgrim.
It's frustrating. I loaded up Arcade Archives Double Dragon the other day on a big TV with the soundbar pumping. It's still thrilling and takes me back to 1987 when I first discovered it, and yet very few of its sequels have tried to look and feel like it. What's needed is something that keeps the toughness and intensity, yet can't be completed by just relying on the elbow strike, and also doesn't have cheap moments like the blocks that come out of the walls. If all that could be done, we might finally have the perfect Double Dragon.
After playing through SD Shin Kamen Rider Rumble, I am a bit hesitant about playing another rogue-lite beatem-up. The grind just killed that game. At least Double Dragon appears to have a bit more variety.
Was looking forward to it, but the rogue like mechanics put me off. Will wait and see if they release some kind of "arcade mode" later...
I'll stick to Final Vendetta and Fight n Rage.
From the first announcement, this game was presented with "it's good, not great" vibes. It comes off as a game not confident with itself, so it's trying to be Shredder's Revenge and River City Girls very hard.
Looks fine for some Saturday afternoon co-op, but I'll wait for a 50% off sale.
@MetalKingShield well with right timing it wasn't that hard to avoid the blocks that come out of the walls
I don't think this art style gels with my idea of what double dragon looks like and it's enough to keep me from purchasing. Call it Death by Chibi - your game is too kawaii for me.
Now I will go pet cats and listen to death metal.
It's so weird seeing Streets of Red in full color.
I still think the best Double Dragon game is Double Dragon Advance. Would love for that game to drop on the GBA online.
The mediocre sprite art didn't fill me with much hope. Sorry to hear it's just kind of average, I really dug Double Dragon Neon
@Cordyceps now if the artwork looked like the cover art... now that would be awesome!
@Guitario definitely yes
Was playing a bit this morning, I think it's pretty good personally. The attacks have a nice sense of weight to them, which is probably one of the most important things to get right in a beat em up. Also taking out multiple guys at once and being rewarded with a cheeseburger or whatever is a satisfying mechanic.
Still wish they would have made a Double Dragon Neon 2, rather then this.
Against my own better judgment, I ordered the physical, knowing full-well that there would be a patch eventually to make the game complete. Thankfully, it sounds like it's mostly there. I don't understand not including double tap to run though. At least i can use a button, but that doesn't feel as good on an arcade stick.
Still, I'll take a 7/10 Double Dragon over no Double Dragon.
I've had a weakness for beat 'em ups ever since Renegade and the original Double Dragon in the arcades, so I'll be picking up my physical copy this evening. Dawn of the Monsters, Final Vendetta and Young Souls are all ahead of it in my beat 'em up backlog, though, plus I've barely touched SD Shin Kamen Rider.
I wasn't in love with DD Gaiden's chibi visuals, but the prospect of all those unlockable characters eventually tempted me to buy. I just trusted the core gameplay would be fun enough. I can't say the mediocre review surprises me, really, but I'll reserve judgement till I'm able to spend time with the game.
I'm a Double Dragon fan. Not really a rougelike fan. So my sum action will be that I'll be playing this, just not right away. I really wish the River City Girls team had handled this game instead, no offense to this game's devs. I think it would've been much more appealing... Maybe next time.
So glad ya'll reviewed this game. I'm not big on roguelike games, but I can see this working for Double Dragon. I already pre-ordered for PS5, so I'm waiting on my copy. I have always loved Double Dragon since the arcade and NES games, and have played and beaten most of them. I am looking forward to seeing how this one stacks up, and how many nods it has to the older games.
Also, the soundtrack has been awesome so far. I hope there are some nods to Double Dragon 2, but every track on that game is an absolute banger.
Day one physical pre-order for me. At $30 it’s a reasonable price and another chapter in the Double Dragon beat-em up lore. Although I’m not a fan of Streets of Red, the review here meets up what I expected from this game and the tolerance of the rogue like elements. I’m excited to own this and hopeful one day it will be online multiplayer!
Yeap this will be the fourth Double Dragon game I buy on Switch. The rearrangement soundtracks from Super Double Dragon are awesome in this game.
There's no online co-op?!?!?!.! Am I wrong on that?!?!??!! How the hell do you omit this feature??....?
Something about this game rubbed me the wrong way from first glance. I've been with Double Dragon since the beginning and this is...not it. It's probably fun for what it is, but I'm not a fan of the look of the game.
That said, I may pick it up on sale.
@shonenjump86 I agree, and it never had a PAL release... I was awaiting the games release at the time for GBA, but it never came out. I had to import it from the US in the end, but still have my cartridge, would be a great NSO addition.
I am surprised to see so many comments deciding to skip on the game because it got a 7. 7 is great score.
Me personally I would give it a 9.
I loved Streets of Red and this one plays similarly.
The rouge-like elements that are mentioned, I wouldn't even call that rouge-like. 4 stages, and each one gets longer, but you get to choose the order.
All in all, I loved the game, and hope to see a Battletoad down the line as a DLC.
@Ristar24 I wasn’t aware that a PAL version was never made. Cool that you still got a copy of it still. 👍🏾
Purchased this game as a blind buy since I loved the Double Dragon arcade games and on the NES as a kid .It is similar to River City Girls since it's a western take on a Japanese IP, but it's definitely worth picking up. If you're on the fence, it's worth buying for a cheap price if you're a fan of beat 'em ups. The physical version of the game adds a poster and stickers as a bonus. It also has a day one patch/update as soon as you insert the game.
@Dualmask I know what you mean. There's something slightly off regarding the artwork/sprites.
Obviously, if you liked "Streets of Red" you will like this one too. Same developer, very similar mechanics. I'd give it a 8.5/10 and if it had a retro screenfilter maybe even a 9!
@roy130390 100% agreed. You know the predecessor game Streets of Red right? If you haven't played it yet, hard recommendation!
@roy130390
I respect your respectful disagreement Sir Roy! However, you have noted that you don’t agree with certain factors that require more than one play through to glean, yet go on to mention you’ve only done one play through before leaving your comment.
The Roguelike aspect being oversold is, IMO, that it doesn’t really fundamentally change the way the game feels at all on subsequent play-throughs. Its affect on the title feels negligible. The difficulty adjustments do a better job of altering the gameplay. If you like certain systems and aspects here, no problem. Constructive criticism is the goal and a 7 isn’t a terrible score by any stretch.
@LEGEND_MARIOID You’re always most welcome, and thanks again for taking the time to read!
Seems like a perfectly fine beat em up to impulse buy at a discount but considering this is the series that was basically the trail blazer of the genre in the 80s, it's kind of sad that Double Dragon seems to have peaked with Neon in 2012 when it come to reinventing itself for modern platforms and still hasn't gotten its Streets of Rage 4, Shredder's Revenge, or River City Girls it so desperately needs to be a force among its peers again.
Ah that's disappointing, I was eager to pick this up right away, but I've seen a couple of "good, not great" reviews now, so I'll likely wait for a sale.
@Truegamer79 Yeah, DD Neon is sick — and one of the best soundtracks I've ever heard in a videogame.
enjoying this one so far. definitely not as punchy as a Streets of Rage or Shredders Revenge, but it's a good solid beat em up
I'm 20 hours in, I don't see the criticism at all. Especially with a friend, it's awesome.
I bought the game yesterday and have been having a blast, I think it's a very fun game that takes a bit of time to get a handle on, depending on which characters are chosen.
I really can't see Double Dragon in this art style and what I've heard of the music so far, I'm very unimpressed as Double Dragon soundtracks are generally awesome.
Coming from a Double Dragon fan, and how many feelings this franchise moves in my heart (I used to play Double Dragon 2 and 3 with my dad when I was a kid), avoid this game, I seriously regret paying $15 for it, it's just not worth it. The final battle is stupidly unfair but even with that I managed to beat the game after the 3rd run, I don't feel like replaying it at all, it's repetitive, and after looking at what a beat'em up can do these days (River City Girls, Shredder's Revenge, Scott Pilgrim), this one feels mediocre and a failed attempt to pull people with the nostalgia hook using a beloved franchise's name.
I like rogue-lites and that feeling you get when you beat a boss or the final boss, didn't feel that here because the final battle is just annoying. I'd give this a 5/10.
After playing through this game a good bit, and grabbing the endings, I have to say.....A seven is a good score for this game. What's frustrating, is that a few minor things could've made this so much better.
And, the main thing for me is the lack of moves. Even the first Double Dragon on NES had a back-elbow, a head butt, a ground-pound, and two different grapple attacks - and separate punch and kick buttons.
The move-sets aren't bad, and there is a proper grapple, jumping attacks, special moves, and run attacks.
They could've elevated the combat just by adding a few regular directional combos, and some additional attacks to execute while grabbling (aka Double Dragon 2 on NES).
The game itself is good, and looks very good in action, much better than some are giving it credit for. There is also a nice flow to it, and I have genuinely enjoyed it so far. It's just that there are a few missed opportunities that could've made the game GREAT, and on par with other recently-praised 2.5d brawlers (you know which ones I'm talking about).
So yeah, great music, fun gameplay, and while the graphics are a matter of taste, I enjoy them. My main issue with the game is that the developers could have just used another layer or two of depth to combat, and the variation in combat tactics is kinda what sets Double Dragon apart from other brawlers. That, and the difficult platforming sections, which are surprisingly abundant in this one.
The variation in character choices, and the tag-team system does add some depth to play, so if I look at this game like it's not "your Dad's Double Dragon", I'm able to enjoy it for what it is.
So yes, I like the game, and actually caught myself in a "flow" state after spending a few hours with the game, just kicking butt to the music.
The return of classic characters is cool too. The game is definitely worth a try, and imo much better than some are claiming it to be.
It's no Super Double Dragon though. Looking forward to the upcoming collection btw. Hopefully they do that collection justice.
Good review btw, pretty spot on imo.
I’m personally loving this game and I’m a big beat ‘em up fan. It’s an easy 8 to 9 out of ten for me. I think this review is a bit too critical, over stressing the negative and not emphasizing the positive. I’m having much more fun than a 7/10.
@daveMcFlave
Thank you sir, I very much appreciate you reading and taking the time to comment.
@Tom-Massey Sorry for the late reply and thank you for taking your time to reply to me Tom. I understand that, as I mentioned in my comment, a few tries and a complete playthrough might not count as much for the people reading this article, but I felt so sure about it because it's usually something that you can grasp on short games like these in a few hours. Good combat, enemies and level design are usually apparent really quickly on beat'em ups and give a good idea of how enjoyable and engaging it will feel in subsequent runs, at least for me. That, combined with more factors that influence and alter playthroughs more than say, TMNT Shreder's Revenge or Streets of Rage which is already highly replayable by many, made me feel confident about my conclusion and after many more hours since my original comment I still have the same opinion. Personally, the single player story mode of those games isn't as replayable as this one and it's the online experience as well as DLC that help them a lot in that regard. I do understand that this is something subjective and you were just being sincere after your experience as a professional reviewer so I hope that my comment didn't come as rude at any point.
I'm also aware that a 7 isn't a bad score, but unfortunately it seemed like many people in the comments section weren't perceiving the game in a good way despite of your review feeling mostly positive, hence why I decided to share my perspective and why I felt more positive about the aspects that you criticized. Also, since Scott Pilgrim received a better score (another reviewer) I felt even more need to talk in favor of it. I like that game but it's easily one of the weakest in the genre for me. Still good, but considerably inferior to beat'em ups like this one and the others I mentioned so it was disheartening to see some people's reactions. Just to be clear I'm aware that it's impossible that everyone feels satisfied every time with the ranking system and in my many years on this site reviewers have done a great job and I really don't have any complaints.
Thanks again for adressing my comment. Sorry for the late reply and I apologize if my english isn't the best as it isn't my first language.
@roy130390 Your English is excellent so let’s not worry about that! I think we will agree on most points regarding DDG, but personally, I’d like to see the license done a different kind of justice, one where visual and aural feedback is based on the original games. That is to say, heavy, hard-hitting, and thrillingly 80s violent. For me, the roguelike aspect is of little consequence and the shopping isn’t really needed. I feel the balancing of the combat and combo systems in Shredder’s Revenge is far superior to DDG in terms of balancing, as are the skill sets of its four characters.
Ultimately, DDG plays well enough, but runs out of steam prematurely. Sometimes less is more, and I think that’s my main takeaway from the experience.
The retro Double Dragon games were mediocre in the first place, and it sounds like they made just as many mistakes as good ideas in trying to modernize and expand the franchise formula. I'll pass
@MatoFilipovic Yes, 7 is a good score, but the review itself reads like a 4 or 5 to me. I'm fine with the rogue-lite element (and wouldn't even call it that in the first place), but according to NL, it has too many other flaws. The cash system sounds stupid and overly complicated. (You can give me a mechanic for power-ups or one for extra lives, but don't force me to need to find a balance between them!) They messed up the dash command. One of the most prominent characters is useless, while all the other characters don't have enough range. There's no online multiplayer. Alongside my opinion that the franchise has a history of being mediocre, and therefore I'm not interested.
After patches this is easily in the top 5 of beat em ups available on switch. While something like how visceral a game is can definitely be subjective I don't think the game is lacking in that area and the original final fight is the only beat em up that comes to my mind where that was a huge part of the appeal.
The roguelite focus with many unlocks helps this one standout even though shredders revenge added a roguelite mode. Plus it has it's own feel and approach to the genre due to its developer who made streets of red. I feel like the reviewer left a lot out by not mentioning their previous game as it's basically a prequel to this in terms of mechanics. They've refined their approach here and made it work with the double dragon world. Definitely give it a try even if some reviews are lukewarm about it.
@jbrodack Revisiting this, a 7 is a good score, above lukewarm, but this game certainly doesn't deserve higher than that.
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