In one sense, it should come as no surprise that Crash Bandicoot 4 has eventually made its way to the Switch, albeit five months after it came to other consoles. When the N. Sane Trilogy came to the Switch a full year after launching on the PS4, it was hugely successful despite that 12-month gap – both critically and commercially.
With that in mind, when this brand-new Crash adventure was announced for Sony and Microsoft’s consoles, everyone winked at each other because it was surely inevitable that Activision would pull the same trick and announce it for Switch after everyone had bought it on other systems.
On the other hand, though, it could be argued that it was less cut-and-dry than that, because Crash 4 is a far more graphically impressive game than the N. Sane Trilogy. Whereas the N. Sane Trilogy used Vicarious Vision’s ageing Alchemy engine, Crash 4 uses Unreal Engine 4, which allows for more detailed games and, as a result, also means any Switch ports would have to be severely pared back.
Turns out we needn’t have worried, because Crash 4 has indeed made it to the Switch, and while it clearly doesn’t look as slick as it does on other systems, it certainly isn’t a terrible effort… as long as your expectations are realistic, of course.
For those not versed in all things bandicoot, Crash 4 is, according to Activision, the fourth game in the Crash Bandicoot series, even though we all know it’s something like the eighth or ninth by now. It’s set after the events of the third game, Warped, and has the imprisoned evil doctors Neo Cortex and N. Tropy figuring out a way to open rifts in space and time, allowing them to jump around the multiverse and basically conquer everything imaginable.
The friendly guardian mask Aku Aku senses that something isn’t right, so he runs over (well, floats over) to tell Crash to stay on guard. When he gets there, though, he bumps into Lani-Loli, one of four Quantum Masks who only appear when the multiverse has been opened. Realising something fairly hefty is going down Crash, his sister Coco, Aku Aku and Lani-Loli all head out to find the other three Quantum Masks to try and put an end to the impending danger.
There’s been plenty of praise heaped on the game in the five months since it launched on PS4 and Xbox One, and rightly so: this is a brilliant Crash Bandicoot game and feels exactly like the sort of thing the series would have naturally evolved to by now if it had actually been enjoying regular releases over the years. Fans of the older PS1-era games (or indeed the N. Sane Trilogy) will feel right at home controlling Crash and Coco, and the new moves added aren’t so disruptive that they ruin the game’s traditional feel.
There’s also an absolute heap of stuff to play through. There are around 30 main stages, but each of these has a number of gems that can be collected for achieving certain things: smashing every single crate in the stage, collecting a certain percentage of Wumpa fruit, beating the stage without dying a certain number of times, that kind of thing. Get all the gems and you’ll unlock a new skin for either Crash or Coco, and then there’s the small matter of the time trial relics, too.
As if that wasn’t enough to thoroughly rinse each stage, some of them also get ‘timeline’ versions later on, once you’ve unlocked some of the game’s extra playable characters. These are alternate versions of the levels that move the crates around and give you more story details, and are an interesting way of adding more replay value. They aren’t the most interesting way, though.
That accolade goes to the N. Verted Mode, which is unlocked after the fourth world and messes significantly with each stage. As well as mirroring everything, N. Verted Mode also applies some sort of graphical filter that changes depending on which world you’re in. Early stages are played in the dark and turn Crash into some sort of submarine sonar who can flash light, others are completely black-and-white and need you to bring colour back as you play, while others actually affect gameplay, speeding you up (to simulate a silent movie) or slowing you down (to simulate being underwater).
All this, combined with another 20 or so hidden ‘flashback’ levels, means there’s a hell of a lot to get through here before you can consider this one 100% complete. It isn’t easy, either; expect to die plenty of times. There’s an option to play in ‘modern’ mode, which gives you infinite lives (as opposed to just three in each level), but even then there are going to be sections where you find yourself repeating tricky sections numerous times before you get it. Maybe something to bear in mind if you’re planning on buying the game for a young ‘un.
All of the above is already known if you’ve already played Crash 4 on another system, of course, because the Switch version thankfully removes nothing from the experience. This is absolutely the same Crash Bandicoot 4 you’ll find on Sony and Microsoft’s consoles, with no content removed to compensate. That’s not to say it looks identical too, of course: far from it. Understandably, some serious concessions have had to be made to get this graphically detailed game running on Nintendo’s console.
The two biggest casualties are the usual suspects in situations like this: frame rate and resolution. The cut from 60 frames per second down to 30 should come as no real shock, because that’s usually the first thing to happen in ports like this. To be honest, given that Crash runs at a typically casual pace (it’s more of a jog than a run, really), the game’s relatively low speed means controller response time doesn’t suffer too much from a halved frame rate. If you wanted to get really defensive about it, you could argue the PlayStation games ran at 30 too so it’s actually more authentic, though we’re sure that’s not why they did it. It’s a pretty solid 30, at least.
The drop in resolution is also to be expected, though it’s more noticeable in handheld mode than docked. There’s a dynamic resolution in play here, so when you find yourself in more impressive locations with a lot going on you may notice things getting a bit blurrier to compensate. For the most part, it isn’t too distracting when you’re playing in docked mode (which generally hits around 720p according to the pixel-counters at Digital Foundry), but portable mode – which aims for 540p but sometimes drops lower – can be more noticeable.
Of course, as with many ports like this, if the Switch version of Crash Bandicoot 4 is the only one you’ll play then these cutbacks won’t be anywhere near as noticeable. They’re only really jarring if you’re used to playing the game at 60fps and high resolutions on other systems, and while the Switch version also removes a lot of lighting, texture detail and motion blur, the result is still visually impressive considering the capabilities of the system. It’s very much a “what you don’t know won’t hurt you” situation, unlike what we recently encountered with the Switch port of Apex Legends, which features downgrades that severely impact your enjoyment of the game.
Conclusion
The Switch version of Crash 4 is a perfectly passable port of a fantastic platformer that's absolutely rammed with things to do. It may have the lowest frame rate and resolution of all versions of the game, but if the Switch is your main console or you're looking to enjoy some bandicoot-bouncing on the go in handheld mode, it's still an excellent offering when judged on its own merits.
Comments 81
Sounds like a fun time. I'll get this once I play the first 3 games in the series. It also sounds like it has a good amount of content, which is very nice.
Looks great. Just need a version of Cyberpunk 2077 now.
@scully1888 ‘When the N. Sane Trilogy came to the Switch a full year after launching the PS4 and Xbox One...’
Actually, the Xbox version also came out the same day as the Switch.
Well, I've never played a Crash game, maybe it's time to start.
Nice to hear that this is a quality port.
This looks great for the hardware, will definitely be picking this up at some point
Not my kind of game, but I considering supporting them for taking care about a good port.
There’s a pattern the last few weeks about Switch reviews where the focus is on ‘expectations’ rather than reviewing the games on their own merits. Lots of Switch owners don’t have access to another console so why not review the game as is, rather than focusing on comparisons with other consoles. It’s getting tedious.
@SpiderSquid I have no idea what you're referring to 🐱👤
@HamatoYoshi The last paragraph and the conclusion literally say what you're saying, though, right down to the phrase "on its own merits".
If I want to purchase just one Crash title, considering I have never played any of them, which is a better option: Crash 4 or N Sane Trilogy?
Cons - the developer said it runs at a far higher resolution than the game actually does.
It's a pity they can't be arsed to lower some of the detail rather than the resolution. Switch deserves games of this genre to be looking sharp. If that means sacrificing a few texture details and particle effects, so be it.
One for down the road, perhaps...
@Paulo Probably the trilogy. It's about half the price now and there's three games in there. Crash 4 is still brilliant, but it's more for Crash fans who are looking for more: if you're new to the series I'd go for the trilogy instead.
@gcunit they have lowered details alongside resolution to get the game running on switch.
Er, N. Sane Trilogy ran on the Unity engine...
@scully1888 it does yes, after the entire review is basically a comparison. That last paragraph just seems like an afterthought
Can anyone confirm that there's a proper physical version in Europe? I don't understand why only one shop GAME is selling it in the UK and was wondering if it's just a download code in a box and they made a mistake. Literally not listed anywhere else, at least in UK.
@HamatoYoshi Totally agree. I want to know how it compares to other 3D platformers on Switch, not Xbox or PS versions.
While it is true there is ton of content and collectables to get here, majority of players will steer clear from those once they realize how frustrating the game actually is.
It is not worth your time collecting all the gems by breaking boxes that, instead of being cleverly hidden, a good portion of them are outside the camera view so you can easily miss it. This was the case in one or two levels in the whole trilogy, but in this one, it is almost in every level.
Getting relics, again, not worth the frustration and time. Stages feel overlong, and just when you are ready to be done with it you realize you are only half way there.
I am surprised the focus of this review was graphics instead of an actual gameplay.
Now, I played the game on PS4, and there was a noticable input lag that killed the enjoyment. Hopefully that is not the case on Switch.
Do I consider it a bad game? No, I had some decent fun, but once I beat the final stage I had no desire to collect everything, even leaving some of optional stages unplayed.
There are stages where you play as different characters and it gives a better context to stages you play with Crash, but a good chunk of those levels are stopped in the middle and the action goes to Crash again, making you play half of the level you already played before. Very artifical way of making the game longer than it is.
I am not here to bash the game, but to prepare others what they are in for, and if all that doesn't sound like a problem to you, and especially if you are not a completionist, then there is a good chance you will have much more fun with the game than I did.
Is Activision planning on continuing the Spyro series as well? We need Spyro 4 too
I still don't understand why we still care about the fact that a third party game would not run as smoothly on switch than on other platforms. At this point it is useless to point that out, we all know why we got a switch and it was defo not for its raw performance 🤦🏾♂️
@gcunit they have though? various effects like lightning in some levels, lower texture details in rock formations ect, dynamic lighting been removed entirely, no motion blur or dof
@Vash0125 great question, sure hope so
If I enjoy Mario as much today, it's because I got my start with Crash when I turned 10. It's a good time, but maybe I'd suggest getting through the N. Sane Trilogy first if you want to get some mileage out of the new entry.
@LillianC14 Er, no it doesnt, n.sane trilogy uses their own Alchemy engine, not unity.
Its a fantastic game with tons of content but i shell stick with my PS4 version, its the type of the game where performance matters so the "downgrade" isn't worth it for me especially as if i got it i would play it handheld what seems even "worse". That said anyone without the other consoles should get this as again its fantastic even with the downgrades.
I never played any Crash games. Can I just start with 4 as a beginner
@scully1888 I disagree, while the sequels aren't so bad the first game is brutal and outright unfair at times. Crash 4 is brutal but more fair and has the bonus of having way more content.
It runs even more smooth than other versions. The other versions are on average a higher fps, but they also have an unlocked fps and because of that it's not close to how smooth the Switch version is.
Or does smooth nowadays just mean higher..?
Crash > Mario. There I said it.
@anoyonmus I would start with the trilogy because it's cheaper and you'll get three games instead of one.
@larryisanassman Yeah it's still listed as pre-order. Not sure what's going on. Seems no physical unless it's coming out on physical later.
@Clyde_Radcliffe Was just looking for a physical copy in the UK too. Seems strange as the Crash Bandicoot games always sell really well here. Perhaps a physical version will be out in a few months. The time between a Switch version being announced and its release was, if memory serves, pretty short so maybe one is in the process of being produced.
Love the first Crash because of nostalgia, so bought the Trilogy, played and 100% the first one, but then got on to the second and as I hadn't played it before I got too frustrated and gave up only half way through.
You forget how difficult old games are until you go back to them. So I think I will give this new one a miss.
Also it's a shame you can't get a physical in the UK
"Better late than never"
Just about every notable 3rd party port on Switch. Sigh...
@HamatoYoshi I respectfully disagree with the claim that the entire review is comparing the game to the PS4 and Xbox versions. There are seven paragraphs about the game itself (for people who are new to it), and four paragraphs about how it compares to other versions (for people who have multiple systems and want to know how it stacks up). I think that's a fair balance that covers every reader's circumstances.
@JJ_Brum Yeah, it's bizarre, Crash does really well in physical here as you say and it's a major release by third party standards. Maybe it's Covid related and they're waiting until lockdown has eased up or something.
I’ll probably get this when I get payed and play it over spring break. Looks really fun, can’t wait to give it a spin. (Ha, get it? Because crash spins. I’m a comical genius)
Not my kind of platformer but having seen some videos of the game and I think it looks like a great port.
Yes it doesn't look as nice as other versions but the framerate seems to be mostly stable 30fps and it plays the same as the other versions which is the main thing.
Also about the dev's saying it runs full 720p/1080p? Maybe they meant the Switch Pro version......
@Paulo
for amount of content n sane. but for quality its about time.
well at least i have one game to play till skyward sword comes out
that is new ( skyward sword is not new but you get what i mean new to me)
@Clyde_Radcliffe
didn't it come out later physical
How it is possible for a platformer, to be blurry in handheld at 10 gb, is beyond my understanding. It’s really a shame that they never use the full capacity of performance from switch. This game should have been run easily at 720 in handheld.
@scully1888 Hey, I just want to say I appreciate how you handled this review. I mainly game on Switch, but own multiple systems. You gave a good idea of what the game is and isn't, the content it contains, and how it stacks up against other versions. A lot of us really appreciate that.
Nice review. A 8 was what I expected.
I wanted this on physical but may just download. Shame about "blurryness" on handheld- but that has been said before and I have found the so called blurry games more than fine out of the dock. Also classical Crash is meant to be tricky. So mildly difficult is good. The family found NSane a laugh.
Thanks for the review.
Looking fwd to it.
I'll grab this down the line.
I would buy this day One if the publisher did not decide europe was not worth a physical copy and on top of that the digital version way more expensive than other regions...
@Balta666 why not just change account region to Russia and the game is yours for £25. Can't complain at that price
@Cikoltan a game that is 900p on base Xbox one should be easily 720p on switch in handheld. Where are you getting this madness from? Please explain how you come up with this theory.
@kobashi100 not the biggest fan of buying on other regions as you are not able to buy directly with credit card and you need to have multiple e-mail accounts.
Also is kind of ilegal
@WallyWest my brother has Xbox series X and bought crash on switch instead as portability is a big plus for him.
@Balta666 Is it really?
Good to hear that this game is "great". I held off on buying it on my baby bro's XB1 system in favor of the Switch version, the latter which I'm glad to hear runs nearly as good, if not exactly "smooth".
...but it will have to be a "maybe" buy for me. My wallet is booked with preorders this year (for the Switch alone) and even then, I still have N. Sane Trilogy on my Switch for my Crash needs.
@Balta666 you are clearly mistaken. If you have a current UK account for example you just change user info country to Russia. No need for separate Russian account, UK debit cards work and it's totally legal.
Digital Foundry has a good video comparing the game between PS5 and Switch. It’s not a good video because of the comparison (I don’t have a PS5) but to see how it performs (with lots of examples and details) both docked and handheld. If you’re considering getting the game and have more questions about performance on switch, check it out! TLDR seems to be it runs well for what it is with downgrades (pretty steady 30fps, too).
I'm getting this today so its nice to know its good, I'm sure they will also iron out the bugs like they did with N sane.
@KimBread OH if you have never played a crash game I would not start with this one, but if you are I would place it on modern mode.
This game is just way too hard for me.
@kobashi100 ok, I thought it did not work like in the japanese and american eshops. Refarding legality the price in Russia is different due to the fact people earn less money there. For instance on Steam buying from a region you do not live in will grant you a permanent ban and loosing all games in your account but I don't know about the e-shop specifically.
@HamatoYoshi Dude man you keep hitting home runs with your thoughts! You take the words right out of head most times
@Balta666 Nintendo allow people to use this feature. There is no bans going on. All European cards work for each European region Nintendo operate in.
@Balta666
It’s fine on Switch. I’ve bought from Russia, Japan, Europe, USA, Canada and South Africa. I like a bargain 😉
@Lordplops from some of the screen shots I've seen, that game could very probably run on an n64 lol
But seriously though, I would love to have that game on switch, if it could ever be managed
I loved the game on PS4 but yeah, I never felt the need to get 100% completion, unlike the previous Crash games in the series. It's just too damn hard.
@HamatoYoshi Ya I agree with you there, but one change I think they need to think about both, they can you know say its not like the others but say, if all you have is a switch then this game is amazing, or if you just have a switch they you wont notice the change at all so it shouldn't bother you.
You don't need to say "may be difficult for younger players" as though only kids might have a hard time with it. Inexperienced or newer players perhaps. Or more casual players.
@Heavyarms55 Tbf, I've played a trillion platformers in my life and I still died 150 times in Cortex castle and have absolutely no desire to get anywhere close to 106% (which wasn't too far from doable for me in Crash 3 for example)
@Paulo Crash 2 is my favorite, followed by the first game. Didn't really like Crash 3. I would probably start with the trilogy and if you like that buy Crash 4.
Outside of Crash Bandicoot 2, I was never the biggest fan of this series but Crash 4 is awesome, played it on PS4 last year and looking forward to upgrading to the PS5 version when Activision sorts out the issues surrounding that. Would definitely recommend this to Switch gamers. As far as modern 3D platformers I wouldn't say it's as good as Super Mario Odyssey or 3D World but it might be the best after that. Certainly in the discussion.
Is it just me, or does anyone else feel a bit of satisfaction that we have both Crash and Sonic on a Nintendo console?
It's a shame to hear this game hasn't sold well because it's great. I did my part buying it for Xbox, PS4, and now Switch. Hopefully the Switch version will sell well because I want more new Crash games in the future. Now bring on Tony Hawk 3 & 4 remake and a new Spyro game Activision.
Anyone know what the day one update does? version 1.1? it's about 950MB
@Paulo You might appreciate Crash 4 more if you play the first 3 games first.
Yes. Enjoying it. Feels very much like good old Crash.
@scully1888 The Crash Bandicoot N. Sane Trilogy was a timed exclusive on the playstation 4 which was released on June 30, 2017, 355 days later on June 29, 2018 it was released for Windows, Xbox and Nintendo Switch.
Is this a digital-only game? If that's the case I won't bother buying it for the Switch.
It seems that the US got an pyhsical edition, which is the version that is sold on Amazon in Europe.
Did this get a physical release on switch? If so I'll definitely pick it up used. (I refuse to buy Activision products brand-new)
@IronMan30 should I start this game on Switch with Crash 4 or the trilogy?
@anoyonmus I'd say the trilogy.
"All this, combined with another 20 or so hidden ‘flashback’ levels, means there’s a hell of a lot to get through here before you can consider this one 100% complete."
(note: a different version of this part of this article)
All this, combined with another 20 or so hidden ‘flashback’ levels, means there's a lot to go through here before you can consider this one 100% complete.
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