Captain Toad: Treasure Tracker was a real hidden gem of the Wii U era, which is amazing when you consider that it was almost created by accident. The original concept for Captain Toad existed inside Super Mario 3D World, which featured a few minigame-like levels in which you had to help Captain Toad navigate a bunch of tiny cube-shaped levels, avoiding enemies and collecting stars and coins.
These levels were a nice change of pace from the frenzied chaos of a typical Mario level, and that's largely down to the fact that Captain Toad is the antithesis to Mario. He can't jump, you see. Instead, you can only waddle around the environment, forging your own path around enemies, to the tops of platforms, and past various different traps.
Nintendo clearly saw the genius of this design, and how well it captured and made use of the Wii U gamepad, that it was turned into its very own game: Captain Toad: Treasure Tracker. The design remained largely intact – why fix what isn't broken? – but was expanded on. Toad would now simply have to reach a single star to end the level, with hidden gems to find and extra challenges to pass for those that wanted more out of the leisurely difficulty.
It's most notable for making excellent use of the oft-maligned and misunderstood Wii U Gamepad, allowing you to perform basic actions, like tapping to interact with the environment, to the unique, like blowing on the Gamepad's mic to keep platforms afloat. The innovative ideas flowed thick and fast. The icing on the cake has to be its beauty. Make the case that this is one of the most gorgeous titles on the Wii U, and it's unlikely anyone that had the pleasure of playing it will disagree with you.
So you could consider it criminal then that many of us never had the chance to play. Until now, that is, because Nintendo has dusted off the intrepid explorer and relaunched him on Nintendo Switch. And thankfully, the experience remains mostly intact. It's clearly designed for play in handheld mode due to the amount of tapping and touching involved, but Nintendo has included gyro controls to allow for TV play. It's definitely a far better experience in handheld, but the gyro controls more than suffice if you want to check it out on the big screen.
Either way you play is a trade-off though. It plays best in handheld mode but looks far better on your TV, where the higher definition visuals get to shine on the bigger screen. It's amazing how well it holds up as well; though it launched on the Wii U back in 2014, it's easily one of the best looking Switch games currently available. The amount of visual polish on show is remarkable, which is even more amazing when you consider that back in 2014 the Wii U was considered underpowered for a home console.
There's new content as well, which is never a given where Nintendo is concerned. The best of these is the introduction of four new levels, themed on the Metro, Cascade, Sand, and Luncheon worlds from Super Mario Odyssey.
Curiously though, these new levels were included at the expense of levels themed on Super Mario 3D World. It's not clear why Nintendo has made this decision – perhaps they're holding them back for a Super Mario 3D World re-release on Nintendo Switch? – but it's an odd omission. We can hardly complain due to the inclusion of new levels, but we can still shake our heads in confusion.
Given that it's a Nintendo Switch title, room has obviously been made for multiplayer. You can each play with a single Joy-Con too, so it's ideal for keeping the kids quiet during a long drive. The least interesting piece of extra content is the Pixel Toad challenges. These simply require you to scour each level with your eyes to find Pixel Toad somewhere and tap on him to complete the challenge. It's cute, but rarely challenging and barely interesting. These were present in the Wii U version as well, but as they were gated behind the illustrious Toad amiibo before, they now unlock as standard without any plastic figurines.
Ultimately, there's not an awful lot of new content, so you might not be persuaded if you've already played and own the Wii U version. But, if you've never experienced Captain Toad: Treasure Tracker before, you owe it to yourself to check it out. It's found a great new home on Switch, and the added co-op feature breathes new life into it as you take on challenges with a friend.
Conclusion
Captain Toad: Treasure Tracker is a hidden gem from the Wii U era that's been given a new lease of life on the Nintendo Switch, and rightly so. New levels and fresh multiplayer are welcome inclusions but it's a bit of a shame that we've lost four levels as a result – and for no apparent reason. Still, all being said, this is a wonderful and gorgeous puzzler fit for all ages, and one which you should definitely experience if you're yet to.
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Comments 90
A quite charming albeit short experience imho. Perfect for playing on the bus or the train. Definitely picking it up for Switch.
I love this game!
Great little gem here. I recommend if you haven’t already played it to death on Wii U and like charming experiences.
What is the multiplayer exactly? I know it’s there but the review never elaborates. I’ll just stick with the Wii U version anyway for the best experience - no compromises!
Will get this at some point, too much backlog at the moment. Will probably ask for Christmas from someone.
With So many new games on the horizon - no reason to play another WiiU rehash from Nintendo.
This is a definite pass since I have it on the Wii U....does not sound remotely like it is worth a double dip.
Did they patch so you can hide the pointer when playing in docked mode?
Amazing game. Thinking double dip.
Sounds good. Was sold on this game watching wii u footage back in the day even though I didn't have one. Demo further cemented it, can wait to pick this up!!
Got physical pre ordered but very tempted to cancel and just go digital for this one. It will only cost me just over a £1 extra for digital because of got over £4 in gold points.
I dunno if I want to double dip on this. It's a great game, but I already played it. Maybe further down the road.
So let's break it down, they still haven't ported:
Mario 3D World (though I bet this will happen based on Captain Toad's ending).
Star Fox Zero (remove the forced motion aiming, and you have yourself a real winner in my opinion).
Wonderful 101
Pikmin 3
Mario Maker
Tokyo Mirage Sessions
I wonder how long it'll be before the Wii U has no games unique to it.
Not going to double dip because of the replay value and just a few extra levels, but this is truly an amazing sweet game.
Never played the original but may eventually pick this up. But isn’t this port the same price as the original ? Definitely not paying the same price for a port just on principle.
this is a game that made me seriously consider buying the WiiU, but I played the Switch demo and was very underwhelmed.... I still love the concept of a Toad feature adventure, but I felt there's not enough game for the price they ask
Loved this game on the WiiU and already double dipped on it (bought it digitally first and went back and got a physical copy for collection). I however will not be double dipping. For those that missed out on this during the WiiU, pick it up!
I have it on Wii U but haven't really played it yet. However, after serious thinking, I won't double dip nor sell the Wii U version in order to buy this one, because someone on the forums gave me the idea of picking the 3DS version instead: aside from the new levels I'll have the stereoscopic 3D, and all that is enough new features for me to double dip. Anyway, I'll wait for a sale or pick it second hand, at the end of the day it's a game I already own.
Besides, Switch version is said to be worse in terms of touch controls, so...
My penultimate game purchase of the year as of what's currently announced.
"It's clearly designed for play in handheld mode due to the amount of tapping and touching involved, but Nintendo has included gyro controls to allow for TV play."
Wait, I don't remember any tapping or touching? And gyro controls only in those few annoying Wii U Gamepad motion-centric levels? Unless you're using gyro for the camera instead of the R-stick, in which case, are you insane?
I don't feel a need to buy this again unless I find it cheap years down the road. If you haven't played it, it is a real treat and you cannot go wrong with this purchase.
I've waited so long to finally play this! Never had A Wii U so now is the time
@brimat the awkward camera is part of the puzzle element. It's an obstacle.
Will get it eventually for the new levels but most of all i am glad the game is getting more exposure.
Already got it on Wii U but once this hits the Nintendo Selects range in a couple of years time, I'll snap it up.
"...back in 2014 the Wii U was considered underpowered for a home console."
I've never bought into the idea that more powerful tech equates to better, or even graphically superior, games. It's all about the art. It's remarkable how much mileage Nintendo and its artists can get out of simple, but well-designed graphics. But when I played World of Warcraft, I was continually amazed at how appealing WoW's graphics remained more than a decade later even though other games with much more technically advanced game engines had been released.
I've seen a lot of realistic, high-gloss PS4 and XB1 games that I still believe are visually inferior to Switch titles such as Zelda and Mario. Sure, if you have the best of both worlds (art AND tech) you can produce superior results, but it's rare that companies have the talent or the interest in investing in that level of polish.
Even though it's (yet) another re-release of a Wii-U title on the Switch, I've never played Treasure Tracker so I might just go for it this time.
@nagash Not enough game ... but all you’ve played is three demo levels?
I like the Cuteness of Captain Toad & the World design, but i felt it looked like Super Mario 3D Land / World WITHOUT Jumping since Captain Toad wore a Heavy backpack.
I'm not really sure i can got really Huge Hype as Portal Knights since after i finished One Stage, i felt enough, didn't really want to Replay again that Same Stage unless if i still had something missing. Same case happened to my Super Mario 3D Land / World.
But anyway....
I consider this game on my shopping list but Not Day One purchase.
I will ready with the feeling after i played Captain Toad for first several stages. Maybe some boring feeling, maybe a bit entertained.
I thought the stages in 3D World were a lot of fun but for some reason I didn't care for the full game when released later for the Wii U. I don't know if I was more forgiving when playing it in short burst on 3D World, but for some reason I thought the camera was annoying in the full game.
Looking forward to experiencing this again, but I’m longing for some new games, Nintendo.
@Starvald Oh Goodness I hope so; its so invasive
I'm so glad I got a port to the Switch.
hopefully this leads to more adventures to come.
@Haywired There is a fair amount of necessary tapping and touching in the game to raise and lower platforms, etc. It’s not just the camera.
Port port port.
Port
Port port.
Double dip
Port port port.
Just summing up the creative comments here.
A game I didn’t get due to not owning original console.
Look forward to playing this remake/remaster/new version.
Port port port.
Nice game, but definitely not worth the asking price. Should be £20 maximum.
Already sold away my Wii U version so I'll be getting this on Switch instead.
Played and enjoyed this one on the Wii U. Don't feel a particularly strong need to play it again (pretty sure I managed to 100% it last time around - don't do that with many games, but that's not a particularly steep challenge in this one), but glad that those who missed out the first time are getting a chance to check it out.
Already have it on Wii U but I'm double dipping anyway. My girl enjoyed the demo so I'll watch her play it and mabey even try out the co-op, even though it seems to easy that way haha.
It will be a nice relaxing game to play for when I want to take a break from Octopath at least.
I wish their next re-release would be a galaxy HD compilation.
Never got that far with this on Wii U and sold it ages ago. Might give it another crack on Switch, seems perfect portable fodder.
This and Octopath on the same day. And still trying to finish Hollow Knight and hopelessly addicted to Lumines. Need more time.
I remember when Nintendo said that they wanted to not simply port games but add something special to them. I guess four levels is enough for them. As a wii u owner who loved this game I am disappointed. I thought they easily could have added a considerable amount of new levels since the original game isn't that long to begin with. Not only that but did anyone see the third level of the demo. The resolution was terrible. There's not really an excuse for that in 2018 but you know you're not allowed to say anything negative about nintendo.
As I never had a Wii U, this game seems interesting. Really liked the videos, loved the demo and thinking of picking it up digital.
For the ones who played it on Wii U, please help me: how much content does it have? In terms of stages, too, but mainly in terms of hours of gameplay?
I'm w/ John above - never had a Wii U and enjoyed the brief time I spent with this in a demo. I ended up pre-ordering through Amazon for their pre-order discount because I think this will be a fun game for me and the younger set.
Fantastic game. However I see no reason to buy it again when I already have it for Wii U.
Now when is Mario Maker hitting the Switch?
@John_Deacon I have 11 hours and some change put into it and I have completed the majority of the tasks (and even done some of the Toad Amiibo stuff). However, I have not completed the bonus stuff.
If this had more content or an expansion was announced I'd be in. Otherwise no need to double dip.
I didn't get around to this on Wii U, but I'm feeling it this time around. I will GameFly this sooner or later.
Brilliant game. Was a joy to complete. Bring on captain toad TT sequel
I was really impressed by the demo. But I’m still awaiting for a sale, or for this to be a future Nintendo Selects type title.
I would like it on 3DS, but it sadly collects a lot of dust now.
I adore this game, but I'm on the same boat with everyone who isn't gonna double dip. There's only 4 extra stages, so I think I'm gonna stick with the Wii U version, plus the Toad amiibo. I would love to have a sequel though!
I enjoyed this and many of the games on wii u. I am massively disappointed with Switch, never before has Nintendo just re-released games from previous consoles and expect people to pay full price twice for them. Is it really going to be a full year between NEW GAME releases? Gets my goat.
Day one purchase. Never played the WiiU original, but loved the Switch demo. Looking forward to this and Octopath on Friday!
I'll be experiencing this for the first time on the Wii U soon after I wrap up another game. Hopefully this weekend!
"So you could consider it criminal then that many of us never had the chance to play."
And whose fault is that?
@777dan777 They don't expect people to pay full price twice. They expect people buying it for the first time to pay full price. Pricing it low enough so that they can make a second sale from people who bought it on Wii U is a losing strategy.
These levels were boring as hell in Mario 3D World. The demo is also boring. Too easy.You just walk from A to B. Very slowly. That's it.
6/10 snorefest tops
I completed this on Wii U and loved it, second only to Pikmin 3 as my favourite Wii U game. I've got this coming on Friday along with Octopath so I will probably play it in bursts in between Octopath and the rest of my backlog.
I LOVED this on the Wii U. Didn’t realize it was a direct port though. :/
I really enjoyed this on Wii U and was originally thinking of double dipping but I think I either won’t or will wait until a big sale. The demo made me realize the tapping felt less accurate than it does on Wii U with the stylus and I could see that getting frustrating and there’s not nearly enough new content. That being said, I really enjoyed the game and highly recommend it to anyone who didn’t own it on Wii U.
@Giygas_95 You forgot Xenoblade X as far as Wii U games they should bring over. I’m really hoping they bring it over as I never got it on Wii U since nowadays I can’t see myself putting that much time into a non-portable game but I would definitely get it on Switch!
@KoiTenchi Ah, I did forget that one. I can't see myself getting it though if it were ported. The port I want most is Star Fox Zero without the forced motion aiming. Problem is, the game was kind of built around it, so it could take some tweaking to fix that.
It's not a bad game but I hardly played it on the Wii U. It's sort of a kids game to be honest, not that you can't enjoy it as an adult, but it definitely feels like a game primarily aimed at a younger audience. I wouldn't double dip on this, it just isn't really a classic Nintendo game or one that I would want to go back to.
I found the Switch demo difficult to play. On the Wii U version, the left and right buttons are the same size and relative position, easy to use. But on the Switch, the left button is smaller and lower, making it hard to play (for me). This isn't a problem for, say, BOTW because the left button isn't used as often. But on Captain Toad, I need to constantly use the left button to rotate the view. I really wanted to buy Captain Toad, but it is just too fiddly. Well, back to BOTW (400 hours and counting), finding Master Mode not too hard, just different.
I was trying to avoid this but all signs are pushing me to buy though I'm not in a rush. Maybe down the road gets a price cut. Looks phenomenal!
I feel like they should have included the 3d world levels and the new levels as well. Kind of cheapens the additions when they came at a cost of something else being omitted.
@Thulfram "On the Wii U version, the left and right buttons are the same size and relative position, easy to use. But on the Switch, the left button is smaller and lower"
I'm not sure I understand what you're saying here... on my Switch, the left and right buttons are perfectly symmetrical, just like they were on the Wii U.
Anybody else feel like they should add the new stages to the Wii U version as free DLC? I love the game but I'm definitely not buying it again. I just hate when they do this kind of thing where we don't get the full experience without paying a second time.... not worth it for 4 stages.
I liked the demo more than I thought I would. As I prefer RPGs to puzzle games I'll be getting Octopath Traveller on Friday but will certainly buy Captain Toad in the future, especially if I ever see it in a sale.
@Darknyht all right, man. That's a nice estimate. Thanks for the info!
To think that every good Wii U game is in a sense a hidden gem.
I’d love this on switch but not going to pick it up until a price drop. Own it on Wii-U and think the price I paid on there (£18) is about right
I’m getting this the minute is released. Bought it on Wii U but hardly played it. Gave the demo a go on my Switch and it’s the perfect little puzzle game to get a quick gaming session with on handheld mode. It really won me over the 2nd time around
My friend at work is not really the type of gamer that goes to fan sites or anything, so he doesn't really follow the news like most people here. He only bought a Switch because he saw mine and liked it, and decided he had to have one for himself.
But he was saying he would love to see Captain Toad come to Switch. I guess he played it or saw it before and really liked it. I told him they would never port that game, yet here we are, and he is as happy as can be.
Guy has been talking about this game every single day for the last two weeks. Are ya ready for Friday?!!! He says. You know what comes on Friday, right?! He's a real treat, I love that guy 😁
Not my first choice of a Wii U port. Or even second or third. But still interesting.
Endless re-releases of Wii U games will not engender good feelings from Nintendo's loyalist fans, who supported the company when it was at its nadir a few years back with that machine.
I have all these games on my Wii U.
Bought them the day they came out.
And I'll gladly repurchase them all on my Switch on release as well.
Keep em coming!
How is that for a change?!
Remember when the trolls would come in and be the first to comment about ports being lazy and too expensive like how they are owed for the game?
Dem days...
@sixrings totally agree. Mk8d was worth it. Dktf- not really but I got it for the easy mode and I love the character. Four levels feels like such a cash grab.
I was gonna ignore this title but seeing all the positive comments and how much people genuinely like it I'll pick it up eventually. My minds set on octopath rn tho.
once again all screenshots are promo pictures, without UI or actual gameplay. I know there's a video too, but come on NintendoLife - take proper pictures.
@mailman The Switch already does if you ask me. And it's close to 1000 of them. Not all are gems, but a great many are. Unless you were only talking about Nintendo exclusives?
I enjoyed the demo. Will pick it up if I am feeling flush or it comes up for a good price.
Should be a 9, amazingly charming game.
I liked this game on Wii U, but for me the Nintendo Switch version is the superior version the controls are much better implemented and the graphics are sharper.
@GoldenGamer88 I dunno about short – I've put 40 hours into this doing everything for guides. It's probably a lot less than that if I take out the time being paused writing though.
@Starvald You NEED the pointer for many of the levels
@nagash There's PLENTY of game, and the challenge ramps up in later levels. The demo really doesn't do this justice, as the first few levels are largely just a tutorial. I've put easily 40 hours into this while guiding it.
@Haywired There's an absolute ton of tapping and touching! You tap to move platforms around, remove posters from the surface of walls, and to spin spinwheels.
Bought but never fully played on wii-u, intending to go back to it at some point (which I never did). I would love it on my switch but it's the price I have an issue with. It cost me £18 on wii-u. I could live with £25 but not £35
I never had the Wii U. I seem to have skipped every second generation of Nintendo home consoles (had the NES, not the SNES, had the N64, not the Gamecube, had the Wii, not the Wii U).. So it is great that this game was given a Switch release. I picked it up the other day and am greatly enjoying it. 😃
@rockodoodle this comment is funny in retrospect, seeing how they later added full 2 player co op, a VR, and a $5 DLC pack with 18 new levels.
Not to mention the amiibo function from the Wii U game (hidden Pixel Toads) is in the Switch game by default.
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