Back in 2010, the Wii's Sin & Punishment: Star Successor inadvertently informed how, in various ways, the Space Harrier model could be revitalised in a contemporary fashion. In Air Twister, director Yu Suzuki, famous for creating Space Harrier, Out Run, and After Burner (not to mention Shenmue), doesn’t attempt anywhere near as many shakeups. Rather, it stays conventionally close to the original formula and functionality of Space Harrier, while housed in a modern graphical shell.
Originally designed and released on Apple's iOS in 2022, Air Twister lends itself better to an analog stick and monitor than it does a thumb-obscured touchscreen. Playing as Princess Arch, you tour fantastical worlds, on rails, while either tapping for direct, stronger fire, or tracing over enemies for a lock-on reticle and a homing volley. Both shot types share the same button, so you simply have to stop tapping for the homing property to take effect. As pure an arcade experience as one could wish for, you avoid incoming fire, gun down as many enemies as possible, and then take out an end-of-level boss.
Air Twister's raw components are enjoyable enough. You shoot, dodge, utilise your weaponry with increasing efficiency, and learn to track the point that incoming bullet trajectories start to even out. Bosses tend to be somewhat samey bar the odd foreshadowed attack, and are, for the most part, hampered in invention by both Princess Arch’s limited abilities and a lack of spark.
Air Twister’s innovations are mostly external, having you accrue stars via points. A playthrough comprises 12 stages, although two of these are brief and frankly humdrum bonus rounds. The entire game is approximately 30 minutes, and half of this is enough to amass a decent initial star bounty. Princess Arch earns new clothing, hair colours, and face paint for your customisation particulars, but “Adventure Mode” and its enormous 2D map peppered with unlockable waypoints, is more critical to in-game progress. Each unlock requires a different number of stars, and provides useful things like health increases, weapon upgrades, and items that can be used once in the main game. For example, certain bracelets or tiaras can protect against spiked objects, and others will auto-activate a shield when health is low.
While unlocking everything will take an enormous amount of time, there are certainly benefits to amassing a large collection of offensive and defensive bonuses, and the further along you get, the more advantageous they become. There are also lots of additional modes like “Trial Ticket”, to try-before-you-buy new weaponry, and “Challenge” mode, where you can unlock boss rushes, score attacks, and strange, slightly unnecessary bonus games where you have to tap a grid of numbers against a ticking clock.
Air Twister’s aesthetic is unusual. With little visually to tie one stage to the next, roaming from mushroom-littered plains and futuristic metallic sub-worlds to giant flower gardens, the only common theme is that it’s weird. It boasts a curious effect of making one wonder whether it’s graphically good for a Nintendo Switch, or bad as an upscaled mobile phone game. In handheld mode, it looks far superior owing to the reduced resolution; but on a full-size monitor some of those textures start to look cheap, with the exception of certain stages that work better on a larger display.
In an interview with Polygon, Suzuki downplayed the notion that Air Twister is a spiritual sequel to Space Harrier, which doesn’t make a great deal of sense considering the parity of its design. Suzuki cited the likes of Panzer Dragoon and Rez as influences, but where those examples had either cohesive fantasy universes or abstract aural ‘synesthesia’ themes, Air Twister is more a hodgepodge of concepts: crabs and disembodied skeletal dragons here, and giant Grandfather clocks that fire out little timepiece watches there.
One aspect, try as we might, that we just can’t get on with, is the soundtrack. Suzuki hired Dutch composer Valensia to score the game, coming off as an extremely limited and repetitive cover album of Queen’s greatest hits. With full vocal singing, they’re good pieces in their own right, but they don’t seem to fit here, somehow. We’re sure some may love it, but we were soon pining to have the action married to a classic video game score.
Perhaps Air Twister’s biggest shortcoming, is that it attempts little new. Suzuki and his Ys Net team could have drawn inspiration for myriad projects appearing between 1985 and the present day, but chose not to, and what worked well as a mobile phone score attack game desperately demands elaboration on home console. Where Panzer Dragoon had 360-degree rotation, character evolutions, and a landscape that played a large part in the game’s structure, and Rez a musical interplay, Air Twister just has you circling the screen and shooting formations. Protagonist Princess Arch has no true dynamism, either. She could have been made to navigate the landscape around her, possibly evolving Space Harrier’s ground touchdown by having her run vertically along surrounding walls, but instead you can’t connect her feet to a single object.
Going back to some of the ideas present in Sin & Punishment 2, Air Twister has no quick dodge, which would have brought something extra, no bombs or charge shot, no power-ups to obtain mid-game, or any other ingenuities in its shooting arrangement. Yes, you can unlock several new weapons which do more to diminish the game’s challenge than augment its feel, but to do so you need to keep running through it to accrue stars for currency. Honestly, there’s not enough here to encourage weeks of dedication unless you’re desperate to claim a high score.
Stage Three features obstacles, having you move left and right around incoming walls. Stage Eight has a cylinder with gaps to move through, and Stage Nine has boulder masses you can blast out lest you crash into them. These ideas are fun, yet agonisingly and bewilderingly fleeting. Shooting down formations is enjoyable enough, but with a lack of urgency about the action, it becomes repetitive and quickly dull. Most bosses require some form of either figure-eighting or skirting the edges of the screen in a rectangular motion, with only a few, like that of Stage Eleven, having a few interesting attacks to evade. The game isn’t particularly challenging until around Stage Five unless you crank the difficulty settings, but even then the trajectory of incoming bullets can be slightly irritating, as they're easily lost against the avant-garde background pastiche.
Conclusion
While we were desperate to love Air Twister, it feels like an undernourished Space Harrier homage full of missed opportunity. For Sega fans who want little more than a Space Harrier experience in new clothes, there’s little to complain about… except maybe that soundtrack. But, while the extra modes expand the game’s longevity and encourage a clear, they feel tacked on. It’s fine to go back to for a quick blast now and then, but sit with it for a day or two and its lack of inspiration starts to gnaw. The arcade hardcore are most likely to reap the greatest rewards, but even then there may be a nagging feeling of uncapitalised promise.
Comments 31
Such a shame. Was so hoping this would get a good review and be the modern day ‘Space Harrier’
Yu Suzuki and Tetsuya Mizuguchi are my two absolute favourite game designers of all time, so anything new by these guys is an instant purchase even if it lacks inspiration. That said, great review, as always Tom.
Couple new space harrier clones coming out I think. I recently bought Burning Force Arcade Archives to get my fix
This is my Game of the Year; these are the types of games I've been missing. Can't wait to play it on a console (PS4).
6 score for this game? Oke. İ love so much this kind of games İ have beat it so many times Panzer Dragoon Remake on the Nintendo Switch.
İ always wanted to play Panzer Dragoon Orta too on the Xbox. İ have only played the demo in that time and it was awesome.
O man this game looks fire. İ know Yu Suzuki too from Shenmue, Out Run and from the creator Virtua Fighter. When İ hear his name İ always remember this 3 games.
İ have never played Virtua Fighter but Dead or Alive so many times.
Yu Suzuki have made big games like Shenmue 1 and 2. That game was so big.
Will get eventually.
I'm assuming the screenshots are all from 1 stage? I hope the whole game doesn't use the exact same colors and objects for every level.
I see what you're doing here Hahahahahahahhahahaha
Just loved it!!!!!!
The word "upscaling" is used a few times here... But don't phones have higher resolutions than the Switch does, even when docked? If anything this would be downscaled.
I think this game appeals a lot to collectors and Yu Suzuki's fans, like me. The score is just as I expected and probably won't even open the game, I'll probably play it on a emulator and enjoy it as a collector's item. The fact that Yu Suzuki is still releasing games after decades is fantastic!
I was seriously considering getting this game for the past few months but now... I'm not so sure anymore. 😕
i wanted this to be great, now ill wait for a sale.
@Chibi_Manny
i hate it when the hype train ends at a 6/10. im sure NLife would prefer that the game they've been hyping for months be worth it, but i cant help feel that they kinda knew all along. 😐
from my perspective, I had no clue that this game would be anything but AWESOME.
@Chibi_Manny You really should never let any one (or any) review be the reason you do or don't play a game. It is ok to be informed and seek out information and others' opinions, but if you really were looking forward to this game and understand what it is (have played enough games to have something to go off of), you should be able to discern for yourself if it's up your alley.
If you are young or haven't played many games yet, I would suggest trying out a known classic in the genre and / or watching videos of the titles mentioned in the review to see if this style of game is appealing to you.
EDIT:
Also, a 6/10 isn't that bad, it just heavily leans on this reviewer's disappointment with Air Twister not really standing out or doing something new compared to other games like it. The reviewer also did not like the music or world and enemy designs, which is very very subjective.
A shame it’s not great, but I’ll definitely be buying to support Yu Suzuki.
Watching JohnRiggs play it on YouTube. He seems to dig it just fine. Sound track sounds weird and totally fits. He is playing it on the Xbox series S. Maybe it's just, "not bad" on the Switch.🤔
Hoping it was going to be as good as P.N.03, Still might buy it
for games like this, i really miss the 4x review style of mags like EGM.
You didnt even get an aggregate, just 4 different takes and scores on the same game. lots of games would get 4x ~9s or 4x ~2.5s, but the games that got three 4s and an 8.5 were so interesting! this could be one of those, from the sounds of it.
@Precinct1313
Thank you, appreciate you reading and the kind comment!
Don't be dissuaded by a 6 because scores are always arbitrary. Appeal here will vary depending on what the player is looking for.
@Selim
Give it a shot, but don't have Panzer Dragoon expectations. It's rather underfed in comparison.
@Dysnomia
Try refreshing the page. The screenshots submitted cycle randomly.
@N64-ROX
Technically, I believe you're correct! I think the comment in the body of the review is more about moving from a phone resolution to a 50" monitor. The textures don't work as well as in handheld mode.
@GOmar
Totally agree! But perhaps try before you buy, if possible.
Aw rats, not the score I was hoping for, but I have loved 6/10 games in the past, and I’m still excited for my Air Twister preorder to arrive. I always reserve judgement until I get to play the game personally.
I’ve listened to the soundtrack on Spotify and liked it well enough, but I’ll have to see how it gels with the game. And the similarities with Space Harrier are certainly OK by me, but very likely I will miss there not being any fun new gameplay mechanics.
I like Space Harrier, so I may pick it up. 🤔
@-wc- I had no idea how it would be! I didn't write any of the previews, and if you follow my work here and the type of gaming I cover, you can believe I went in hoping for the best!
Keep in mind, a 6 isn't a tragedy, and like all scores it's also somewhat arbitrary. There's some appeal in this one for sure, it's just that the missed hits are a big shame.
As someone who has ridden the "buy anything Yu Suzuki releases until the Shenmue Saga is finished" train for the past 20+ years, I'm still finding it difficult to be excited about Air Twister.
@Tom-Massey
Tom, thank you for your reply. I dont know how to explain myself here, but I didnt REALLY believe that there was deception or any kind of foul play going on, truly. im more grasping to describe a feeling I get when following games, and this happens.
"THIS" meaning when a game that gets alot of coverage and hype leading up to release, eventually gets a middling score. its totally not your fault, and super worse would be scoring the game higher than you honestly feel, because you felt some kind of pressure from the hype. 👍
Your non defensive attitude in response to my cynicism speaks to your character. Theres bravery in ranking a game lower than expectations, especially when nostalgia and provenance and pedigree are in the mix, as with this game.
I also do take your wisdom, that a 6 isn't bloody murder. its the same argument ive deployed here when others have felt this way, and I'll take it as good medicine now. I'm still gonna try this game!
And, to be honest with you? If I LOVE it, then I even get a slight sense of satisfaction knowing that the game im playing isnt for everyone. i love idiosyncratic experiences, and especially games that are misunderstood or underrated in their own time. 🙂
thanks again for the review, Tom. and, for taking my BS in stride, and meeting me halfway with no defensiveness! ✌️ its a beautiful thing.
@-wc-
Hey, no worries at all! I think there may have been a misunderstanding anyway: I didn't think you were implying deception or anything of the sort. Those are smiley exclamation marks, if it helps.
Regarding the score, I honestly didn't (and don't ever) overthink it in terms of what people's expectations might be. I just went with what fit best. Air Twister is fine for dipping into for a quick blast now and then, it's just short-lived owing to its lack of depth and missed creative opportunities.
@Tom-Massey
I was probably reading a bit into it! but to be fair i think my words really couldve been taken that way, I wouldnt blame you.
to be honest i was a little disappointed with the lowISH score, but i think it really was just hype! i fell for it again! its okay, ive been doing this since i was a young kid, and its practically tradition for gamers 😂
its nothing compared to mighty no 9, or the big one, Spore! I truly thought that game was going to bring forth a new paradigm. 😂
For this one, I'm going to wait til its cheap, and then enjoy it for what its worth 😀 after all, i love space harrier! your review helped me to not spend the full amount on it and end up disappointed, and I am grateful to you for that. (that feels pretty crappy imo!)
Thanks for taking the time, Tom. For the review, and the replies. ✌️
@-wc-
For what it's worth, I'd rather play Air Twister than Mighty No.9.
Yu Suzuki finally coming out with a new game is literally the only reason I preordered this game.
I will try out the game eventually on PS5. As unique as its fantasy settning is, something about this game didn't excite me as much as it could have. I will wait with judgement until I try it out though.
Gotta disagree with the soundtrack not fitting. It’s an odd choice for this type of game, sure, but go look at the music video for Valensia’s “Gaia”. It’s surreal and fantastical and Air Twister feels like playing through an interactive version of that. Whether or not that was the intent, I think the audio and visuals pair well.
@Kisrah
As I said, it may well work for some. Not for me though. I just wanted to hear normal music after a while. There's only a few tracks too, and they keep repeating over and over.
@GOmar
Didn't really have a problem with the enemy designs, I think you may have misunderstood that. I did think battling a giant grandfather clock was totally weird and at odds with a lot of the other elements, and I did feel like enemies and bosses had very few notable creative patterns to work around. Designs were mostly ok though.
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