This review originally went live in 2014, and we're updating and republishing it to celebrate the game's arrival in Switch's Game Boy Advance library via the Nintendo Switch Online Expansion Pack.
Golden Sun expands on proven genre archetypes to deliver an experience that both pays tribute to and refines the classic role-playing adventure. It's a franchise that has a loyal following; whether it'll ever return with a new title has been a hot topic for those fans for many years now — the last entry in Camelot's series was 2010's Dark Dawn on Nintendo DS.
The game opens with protagonist Isaac waking to the sound of a terrible storm threatening to destroy his hometown of Vale (that's two RPG clichés in the opening minute — sleeping protagonist AND village destruction, for those keeping score at home). The residents of Vale are able to harness powerful Psynergy, a supernatural force that manifests in a variety of ways such as telekinesis, and are in the midst of doing so to stave off a giant boulder when the game begins. The village is ultimately spared (though not without casualties) and the game begins in earnest once these events have unfolded.
Without spoiling too much of the plot, Golden Sun takes a leisurely attitude to establishing an overarching narrative, instead prioritising character introduction and explanation of the game's rich setting. It's a gamble that ultimately pays off, allowing it to craft interesting characters to which you can relate, but those easily frustrated with such a stifling pace may find themselves turned off before it even truly begins. It can be a little hard to keep tabs on what's going on at times, an issue largely caused by its tendency to talk a little excessively and drown out important information with extraneous chatter, but the patter does make for a more endearing experience on the whole.
Golden Sun also loves to make the player feel included in the many exchanges, constantly throwing Yes/No questions into the mix, but these never feel important to the plot and rarely fit naturally with the dialogue itself, instead feeling more akin to contrived interactivity.
The gameplay itself is fairly standard RPG fare, for the most part — the protagonist and his eventual cohorts traverse the world, exploring varied landscapes, unearthing ancient dungeons, and pilfering any objects not nailed to the ground. Battles are commenced entirely at random on the world map and follow a standard turn-based regime, enriched with an impressive variety of attacks and abilities at the party's disposal. Overworld exploration is made more interesting by the use of the character's Psynergy abilities – Isaac's telekinetic powers, for example, can be used to shift certain objects in the environment to solve puzzles, giving Golden Sun a Legend of Zelda-meets-Final Fantasy setup.
It's unique (at least it felt so when the game launched in 2001) and entertaining, although a little fiddly – you often have to stand in a fairly specific spot and face a specific direction to have the short-range abilities activate correctly, otherwise they fizzle and Isaac is left with nothing but fewer magic points for his trouble. Harnessing these abilities comes with practice, but it's frustrating in the early hours to drain your character's energy trying to shift a statue that is inches from your character.
An interesting wrinkle to the otherwise fairly conventional combat system is the inclusion of elemental Djinn, small creatures that aid the heroes in battle by bolstering their stats. Equipping one to a character greatly increases their offensive and defensive parameters, but also allows for the use of a powerful attack, healing spell, or the like depending on the individual Djinni. The caveat is that, once this attack is used, the creature enters a standby mode where it is no longer adding to that character's stats; hence, a risk/reward strategy comes into play when using the monsters. Is it better to continue with higher stats and play it safe, or to unleash the Djinn's powers early on in an all-out attack? It's a simple mechanism with surprisingly deep results, although it's not explained particularly well from the outset – again, this is another aspect that is better understood through practice than explanation.
Graphically, Golden Sun was a marvel on its native system. Environments are detailed, particularly building interiors that are decorated with a real sense of detail and believability, whilst overworld characters are well-designed, if somewhat bland.
It's in combat that Golden Sun is a true visual marvel, though, and Camelot's ability to create the effects seen in Golden Sun within the GBA's limitations is laudable. The dynamic camera swoops all around during battles (despite being comprised of 2D sprites – there's some clever trickery taking place here), whilst magic attacks explode with a flourish of impressive particle effects. Golden Sun has aged well, owing in part to its intentionally classical, retro aesthetic, and ports fairly well to the big screen.
Aurally, Golden Sun is adequate, although it's unfair to say it delivers much more than that as a whole package. The soundtrack is fine and well-suited to the environments, but lacking in many real earworms that you'll be humming years down the line. Thankfully, the battle theme is one of the more enjoyable tracks — always important when it's the song you'll hear ad nauseam — brimming with the energy and up-tempo melody that matches even some of Final Fantasy's finest. There's nothing huge to complain about with Golden Sun's soundtrack, really, beyond being fairly unmemorable, but its inoffensive and competent tunes accompany the adventure well enough.
Sound effects are more than adequate, however; the satisfying clunks and slashes during battles give weight to the combat, and nailing an enemy with a powerful strike feels all the more satisfying because of it.
Conclusion
Golden Sun is a fine RPG, perfecting the classic formula whilst introducing unique mechanics of its own. The setting is interesting, the characters are likeable, and the story is gripping. The first few hours are a slog, to be sure, but role-playing adventures were never designed for the impatient — at least they didn't use to be. Stick with this one through the opening issues and you'll be rewarded with a rich, deep RPG that desperately awaits (and deserves!) a modern-day instalment. Golden Sun isn't without its imperfections — the incessant dialogue can prove tiresome at points, and mechanics aren't always particularly well explained — but for what it does deliver, these sins are more than absolved.
Comments 75
Saying Golden Sun has an "unmemorable" soundtrack has to be the wildest hot take I've ever heard.
There's a ton of remixes for them online and the GS OSTs are hailed as some of Sakuraba's besr by a lot of people. The OST is gorgeous and a technical triumph for the console it released on
Was really looking forward to it, as it had passed me bye in the 00s, first hoir is evrn slower than i thought. We’ll see
Already mentioned in the previous article, this game never clicked with me. I cannot remember if I ever got past the mentioned slow start, or that it was indeed a turnoff for me, but I never finished it and definitely never felt the need to buy and play the sequel.
I was probably sick of clichés at the time of playing this. I think that even the fans can agree that it wasn't the most original of stories.
Maybe I was wrong, but I still can't see myself giving it another try. It certainly won't send me over and renew my sub. It looks pretty enough, but it just doesn't seem to bring anything to the table I hadn't already seen.
I've always heard Golden Sun be described as a great beginner RPG and while I'm definitely familiar with the genre (Pokemon is my favorite series of all time after all), I've never really been able to crack traditional RPGs so far and GS feels like the game that'll finally do exactly that.
Not gonna play it immediately (Apollo Justice is a week away after all) but God I cannot WAIT to eventually make my way through this gem of a series 🥰
"Soundtrack isn't particularly memorable". Ehm, what?
Then again it truly isn't particularly memorable.
It is VERY memorable! Sakuraba-san did a great job with the music, considering it's a GBA game!
Thank you for giving us the poll its a very good feature, I hope all the new reviews get one.
Golden Sun is important. And Rpgs are talky, I mean they are Rpgs. That's what they do. In my opinion, they should be treated as interactive books, a chance to grasp and perceive the created world in new, immersive ways.
Come on, 'fess up. Who are the 4% giving this masterpiece 1/10 in the poll? Have we been infiltrated by Microsoft X-Bots again?
Golden Sun has an amazing soundtrack, I’m confused on why that is a bad thing.
I have tried the first game multiple times, but it just didn't grab me. Might have been the long intro. I will definitely give these gems another go, because I know they are incredible games. Let's hope it grips tight and doesn't let go this time.
@Rooty It wasn't me! I certainly didn't like it when I played it way back when, but I cannot give it an accurate score as it has been absolute ages and I only played a very little bit of it.
unmemorable soundtrack.
@Handy_Man its not a bad thing ...
Something I think a lot of people forget about Golden Sun is that in terms of RPGs, it was a huge step into the RPG genre for kids of a certain age raised on Nintendo. You’d been through two generations of Pokemon on game boy and were probably growing out of it. The N64 didn’t have much in the way of RPGs (at least nothing noteworthy). Golden Sun dropped at the right time for those kids looking for something to take them deeper down the RPG rabbit hole.
@BlackenedHalo Exactly. It’s unfair for it to be criticized over an unpopular, minority opinion. It gives the same energy as them criticizing Wave 6 of the Booster Course Pass because “Funky Kong is annoying”.
Long time lurker. Felt the need to make an account to call this review wack for saying that about the Golden Sun OST.
Liam Doolan got his finger on the pulse.
Unmemorable soundtrack? Dude, I sing and whistle some of these tracks to this day, after 20+ years!
I remember seeing screenshots of this game on the back of the box and in magazines and being blown away. Looks ripe for a HD2D remake honestly
Loved this back in the day, but definitely curious if it holds up for me because I've become less patient with games, I hate slow starts and a ton of dialogue. Also, grinding. It's probably why I haven't played a "proper" RPG in years.
I’d grown up with Snes, PS1/2 RPGs but this was the first handheld RPG to really grab me at the time.
GS has some of my favourite JRPG music. How can anyone not like the battle themes?! They are legendary!
I played this on release and enjoyed it enough, but for me it could never rank among the Final Fantasy games that I adored at the time (or Pokémon for that matter).
I remember it being quite repetitive, with far too frequent random battles which themselves belied depth (other than the djinn there is nothing to them). The story, characters and setting were also a snooze. I will say its soundtrack and graphics are stunning, however.
Near the end of this game, I was pretty bored by all these random battles which slowed you down tracking item and chest in every dungeons.
I'm only a half hour in and even just the standard battle theme is super good. I like Sakuraba's work so I imagine I'll end up enjoying the soundtrack quite a bit.
@banado27 It's hard to say. I remember liking it alot and i played the crap out of the game but when I read that I couldn't think of a single song from the game lol. I went to youtube and listend to some and I do think they did good, they just didn't have any specific bangers. Some of it is really good, and some of it sounds a little generic and lost in the static, like the title theme song.
@cylemmulo
The title theme song is fantastic and cozy imo but I guess it's up to your personal taste.
And tracks like Isaac's Battle Theme, Saturos Battle Theme, Venus Lighthouse, Mercury Lighthouse, Page One, Kolima Forest, Karagol Sea, Colosso, Elemental Stars are just only some of the great tracks that come to my head.
I don’t pay extra for these GBA games, so I don’t know if that filter is always there or if it’s an option? It doesn’t really add much and I’d rather see the clean pixel art.
One of my favorite games and I haven't played it for probably a decade or so. I still hum some of the music.
@PinderSchloss You can choose for clean pixels, but on a big screen this looks better to me.
@banado27 I also absolutely love Vale theme and the world map theme!
@Daniel36 I probably was the target demographic when I picked it up at age 14, but I feel like the plot is pretty gripping, the battles are fun (though the encounter rate does get a little high) , and the world is quite interesting.
I hear people complain about the long conversations but I never minded it. We’ll see how I feel when I give these a replay after I wrap up TotK.
Great game and one of the better my first RPG outings. It's way too chatty and definitely has sloggy sections outside the extra glacial opening segment, but a solid addition to the NSO curated lineup.
I still have both GS 1 & 2 with complete save files and all Djinn. I never quite got into the DS game, but I do have it.
Nah, wonderful soundtrack, a very trademark OST by Camelot, the 16-bit panflutes I always found very comforting and atmospheric back in the day.
@Princess_Lilly “Rpgs are talky, I mean they are Rpgs.”
That’s not really an answer, nor is it actually true that all RPGs are “talky.” In fact, most of the genre starters (Wizardry, Ultima, FF1, DraQue1, etc) were relatively sparse when it came to flavor text for setting up their world and there are still plenty today that aren’t as loquacious as GS.
You may really like GS, and that’s cool, but saying, “That’s just the way the game is!” is a crappy non-comment that attempts to undermine the reviewer’s credibility with the genre. It may be true that RPGs can be talky. This reviewer found this RPG to be very talky compared to other RPGs he’s played. Your comment intimated that you didn’t disagree with the comment, but that you liked the rest of the game so much it didn’t matter to you. That’s fine, but it may matter to someone else and is worth pointing out.
I agree with some of the criticisms of this review--GS has too much fluff in its dialogue, weird Yes/No responses to rhetorical questions and I just...don't really like Motoi Sakuraba's compositions across the board, to be frank.
The game's art is nice and the interactive puzzles are pretty cool.
Oh, this is one of the most boring rpg:s I have ever played! But, of course, I'm happy for those who like it (and are able to stay awake long enough).
@TotalHenshin
Well, even comparing these "genre starters" to other games, they were "talky" comparing to other genres' games, because they had some text, any text, at all. Looking at the games from the early 80s, many of them only had text in the main menu. Games of that era were very poor in content overall.
Therefore, it's not a good argument.
Moreover, the best RPGs in history, like Final Fantasy 5 - 10, Persona series, Chrono Trigger, Xenoblade series, Fallout series, Grandia, they were all rich in dialogues and descriptions.
And no, saying that an RPG does something well as an RPG is not a "crappy" non - comment since I am not defending a flaw. I am saying that this is not a flaw at all. I am basically stating that whenever you start an RPG game, you are almost guaranteed to have rich worldbuilding in forms of dialogues, ingame books, etc.
If you said that GS is overtalked, what would you say about the Elder Scrolls Games? There are paragraphs of text every time you ask someone something in Morrowind, hundreds of pages of books, it's basically an interactive library of lore of one of the world culture's richest imaginary universes. With one of the most advanced fighting and character development systems, but that's a different story.
I think the review is fair. I played Golden Sun for the first time in about 2012. The only song I can remember off the top of my head is the normal battle theme, which the reviewer said was great!
Admittedly I stopped playing the game around the section where you had to rescue Hammet. Is that about half-way through? It just became a bit of a slog. I would like to return to it, though, especially as so many people love it - maybe things improve in the second half?
@Dark_Isatari Yeah, I was 20 when it was released. And honestly, none of the GBA games really gripped me, I remember being quickly bored with pretty much every game on the system, so I am guessing my entire body was preoccupied with other things at that point in time. I have zero nostalgic feelings towards the system.
Well, except using it as a controller for Final Fantasy : Crystal Chronicles.
The game's combat system is interesting, but it's severely undermined by weak mobs and even bosses.
They generally tend to act nothing more than damage sponge and are quickly trounced with attaching Djinnis according to each party member's innate element and using spells. Which is pretty much standard RPG fare, and summons would likely be overkill. It's also easy to be overleveled due to wandering on a off-beaten path out of confusion.
When it's like that for the first 20 hours or so of the game, the law of the least resistance takes over and the player isn't encouraged to experiment with other options.
Paper Mario on N64 and GameCube, although still relatively easy, has a more engaging combat system and intricate enemy behavior than Golden Sun.
Reviews are looking okay. I might get it when it's on sale.
@Princess_Lilly
“These were chatty compared to other games”
That’s not even true because games like Zork and Colossal Cave Adventure were actually chatty in their own right and were contemporaneous or pre-dated the games mentioned. Your subsequent description of that era suggests to me that you haven’t actually gone through the computer RPGs of that era.
“ the best RPGs in history, like Final Fantasy 5 - 10, Persona series, Chrono Trigger, Xenoblade series, Fallout series, Grandia”
I could come up with a list of great RPGs that are not chatty (nor would I actually agree with each choice you made as re: being chatty), but let’s look outside ourselves here and see that there are at least three others here who are conceding the point that GS is too chatty, so it’s not a unique opinion held by the reviewer.
The difference between what you described in TES and GS is that you choose to go and talk to people (or read a book) as an option. Here, the main story sequences of the game have bloated dialogue that you cannot choose to not engage with. If it doesn’t bother you, more power to you, but it clearly bothers enough people that it’s worth pointing out.
I hope you enjoy the game if you intend to replay it. 🙂 I started replaying it yesterday in Japanese to see how it compares to my memories of the original.
Unmemorable soundtrack?! Kill the unbeliever!
I specifically went through the steps to reset my long-forgotten password just to log in and add my two cents: what the actual eff are they going on about the soundtrack being unmemorable? Are they trying to start a fight or something?
Yes, it does have a lengthy beginning, and the dialogue throughout can bog you down... but the soundtrack? Bite your tongue!
I came off the heels of Final Fantasy IV and VI before playing this one, so it didn't impress me as much. I liked it, but it doesn't make the list of my favorite all-time RPGs. It's a solid 7 for me.
If the soundtrack isn't particularly memorable, how come I remember it after all these years? I didn't even play Golden Sun for that long.
The soundtrack comments here are giving me life - lighthouse themes are unmatched in terms of their ethereal and mystical quality, the only thing that came close was in the second game, with the theme of Lemuria. Reviewer clearly has no appreciation for good music!
"Soundtrack isn't particularly very memorable" LMFAOOOO
I keep playing Golden Sun music on yt when I want to listen to beautiful and chill videogame soundtracks even though I finished these games many years ago. Still present in my mind. Saying these soundtracks are "unmemorable" is the worst take ever.
Unmemorable soundtrack. Yeah right.
It easily has one of the best video game soundtracks of all time. One of my go-to listens at work.
Another voice to add to the "what do you mean the soundtrack isn't memorable" crowd.
Come on, it's lauded by fans and critics alike. One of the greatest soundtracks from a compositional and technical aspect. I mean it literally has the Venus Lighthouse theme.
One popular take is that Golden Sun is overrated because of its target demographic and the lack of original RPGs on the GBA. I guess now I can finally discover the truth.
Mostly relevant pros/cons from the 2014 review. The con I agree with most is the slow start. I highly disagree when it comes to the music. While I can more easily name favorite tracks in the other two games, there are some decent tunes in this game too.
One thing I hadn't expected with this new release is that it's SOOO nice to play with the original hardware filters and smaller screen - the game's colour palette, sprite work, and text boxes were designed with the GBA's screen in mind and previous emulation on Wii U and playing rom hacks on computer miss this LCD filter.
I just tried booting up Golden Sun on my old 2004 DS and the backlight colours on the top screen seem brighter than the colour palette I have on my TV with the game via NSO (using original hardware LCD-esque filter). The colours feel a bit yellowed and off from memory and from the NSO version, but at least capture the grainy LCD filter that the GBA has. I tried booting up my old GBA SP but it won't turn on even when charged — I think the on/off switch may have some issue on the inside. Will have to get it looked at. If I can find a blue or purple GBA around my house somewhere I'll test the colour of NSO against non-backlit GBAs, but I get the feeling that the darker color during the Vale Storm that I got with NSO emulation + LCD screen filter captured the colour feel of the game more than the DS backlit LCD top screen, and definitely hits the dark of the storm correctly.
Notably, turning off that feature makes all the sprites cleaner, but loses some of the contour and shading and makes the colour all feel a bit too bright.
I tried playing with small screen size vs full screen size and the game's resolution definitely feels more proper in the small screen size. I guess if you took off the LCD filter the full-screen would work, but LCD filter + full screen makes it feel like I can see way too many of the individual pixels, and everything feels a bit jerky and wrong. I think the game really relies on the smaller resolution and the LCD filter to smooth out a lot of the raw edges, and that's the most comfortable way to play it. Even on my huge TV, the smaller screen version feels small enough that the resolution doesn't feel any more "raw" than it did playing on GBA or DS.
I wish I could change the filters while in the game rather than having to exit out to GBA games menu and change the options there before loading back in to a save state.
Also, this has finally given me the impetus to download the Japanese versions of the NSO historic hardware apps. Rewind features makes it so much easier to explore the Golden Sun script and fan-translate the game for comparison against the official NOA translation (a personal project of mine, to clean up the errors on the Golden Sun Universe wiki, part of NIWA).
Also lacking in earworms?
I hum and sing the Golden Sun soundtrack ALL THE FRIKKIN TIME. Its soundtrack is LEGENDARY. I don't know what sort of reviewer doesn't latch on to Matoi Sakuraba's work, especially here, but you really missed the mark with this review when it comes to soundtrack!
"Soundtrack is unmemorable"
The Elemental Stars alone renders the entire sentence pure BS.
It is a good game. Once it finally leaves you alone long enough to get into the meat of it. Which is an issue in all 3 titles. The dungeons aren't quite as good.
@AlexSora89 I've always liked Imil's, the thief hideout music, and Sol Sanctum music as well. But I see what people mean. A dungeon as pretty as Mercury Lighthouse should have had an equally pretty theme to match. Its very hit-or-miss. TLA and DD do have more memorable soundtracks.
@banado27 Saturos does have a very good battle theme
@Dark_Isatari Set your text speed to fast and it should help some.
@Fizza just wanted to say that your comments are always so positive and full of enthusiasm, it always makes me smile reading them and reminds me of why I love gaming. There is sometimes a lot of cynicism in the comments sections and it’s refreshing seeing your approach by contrast! That is all 🙈Lol
@Jiggies This won't go on sale. It's part of the Expansion Pack on NSO.
@abbyhitter You don't say!
Just wanna hop in and echo others sentiments about the soundtrack! At least half a dozen songs I still remember and hum to this day, and haven’t played the game in…20 years? Best OST on the GBA to me!
@kid_keo Aww thanks so much! That's genuinely made my day XD
Venus Lighthouse, Isaac's Battle theme, Battle against Saturos, Vale, Kolima Forest, Crossbone Isle, arggh, there are too many good songs in this soundtrack to name them all!!
I'm excited to try these games as I never owned a GBA, in fact the entire line of Nintendo handhelds is a giant blind spot for me. What's funny is I always that the Golden Sun games were the ones with a light sensor built into the cartridges as part of the gameplay mechanic. Turns out I was confusing it Boktai. Oops
"Soundtrack isn't particularly memorable"
All those really fantastic boss themes and, of course, Venus Lighthouse would care to differ.
Also responding to say what the hell are you on about with the soundtrack. That opening soundtrack for the first game has been stuck in my head for 20 years.
This shows a real lack of appreciation for just how damn good the soundtrack was for a GBA game!!
@marandahir what’s this translation project about?
This was one of the first classic-styled JRPGs I played after mainly playing the GB pokemon games, and it was so good it ruined all those SNES classics for me when i played them later. Not that those games were objectively worse, but I just couldn't wrap my head around why none of those seemed quite as COOL and impressive as this one.
Until the ending. This is basically half a game, narratively speaking. So I'm really excited to dive into the sequel for the first time ever!
The walls of text really are irritating though
Christ, I don't know how my batteries survived the amount of dialogue back in the day.
@Dark_Isatari
Just answering lingering unsolved questions. Past translation efforts identified major differences between the text of the original Japanese from the NOA official translation. GSU Wiki lacks in uniformity of translations on this front, and there are several unanswered questions.
My original reason for doing it was to understand better the real world inspirations for Golden Sun. Various characters, places, and ideas are more directly connected to real Earth history and mythology and folklore and geography than they are in the official translations.
Uncovering these secrets also helps the wiki become more precise to better serve the understanding of readers going there for information.
@marandahir
Well I am an interpreter and I love Golden Sun so let me know if there’s any contribution I could make / where.
@Tempestryke
Motoi Sakuraba in general is a musical genius. It's a shame people only know him as the Dark Souls music guy.
@Dark_Isatari Feel free to join, scour and improve the wiki! We're stronger together! https://goldensunwiki.net/wiki/Main_Page
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