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Stone the crows, these folks don't hang around, do they?
Mario vs. Donkey Kong has yet to be released on the Nintendo Switch (though we've not got long to wait; it launches on February 16th, 2024), but it looks like people are already looking to mod the game based solely on the public eShop demo.
One particularly intriguing mod has caught our eyes from X (formerly Twitter) user @nintygametube, who has managed to mod the character model from Super Mario 64 into the game (thanks, Gaming Reinvented).
It's a relatively tame mod, all things considered, but an impressive one nonetheless. It's one thing to mod a game that's been out in the wild for a while, but to successfully mod a demo that's only been available for a couple of days is quite something.
We recently went hands-on with Mario vs. Donkey Kong and came away feeling reasonably optimistic about the upcoming Switch title. We stated, "The original Mario vs. Donkey Kong — and doubly so if you haven't ever played it before — is a genuinely great spin-off that's been updated here with a bunch of meaningful changes, new modes, and a modern look-and-feel that should see it top the 2004 original as the best way to experience this particular slice of Nintendo magic".
What do you make of this early mod for Mario vs. Donkey Kong? Let us know your thoughts with a comment down below.
[source twitter.com, via gamingreinvented.com]
Comments 9
Let me guess, this is also a Unity game?
Unity games are notoriously easy to mod.
Honestly, what this game really needs is a custom level creator, much like the other MVDK titles. If it doesn’t have one, mods will definitely pick up the slack there. If it does have one, WHY HASN’T NINTENDO TALKED ABOUT IT?
I'm working on a patch to get the new music in the GBA rom.
Even though I agree with other comments here that it's relatively easy to make such a mod it's still pretty cool!
Now just wait until someone ports all of Mario 64s physics into the game with lbsm64
@Shepdawg1 it wouldn't be the first time Nintendo added something significant to a game and didn't talk about it for a long time. Skyward Sword HD had camera control, unlike the original, and Nintendo didn't utter a peep about it until the game was almost out. I guess they were too busy talking about the damned amiibo...
The OG was already kind of like playing Mario 64, that's why it was so good. Man I love that game.
@Shepdawg1 It was supposed to.
@RupeeClock It uses ModuleSystem, the same engine as Mario Wonder, Splatoon 3, Tears of the Kingdom, and Nintendo Switch Sports
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