Konami has released a new trailer for Contra: Operation Galuga, showcasing direct gameplay footage from the upcoming Switch game from developer WayForward.
It's pretty standard stuff for the most part and mainly focuses on the introduction of the playable cast of characters. You've got the iconic duo Bill Rizer and Lance Bean, 'enigmatic agent' Lucia, 'island warrior' Ariana, Stanley Ironside, and the cybernetic soldier Probotector.
Of course, those in Europe will know that earlier Contra games were released as Probotector, featuring cybernetic characters in place of the human protagonists. Probotector would later reappear as a secret character in WayForward's own Contra 4. It's pretty cool that the studio is honoring the franchise's legacy in this way, and we can't wait to try it out.

Of course, you don't have to play Operation Galuga on your own, either. The game will offer support for up to two players in its Story Mode and four players in its Arcade Mode. It's going to be pretty wild seeing the likes of Bill and Lance fighting side-by-side with Probotector.
At the moment, Operation Galuga is slated to arrive on Switch in 'early 2024'. Hopefully, we'll have a solid date in place soon, but at least we have a vague idea of when it's due to launch.
Are you looking forward to Contra: Operation Galuga on Switch? What's your personal favourite Contra game? Let us know with a comment down below.
[source youtube.com]
Comments 38
Welp looks like a contra game to me. I'll get it eventually. Like the new characters.
I hope that you can turn the commentary off. They sound like bad voice actors.
WayForward absolutely nailed Contra 4. They will nail this. I can't wait!
Oh god, it has the side scrolling Unity game stutter in the trailer. They absolutely NEED to fix that before release. Way too many Unity games have that problem, and it is totally fixable. It's not a performance issue, it's a problem with the default settings in Unity when attaching the camera to the player character for horizontal scrolling. If that isn't fixed, then I will have to skip this one.
And here I am finally getting over the pain that was Rogue Corps.
@Paraka it was different, not a horribly bad game once you got over it wasn’t actual contra feel.
It's about time they put Probotector and the OGs together. So cool!! And why wasn't Rogue Corps this? Also, Rebirth or whatever the WiiWare game was called was also pretty attocious. Horrid graphics.
Last good contra was contra 4 but was for handheld only, before that was alien wars. Been a long time coming.
Looks like a Contra game alright (which I know sounds condescending but given the past couple titles in the series, I appreciate the return to normality XD).
I actually just picked up the Contra Anniversary Collection during the recent Black Friday sales because of Operation Galuga's announcement so I'm definitely looking forward to this (though it is a bit odd how we don't have a release date yet).
@Daniel36 yea rebirth wasn’t great for graphics but was also a cheap made game that they didn’t put a lot into which is why it was only released as Wii ware. The game was still extremely fun which is why it is accredited a 7 or better.
Yup, looks like it's closer to Contra formula. Hopefully they nail the co-op. That's where the fun is really at.
@DdG1408 - It was pretty bad from any standard. Bland level design, blocky controls, misleading direction.
It was, for the broader sense, a bullet hell with a Contra mask and asset swapped hoodie. Which made it worse cause it felt like it was lying about what it was.
Imagine buying Mario Wonder, and get a party game masked in all sidescrolling minigames.
But it was not without some merits; character concepts were neat. Albeit the models were gross.
@DdG1408 I honestly spent too much time with it, feeling like I had to get my money's worth. At least one of my kids kinda liked it. I also bought the Contra Collection the other day, no idea why, lol. We're not even playing it. But at least I know that it'll be good, IF I ever end up playing it for a bit.
I spent too much time with Rogue Corps too. I really liked it at first, but mid-way through the game it becomes an unfair chore where everything is recycled including the levels. I beat it-- not sure why, but I was committed. It could have been a good game with more development time.
This ia looking great. I love the inclusion of the Probotector. WayForward really thinks about this stuff.
My early teenage brain exploded with the bike to missile fight scene in alien rebels.
I hope similar insane fighting is in this game
Contra Rebirth was pretty good in my experience (it was developed by M2).
Contra 4 was apparently great and was made by WayForward so this should be a good time.
Love the inclusion of Probotector as a nod to the European versions of the NES, SNES and Mega Drive games.
I thought Contra 4 was excellent, so I'm down for this.
Loved Contra 4 and the gameplay seems like it can be a good Contra game, but the VAs are making my ears bleed so much that I'm cautious about the gameplay being awful once it's actually played.
Is this also going to include the annoying talking too? Also they should probably fix the frame rate.
Not that story has ever really mattered in Contra games, but this seems like a series reboot, since Red Falcon is apparently now a terrorist organization rather than alien invasion force. Either way, I'm excited for this!
Neat. I'll play that w my 5 year old, just like when I was a kid.
Sorry but this looks like a XBLA era game. Why don't Konami just port Hard Corps Uprising.
@JJtheTexan In the Japanese story "Red Falcon" was always a front for the alien invasion. The alien leader itself was not named that. The US instruction manuals made a lot of changes or mistranslations, including changing the names of the main characters. They kind of cleaned this up in Contra 4, and it looks like WayForward is doing more of that and some new world-building too.
I'm looking forward to this game.
@Paraka I would have had SOME fun with it if it wasn’t for weapon cooldowns. As such, it felt like the game was fighting me for trying to enjoy it
Aha, it's WayForward, I wondered why it looked good. I love that they've kept the hookshot from Contra 4, I just hope they include auto-fire this time, hammering the fire button in Contra 4 was exhausting! 😂
It looks like they've kept the weapon upgrade system from Contra 4 as well, which is excellent. This looks like it will be a return to form after the disappointing Rogue Corps.
Unfortunately the inclusion of a Probotector means this game will get banned in Australia.
@Olliemar28 Should change the subtitle to "Lock and Code" because of the physical being a piece of paper in plastic landfill
@DdG1408 Contra ReBirth was after Contra 4, and it was better than Contra 4.
@DdG1408 @Dramlin Very good assessment. I really enjoyed Rogue Corps and it could have been stellar if it didn't recycle everything about 30% into the game. Once you get a hang of maximizing your character (and get lucky with drops/resources) to improve your arsenal the game is super fun to play especially multiplayer.
@Paraka I myself welcome an entry in a series that mixes things up and has its own gameplay identity. It was close enough to being Contra and creating a faux bullet hell (combining two of my fave genres) was awesome to me.
I will be getting Operation Galuga because I play every Contra, but I am far less excited for this than I was for Rogue Corps (because all it is is a rehash/make of the first two games, with some additional spices from the third and fourth game(s)). I can just play those if I want a traditional Contra, there are so many to choose from.
@GOmar - That there is a problem, the game was not clear on its identity, it rode on the idea of Contra but edgier with it visual appeal and trailers. You don't get Mario Kart and expect a traditional Mario game, the game is clear what it is dealing to you.
When I order a burger, I expect a burger. Not get a chicken sandwich, even though I may enjoy both to varying degrees.
Another problem is that a lot of what they did have was executed sub par. None of what the game did was done to exception to make you forgive what you ended up getting. A lukewarm chicken sandwich to the burger metaphor.
@BrianJL I did not know that! It makes a lot more sense than the original "lore"
@Paraka I get what you are saying but I personally did not experience that with the game. I knew exactly what I was getting when I bought it based on the trailers and screenshots. I think you are being a little too blinded by the name Contra and made your own pre-conceived notions on what "Contra" should be which is always a bad thing to do and probably why you were so disappointed since it didn't match what you had in your mind. Which isn't fair because there is no rule that a game needs to be exactly the same every iteration.
Your examples/metaphors are also very extreme and kinda fall into the entitled category of game players wanting games to be THEIR way not what the developers or creators want. See also Metroid Prime Federation Force as an example of unfair negativity to a perfectly fine and great game that basically is only "bad" to people because it isn't what they stubbornly picture Metroid to be in their mind.
Your actual critiques on the quality and execution of the game is fair and I believe to be warranted in some areas, but to compare Rogue Corps as a chicken sandwich to Contra Super C as a burger is just plain wrong. I never got the impression or feeling that the game was anything but what it ended up being. If you don't like that game that is one thing, but they never promoted Rogue Corps as being something it isn't. It was just fans wanting the same old Contra and then not getting it and ultimately calling the game trash as a result.
EDIT: I just wanted to really push home that I got a great deal of "Contra" flavor while playing the game. So much so I have a hard time seeing where it ISN'T Contra-like. The biggest problem to me was the weird sound direction that would sometimes not even play music during a battle and the general underuse of classic Contra tracks / sounds in the score. I could have done with WAY more remixes during climatic parts or when you activate supers.
@JJtheTexan Oh yeah, the US manuals made a mess of things. It's nice though that they try to include some of that. Even seeing the Probotector stuff is cool.
@GOmar - Really don't think ordering a burger and not getting a burger is a form of entitlement in terms of metaphor. Imagine if McDonald's gave me a Coke and called me entitled for wanting Sprite. The whole point of a metaphor is to give you a more relatable concept of the contrasted expectations of what you are, actively, investing in.
With Metroid Fed Force, it was advertised as a chicken sandwich. Meaning if you bought it know it is NOT Metroid Prime tradtionally, your expectations are shifted for a chicken sandwich. Those who were upset were so because they wanted more burgers, and expect everything to be burgers. That is on them. Another good example is Travis Strikes Again. Their first trailers, their overall mechanics are displayed to tell you, "Not a core game."
Rogue Corps was not appropriately advertised, or designed, to tell you that it was not your usual Contra. Trailers and all made it clearly try to harken to those fans. With fast-transitions to boost hype but not enough time for scenes to digest it will be a "not Contra game." Was not a good deal to do so.
I don't mind Rogue Corps being a thing. But if I knew that it was a clunky bullet hell going in, my initial response would likely be different. But as many here mentioned, it wasn't just me who felt that way.
Cool I had no idea what a metaphor was, thank you for that.
Ironically, it seems you aren't the best at creating one because you are still misusing it. Konami never misrepresented the game or "hid" anything from customers. We got exactly what we were told the game is; I fail to see how or when that didn't happen.
The trailer (which I recently rewatched) is exactly how the game is, and shows exactly what you will be doing and is exactly how it looks and sounds. I can tell right away what the game is based on the trailer, the transitions were not so fast that you can't interpret gameplay. What part of that was a catfish scam exactly (which is what your metaphor seems to illustrate)?
Also, you are so caught up on this trailer like someone forced you to base your entire purchasing decision on it. They released a demo before the game even came out and that was exactly the game we ended up getting. If you failed to try it before buying then it is on you, Konami was as transparent as possible with what the game was before releasing it.
If you need very large proclamations on a game trailer that "THIS IS NOT THE SAME GAME AS PREVIOUS ONES", "IT IS TRYING SOMETHING NEW" then that seems a bit absurd since most people can discern changes to gameplay, graphics, style etc. simply by observing those things.
How could you be so "fooled" by them and think you are ordering a burger and Sprite but get a chicken sandwich and Coke?
A better example would be if Konami advertised a burger and then when you went to eat it, it was seasoned with sugar instead of salt and the red sauce was jam instead of ketchup. Even though that particular analogy doesn't quite fit because I still think the trailer represents the game just fine (of course, if you played the demo, you would have known what it tasted like 100%).
Word of advice: try demos if you get this hung up on a game trying something new.
Some people are very invested in trying to convince others that Rogue Corps was a good game.
It's got a Metacritic score of 42 from 11 reviews on Switch, and 52 from 26 reviews on PS4, so it seems very clear that it's not.
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