Publisher Thunderful has today given us a closer look at the innovative combat system behind the upcoming metroidvania Worldless and we must say, we are rather intrigued.
Developed by Noname and set to release on Switch on 21st November, Worldless is a 2D adventure platformer with some immediately eye-catching visuals and a battle system that combines turn-based and real-time combat. Yes, this does sound a little paradoxical, but having checked out the above deep-dive video, it seems to be a fairly straightforward process of pulling off real-time moves in a set period, then bracing for an oncoming attack as your enemy does the same.
All of this appears to be wrapped up in an abstract story of good vs. evil, as two sides of a mysterious world battle over the concept of their very existence — pretty intense, right? From the new footage above, it looks like you will be exploring this environment in typical metroidvania fashion (following available paths, unlocking upgrades, backtracking, you know the drill) and getting into some interesting-looking scraps along the way. Oh, and there's also an RPG-style upgrade system.
For a little more information on what this one is all about, check out the following from Thunderful:
Worldless is set at a time where the rules of existence remain undefined. In this abstract setting, players will discover entities with opposing goals. One half is fixated on the virtue of their nature, the other is seeking to exchange it for their demise. This inevitably thrusts them into conflict as they battle for transcendence and you will find yourself embroiled in that fight, left to interpret the game’s mysterious narrative and its themes of growth and understanding for yourself.
Worldless will be making its way to Switch in late November, so we can expect to see more of these abstract visuals and tactical combat systems over the coming weeks.
What do you make of Worldless? Think it might be up your street? Let us know in the comments.
Comments 17
This looks intriguing, and Thunderful always has excellent games…. I’ll have to keep an eye on this one
I guess at least it's kind of different looking. But very few things make me less excited than a new metroidvania these days.
@Poodlestargenerica I can agree. For me however it boils down to everyone just copying everyone. Sure, originality is hard to come by; But I lose interest even more when devs can't help themselves by adding my game was inspired by X. Or X-like.
I like the art direction a lot. But I'm not sure if the gameplay will grab me. Generally I like my games either one way or the other.
I thought for sure this would be an Xbox exclusive. I played a demo of this one this past summer. It’s unique, but it didn’t exactly hook me either.
Still need to try the demo for this and see how it runs on Switch, but it definitely looks nice
@somnambulance I’d imagine the use of turn-based battles would mess with the flow of the Metroidvania formula and pacing
@Antraxx777 Exactly the case for me. The game’s flow felt off to me.
@Antraxx777 @somnambulance That’s my concern. Turn based and Metroidvania CAN work, but I’ve only experienced that twice. Underhero and Monster Sanctuary. MS is a great example of it working and working well, but it’s also part Creature Tamer too. Underhero is more traditional MV but with Turn Based Combat, however, it’s also comical and parody like.
I do believe a serious/dramatic MV could work with TBC, but I don’t know/havent played one yet that does.
Wow, 10 comments and not one complaining about how many Metroidvanias there are nowadays yet. That might be a Nintendo Life record.
Art style seems intriguing. Gonna keep an eye on this one.
You had me at Metroidvania.
Just recently finished Blasphemous 2 ( excellent), Sundered Eldritch Edition (under rated gem) and Moonscars (loved it) so I'll bite.
Also just hunted down a cheap new physical copy of Dogworld after reading the NL community suggestions and I am currently playing through Gal Guardians so this looks like my sort of game.
No, there are never enough Metroidvania's, I've had a lot of very lean years before the Switch so I'm loving this generation.
@somnambulance may be a day one game pass game.
Art style puts me off of this. It's different but its got no detail to the backgrounds, the effects are fine but I don't like it. Just "red" world "blue" world and "white" world. The rest of it sounds intriguing but art style alone is enough to damper any will to buy it.
@somnambulance Where did you play this demo? I'm not seeing one on the eshop
@Lightsiyd It was on Xbox this summer
@somnambulance Alright. Thanks for the info
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