If you're still enjoying Minecraft on the Nintendo Switch on a regular basis, you'll be interested to know a new update has been released, following the rather exciting Trails & Tales update in June, which added content like camels, a new biome and more.
There are definitely some interesting additions in this latest build - including the ability to now sneak under 1.5 block gaps, shovels no longer being required to craft boats, updates addressing over 50 community-reported issues and various fixes addressing graphics accessiblity and more.
Here's the rundown, courtesy of the official Minecraft website:
Minecraft Version 1.20.10 (July 11th, 2023)
Vanilla Parity
Short Sneaking
- Player’s hitbox height now reduces to 1.5 blocks while sneaking
- Sneaking will automatically be initiated while stuck in a gap of less than 1.8 blocks
- Sneaking will lower the player camera height respective of these changes
- Sneaking now requires enough space to stand in order to exit sneaking
- Players will transition from swimming to sneaking if they are unable to stand up but would be able to sneak
- Players are no longer able to sneak while riding
- Players will no longer suffocate when short sneaking in certain scenarios
- Players will no longer suffocate when riding on a Camel in 2 block gaps
- Players will no longer be pushed slightly when short sneaking is by being pushed by a block
- Fixed many interactions where being forced into sneaking acted the same as holding the sneak button
Other Changes
- Items dropped by storage entities are now centered inside the nearest block
- Shovel has been removed from Boat recipe
- Barrel recipe has been modified to use Planks instead of Sticks
- The Cobweb to String recipe has been removed
- Fixed a bug where Zombie Villager did not drop given item after curing
Experimental Features
Crawling
- Added the ability to crawl behind the Short Sneaking and Crawling Experimental toggle
- Created new player crawling animation
- Players will now begin crawling when in a 1 block gap, similar to sneaking
- Crawling is the same speed as sneaking
- Players will automatically stand up or begin sneaking if they leave the 1 block gap
- Players will begin swimming if they enter water while crawling, or vice-versa
- Player's model is now centered around their hitbox when swimming
- Players will now always spawn projectiles from the camera position when sneaking, swimming, or gliding
- Players will now spawn particle effects when eating in the correct position if they are sneaking, swimming, or gliding
- Loyalty Tridents will always return to the player's camera
- Players will no longer be stuck inside Cauldrons or Composters when crawling inside with a Trapdoor
- The paper doll will now show up properly when crawling
- Fixed an issue where gliding or swimming could sometimes give the player an incorrect bounding box
Recipe Unlocking
- Recipe unlocking – now in Bedrock!
- Added recipe unlocking as an experiment
- Collect materials to unlock relevant recipes
- A notification will tell you when you've found a new crafting material
- Picking up an item teaches you how to craft that item. Great for when a friend gives you a tool you haven’t crafted before
- We’d love to hear what you think of this feature, so please send us your feedback at aka.ms/MCRecipeUnlocks
Fixes and Changes
General
- Fixed the "Communication Error" message appearing when leaving a Local Network game as the host on Nintendo Switch
- Reduce cases where players might see 'Unable to connect' errors due to 'Expired Auth from Discovery'
Gameplay
- Camera position is now used for audio system listening and ambient sounds
- Previously the player position and rotation were sometimes used for audio listening
- This effectively flips audio panning when using 'third person front' camera perspective
Mobs
- Farmer Villagers will now interact with Torchflower Seeds and Pitcher Pods. They can pick up the seeds and plant them, but they will not harvest the Torchflower or Pitcher Crop
- The sound played when a Camel is dashing is no longer played repeatedly
- Fixed issue with Jump Boost effect not affecting Magma Cubes
- Fixed Boats on Ice disappearing when Client-Side Chunk-Generation was enabled
- Mobs are back to normal despawn rate during night
- Camels now play a walking animation when taking damage while standing still
- Sniffer can no longer dig up seeds in the air
- Mobs no longer continue to freeze without Powder Snow if there is a Powder Snow block near the west and north side
Blocks
- Polished Basalt and Chiseled Deepslate can no longer be replaced by Sculk during world generation
- Polished Deepslate can now be replaced by Sculk during world generation
- Decorated Pots crafted with at least one Sherd now have a hover tooltip displaying the Sherd and Brick ingredients
- Players without permission to open/close containers can no longer interact with Chiseled Bookshelves
- The correct sound effect is now played when removing an enchanted Book from Chiseled Bookshelf
- Chiseled Bookshelf slot interactions are now symmetrical
- Cauldron water texture is now the correct version
- Note Block on top of Soul Soil now produces the Harp sound instead of the Snare sound
- Shovel can no longer mine Packed Mud as fast as Pickaxe
- Placing blocks on Top Snow and Tall Grass while moving side to side will no longer cause them to stack up continuously
- Suspicious Gravel and Suspicious Sand blocks now display correctly on Maps
- Mushrooms are now able to spawn on fallen tree trunks
- Conduit now has the correct lighting when placed on ground
Items
- Fixed black pixels being generated on maps when Client-Side Chunk Generation was enabled
- Shield no longer clips inside the Armor Stand model while in the riposte pose
Sculk Vibrations
- Placing, rotating, or removing an item in an Item Frame or in a Glow Item Frame now emits vibrations
- Charging a Respawn Anchor now emits vibrations
- Scraping or applying wax to blocks of the Copper block set now emits vibrations
- Switching a Daylight Detector to an Inverted Daylight Detector, or vice-versa, now emits vibrations
- Adding food to a Campfire now emits vibrations
- Adding or removing a Music Disc to a Jukebox now emits vibrations
- Mud turning into Clay now emits vibrations
- Harvesting Sweet Berries now emits vibrations
- Placing an Eye of Ender in an End Portal Frame now emits vibrations
- Bees now emit vibrations when entering or exiting a Beehive or a Bee Nest
- Interacting with a Composter now emits vibrations
- Attaching or detaching a Lead from a Fence now emits vibrations
- Attaching or detaching a Lead from a mob now emits vibrations
- Dying a Sheep now emits vibrations
- Picking Glow Berries now emits vibrations
- Farmland turning into Dirt now emits vibrations
- Using a Spawn Egg on a Monster Spawner now emits vibrations
- Silverfish merging with blocks now emit vibrations
- Using a Hoe on Rooted Dirt now emits vibrations
- Using a Shovel to create Dirt Paths now emits vibrations
- Placing a Door now emits vibrations
- Planting seeds in Farmland now emits vibrations
Realms
- Updated the contrast ratio of the close button in realms feed menu
- Updated the contrast ratio of the New Post header banner
- An error message is now shown when attempting to upload a cross-platform restricted world to Realms, instead of uploading a corrupted world
- The focus indicator no longer auto selects the Find Friend button when the Members tab is selected
Accessibility
- Improved the Xbox on-screen keyboard experience, including better positioning, updating fields with typed input, and no more screen dimming while on screen keyboard is open
- Added a toggle to all platforms enabling extra-large GUI scaling beyond what the GUI slider allows
- Text-to-speech now reads item names when selecting items in the hotbar
User Interface
- Added support for detecting Brazilian Portuguese as the preferred system language on Nintendo Switch
- Horse and Donkey jump bar, and camel dash bar, now scale properly to the experience bar
- Changed the Pause Menu disconnection text to be platform agnostic
- Fixed an issue that caused the inventory to get locked up after auto placing
- Imported worlds now get their last played date modified to the time they were imported
- Reordered the gamepad tooltips for UI screens so that the buttons align with the same side as a controller
Mouse Input
- Default chat duration is now set to 10 seconds while default toast notification duration remains at 3 seconds
- Improved handling of simultaneous mouse clicks, triggering each individual associated action/response
- Fixed issues with unresponsive or laggy input when using mouse together with a controller
- Text-to-speech now reads "Slash button" when hovering over the "/" button in the chat screen
Graphical
- Fixed issues with highlighted blocks and mob shadows appearing through the Pumpkin head overlay on Switch
- Rendering of snow or rain is now based on camera position instead of player position
- Shields no longer flicker when held in both hands on RTX
- Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens
- Underwater and fog effects are now based on camera position rather than player position
- Fancy Leaves setting is now applied immediately and will no longer cause x-ray effect
- Fixed player capes not properly flapping when moving forward but looking sideways (fixed for real this time!)
If you haven't got a chance to look at the previous 'Trails & Tales' Minecraft update, be sure to check out our previous post and the full patch notes. You can also check out a trailer of it just below!