
The fighting game DNF Duel is on its way to the Nintendo Switch next month and for anyone who was interested in picking up this version of the game, you might want to read on...
While it's still on the way, the online experience in the Nintendo version won't support rollback netcode. This has been confirmed (again) in an FAQ for the title. The Switch version will instead support "delay-based netcode".
This isn't the first game on Switch to miss out on rollback netcode - titles like Dragon Ball FighterZ also left out Nintendo's system when adding this support. Rollback netcode tends to offer a smoother experience online and is favoured by the competitive scene.
Cross-play for this game will only be supported on PlayStation 4 and PlayStation 5. You can learn more about DNF Duel in our previous coverage:
How do you feel about this? Comment below.
[source dd.nexon.com, via gonintendo.com]
Comments 43
This is a major bummer!
I was really considering this.
At this point, I have to assume that there's some hardware level issue that makes rollback impossible on the Switch. Otherwise, why would NOTHING support it, with certain games having been denied for Switch entirely because their netcode wouldn't work on it.
@alexybubble there's several games on switch that do have rollback, just saying.
This is just developers making dumb decisions.
That's a shame, I was planning to get this one but this is a deal breaker for me. Maybe when it gets a good discount but online on Switch fighting games dies quickly.
@Dom_31 There are? Which ones?
I know it takes work to do, but the pay off is so, so worth it, roll back when implemented correctly, is so, so, so good, it’s such a shame to hear.
@alexybubble I believe the turtle games do and Nintendo sports
>No Rollback
>No Crossplay
Dead on arrival
@alexybubble Mortal Kombat 11, Power Rangers: Battle for the Grid, Fantasy Strike, Them's Fightin' Herds, Skullgirls 2nd Encore, Capcom Fighting Collection, Fighting EX Layer etc.
Sounds like I'm the only one here who buys fighting games for solo campaigns and couch multiplayer sessions.😅
EDIT: thanks for responses, good to be proven wrong here.
Bummer. I guess it's another 1 player fighting game for the Switch. I'll pick it up eventually.
@alexybubble Several games on Switch has Rollback. This is more to due with laziness/“not worth the effort for Switch since they won’t play online much on that platform anyway” mentality.
@nhSnork nah I'm right there with you lol
I love the gameplay side of FGs but I'm too busy with other things to even think of attempting getting into them enough to play online and not get my derriere handed to me, unfortunately.
Means I'm SUPER stoked for SF6 tho, singleplayer content and all.
@alexybubble Rollback is quite an expensive process. The game needs to rerun a bunch of frames in a single frame to do the rollback. I imagine they couldn't get it working without dropping performance so they opted out.
@Itachi2099 i have on STEAM AND SWITCH these games in your list:
In all of them the difference in quality playing online is huge. Its so much better on Steam than Switch. Put the word "rollback" on description but don't implement it 100% does not mean that Rollback is full working.
Capcom says that some games use rollback on steam too...but terrible quality near other games. Not "Street Fighter 30th Anniversary Switch version" tragic quality, but terrible too.
@Itachi2099 Oh wow, okay. I didn't realize that any of those had rollback. Then again, the only one of those that I've actually played is Skullgirls, although I do plan on checking out Fighting EX Layer at some point or another, and I'll probably end up getting the Capcom collection at some point or another. I guess I've just heard more of the reports of ArcSys and especially SNK not being able to get rollback working on Switch was all, since those are the fighting games I follow that actually have any sort of chance of getting Switch versions.
Edit: Apparently Melty Blood also has rollback, (that, at least according to the first couple of reddit hits, might actually be good?) on Switch, and I was already considering picking that one up. I guess it gets a slot above DNF now.
@alexybubble Capcom Fighter Collection online quality is so much better on Steam than Switch. Or the rollback is not full on switch, not well implemented, or its pure marketing. The quality gap is abysmal. I can record a youtube video showing the difference.
DNF Duel does not have enough single player content. This game is 80% online. On Steam this game has bad netcode, so you can imagine on Switch..
I don’t know what rollback code is, but reading comments neither does Nintendo? Lol
I'm so screwed over now. I pre-ordered the game definitely being excited to finally try out the full game and then this is slapped in my face. I'm not someone who needs rollback because I've never had awful connections in online games, but I know for a fact that this is gonna kill a lot of hopes for future people continuing to play the game. I just hope some people decide to stick around because I think the game is very cool looking
@nhSnork Don't worry dude I buy my fighters for that as well. Unfortunately no one wants to play any fighters besides Smash with me and a lot fighting games don't have crazy good single player. Doesn't stop a game from being great, it just hampers it a lot
@Madao That would be if a game doesn't have rollback at first and needs to retrofitted. This game was built with rollback in mind, so obviously something is going on behind the scenes or someone isn't doing something correctly
@nhSnork I do too
Welp that's a reason to pass. NSOs glorious service strikes again.
No crossplay or rollback. This is how you send a game to die.
@nhSnork Nope. I play (Japanese) fighting games for the plot, interesting characters, and single player content. I don't care about online.
Edit: I completed Story Mode and Arcade Mode in BLAZBLUE CENTRALFICTION Special Edition and UNDER NIGHT IN-BIRTH Exe:Late[cl-r]. Completed characters' stories in Story Mode in Guilty Gear XX ΛCore Plus R. But, not all of them, yet. And completed Arcade Mode by some characters and their EX versions. Completed Arcade Mode on both Endings A and B in CHAOS CODE -NEW SIGN OF CATASTROPHE-. Completed 1st Guilty Gear playing as Kliff Undersn and Sol Badguy.
Currently, I play Story Mode in Phantom Breaker: Omnia.
Hello everyone
I am not much familiar with fighting games technical terms. I´ve searched online about how netcode rollback works but in most websites or videos, articles just say that it "improves gameplay" and don´t explain exactly what it does.
Would someone who has more knowledge of that, please, explain what exactly "netcode rollback" does ? Thanks a lot.
@Fighting_Game_Loser «...and a lot fighting games don't have crazy good single player.»
Cough-cough
UNDER NIGHT IN-BIRTH Exe:Late[cl-r]
Guilty Gear XX ΛCore Plus R
BLAZBLUE CENTRALFICTION Special Edition
Phantom Breaker: Omnia
Well... I'm still don't care about online in fighting games. Oh, and the exclusion of rollback netcode was expected, imo. Now, I need to see the game's performance in handheld mode. Usually, 3D fighting games on Switch in handheld mode looks horribly blurry.
@alexybubble as others pointed out, several indie fighting games have rollback... this is just flat out lazy on the part of arc
@Rika_Yoshitake Yeah, that's right!
@Rykdrew Do Skullgirls 2nd Encore (on Nintendo Switch) have dual audio option support?
@TioRogerio Read this:
https://gamerant.com/rollback-netcode-explained/
And just like that, another Switch port is ruined.
@alexybubble SkullGirls, Ultra Strretfighter 2, Nickelodeon all star brawl, thems fighting herds, etc
@Vyacheslav333 yes NOW it does but you need to update
@Ratmasterd21 Oh! Seriously?! Thank you very much for this info and your reply! Then, I will buy the game on Switch, eventually.
@Rykdrew wait you're telling me that a game running on a PC with a dedicated GPU using a resource heavy tool runs better then when its running on a 10 year old tiny mobile APU?
WOW
@Ratmasterd21 i'm saying that on Steam the NETCODE is much better. Rollback is good on Steam. """Rollback""" is bad on Switch. Rollback NETCODE does not work on Switch in pratice.
@Rykdrew sorry let me be clear. ROLLBACK NETCODE takes power to run. Mostly from the CPU but some from the GPU. The way it works is that basically it sets a number of predictions (about what button you'll press in what order) into place and is usually correct, if however it is NOT correct, then it quickly readjusts itself so that you experience little to no lag. Sometimes this can cost a few frames of gameplay, but 98% of the time the player only notices nearly lag free fighting.
This of corse runs worse on the switch. Simply because the switch cannot predict and readjust as quickly or correctly as say a PC. You see, the switch is old, and it's tech is even older and somewhat under clocked. I was just saying that yes of corse it runs better on steam. The switch can't keep up.
@Ratmasterd21 thank you for the explanation! You are right!
@SonOfDracula
Thank you so much. That really helped a lot.
@TioRogerio You’re welcome
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