Pokémon GO just can't stop catching success! According to data from Sensor Tower, the augmented reality app has surpassed $6 billion in lifetime player spending across the world. If you do the maths quick, the game launched back in 2016, which means Pokémon GO has continued to make $1 billion a year.
The Pokémon Company and Niantic's game now joins the likes of PUBG Mobile, Honor of Kings, Candy Crush Saga, and Clash of Clans, all of which have also surpassed this Mamoswine-sized figure.
Breaking it down even more, in Q1 2022, Pokémon GO was still the 11th-highest mobile game for player spending, picking up $198.2 million, and continues to be the highest-grossing geolocation AR game in the world in the last quarter. The next two highest — Dragon quest Walk and Jurassic World Alive — managed less than half of that.
The game continues to dominate in the US and Japan, where 36.6% and 32.6% of revenue for the game has been accumulated respectively. Interestingly, the third most popular country in terms of sales is Germany, where 5.2% of revenue has come from. And while the US also tops downloads worldwide, Brazil and India rank second and third, and more players have downloaded the game from Google Plan and Apple's App Store.
So it seems like Pokémon GO isn't GOing anywhere. Tomorrow, the next Spotlight hour kicks off at 6pm - 7pm in your timezone, and you'll be able to sniff out a lot more Nosepass than usual.
Are you surprised by the game's continued success? Share your thoughts below.
[source sensortower.com]
Comments 23
Pokémon go keeps making more and more money, yet still, you get the “people still play that? 🥴” phrase ad nauseam.
Here's a deal Nintendo, give me 0.01% of that, for the last 35 years of sustained loyalty. It wouldn't mean much to you, what it would mean so much to me. Cmon be a pal.
Microtransactions have gotten really aggressive in Pokemon Go over the past few years. It's really unfortunate and impossible to play without FOMO. Like this past weekend's GO Fest event was $15 and locked you out from getting Shaymin if you didn't participate. Niantic is really squeezing the money from the ever-shrinking playerbase.
@SS25 there’s almost a million playing per day in the states alone, and anywhere from 60-120 million players playing every year globally. I honestly am tired of the “people still play this?” Phrase Because obviously there’s a LARGE amount of people playing this. Even if you count whales , 6 billion in profit means there are literally MILLIONS of people playing per year.
@iLikeUrAttitude I was gonna say it, but I like your version better.
Fly, you fools!
I've contributed about 7 quid towards this.
the power of the whales surpass any Pokemon legendary.
I payed the $15 for Go Fest, got 20 shinys. So worth it to me. 🤷♂️
@Axecon Every GoFest Mythical in the last 6 years was made available for everyone after 2 months.
GoFest Players only get early access even, as you don't get a second. Just extra candy.
GoFets this year was still pretty dissatisfying.
Bugs and Glitches with Incence and Raids, the two main ways for the premium content of ticket holders, poor shiny raids and a poor selection of Pokémon. It's even more annoying when you hear they earn a billion per year, but have less Q&A than a small indie-developer.
Last year you at least got several costumed Pokémon and 2020 you got Rotom which is still not available for everyone yet.
Great that means they can make the mainline games even better instead of focusing on phone games.
@RubyCarbuncle Haha good one!
@Strictlystyles It's a valid question. The U.S is one country and elsewhere the Player count is a lot lower. I don't see many people (if any) playing this or any phone game for that matter.
Hard to believe this is still a thing. Almost everyone I know stopped playing it before 2016 ended.
I hate mobile games, HATE them, but I get why companies invest in them. They are low cost applications that print money.
@RubyCarbuncle it’s not a valid question, especially when a game is making 6 billion dollars. I’m sorry but it’s just pure ignorance. We keep seeing this game make headlines for whether it be money made, real life events, all types of things but still saying “people still play this?” Dude stop it. Just because you don’t “see people” playing doesn’t mean they aren’t, it’s just that people have gotten more efficient at playing them wandering around aimlessly like they were doing in 2016.
Also I just brought up the states because I’m in the states but globally there’s 8.3 million players daily in the last 30 days.
@TerryTrowbridge dang, i got 19. So close!
@BowtieShyGuy Mostly true, but Pokemon like Shiny Mew were still locked to ticket holders. Also this year everyone may get Land Forme Shaymin but only ticket holders will get the chance to get Sky Forme come the August 27th event.
Sorry if this ruffles any feathers, but I for one love Pokemon Go. It has a great feedback loop imo and there's a lovely little stretch in my home town where I can go for walks and hit plenty of stops. I also have friends who are consistently active and enjoy raids and such though, so I'm sure that helps drive my own engagement.
$6 billion made in 6 years and about $6000 invested back into this game in 6 years. Maybe one day they’ll get GBL to work.
@solarwolf07
I saw some people complaining about the rates but I thing we did good:)
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