Picture the setting. You’re walking around a grand mansion, testing out keys on locked doors, investigating every nook and cranny, and simply trying your best to figure out where you need to go and what you need to do. The rooms are well-lit and the furniture neatly positioned together. By all accounts, it’s a reasonably nice-looking environment, and yet something feels off. Of course, it doesn’t help that the ambient soundtrack during this section of the game is rather grim, to say the least.
Sure enough, as you investigate a seemingly unassuming bathtub, Eternal Darkness: Sanity’s Requiem hits you with one of gaming’s most terrifying, effective jump scares of all time.
Is it a monster? A zombie, perhaps? If franchises like Resident Evil and Alone in the Dark have taught us anything, it’s that we should generally expect any scares to be the result of some dreadful creature stalking the hallways or lurching at us from dark crevices. Not so, in this case. Here, the camera quickly pans into a close-up of the bathtub, our protagonist Alexandra Roivas witnessing a vision of her own dead body partially submerged in a pool of blood, her head slumped back, eyes unseeing. The accompanying scream kicks in at full pelt, causing anyone witnessing the scene for the first time to jump in their seat and quite possibly hit pause while they dig out a clean set of underpants.
If you’re not quite old enough to have been gaming during the GameCube era — or if blood, guts, and Lovecraftian horror weren't age-appropriate at the time — then you'll have missed out on the magnificent one-two punch that was the release of Resident Evil (REmake) and Eternal Darkness just a few months apart. The pair are still considered two of the finest survival horror games of all time and significantly altered public perception of Nintendo's “kid-friendly” GameCube. Indeed, Eternal Darkness stood as the first M-rated published by Nintendo since, well, ever.
Although both are held in similar regard, the ways in which Resident Evil and Eternal Darkness approached horror were significantly different. The former stuck very much to the formula that made the series such a monumental success during the PS1 era (obviously, because it’s a remake), while the latter gave us something completely different: an adventure set across multiple time periods from 26 BC to 2000 AD boasting not only a wide range of weapons including primitive swords and modern-day firearms, but also magic systems. Sorry, magick.
It’s not the psychological trauma of the bathtub jump scare that truly sets Eternal Darkness apart from its peers, however. That accolade is reserved for the remarkable sanity effects that the game throws at you if you’re not careful. Indicated by a green gauge to the left of the screen, this will slowly deplete as you encounter enemies and other nasty creatures; let it drop a certain amount and you’ll start to notice strange things beginning to occur around you.
I remember seeing the ‘blue screen of death’... I blurted out a curse word and promptly hit the reset button on the GameCube before the effect could conclude. I didn’t have a whole lot of patience those days.
At first, it might be something quite subtle, like the camera tilting just a tad too much, faces from statues following you around the room, or perhaps blood dripping from the ceiling or down a painting. Eventually, however, the game will start to get pretty wild with its trickery. I remember the first time it threw up the ‘blue screen of death’ with a whole bunch of error messages. I didn’t even hesitate; I blurted out a curse word and promptly hit the reset button on the GameCube before the effect could conclude. I didn’t have a whole lot of patience those days.
It was only when I rebooted the game and the sanity effect popped up again that I realised what was going on. By happy coincidence (or perhaps by design?), the exact same thing occurred near enough straight away, with the blue screen filling my vision. Devastated, I thought something had gone seriously wrong with the console, so I just sat there for a few moments, staring at the screen with a blank expression. After a few seconds, of course, the game pops back up accompanied by the anguished wailing of whichever character you happen to be playing as.
“OH,” I thought. This was a trick. Of course it was. Not only had I started noticing weird things happening for the character, but now the game itself was actually trying to trick me. I felt quite silly having hit the reset button so quickly, but the feeling quickly changed to reverence; I couldn’t believe a game would be so bold as to make you think that it’s broken, and I absolutely loved it. After that point, I purposefully kept my sanity meter as low as possible purely to see what other kinds of effects might occur.
Of course, it wasn’t the first time a video game attempted to break the fourth wall; several years prior, Konami’s Metal Gear Solid featured perhaps the most famous example of all with the Psycho Mantis boss. Famously, it reads your save files from other PS1 games before giving you the option to swap controller ports, thereby fooling Psycho Mantis and preventing him from “reading your thoughts”. It was an incredibly clever moment in gaming, but the way that Eternal Darkness takes this concept and runs with it is arguably even more impressive. Is it any wonder that developer Silicon Knights went on to create a GameCube remake of Metal Gear Solid?
Despite how effective Eternal Darkness' formula proved to be back in 2002, it remains 'trapped' on GameCube; Nintendo has done nothing with the IP beyond a few token trademark renewals. It’s a shame, particularly when you consider the fact that the company actually patented the sanity system concept (which has now expired), suggesting variations on the theme might appear in otherNintendo games. Alas, it wasn’t meant to be. A spiritual successor to the game known as Shadow of the Eternals was planned by ex-Silicon Knights devs and at one point had veteran Metal Gear voice actor David Hayter attached, but the project became mired in the controversy and legal proceedings between Silicon Knights and Epic Games and nothing ever came of it.
So we arrive here, exactly 20 years on, with no sign of Eternal Darkness being given a new lease of life. The game hasn't been re-released in any fashion and, given that GameCube has yet to receive any kind of Nintendo Switch Online support, it hasn't even been ported anywhere. That being said, I’d urge everyone who has yet to experience the game to seek it out — buy a GameCube, buy a Wii, hit Ebay, do whatever you need to do. Eternal Darkness stands as one of the best survival horror games ever created, and you’d be absolutely insane to let it pass you by.
Still not convinced? It's Phil Spencer's favourite GameCube game. That's right, Uncle Phil!
For those of you already in the know, feel free to share your tales of volume control issues and control mishaps below. Also, feel free to comfort us with the knowledge that all the craziness of the past few years has just been one particularly elaborate insanity effect.
- Further reading: Poll: Box Art Brawl: Duel #65 - Eternal Darkness: Sanity's Requiem
Comments 55
love this game, definitely deserves a remaster
Ok, now do an article like this but for F-Zero GX
Definitely one of my favorite GameCube games. I usually don't like games where you switch main characters but that one did it right.
It runs pretty well even on phone emulators if you don't want to shell out $100 for it, which nobody in their right mind should.
Replayed this recently with my Carby and mClassic hooked up. Absolute classic and highly recommended for all you young’uns that perhaps haven’t played it
Plus it was only after you played through 3 separate times (once with each power), that you got the tru final ending!
Plus the graphics at the time were sweet! And there was also sanity effects that screw with the controls!
Damn, what a great game!
@jrt87 You did a good job
Oh man I would love a HD remake of Eternal Darkness.
This is one of the absolute best survival horror games ever made, the top in my opinion. It really deserves more love and another release or sequel. Just... something
This game deserves to be played by a new generation. it is really good
I loved this game. I did the whole playing-it-through-three-times-to-see-the-proper-ending and everything. But whereas everybody else always cites the sanity effects as the best thing about the game, I always thought they were a silly gimmick that the game would have been way better without.
Nintendo do not deserve it.
This is definitely on my list of the top games of all time.
Was probably my favorite gamecube game.
Works great on Dolphin. Means it not stuck on only one system.
Loved to play it with the lowest sanity. The blue screen, the fly on the screen, the sudden deaths, ti was a whole experience. And it was also a very good game with a great story with a diverse cast of characters. A sequel is long overdue, or at least they should sell it again.
This game is amazing, and I feel pretty foolish for selling my copy many years ago.
The middle guy looks like Will Forte
One of my favourite GameCube games ever
Still have it in mint condition along with the other Cube games I own.
Glad I never sold any of them and I recently bought a few more.
This game needs a HD release for those that missed it.
Such a waste of a great game.
Oh sweet Jesus the fake "deleting your save" screen gave me a heart attack back when I used to play this. If a sequel is to happen they would need to make the sanity effects more convincing now, we're not gonna fall for those old tricks again lol
Unpopular opinion: I don't like this game like at all. I got it near release. I always found the story dull and the gameplay very boring. I never felt any horror elements. The supposed sanity meter plays a small role since most of the times you can simply outrun the enemies. Releasing so close to the remake of Resident Evil didn't help either.
I'm glad it never left the NGC. It's a great game, but since a lot of sanity effects were specifically tailored to the NGC and the TV's that were populair at that time, it would be a vastly inferior experience palying it on anything other that the NGC.
I would gladly take a sequel or a complete remake, but a simple remaster just isn't gonna cut it.
I remember my brother being mad cause this game got move to the GameCube instead of coming to the N64 like he originally expected. Luckily the wait was worth it.
Agreed. I really look forward to finally getting an HD remaster of this game on modern consoles then reading a Kate Gray article about how it doesn't hold up to modern wholesome standards.
@itslukec I always thought he looks like John Rhys Davies.
Put it on a smallish, low-use consumer CRT & it still looks pretty good.
That is NOT Uncle Phil.
@SteamEngenius I don't think I payed that much for my copy but that was quite some time ago
I don't have many GC games but some of them are pretty nice like Twin Snakes, Killer 7 and this one.
This is a game that really deserves a remake
I still remember when I almost crapped my pants when the game trolled me with a blue screen 😂😂😂
Don't count on Nintendo ever releasing this game again. They'll continue their epic clown ways by releasing another Mario Party or adding another unfinished game to their library.
@jrt87 I never knew Debenhams ever housed Game franchises, that’s mad.
I played through this 3 times back in the day to get the extended ending, a truly great game!
@Cyberbotv2 The game sold terribly is one of the reason Nintendo won't go back to it.
I remember when the sound cut out and the "Mute" message appeared on screen. I started yelling at my little brothers, assuming one of them had sat on the remote. They both looked at me in bewilderment and pointed to the remote, sitting alone in an open space of carpet. This game was epic!!
@khululy Yeah..I had most of those burnt to a multi game disc for my Wii. I remember Twin Snake was over $200 when the Wii was still new. Insane. People care more about getting to say "look I own this piece of plastic!" more than the experience of actually playing these days.
I still have my gamecube copy
A friend of mine told me about this game and I never bought it. It’s one of the few gaming regrets I have. I love horror games and this one looked fun. Maybe one day I’ll finally get to play it.
I’ve still got my copy.
Good game would definitely need a face lift this age
absolutely amazing game. I remember it just got better and better as the game progressed. near the end it was nothing short of exquisite nightmares. Gamecube had some of the best games ever made!
The head of Nightdive (Who did the excellent remasters of Shadowman, Quake, Turok etc) said if he could remaster one Nintendo game, it would be Eternal Darkness.
And Nintendo should take them up on it. After all, Nightdive is the first company to get N64 games working on Switch, long before Nintendo’s own lacklustre efforts
The only horror game I ever finished. And I don't even like horror games but this one I could not put down for some reason.
the sound design was amazing.
I only played this game at night.
I think it needs a remaster now, they waited too long to be able to simply release it in HD and expect people who have never played it to still be able to enjoy it.
Remaster, remake or at least a port! Nintendo owns so many great old games that new generations of players should experience, and they do nothing with them. For shame.
Happy to say I still have this have. Haven't played it in 20 years though! Some day I'll fire it up again.
I don't play many survival horror games anymore, because of health anxiety & panic attacks (& mainly due to jump scares, that remind me of how i feel during a panic attack, which could lead to one), but I loved this game. I played most all of the survivor horror games from ps1 until RE5, but haven't played any since then, because i got off medication for that issue after re5 was released. Eternal darkness was such a great game, i agree with the editor. I can't believe no one else has tried similar things in a game since, especially since the Nintendo patent has run out. Anyone who hasn't tried this game, really owes it to themselves to do so. The character swapping was what really got me into it, as i was mainly a JRPG fan, so i wouldn't normally have given these games a chance. Resident evil & parasite eve were the main series i had liked that were similar, but this stuck with me way more over time. Definitely a classic, IMO.
@piecez u mean a remake. A remaster is just uprezzing the textures, etc, so it will display in a higher resolution.
@Ryu_Niiyama uncle phil is on the fresh prince of bel air, to me. 😂
@twztid13 Exactly! There can only be one.
So many garbage games have been remastered but one of the best games (especially from that console generation) hasn't, yet it keeps getting stories written up and talked about that it should, someone needs to listen and finally remaster this game!
How many times Sega has done this with Sonic, and sonic origins being an overpriced POS, yet this game has never seen a single remake or remaster? This is beyond ridiculous and just needs to be done already!
I still have my GC copy in mint condition and may just need to hook up my GC again to give this another go since it seems we'll never get the HD remaster this game deserves.
@Dringo A majority of those N64 games on Switch had PC/multiplat ports which were the versions they choose to remastered and not the N64 version. The only version that was an N64 port was Doom 64 and that one had an unreleased PC version already which is the version they used for the remastered.
@BloodWolfe The reason is that the game is not a major seller for Nintendo though I'm sure if another studio would invest in making it, it would see the day of light. Horror games aren't actually Nintendo's biggest selling point, not just Eternal Darkness but the Fatal Frame series as well which result in them giving it back to Koei Tecmo.
Eternal Darkness is a great game, but it would need a true remake - today, Lovecraft is everywhere, so the story is way too basic, the different characters aren`t characterized enough, unfair POVs are out of fashion, and, of course, the sanity system should simulate joycon - drift.
@Serpenterror Steven told me it was the N64 version
I loved this game but couldn’t be bothered to play it 3 times as it was a relief when I finally completed it. Kind of sad that I sold it a while back, although I’m not sure I’d play through it again now given the backlog of new games vs amount of available gaming time, and I suspect it would frustrate me to play it now. But yeah, really fond memories so perhaps best to stay that way.
@SteamEngenius Oh I do love me some metal gear I only buy games for old consoled that I would want to play. I am not going out of my way to get a rare game just as a mantle piece.
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