PlatinumGames CEO Atsushi Inaba, recently installed as president and CEO, has been speaking to Famitsu about his aspirations for the company he co-founded.
The interview, which has been partially translated by our friend over at VGC, touches upon topics such as recruitment and expansion, but the most interesting segment relates to Inaba's vision for Platinum's future output.
When quizzed about Project G.G., the proposed conclusion of Hideki Kamiya’s superhero trilogy (which also includes Viewtiful Joe and The Wonderful 101), Inaba said:
Oops, I almost blurted out something important about where we are going.
Project G.G. is still in the stage of testing various things, so I can’t tell you much about it, but when it comes to future game production, we want to focus on creating games that are different from the past. I would like to focus on creating games that can be enjoyed and loved for a longer period of time.
Of course, we would like to cherish and create small but brilliantly conceived games such as Sol Cresta, and games in which you can enjoy the process of clearing the game by going through one-off, well-designed stages, such as Bayonetta.
However, the projects that we are trying to create for the future will be different in terms of their structure. Considering the changes in the market over the next five years or so, I think it is absolutely necessary for us to do this. I’m sorry for being so vague, but I think that’s all I can tell you right now.
Given the rise in popularity of 'live service' games - and the bumper (and sustained) revenue these titles can bring, it's perhaps unsurprising that Inaba sees them as part of PlatinumGames' future. The studio is currently working on Babylon’s Fall with Square Enix, an MMO title.
This could potentially be the first of many such games from the industry veteran, which has traditionally worked on self-contained titles for external publishers. One such title is Bayonetta 3, which is currently in development for Nintendo Switch.
[source famitsu.com, via videogameschronicle.com]
Comments 44
I'd far rather have a tightly designed 6 hour game than a bloated mess of a 50 hour one padded out entirely for the sake of making it last longer.
Bayonetta is too raunchy for me, so I hope that means more family games. Though Platinum seems to make a decent number of them already, but none of them resonate with me, I'm afraid.
Ah yes. More live service games so they can milk us even more.
How about you create a fully, completed game, and sell us that instead? Screw having to pay £60+ for a incomplete game, and then having to pay around the same, over the 2-3 years to get the full experience.
This new Live Service trend is horrible, and it has to stop. Its getting ridiculous.
I am going to be 100% honest and say I forgot about Project G.G.
Please don’t make Project G.G. a live service title. It’s my most anticipated game from them.
@Sdelintwouters
That is exactly what they are saying they intend to do 😐
Welp. If they follow through and release some sleazy live service game, that's another company for the blacklist.
Also, just a tad disconcerting that this can be interpreted as moving away from games that are "well-designed". Hmmm.
Hopefully if/when Babylon's Fall "falls", Platinum will revert to developing the type of games that they are, ya know, actually good at making.
Here we go again, firstly the accountant took control of companies, now we have to put up with marketing making decisions. Woop 2022!!!
Didn't find Astral chain or Bayonetta 1 or 2 fun at all. Nice graphics but not fun in my opinion.
@Moistnado yeah hack and slash are not for everyone, but Astral Chain has the deepest and most complex combat gameplay out of any hack and slash games like GOW, DMC, Bayoneta. Just some sections slowed the pace of the game- they should implement some fight during the detective segments of the game- like Arkham Knight games.
bayo 3 is the no.1 reason I bought a switch last year. bayo 2 was my favourite wii u game I must've replayed that at least 6 times since 2014. It's hard to find a good and challenging hack and slash game that's not a button masher (any warriors) or badly designed/ stupidly hard (ninja gaiden z)
Live service with lots of DLC, microtransactions and don't forget the NFTs.
As soon as he said playing for longer periods of time and mentioning market changes I immediately thought of live service games, I hope that isn't the case and they just mean a bigger project than they have worked on in the past.
Imagine being awe at Babylon's Fall only to realize it's just a live service game. Square Enix really knows how to make people lose interest in their product really fast. That ugly Stranger of Paradise game with Final Fantasy slapped on it looks even worst. Also those lame FF pixel remastered are just Square Enix selling mods so to override their older uglier versions. It's a shame this company falls to greed like this since they are the holder of many great IPs that could had easily been revive or reboot for the new generation.
further in the article they mention that the new tokyo branch is specially designed for live service games. Considering this? I think this isn't good.
Sounds like yet another roguelike is on the horizon
I was hoping it's new approach was going to be:
Don't show off games for 2 years before canceling it, Scalebound, and don't announce new games 4 years before releasing them, Bayonetta 3.
Some good games, but I'm losing faith, and interest, in the company now.
Just don't pull a Konami and we're ok for now.
Looks like Bayo 3 will be the last platinum game I ever play, sad. GaaS are terrible in general, Splatoon is probably the last remaining IP in that genre I have interest in.
When they tried making something different (Starfox Zero) they failed.
How much of Platinum was acquired by Tencent? This seems like a response to external pressure.
Joy. Another company indicating they want to join the live service trend. Not only is the landscape saturated, the games more often than not are bloated, buggy services that die before even reaching a coherent state.
@Not_Soos Sounds like it doesn’t matter what they make, you will never have the taste for Platinum.
Thankfully I’ve not really been a fan of platinums game’s
i dont think platinum will screw over nintendo with live service bullcrap since they have a good relationship just give me bayonetta 3 along with possible sequels to astral chain then were good.
Platinum are in a really weird position at the moment. Aside from Capcom and Devil May Cry, there really isn’t any more companies making 3D brawlers around… at least really good ones (yes I count NMH’s 3 and Darksiders 3 in that). They are at the pinnacle of making a genre few people want, just like click and pointers or on the rails 2D shooters. Part of me thinks they should diversify, but I get the feeling Sandbox Collectathons and FPS games are ruled by US publishers that win on quantity of playtime over quality- so opposed to what Platinum does best. So what does that leave them? Platformers? JRPG’s? Racing Games?
Whatever it is, it needs to be very Japanese, and very weird.
I’m just ready for Bayonetta 3.
I've never been able to get into Bayonetta, but Platinum has made some of my all time favourite actions games. MadWorld, Vanquish, and Metal Gear Rising are all fantastic.
"Nano machines son."
This isn't the most welcoming news but I think people are assuming the worst. For all we know he could mean they wanna do larger scale games.
Most of their games are quite short and even tho some people like myself constantly replay bayo for higher scores or to just get better at the game, there's probs even more people who just play through those games 1 time. As repayable as bayo, vanquish, metal gear rising are, they're still short games with not much content. Maybe they're making games with more unlockables, longer stories, more fleshed out characters, more missions.
Even if they are just straight up making gas games, what if they make actual good ones? What if they're actually fun and have decent content that'll make players want to keep playing? This is still Platinum. Even tho they've had their fumbles they've still made some of the hypest games in the industry.
All we can do is wait and see but I'm keeping faith
I thought he meant they would make games people would want to play in 20 years still. Games that hold up like your Mario's, Dk, Resident Evils, Final Fantasy and other classic JRPG games, and obviously 100s of other great games. Then I realized he probably meant live service games they can milk for 5 plus years. I don't mess with those games. They're more likely to create a flop service game no one cares about. I feel only few of those live service games actually succeed and most just slowly wither away after the initial release. Maybe I'm wrong on that, like I said I stay away from those games. I pay once and nothing else unless there's a sizeable expansion.
Nintendo just buy these guys already!!!
I understand where platgames is coming from, but at the same time, platgames needs to remember where they came from. Branch out, try new things, just don't forget the games and fans that made you a household name.
I'd rather they develop for other publishers' IP:
They're honestly wasting their efforts on Babylon's Fall, but after hearing about their new sentiment, I can see why they jumped at the chance to get their feet wet with MMO development, to build some experience with online/live service.
@sonicmeerkat Exactly what I was thinking. This smells like something Tencent would do.
Games can't just keep getting bigger and more detailed indefinitely while still costing the same price. That's just common sense. If we want AAA games by Platinum and not the "AA" games they have been making so far, this is only natural that they will have to find new avenues of revenue. Personally I would prefer if they stuck with AA games though, but I don't run the company.
I want Astral Chain 2
Well, I just hope they don't go "Hey, let's go and make these games live services!", since those are awful. I'd much rather just purchase a game, play it until completion, then be done with it, coming back to it later.
There's just so many titles I've played in the past that went the live service route, which made me drop the game after about a month or so. They generally don't launch with tons of content, and due to that the game ends up getting boring... and I'm more inclined to never return to something if that game doesn't offer a compelling experience when I first start playing.
For example: Kirby Star Allies. I know the game wasn't meant to be a live service title initially, and they actually had to fix the lack of content (and later did), but after I beat it I just never looked back.
New Horizons was similar. I came back every update, only because I wanted to give the game more chances, but I didn't play consistently and the updates didn't serve to make me want to, unlike past games where the game was all out at once, and I could progress at my own pace and my own way.
@BulkSlash To be fair Square enix might be behind this, they've been pushing out a bunch of GaS titles and that upcoming Platinum game appears to be in that vein.
Ugggg. When they say live service it's an automatic no for me. I'll pay for a full game or emulate.
Im excited for Sol Cresta
I'd rather they actually develop the promised W101 DLC before they start farting on with other stuff
"The studio is currently working on Babylon’s Fall with Square Enix, an MMO title."
Since when did it become an MMO???
A bit cryptic, but I heard he meant "games as a service". Not interested in that crap!! Basically Tencent forces them to do this, you can bet on that.
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