Before Sonic came along and really gave Super Mario a run for his money, Sega relied on the talents of Alex Kidd, the company mascot during the Master System era.
Alex starred in a series of titles during the late '80s, including Alex Kidd in Miracle World, Alex Kidd: The Lost Stars and Alex Kidd in Shinobi World. While none of these could really hold a candle to the likes of Super Mario Bros. 3 on the NES, Alex nonetheless carved out a receptive fanbase – so much so that he was even afforded a 16-bit outing, Alex Kidd in the Enchanted Castle.
While Sonic arrived not long afterwards and became Sega's most successful mascot, Alex Kidd has endured and recently starred in a remake of his Master System debut, Alex Kidd in Miracle World DX. To mark the character's 35th birthday (the Master System version of Miracle World launched on November 1st, 1986 in Japan), Merge Games – publisher of the aforementioned remake – has been sharing some information on exactly how it came to pass:
Merge Games had come to Sega’s attention by successfully distributing the retail version of the mega-hit Streets of Rage 4, in collaboration with DotEmu. It was this release that also gave the six-person dev team - Jankenteam, who were long-standing Alex Kidd fans - the impetus to come to Merge with and share their dream of remaking the game. The idea was to recreate, rebuild and modernise a deluxe version of the game whilst sticking faithfully to what fans had treasured about Alex Kidd for 30 years.
Following a visit to Sega’s HQ in Japan to license the long-dormant IP, Merge Games developed a complete strategy for full production, marketing and commercial success using the company’s deep expertise in creating bespoke routes to market, which put quality front and centre and exploited all available digital, retail and collectable opportunities.
The team were determined to faithfully include all the original content and levels and combined this with striking new art, improved boss fight systems and different modes. Extra levels were created to expand the lore of the original title to bring a fresh dimension to Alex Kidd in Miracle World. The game included a Retro Mode specifically to bring back the nostalgia from the Master System classic, allowing players to switch back to a recreated version of the original graphical style, to the new Boss Rush Mode which provides nonstop Rock Paper Scissors action, the DX version of Alex Kidd in Miracle World includes a wealth of extra content to expand on the original Master System version. Comprising an array of other updates such as improvements to combat, movement mechanics and new menu systems, Alex Kidd in Miracle World DX adds a new level of fluidity to the original classic!
Merge has also revealed that this Christmas, the game is on track to have sold 200,000 copies since its launch in June.
Luke Keighran, Managing Director of Merge Games, had this to add:
It was a pleasure to work with Sega and Jankenteam reviving this retro classic. The success of Alex Kidd in Miracle World DX has given Merge a blueprint in this niche, and we intend to continue to drive that objective and look at other potential franchises we can resurrect.
Unfortunately, Alex Kidd in Miracle World DX didn't quite tick all of the right boxes for us personally. We gave it a lukewarm 5/10 review back in June of this year, saying:
Alex Kidd in Miracle World DX is not horrible by any means, and you might have fun with it until you run up against its irritating issues — unless you use infinite lives, in which case you'll finish the game in two hours, tops. If this was supposed to be Alex Kidd's big comeback, we're sad to say that we don't think we'll be seeing that Alex Kidd: High-Tech World remake any time soon.
What other retro games would you like to see revived? Let us know with a comment.
Comments 26
That Remake was actually very good, I would love to get a sequel to it with original content.
I do think that paper rock scissors should be for power ups not boss fights...
I'd just like Sega to release the Master System games that are not available to buy on current console generations.
Happy Anniversary to Alex Kidd. Even though Enchanted Castle is nowhere near the best platformer, I still like to play it for some odd reason. So bad it’s good.
I already have the boss battles memorized, so I'd be okay. ^^
However, I'm not particularly fond of the new graphics. So, considering I still have the original around, I think I'll sit this one out. Thanks for the review though!
Janken bets! I pick rock.
He's 35? He's just a Kidd!
He could never be a rival with dumb name like that..
Alex Kidd was bigger than Mario.
I had absolutely no idea who this Kidd was until the Wii-era. To me Ristar will always be the alt SEGA mascot.
Alex Kidd is Alex Mann now. He's got bills and a bad back.
@1UP_MARIO like in size? Or...
@Purgatorium He's got two divorces and all
@Edwirichuu bigger game and mascot in the uk
Super Mario Bros. was great and all, but did it come built into the hardware? Nope. Alex Kidd on the other hand was right there on your Sega Master System 2. No cartridge needed. A true pioneer!
Working platform wizardry that pushed me past my limits only to lose my progress in a game of rock-paper-scissors with the end boss is not among my most cherished video game memories.
I can remember having a NES as a kid and most of my friends having a Master System instead.
I get the feeling Alex Kidd was mostly remembered in the UK, at least more than America.
Poor Alex Kidd. I still remember the pre-Sonic days. I had the NES back then but my friend had the Sega with the built-in Alex Kidd in Miracle World game. We used to always say to each other “Mario seems to be Nintendo’s mascot, so Alex Kidd is probably Sega’s mascot”. Then Sonic came along and the world slowly seemed to forget about Alex Kidd.. Shame on you Sonic! 😡😄
lol a rival he never was. Barely anyone knows that this Dragon Ball knock-off even existed. ( Yes, their original intention was to license DB, they couldn't so they replaced the characters by these generic ones).
I would like a Sonic game where it is revealed that Robotnik is actually... Alex Kidd!
35 IS young!! * sob *
Alex Kidd in Miracle World DX recently got an update that apparently fixed some of the problems you guys had in the review with the wonky hitboxes.
Bit of a shame it came out post launch as I feel the damage has been done by JankenTeam ironically being too respectful of the original game and mapping the hit and hurtboxes to the retro sprites only.
Alex Kidd was bigger in the UK and Europe than Mario for a (very brief) time but that's largely because Nintendo didn't really bother to market the NES here.
Alex Kidd's face is still being used to sell Master Systems over in Brazil though through their plug in and play sets.
If nothing else Alex Kidd fans can take solace in him being the face of the longest selling console of all time.
Yeah, nah.
And considering the typically mediocre to outright bad catalogue of Sonic games, I’d hardly consider him a rival beyond the 16-bit era, and even in those days, a Sonic game couldn’t touch the likes of Super Mario World.
I’ve always liked Alex Kidd a whole lot more than I have ever cared for Sonic, but the franchise/character has been dormant for far too long, and Miracle World DX is an unfortunate reminder of how unambitious the IP holders are with him.
You guys were definitely too harsh on DX. Although they went the "launch now, fix it later" approach that annoys me to no end with modern gaming, it was still a lot of fun at launch. The update definitely makes the game handle and feel way better and it's def worth a look to anyone who bought this game and found it too hard upon release. Also, at least they actually decided to do something about the complaints instead of just pawning it off as "an additional challenge to veterans" like Activision/VV did with the Crash N Sane Trilogy.
@basswitch That would honestly be a brilliant gag in a followup to Sonic Mania.
@Guitario I wouldn't mind that in a sequel. At the very least, the same exact patterns you could use to win the matches every single time still work in DX. Makes the game flow so much better when you take the randomness out of these encounters. Truthfully, they should've put a little placard in with these combinations kinda like how the Megaman collections showed what boss order to take.
Forget N64, gimme NSO SMS and take all of my money.
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