What the world needs now is cross-play, sweet cross-play. It's the only thing that there's just too little of. Luckily, Overwatch is now allowing us all to play games with each other no matter what consoles we have with their new Cross-Play Beta, available to anyone with a Battle.net account.
“When Battle.net first came out, the purpose was to deliver a connected, multiplayer experience for a single title,” says Arron Goolsbey, VP of Platform Engineering for Battle.net. "The internet has come a long way in the last 10 years, enabling global and cross-platform experiences with high levels of quality. So now, Battle.net is evolving once again.”
Beginning today, friends lists from every country (except China) will be merged into one big, happy ecosystem, and soon (but not today), cross-play will let you join matches with anyone, on any platform, which means that now, you can play Overwatch with friends regardless of location or console.
Even the logo has changed to reflect the new times:
“We realized some time ago that our players would be better served by a global Battle.net that did away with the concept of regions,” says Jeff Allison, Lead Product Manager for Battle.net. “But breaking down these barriers was a significant engineering task. Now that we’ve done it, we look forward to a future where all Battle.net players can communicate and game together no matter where they are.”
By default, a party of console players will play with other console players, and PC groups will play with other PC players, or a mix of PC and console players, but these settings can be changed. For Competitive Play, however, there will be separate matchmaking pools and no mixed groups at all. PC players can't disable cross-play, but it sounds like Switch players may be able to.
Additionally, the developers want to make sure that everyone knows that cross-progression — the ability to share your experience, unlocks, and so on across any platforms you own the game on — will not be available at launch. It is, however, something they're hoping to add.
When the feature goes live, anyone who signs up and logs in to Battle.net before the end of the year will receive a golden loot box.
The cross-play beta will be arriving "soon".
[source news.blizzard.com]
Comments 26
If they are going to add cross progression, I would like to know if we can merge accounts at some point. I don't play on PS4 anymore, but I had a nice collection of skins on there.
Idk how I feel about that, I mean if there's the option to turn it off, as I think pc and ps4 players have a higher up then switch player's.
It'll be interesting to see if Sony will allow this as they have gone back to blocking Cross Play stuff again.
If that is mandatory, then I'm done with the game. The Switch is the worst version and every other console/PC will have to upper hand due to specs...
Might this be Switch “Pro” related!?!? This sounds, well, terrible for Switch players but pretty interesting for the next iteration. If it’s PS4 spec parity plus gyro controls, I’d give it anothet spin.
Forever grateful to Dreamhaven and David Brevik for this.
Overwatch gets really sweaty on PlayStation and Xbox. Those guys going up against switch gamers whilst running 120FPS is going to be brutal.
Still not getting this due to no true physical edition, same for Wolfenstein Youngblood.
@Ghost_of_Hasashi
Well, but such Games are worthless physical, if the Servers are gone, they're gone.
It is a shame that you can't make up your own as in the good old Arena Shooters.
You can still find easily Games for Quake 3 and Unreal Tournament, i'm playing constantly even Doom (2)!
Those Games will survive nearly every new Multiplayer Game because of their Dedicated Servers and the ability to change the Master Server if needed.
Keep in mind, the Switch version has one of the most stable frame rates out of most other ports to the Switch. Even though it's 30fps against 60fps and 120fps, a stable frame rate might mean more than we think.
Well as a pc overwatch player I don't want to cross play in competitive. It's supposed to be my peers and cross-platform in the same ranks has a huge skill gap.
@Spiders probably not. Cross play will probably be an option for us
I don't believe in the whole 30 vs 60 FPS argument. Is 60 nice? Absolutely, but internet latency, personal response time abilities, and actual skill/strategy have a larger impact on gameplay than FPS. Average reaction times are around 1.4 seconds, and by the time you recognize something occurring you'll already be taking the initiative to change tactics. The ping rate of the controllers is just as important because some controllers have a higher ping rate (I think that's the case with the PS4 controller compared to Switch) resulting in a theoretically higher max response speed, but that still relies upon personal capabilities. For FPS to make any significant impact, all players involved need to be sufficiently high skilled that the FPS make a difference, which isn't the case for 98% of gamers.
@CodyMKW no, it’s 30 frames per second. Where are you getting that it’s 60?
@CodyMKW It doesn’t tho
@CodyMKW https://www.svg.com/165009/overwatch-on-switch-wont-run-at-60-fps-says-blizzard/
@CodyMKW except, it doesn’t run at 60 FPS. It runs at 30.
Source: Digital Foundry
https://m.youtube.com/watch?v=zgMxk-eIDOM
@Wilforce I’m not a frame warrior but that is crazy talk. There is objectively more detail and information present and a smoother and sharper presentation of it in 60fps over 30 fps. I’d even argue the worse your reaction time is, the more important the higher frame rate. Your brain literally has twice as many chances to get the relevant information from your eyes.
@Spiders Your brain has twice as many chances in half the time. There are diminishing returns with every increase in FPS due to limits on human reflexes.
In the end for your average user a PS or Xbox will have noticeably smoother graphics, but smoother graphics don't offer any inherent benefit as long as the graphics on screen are rendered accurately because internet latency adds delays not taken into account when comparing strictly frame rates. Something that could cause a concern is if the Switch and other consoles had a different tick rate; however, all versions of Overwatch have 63hz tick rates with the server.
As I stated in my original post, only high skilled competitive players will be impacted skill wise. The average gamer will never be directly impacted by 30 FPS nor would the average gamer change their actions based on 16ms of visual information vs. 33ms (the difference between 60 FPS and 30 FPS).
It's not to say that lower frame rates can't have a detrimental impact on gameplay (see the original Dark Souls release and Blighttown frame drops to 12 FPS). Those frame drops impact gameplay because it is a game that is completely reliant upon timing. However, this isn't Dark Souls we're discussing, and the frame rates on Overwatch for Switch are generally stable despite its own set of bugs that can occur during gameplay.
As someone who has put over 1000 hours of Overwatch on PC, PS4, and Switch combined, Switch is definitely at a disadvantage when playing competitively due to latency, audio bugs, and unstable FPS during team fights with a lot going on.
@Wilforce its actually easier to track thing with higher fps. Tests have been made that though your response increase is really not that large , the TTK average will increase because its easier for your brain to snap to and predict the next location of your oppenent making tracking targets easier. Thats why PC players on COD, CS or any competitive shooter lower all graphic settings to achieve 150-200 fps because it does give you an advantage taking into account that the TTK of the guns there are measured in milliseconds.
@CodyMKW when I play last night it did feel like a solid 60fps to me
@diwdiws Again, as I keep reiterating... The only people who would be negatively impacted by a reduced frame rate are professional gamers. Everything that you've pointed out are facts competitive gamers pay attention to. It's like Magic the Gathering - every pro knows the current meta. Average gamers couldn't care less about the meta and focus on having fun.
Additionallyy, the tests that you're referring to were specifically focused on PC games in controlled environments where mouse and keyboard are used in low latency scenarios, not on consoles strung around the world where server ticks and individual pings augment the overall experience.
@Wilforce the thinking that only "pros" will notice this is really not true. ANY DECENT PLAYER knows to turn down all settings to increase FPS. example are those in Overwatch, COD, CS reddits, those who follow youtubers, FPS streamers etc. all know the importance of FPS and meta. its not just the pros. I have a 1.4 KD in COD and even i notice the difference when playing in my 120hz monitor vs a PS4. its actually easier playing with a higher sensitivity with a higher FPS.
Average players dont care about the Meta? play ranked overwatch, see how many "average players go off meta? maybe in switch? because the player base isnt really invested on the game yet, but on other consoled and PC.. EVERYONE is playing meta. in COD and COD warzone see how many off meta guns are used by players, you see the same handful guns over and over.
@Wilforce "Your brain has twice as many chances in half the time."
Huh? Frames PER SECOND. Twice the frames, same amount of time.
I agree with you that average gamers should not be concerned with the meta, but it is absolutely false to say they don't chase it. You've obviously never been yelled at by a 12-year old PS4 player in spawn about your character.
@CodyMKW
It's definitely 30fps. There's a noticeable difference compared to the other platforms.
HOWEVER, there are no dips in the frame rate. That's probably what made it look like 60fps for you.
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