It's been pleasing for 3DS owners to see that, while a shiny alternative is on the market, the successful family of portables continues to have an important role in Nintendo's plans. With titles like Metroid: Samus Returns and of course Pokémon Ultra Sun and Ultra Moon on the way, the era of dual screens and some stereoscopic 3D isn't over yet - the New 2DS XL ignores the latter, of course.
So where does Hey! Pikmin fit in? Is it a key release and a worthy continuation of a loved series, or a throwaway spin-off? Perhaps it's not quite in either camp - we've been playing the final build for a while and, though it's not quite review time yet, we are allowed to share some thoughts based on more than the brief demo showcased earlier in the year.
As for the series itself, it's an interesting case study of how Nintendo manages some IPs. Created by and a passion project of Shigeru Miyamoto, we had two GameCube titles before the series went on a hiatus, only getting re-releases on Wii to utilise the Remote. After rumours that the then-new 3DS would get an entry, we instead eventually got the rather marvellous Pikmin 3 on Wii U, which also showed what Nintendo could do once it had figured out HD development. Lovely and charming, it was also relatively challenging (in this writer's opinion, at least), with multiple areas that felt sizeable and interesting to explore.
Hey! Pikmin is a spin-off, of course, a 2D title developed by Arzest - a company that previous worked on titles like Wii Play and Yoshi's New Island. We've seen a few franchises given the 2D treatment on 3DS, but after carefully directing and managing the Pikmin brand in the 'main' games this is certainly a diversion. Rather than carefully herding up to 100 little creatures you now have up to about 20 following behind you, depending on how many you find in each individual stage. Different Pikmin still have specific strengths, but they're a little less prevalent than before. Ultimately you use Pikmin for three things - as projectiles to attack enemies, to fetch objects out of reach, or to act as weights to trigger platforms. We've been playing for quite a few hours and, so far, that's the extent of their functionality; that said, we expect a few more tricks with the likes of flying Pikmin later in the game.
This isn't a 2D platformer, of course, as that wouldn't really 'work' in the context of the series. Olimar walks along at a fairly pedestrian pace, can climb some vines and ladders and traverse narrow gaps with a jetpack. The key hook revolves around using the Pikmin for fighting and reaching items, and so throwing these with accuracy is done with the touchscreen. As a result the game uses both screens to show the stage, meaning that it's all strictly 2D; unsurprisingly this game is being timed to launch alongside the New Nintendo 2DS XL.
To Arzest's credit the controls work pretty well, with Olimar's jetpack and familiar whistle activated with taps on the bottom screen. Basic movement is carried out with either the Circle Pad or the face buttons, the latter suiting lefties like your scribe. The steady pace of the game has meant that we've never struggled with the controls in any way, and it's a comfortable enough way to play.
That does tap into a key point, though. In a good number of hours and probably about 40-50% into the campaign we haven't felt challenged, at all. That will suit young or less experienced gamers fine, but the lack of peril so far has meant we've struggled to feel truly engaged or excited about the game. You start every stage with no Pikmin, with the accumulation of companions being heavily scripted. Boss fights, as another example, are by-the-numbers so far and not particularly innovative or tense. We don't lose many of our trusty little Pikmin, if any, and without that fear this game lacks the motivational factor that shone in Pikmin 3.
This feels, in part, down to the compromise of taking a concept like Pikmin and fitting it into a 2D template. You're no longer exploring a world, but rather taking on individual stages (some of which take a little while to clear, in fairness) across different zones. Stages are relatively linear so far, with some hidden areas and tricks hiding collectibles, though in some recent levels we've seen hints at some smarter design ideas and increased verticality. We're keen to see whether more is done to make the dual screen view more relevant, as opposed to a decision taken simply to accommodate touch controls. As it is we've only experienced a handful of moments that haven't felt like join-the-dots design.
As you can no doubt tell, then, we're somewhat on the fence at this stage. This is partly because the weight of the game's experience is reliant on the campaign doing all the lifting. The 'Pikmin Park' element, in which Pikmin you find work away at harvesting the resources you need, is a bit of a non-event. You assign Pikmin to their obvious zones, and after beating a few levels they give you a small amount of the 'Sparklium' you need. In the 'area select' section where you progress the campaign, meanwhile, bonus stages occasionally appear in the form of puzzle rooms or a repetitive minigame to gather more resources.
They're nice but unremarkable touches, and we're a little disappointed that the amiibo-themed stages (small puzzle rooms with handy resources) are so limited in support. Super Mario amiibo are supported, for example, but the pixel Mario or Yarn Yoshi figures only earn you a consolation prize as they're not in the formal 'supported' line-up. You can also use the series amiibo to call in more Pikmin during a stage if you're caught short, but we haven't needed this to date.
This may seem rather doom and gloom, but it is all about context. We're generally enjoying our steady journey through the game, primarily as a relaxing and low stress bit of gaming. The IP's charms are present and correct too, with cute little animations to introduce puzzles and new Pikmin, along with a nice range of enemy creatures that add some richness to the worlds. Visually decent by 3DS standards and with much appreciated touches of personality, it's a game that aims to showcase the welcoming vibes of the series.
And yet, we're waiting to see how we feel once the end credits roll. It's not a game that wows immediately or delivers lovely surprises on a frequent basis; we just need to see whether the steady accumulation of Pikmin buddies leaves us with a warm feeling when all is said and done.
Comments 35
I'll probably still get it cuz.... Pikmin
I mean it's like they said. It's a fun game it justn't hasn't really wowed them. Sounds like a 7/10 give or take a point depending on the second half of the game and if there is any other content they can't talk about yet.
So if you like pikmin games and an easier challenge it should be good? Works for me
I'll probably get this, but not day 1. I'm hoping it ends up like Metroid Prime Fed Force which you can get brand new from Argos for about £11! I'll definitely get this at that price 😀
I'll still get it. I like Pikmin.
I do have a problem with the use of amiibos in this game and some recent games that only use a particular set of amiibos. When amiibos were announced they were billed as figures that could be used across different games. Sadly that's not the case anymore.
It's a shame that it's not sounding brilliant. I was very skeptical about this game and then the last video looked really good.
Interesting read. I loved Pikmin 3, but the exploration was one of the main reasons for that, meaning this game looks to fall flat with me. As much as I like the IP, I don't think I'm gonna be dusting off my 3DS for this one.
@Fooligan I have about 40 amiibo. The majority of them can be used across multiple games. There is only a few old ones that can't and some really new ones where it just hasn't been implemented in a second game yet
So it's kind of "meh," then? That sounds about right for a game by Arzest.
I love Pikmin, so I'll probably get it sometime down the line.
On a totally unrelated note, though, where is the review Shovel Knight: Specter Of Torment?
Has it ever been published?
I have a suspicion the difficulty will ramp up and there will be some collectables later that require ingenuity. All in all, this sounds like a Kirby game (specifically Mass Attack).
A pity it sounds so underwhelming. I had hopes that Arzest had finally got it right after a string of good-but-not-quite-great games. I'll still be picking it up day one regardless though, I'm a sucker for anything Pikmin related, spin off or not!
I've actually been more excited about this than for Pikmin 4, just because it's something a bit different for the series.
Initially this reminded me of the latest Chibi Robo game, which really bored me... I was hoping for better. Well, haven't canceled my preorder yet but now I'm on the fence...
@clvr that was a Switch launch title and they reviewed it awhile ago, type it into the search bar up top. Got a 9/10.
@ShadJV oh I guess I just missed it then! Thanks for the heads up!
I will probably not pay full price for this one. I just have too many other games to play and too many games coming later in the year that are much more exciting for me (Samus Returns, Fire Emblem Warriors, Mario and Luigi Superstar Remake, Monster Hunter Stories).
Having played the demo I agree it seems pretty bland. I mean, it's competent and I'm sure some people will enjoy it, but I don't think it's really worth an experienced gamer's time. If the later levels are more interesting, cool, but it shouldn't take half the game to reach that point.
Already preordered along with the amiibo... I'm not usually a fan of side-scrolling games, but I love Pikmin games, and the Pikmin spin seems to remove the majority of the things I dislike about side-scrollers.
Hmm... Now I am on the fence to cancel my pre-order. Sounds like a bargain bin title for me. Finally tried the demo and wasn't too impressed
I love the charm of Pikmin games, and I'm not feeling that for this entry at all. Even the title is a bit off putting.
Hmmm, Pikmin? It's been a while since I have played this game and it looks good especially on a portable system!
I hate to say but this game seems right up my alley. I'm not really a fan of hard games. So I will probably get this game. Plus I have one boy who would like this sort of easy playing game. Not sure if I will get this game day one though. Maybe I'll get it next month when I don't have so many bills to pay.
It's dumb that we didn't got the DEMO in US.
The Daisy amiibo is fully supported so this game has GREAT amiibo support @ThomasBW84
Seems about what you'd expect. You need the core 3D formula if you want an amazing Pikmin game. Seems like Chibi-Robo to me. A decent (not great, but decent) 3DS-alized spinoff for fans of the series.
I'm getting it for sure- it's Pikmin. But I'm pretty sure it'll head into backlog, especially with Arms still going strong and Splatoon 2, Metroid Samus Returns, Mario Odyssey, Xenoblade 2, Fire Emblem Warriors, Skyrim, Dragonball Xenoverse, FIFA, NBA 2k, etc all right around the corner.
There's just no time for it.
@JaxonH The Chibi Robo game was awful though. This looks way better.
@PotatoTheG
Awful? Strong words... I liked Chibi Robo. And get confused everyone I hear things like "it was awful" cause it really wasn't. It wasn't great, but it was a solid game. About what this looks to be.
@Pupito nice to hear someone else enjoyed federation force.
sounds terrible,skipping it now
I'm feeling a 'decent' to 'average' for this game. It seems like the type of game you might enjoy playing through in an afternoon but not necessarily one that warrants a full priced purchase
No 3D and no 60 fps, graphics look blurry, boring gameplay... Miyamoto will be pissed if he is still alive. Kirby Mass Attack is more fun than this turd.
I found the demo to be very boring.
Really appreciating the neutrality of this preview. I'm sensing, with or without reading this, that it seems very linear and ... simple. I absolutely LOVE Pikmin... I mean... I'd do anything to get my hands on Pikmin 1-3 because of the exploring mechanic. But this lacks that and therefore I don't see the pull... even though I got this for $6 shipped on Amazon in Prime Day I'm still thinking about cancelling. NOT because of this preview but because I can see between the lines here.
@Nin_Myski there IS a demo out now
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