With the Nintendo Switch presentation creeping ever closer the anticipation is undoubtedly building. It's been over four years since the launch of Wii U and nearly six years of the 3DS, so the prospect of new generation hardware is undeniably exciting. We have our usual batch of 'what we expect' and other editorial articles on the way before the live blog / chat for the presentation itself, but before all of that we wanted to share some of our team's expectations and hopes for the presentation.
When is the Nintendo Switch Presentation?
The full presentation, live from Tokyo, will take place at the following times.
8pm Pacific / 11pm Eastern on 12th January, which is 4am UK / 5am CET / 1pm Tokyo / 3pm AEDT on 13th January.
Without further pre-amble, let's get to it.
Mitch Vogel
My expectations of the Switch event are fairly conservative; when you look at all the information that needs official confirmation, it doesn't seem like there'll be a whole lot of surprises. It's a given that the new Mario will be shown off, the price will probably be somewhere in the $250-$300 range, Zelda will be confirmed for a launch in March, and so on. Considering that this is the first time that we're really getting any information on the console since that initial tease a few months ago, they'll be covering all the basics and ensuring that the message is made clear. I'm not expecting there to be many (if any) left-field announcements that totally broadside expectations, but then again this is Nintendo, so who knows?
That all being said, I can still dream. I know that Pikmin has already been confirmed for 3DS, but I'm hoping the Pikmin 4 that's been spoken of in the past was referring not to the upcoming 2D game on the portable (as expected), but a full-scale followup to Pikmin 3. Pikmin 3 was easily in my top three Wii U games, and I feel there's a lot of ideas and concepts that could be further explored in a sequel. Another thing—admittedly more likely to actually happen here—is the introduction of the GameCube to the Virtual Console. I'm completely expecting the Virtual Console to be just as disappointing at launch as it was for both the Wii U and 3DS, but that blow would be significantly softened if I knew I could be playing Super Mario Sunshine on the go.
On the whole, I think this will go over as a positive event for Nintendo. Despite the hybrid nature of the Switch, it feels very much like Nintendo is keen on playing things safe now that the Wii U is rapidly becoming a fading memory. The company will be focused less on blazing new trails and telling us what we want, and more focused on winning back lapsed fans that've been burned by the somewhat meandering route the company has taken over the past few years. Any way you cut it, I can't wait to see what becomes of this presentation; we're sure to have a much clearer view of Nintendo's path afterwards.
Conor McMahon
Nintendo has an important opportunity on the horizon with their upcoming Switch presentation, and I find myself approaching the big reveal with an equal mix of excitement and nerves. There's plenty of reason to be optimistic, but also quite a few ways this could go wrong as well. With an hour to stuff full of information, I reckon that Nintendo has to nail three things in order to make this a real home-run and cash in on the frenzied attention they've gathered over the past few months.
The price will likely be the first sticking point, with the grim potential to send away early adopters if it isn't at that sweet spot. You can hardly poke your head online without being bombarded by leaks and rumours putting the price somewhere around a reasonable $250, but any more than that and I think there's an uphill battle ahead. Hopefully some decent bundles will be available at launch to allow for some choice when it comes to packed-in games, storage and accessories as well, so announcing these upfront will be vital. This plays into my second point - a strong launch lineup. While we know Breath of the Wild is coming soon, as well as an unannounced 3D Mario game, there's surely room for a few more surprises as well. There's so much potential for using this opportunity to tease projects in the pipeline, feeding the hype machine and keeping momentum going. In fact,all Nintendo really has to do is port over some souped-up versions of Splatoon, Mario Kart 8 and Smash Bros as rumoured, and they're off to a great start already. Bolster this with a major new title ready for launch and a revamped Virtual Console and I'll be there on day one.
Finally, the most intriguing challenge will be pitching the console itself. There's still so much we don't know, and everyone is eager to get some hard facts on what this console can and can't do. Since it isn't a powerhouse looking to take over a PS4-shaped slot in your living room, Nintendo needs to put forward a clear demonstration of its potential and follow through on some of the scenarios seen in the reveal trailer. Battery life is going to be particularly important if they're selling this as a portable, and anything less than 3 - 4 hours will be a serious issue right out of the gate. Fingers crossed that it'll be a confident, concise presentation and the final specs don't disappoint. Nintendo needs to broaden their appeal and get into the mass-market, so hopefully the jargon will be at a minimum and we get some clear info in digestible chunks.
Oh and if you want to go ahead and announce Metroid Prime 4 that'd be great too. Thanks Nintendo.
Ron DelVillano
Conceptually, the Nintendo Switch is hands-down all that I have ever wanted out of a gaming console. It takes what we were teased with the PS4/Vita combination and promises to deliver on that fantasy. As much as I want to see groundbreaking games, stunning visuals and bountiful third-party support, my hope for the Switch, above all else, is that the core mechanic works and that it works well.
It's important to keep in mind that the Switch trailer that we've seen so far is exactly that: a trailer. It's a video crafted to show off the console's unique features in the most appealing way possible, but it was designed for the purpose of marketing to a broad audience. The concept behind the Switch's titular mechanic is incredible, so I'm really hoping that it works as well as the trailer makes it out to.
That said, if we're throwing all caution to the wind and revealing our wildest fantasies, I'm hoping that the Switch is backwards compatible with the Wii U eShop. Before you jump up to point and laugh at my ignorance, I am well aware that the Switch will use cartridges rather than discs, but that doesn't mean it can't play all of the Wii U games that we purchased digitally. I would be ecstatic if Nintendo revealed that the Wii U GamePad can sync up with the Switch and that players can re-download their entire Wii U eShop and Virtual Console libraries to the new console. It's a stretch, but it can't hurt to be hopeful, right?
Lee Meyer
I've learned to expect the unexpected when it comes to Nintendo. The Switch presentation will be no different; besides what we learned in that three-minute video, we know very little about Nintendo's plans for its newest console. I'm hoping to get a thorough and comprehensive look at what the Switch is and does from this event, but I'm truly excited for the games.
Nintendo has spent the past year being very quiet on the software front, hopefully because they've been hard at work making games for the Switch. We know that Legend of Zelda: Breath of the Wild is coming, but I want to know about the new Mario, as well as what other exciting titles Nintendo's planning. Will we see what Retro's been working on? What about Mr. Sakurai, who's been responsible for Kirby, Kid Icarus and Smash Bros. at different points in his career? We may, of course, see nothing but the launch lineup. Either way, it's an exciting time to be a Nintendo fan.
Ben Stegner
I expect to see most of the basics at the Switch events. Pricing, release date and release games are all obvious topics. I also think we'll see some third-party and indie developers; if not in person than via a video or slideshow. I also expect there to be more than one model of the Switch at different price levels. Hopefully these differences will include some extra peripherals, controllers, or games instead of limiting the storage of the cheaper set.
In terms of personal hopes, I'd love to see something on swappable controller paddles for the system. I've seen some concept art floating around and if Nintendo could use these to have a GameCube controller for Smash, a trigger for shooters, etc. I think that would be awesome. The huge thing I'm hoping for is announcements of long-lost franchises, specifically WarioWare. Especially with the aforementioned peripherals, I think the Switch is perfect for a new WarioWare game. Aside from that, a new Metroid game, even just a teaser, would be fantastic. Finally, I hope/think we'll see some new information about the Switch's online capabilities, including the new account system, My Nintendo integration, and the eShop/Virtual Console.
Overall, I'm happy with what I've seen of the system so far. I really want a no-gimmicks system that I can enjoy awesome Nintendo-quality games on at home. I'm planning to get it day one, and the event would have to take my expectations in a complete 180 to ruin that. I want Nintendo to do what they do best, but a little surprise wouldn't hurt at the event, either!
James Churchill
I personally hope for a machine that is close enough in specs to PS4 and Xbox One, but which loses little quality when portable and makes wireless multiplayer a doddle. And for its portable purposes, a battery life of five hours would be great. A new unified account system with the ability to bring over digital purchases from 3DS and Wii U would be amazing, but I'm not so sure that will be on the cards.
But of course the most exciting aspect of any new console is the games lineup. I'd personally be excited at some new IPs, with at least one from Nintendo and one being a Switch exclusive from a third party developer (presumably someone from Nintendo's previously released Wall O' Logos). However, I can't deny that the return of an old series would make me extremely giddy, and if by some miracle a new Advance Wars game was announced I would probably faint due to the excitement and disbelief.
Also, it'll be strangely exciting to see which leaks and rumours turn out to be true. GameCube Virtual Console titles would be a joy, as would a Smash Bros. variant on Switch. And I know it's unreasonable to want, but if Nintendo made new wireless GameCube controllers I honestly would jump for joy, if only at the thought that people would still be using GameCube controllers in 2017 to smash each other's virtual faces in.
Daniel Thompson
Around 2013 I became a reformed PlayStation fan. I say reformed because I traded in my Wii U and my 3DS for a shiny new PlayStation 4 and Vita. Thinking that I'd never go back to Nintendo, I eventually came back to the fun Japanese company that grew me.
If there was one thing that I took from my time over at PlayStation, it's that they could do an incredibly conference. Every single E3 and PSX conference I had seen from them had me in shock and awe, it was a giddy excitement that had long-since-been absent after Nintendo turned away from the giant industry events and relied on the intimate and pre-recorded 'Nintendo Direct' streams. One of the bullet points that made these presentations so exciting was Sony's focus on showing the 'games'. There wasn't monotonous talk about technicalities, as they surprised us with title after title (E3 2015 and E3 2016 come to mind). Personally, I'm hoping that Nintendo takes this approach as well, as we already know what the console is based off of the reveal trailer - it's time to focus on the games.
Considering games that I'm excited to see, I'm anticipating our first look at the new Mario Switch title. It's been a long time since we've had a non-linear Mario game in the style of Super Mario 64 and Sunshine, and I'm crossing my fingers that we get a flagship Mario in that vein. Apart from my morbid curiosity regarding the rumoured Rabbids/Mario crossover game, I'm hoping that we get other big 3rd party titles that are exclusive for the Nintendo Switch, as there's a lot of possibilities that Nintendo has regarding how they can team up with other development teams. Apart from that, I'm hoping for a laid-out plan of games releasing for the Switch, the first year is very important. The 3DS was plagued by a harsh launch line-up - the Wii U had a strong first year, but was plagued by multiple droughts well into the system's life. I'm hoping that my Switch isn't going to collect dust 6 months after it's in my hands for the first time - it's time to show me the games.
Matthew Forde
Since the first mention of the Nintendo Switch in early 2015 (back when it was known as the NX), I've been chomping at the bit to unearth what the console will actually be. Rumours circulated for months that it will be a hybrid console marrying both their home and handheld divisions together. Then in October last year to my delight the rumours came true. In a slick 3 minute video, Nintendo showed to me that they are finally understanding their audience and where they belong in the market place. Now so close to the January presentation I'm hopeful that they can build on this and eliminate any qualms about them being a company behind the times.
To become a success the Switch needs to come flying out the gates, and if tracking how the Wii U fared Nintendo should know to start the presentation on a high note. I expect a big hitter exclusive like 3D Mario to start proceedings with a date in 2017 for release. If at launch even better. Then we have Zelda. No ifs. No but's. Get it out the door. Imagine having both Mario and Zelda at launch? Throw in Splatoon as a pack in deal along with some third-parties and we have potentially one of the best launch line-ups ever. Speaking of third-parties, these need to be addressed and I hope we possibly get an exclusive. The talk of a Raving Rabbids/Mario RPG sounds very enticing along with the rumoured Beyond Good and Evil sequel, which would get heads turning. Saying all this I believe the biggest draw without a doubt would be a console mainline Pokémon; tell me I'm wrong after the year that has just past. Still riding high on its popularity please say we get the rumoured Stars game which will be the combination of Pokémon Sun & Moon. Mario is no longer king of the castle - that crown now belongs to everyone's favourite electric mouse.
We know already the Switch won't be a powerhouse, so take advantage of the portable aspect by showing all Nintendo Virtual Console and third-party titles that will be available from day one. Sort the account system too, it's far from a joke anymore. The Switch could be the system that finally has the ultimate library of Nintendo software where you don't need to purchase everything five times. Specs wise the most important issue is battery life, with run time needing to be 3-4 hours at least. Regardless if it's 10 hours my wish is that they show how you extend the battery life significantly, whether through battery extenders or some crazy witchcraft invention that only Nintendo would figure out. Another is online, which with everyone on the go now needs to be a main selling point; filings cast doubt on the system supporting something like 4G, though.
Lastly I just want to be wowed. Show me something new, something exciting to keep the momentum going all year long. Yes have Mario, Zelda, Pokémon, Mario Kart, Smash Bros, Metroid, F-Zero, Pikmin etc, but also show the world that Nintendo are still the most creative company on the planet. They did it with Splatoon and can do it again. I want to believe.
Comments 154
Have I not seen this article before? Perhaps not, it's just that some of these seem similar and blur into one.
I hope it's successful, it needs to be no more than €250. It has to be powerful or I don't care what anyone says it's dead on arrival. I think this could be their last attempt at major hardware if they get it wrong again. People are starting to tire of their incompetence and reluctance to change. They're slowly slipping into irrelevancy.
I'll buy it as most of us here probably will. We're the hardcore. It's not us they need to convince.
My hope is Nintendo designed the Switch for gamers, and will market it towards gamers with their actions, not just their words, and not as another bid to win the lottery again with non gaming casuals.
I just want to see preorders announced for the next day or following the broadcast. We've waited long enough and I really don't want to get any more excited for a device that there is a good chance I won't be able to pick up at launch no matter how much I'd like to.
I am going to say this again if zelda don't release on March 2017. They still making wii u games.
Pretty similar article to yesterday's just from a more personal note. I guess it's getting a bit hard to write new content with the BIG event coming tomorrow.
As this is a similar article, I have similar hopes. Games, games & more games with all of them running ON the hardware. It would be nice if there were a few big surprises like the Switch being a bit more powerful than our (now low) expectations & maybe a AAA that nobody expected... but Nintendo can't leave us feeling that there won't be enough support.
This feels similar to like 3 other articles lol.
Anyways, just go in with reasonable expectations. As far as games go, I'm expecting them to focus on 2017 titles with a teaser or two for 2018. 2018 will be detailed at E3.
I'M SO HYPED I CAN'T SLEEP! (although some dullish articles are helping. . . .rumours and leaks are so dull and pretty shoddy journalism. . . lol)
Things we need to know
1.price this is the most important thing right next to game it needs to be under 299.99 over it will not sell no matter how many great games there are it will be Wii U 2.0
2.games and lots of them
@SLIGEACH_EIRE To be honest, the PS3 & PS4 went from Sony making a loss on £400+ to selling them both at a proft for £200 within a couple of years of technological progress. Considering the gap between the PS4/XB1 & the Switch release, it doesn't HAVE to cost more than 250 Euros to be at least as powerful as the other two... it's all dependent on what Nintendo has chosen to do. However, I think it will be closer to the XB1 than people think. Close is good enough.
Alex?
@cheonsacz I second that
I think they will bring back an old franchise since they have done that the past 2 times. I think E-Shop transfer is a must, and I think Nintendo will fund Beyond Good and Evil 2, making it a forced exclusive like Bayonetta. We will see a lot of trailers without gameplay since they want to show off all of the system sellers, and whatever retro is working on. There will also probably be a Pokémon game of some kind.
@cheonsacz I ,,, third that ?
I'd like to see some cross-buy on the virtual console to reward those who stuck with Nintendo during the Wii U years
@andrew20 "games and lots of them" lol than don't watch the press conference
Shovel Knight has been confirmed for Switch! Wooo!
I'm really excited now. Not long to wait.
I'd like at least one surprise game from the presentation. Nintendo didn't really have a traditional E3 and the Wii U got like 2 games in all of 2016 so I know they must be working on some games.
My only wacky prediction is that JP and Europe will get a base system at $250 equivalent. While NA will only get a $320 bundle version with dock and a game.
"Conceptually, the Nintendo Switch is hands-down all that I have ever wanted out of a gaming console. It takes what we were teased with the PS4/Vita combination and promises to deliver on that fantasy."
You know, when you stop and think about it, it is pretty funny (not in the 'ha ha' kind of way either) that this is pretty much all Switch really is at its roots; some thing Sony tried to do with PS4 and Vita a few years ago.
@andrew20 I'm echoing your statements.
I'd like to see Nintendo show new inventive games. Lately they have been making HD versions of their franchises or remakes. Take franchises to the next level (I think Mario Kart 8 was the only game to do so in the WiiU generation). I don't want to see a bunch of WiiU games that I have to re-buy.
As long as there's gonna be Monster Hunter and Animal Crossing on top of all the other games that we know of, I'm sold. The rest that will come will just be icing on the cake. Here's hoping Nintendo can create some masterpieces.
My hopes:
$250 price tag
Zelda at launch
Unified account with the option to import previous purchases
A Virtual Console service that finally "gets it"
The unveiling of Retro's next game with a release sometime this year
I just want Nintendo to shower me in Virtual Console games, forget about rights and release everything, with some sort of Virtual Lan drop in/out style connectivity!!
Expectations, one decent VC game every two months...
I can only hope ninty announces an official release of the Switch in Brazil (and Latin America in general) at a reasonable price for our market reality and without any missing features, like the WiiU eShop fiasco.
I'm hoping for a serious business presentation that focuses on things that matter like games and not things that don't matter, like Google Map View or TVii or WiiUVidChat or Vitality Sensors that nobody ever uses.
Wii U was a failure, now is not the time for useless add-ons, it's time to show the world Nintneod knows how to make a gaming console for people to game on. It can have all those add-ons later, but present it as a gaming machine first. If the Joy-Con can be replaced w/ a n Electric Pencil Sharpener add-on, fine, who doesn't need a sharpened pencil every now and then, but save that news for later. Much later.
And no Switch Music.
I just want to know the release date so I can pre-order it, the price so I know how much to save, and the launch line-up so I know what to buy. Specifications are not primary to me. All I care is about having fun while playing my games.
I've been thinking of what it would take to convince me to buy it, and that's a tall order right now. I'm curious if Koei Tecmo has another Warriors crossover in the works; one with Fire Emblem would be one of the few things getting me to preorder the Switch. Other than that, I'll probably wait (if I buy it at all) until the library fattens up.
A Hyrule Warriors Edition that adds Breath of Wild characters.
The Mario game we saw was the Rabbids crossover.
@Spectra Two words, "not happening". LoL! I can't remember the last time Nintendo released a region free console/handheld. It would be nice though. 😉
My big hope is that the Mario game is a spiritual successor to Mario 64. Couple that with splatoon as a pack in which will ensure loads of people are playing as well as zelda and mario kart and that is looking like an amazing line up.
Chuck in the fact that I can play these games in my office, in bed and on the loo and Im a very happy ginger
While the first and third party support is a no-brainer for me, I'm hoping for the Switch to get games that actually amaze me. I enjoyed many of the Wii U's games, but most of them didn't really have that spark that the pre-Wii games had for me (and same goes for the Wii to a different extent). I mean, I really want a Mario Tennis game that builds off of Power Tennis from Game Cube (sure, I'll give some credit to Open and Ultra Smash for implementing Online Play, but those Chance Shots seriously need to get out right now), a Mario Party game with good board gameplay (though I liked how Star Rush handled its board gameplay), and a Paper Mario game that plays as close to the first two games, if not the same (though I liked Sticker Star and Color Splash). Nintendo and its developers such as Camelot, Intelligent Systems, ND Cube, and such need to realize that they have fanbases and there's a difference between making games in a developer's point of view and a fan's point of view. Saying "Oh, no worries. We listen to their fanbases" isn't enough.
Additionally, I am hoping that what the rumors say about Game Cube VC coming to Switch is true. It's understandable that the Wii U missed out on that, but GCN VC passing up on the Switch is unacceptable. There's already a number of titles I want to play again: Luigi's Mansion, Super Smash Bros Melee, Super Mario Sunshine, Wario World, Animal Crossing, Kirby: Air Ride (never played it before, but I want to try it), Mario Party games (why MP2 gets the cut, but not my fave MP3 is extremely criminal), and many more. Nintendo, please...PLEASE...PLEASE deliver on VC!!
@gatorboi352
Much like the PS Move was Sony's attempt at the Wii Remote
Achievement's or trophies would be nice.
I'm not expecting the first version to support mobile data, but it's becoming increasingly critical, especially if this is a serious portable device. Hopefully they plan to iterate the hardware every year, with games working on every version.
I want to see some serious Japanese software support.
My predictions: Pikmin 4 will come, and it will NOT be the 2.5D 3DS game, but an entirely different one and it will possibly be open world, online with teams being able to compete against each other.
Retro Studios will show a teaser of what they've been up to and that game will be released later in the year. Chances are it's a completely new IP.
Also, there are apparently whispers that Platinum Games is in serious talks with Nintendo concerning entering the Nintendo family completely and becoming a first party developer, or at the very least moving towards exclusively developing for Nintendo, something which isn't even all that unthinkable.
Based on that rumor, I'm going to go out on a limb and I'm going to say that the Scalebound IP will also be picked up by Nintendo, now that it is cancelled for the Xbox One.
Last but certainly not least, an old IP will be revived. Not as a VC GameCube title, but in a shiny, new Full HD coat. That game will be one of the following:
Wave Race
F-Zero
1080 Snowboarding
I'm guessing that at least one of these things is actually going to come true, but we'll find out soon enough...
GAH...!! 5.5 hours again !
Gosh... I must prepare my heart.
Please, Nintendo. Region Free ! Affordable price ! Good library games !
A new Mole Mania is my left field prediction
Rob, I hope you are right. I'm with you there: had to sell my WiiU in Brazil to buy baby stuff - my games were all digital. Now, going back to Dublin and I really, really hope I don't have to buy them again.
@Anti-Matter No, not 5,5 hours: the presentation will take place in 29,5 hours. Don't get up for nothing...
Aside from the obvious stuff being talked about and showcased, I want them to confirm that we can use our Gamecube controllers with Gamecube VC games via the same Wii U adapter!
Also, I want them to debut a real account system with this system, and have a PlayStation Plus or Xbox Live Games with Gold type subscription service as well, which would grant you access to VC games among others for a monthly fee.
There should be console wide voice and text chat functions as well implemented.
Transferring Wii U/3DS eShop purchases to the Switch account would be great, albeit improbable. Online multiplayer for classic VC titles would be fantastic too, but not gonna happen.
Region free would be really great too, and even region free eShop if at all possible...
@ThanosReXXX
My time here right now 5.40 am.
The presentation will be at 1 pm at Tokyo or 11 am at West Zone Indonesia. So, 5 hours again , right ?
@Anti-Matter If you take the current time, no matter where you are, and add 29 hours and 18 minutes, that is exactly when the presentation will begin.
@ThanosReXXX
Wait, don't tell me if the presentation on 13 January 2017 , 11 am West Indonesia Zone ?
Not today ? (Today on my place is 12 January 2017)
@Dark-Link73 The DS was region-free.
@Dark-Link73
Gameboy Advance was last region free.
hopes $250 basic system, $300 with a game, $340 to $350 game plus pro controller, bundle guesses, Zelda, splatoon, or Mario? would like a limited ed bundle for Zelda, otherwise they really need replace their pr division and marketing division.
vc discounts or free shared among your wii u and 3ds that u bought. for gc vc would like Zelda 4 swords with a online mode coop and or local if docked, final fantasy crystal chronicles with a online mode coop and or local if docked if Square might try to do a few more releases for switch at some point.
would welcome Metroid Prime 4 announcement or teaser within 2 days or e3
i do hope that the rumor about sdxc is true for expandable storage up to 128gb, if they don't like usb for storage, rather not have to delete internal storage over and over for big games, and dlc, since i think storage might be 32 gb at the low end, considering the console size i would not expect a 500 gb hard drive. High end size could be 64gb or if we are a bit lucky 128gb
considering the game sizes could be 16Gb or higher for digital download. just guessing based on pricing; hope ports do add value to it than a cash grab.
@Anti-Matter I used Jakarta to calculate for you:
11:00:00 a.m. Friday January 13, 2017 in Asia/Jakarta
@Moshugan Online multiplayer for classic VC titles would be fantastic too, but not gonna happen.
Those games could get a remaster; hd version potentially, if it was of the selling points from those games, or at bare 2 players using joy cons, or pro controllers should go without saying so.
@GameOtaku See the post above yours. The DS was the last region free system. Unless you are excluding it due to the DSi.
I just want a 16nM AAA Pascal third party lightning in a bottle with lots of specs, and $200 Maxwell. Or it's dead on arrival. I don't want to play games on it, I just want to open it up and play with the chips.
Sorry my Nintendolife random word generator needs fine tuning.
Is there any chance at all we get Final Fantasy VII?
@ThanosReXXX As much as it pains me to say it, Scalebound is a Microsoft-owned IP. Nintendo would have to buy it from them or make some kind of deal, Platinum has no control at all as far as that game is concerned.
Besides that, where are those rumors about PG becoming a Nintendo studio coming from? I get that they aren't in the best of places right now, but I don't see the studio that has nothing but contract work on their portfolio tying themselves to a publisher any time soon. I seem to recall Sato claiming that there's no future for the studio if they don't own any IPs, even.
@Ryu_Niiyama never bought or played a Dsi, i got my ds with metroid hunters demo back then. did not seam like real worth to upgrade. i think ds was last region free.
@Ryu_Niiyama
No I'm afraid you are wrong the last super robot wars ds game was region locked.
I'm hoping it doesn't suck. It's not very much an original or detailed desire, but it's the simplest way for tired me to put it.
@MarcelRguez Scalebound is completely cancelled, relationships between Platinum Games and Microsoft are reportedly extremely soured, and according to the same rumors, Microsoft isn't planning to do anything whatsoever with Scalebound, so Nintendo could indeed buy it or make some kind of deal. Platinum Games has no obligations whatsoever towards Microsoft, so that won't be of any influence.
Here's the relevant rumor mill:
https://www.reddit.com/r/NintendoSwitch/comments/5n5gjq/gameblog_on_platinum_gamesnintendos_love_affair/
But ultimately, it's just a prediction I made, some educated guesswork mixed with a couple of personal wishes, never said it was actually going to happen.
@leo13 that mostly depends on square but it could even be a cash grab, not really do anything with cloud amiibo when they make it for other bonuses. and would you want the old one or the hd one?
if cloud amiibo gets sold out, Sony might think easy cash cow, considering they have dev kits. Or the other way is switch because the wii's units sold so it would make no sense to try for 100mill.potentially buyers.
@mdfezasmbroxeno I just know I've been told it's an awesome game and I've never played it. JRPGs are hard for me to play on a console but I have chances on trips to play handhelds so if I can play it on switch (either original in Virtual Console or the remake) then it becomes an option for be so I'm hoping final fantasy vii gets announced
Is touchscreen a deal breaker for anyone?
@Frosty_09
" I could never understand why would they (Nintendo) ever region lock the 3DS and to an extent the DSI".
If you haven't figured out yet that Nintendo are gaming fascist I guess you never will. I love 'em but let's keep in real.
Which leads me on nicely to what I want to see on Friday.
1) An appeal to the masses rather than their fanboys.
2) Will they still be totalitarian about "no in game chat"?
3) Sort out a decent account system.
@ThanosReXXX Would Kamiya want to publish it without heavily reworking it, though? As far as I know, Microsoft meddled with the game's development significantly. The online co-op focus was probably their idea, even. The whole ordeal seems to be more trouble than it's worth.
A little to convenient of Gameblog to come up with that rumor after yesterday's news, if you ask me. However, it's the part about "the possibility of old IP's to come back as exclusives to the Switch (Okami, Viewtiful Joe...)" what makes me raise an eyebrow. Even with Capcom mentioning their interest in reviving dormant IPs, I just don't see it.
@3MonthBeef Neither can I. Although it has been fun watching some of the meltdowns over the past year or so, which all stemmed from one powerpoint slide with the word NX on it. Ah well it will all become clear tomorrow, then the post-reveal rumours will go into overdrive until March.
@MarcelRguez I don't think it would have to be "heavily reworked" seeing as it runs on Unreal Engine 4, so it would only be a matter of scaling. Online functionalities will more than likely be a whole lot better on Switch, courtesy of the specialists at DeNA, so that wouldn't be an issue either.
And if you read on in the comments, it seems that Microsoft has completely abandoned the IP, removing any and all mention of it, contrary to other cancelled games that they did keep the rights to, so maybe they sold it back to Platinum, who knows?
But again: it was just a prediction, nothing more.
I wouldn't be surprised, however, to see a closer collaboration between Nintendo and Platinum Games in the future, and of course I'm expecting them to announce Bayonetta 3 some time in the near future...
@ThanosReXXX
No way...!
I thought it will be 12 January 2017, 11am.
But, Thank you anyway.
Oh, I forgot. Can you calculate the date for Switch TreeHouse event ? I think it will be Saturday 14 January 2017, 9.30 pm at my time.
@ThanosReXXX I wasn't talking so much about the technical aspects of the game as much as the design aspects, features and mechanics that Microsoft might have demanded from the title. You know, the things Platinum might not have wanted to include in the first place. If, in this hypothetical scenario, they gain back their creative freedom, I see little reason to preserve those in the final product. They were, allegedly, what caused the bad blood between Kamiya's team and Microsoft.
I see. It's different from what happened with Fable Legends or Phantom Dust, that's for sure. Not too sure if it could be related to the rights of the title or just a sign of Microsoft's spitefulness. I sure would like to see PG keep the IP, that I know for sure.
Bayo 3 has to happen, even if it's only to expand the Switch's catalog of niche titles. I'm expecting some future announcement as well, maybe later this year. If it happens, that's a must-have title for me right there.
@Anti-Matter You're welcome. At least, in your area, it starts at 11am, over here at 5am, so you could at the least get a normal night's sleep...
Imagine getting up around 5 on the wrong day...
But to be certain, check these pages and calculate for yourself:
https://www.nintendolife.com/news/2017/01/nintendo_treehouse_to_provide_in-depth_look_at_nintendo_switch_games_on_13th_january
https://www.nintendolife.com/news/2017/01/poll_one_week_to_go_-_how_are_your_nintendo_switch_presentation_hype_levels
https://www.nintendolife.com/news/2017/01/nintendo_switch_presentation_to_be_live_from_tokyo_in_japanese_with_english_voiceover
@MarcelRguez What, you mean Xbox-specific functionalities? Besides achievements, there aren't all that many that I could personally think of, but maybe I'm overlooking some stuff.
Bayonetta 3 would be a must have for me too. I was lucky enough to finally be able to secure a copy of the Wii U special edition of 1 & 2 little over a week ago, so I'd like to complete that trilogy.
@leo13 from my personal xp, it is great game, some fun mini there in the games, im not trying to convenience you to buy it, but if u have a computer that can run steam software u can buy it there for about $12 just throwing you some options, and they can do refunds if u have trouble, not sure if ff 7 is on ipad or iphones, or andriod.
@gatorboi352
The best ideas are often the most simple.
Instead of trying to reinvent the wheel, the find a need and gear their design toward it. Practicality trumps novelty every time.
I am hoping for the return of an actual Animal Crossing for the console. None of that Amiibo Festival stuff.
I wants to see a ton of great first and third party games, as well as a confirmation of the $250/£200 price tag that has been heavily rumored (for the "basic" Switch SKU).
You'll see Mario (hopefully a Mario 64 kinda Mario), you'll see Zelda (well, you'll see Link, but you know), you'll see a sports game (I'm a hoops guy myself but maybe soccer or football), and you'll see a racing game (new F-Zero pls). You'll see a $300 price point (with included Mario game). Breath of the Wild won't necessarily be launch, but within six weeks of launch. Maybe you'll see some Pikmin, that could be a surprise announcement. I never really liked Pikmin though to be honest. That would please a lot of people who aren't me though.
@rjejr I hope Microsoft's Xbox team hires you, I doubt they've learned their lesson about Kinnect & DRM quite yet.
@gatorboi352 The problem was that Sony was more bum-backward with the PS Vita than even Nintendo could manage. Not only did the Vita have excruciatingly expensive proprietary memory sticks (a response to piracy on the PSP), but up until it was too late Sony relied too heavily on PS3 ports. Most of which were ill-suited to portable gaming.
The main difference I see with the Switch is that while there will be plenty of Wii U ports, the Switch doesn't have to compete against the Wii U as the Vita did for the PS3 and Nintendo can now concentrate all their development time to one piece of hardware. The hybrid aspect also helps (if the public buy into it) because those that don't care about portable gaming can buy it as their main Nintendo home console. Finally, I don't see Nintendo charging their customer's additional money for their anti-piracy measures... they'll be a pain in the bum (see the Gamecube & the GD disks), but not expect someone to pay £50 per 25mb.
I'm just hoping they use this conference as an opportunity to lift the lid on that much talked of "NX" device that they've been so quiet on recently. This would be a great opportunity to kill two birds with one stone. It was apparently a big thing at E3 2014, but talk seems to have gone flat about it ever since they announced this "Switch" thing. I wonder why they're suddenly so secretive...
#GiveUsTheNXNintendo #WhatAreYouHiding?
@BiasedSonyFan
By virtue of the fact there was not a large demand for motion gaming. It was not the natural reactionary solution to a posed problem. There was no problem that it solved, or inconvenience it streamline. It was simply a revolutionary idea.
DS was both. Dual screens were a solution to a problem people never knew existed.
3DS was novelty. There was no dire need to present games in glasses-free stereoscopic 3D. It was cool and I loved it but it wasn't a practical feature... at all.
Wii U Gamepad was more practical than novelty, but the problem it attempted to solve was not that big of a problem, and the way in which it solved it was not that good of a solution.
Switch, however, solves a very big problem. In fact it solves multiple problems. Number one being the fact people are restricted and how they play and where they play. You either get beautiful console graphics restricted to a stationary display, or you get pixelated graphics on weak hardware and a small screen that can be played anywhere. But not both... well, until now that is.
Secondly, it solves crossbuy problem permanently between console and handheld. Because it integrates both into the same platform, it is the ultimate solution. Buy a game once and get it for both. Rather than pay $100 for Smash in gorgeous HD and weak portable form, pay $60 for Smash in gorgeous HD and equivalent gorgeous HD in portable form.
Third, and this ties into number 1, you don't have to stop playing just because you leave the house. Yes you get portable play and console play all in one. But most important here is the seamless transition.
That's why.
@Anti-Matter You have the time of the Treehouse event right, but it is also on the 13th, not the 14th. It is on the same day after the presentation.
@ThanosReXXX I mean multiplayer focus in general. All games by Kamiya are decidedly single-player experiences. The presence of co-op options alone means compromises have had to be made in some other area, be it performance, number of enemies on screen or whatever. Probably something the team would rather have focused on instead of tacked-in modes. This is just me assuming things, but I've seen other people single out that aspect as a probable cause of conflict.
Do you mean the edition that resembles the Book of Angels? Lucky you, that thing looks like a million bucks. I was lucky enough to grab a LE myself, and I'm happy with it.
@3MonthBeef I can see what you mean, but the PS4/XBoxOne were only revealed around 5 months prior to launch. It's all done to keep your product in the public eye.
Back before social media & YouTube I can see why it made sense to announce something a year ahead of release because word took a long time to spread. Nowadays people can get bored of something in a matter of weeks. If you want something to sell at launch, not just a few weeks down the line, they need to be invested.
Edit: For an example of how media is changing in the modern age, please see movies. Full trailers used to be released nearly a year in advance. Now we usually get a "teaser" around 6-8 months out & a full trailer 3 months or less before the movie is out.
I don't recognize many of those names in the article. Are they new staff members?
@DanteSolablood Well I have to give MS credit, they flip-flopped on almost everything they said from the beginning, hence the Xbox180 jokes, and it didn't take them long to get the Kinnect out of the box to lower the price and compete w/ PS4. It's possible had Nintendo taken the Game pad out of the box after 1 year, then sold it separately a year later for Splatoon and SMM, that things may have turned out differently. Couldn't have gone any worse in retrospect.
For the record, I like fun, I like Muppets, I like doughnuts and the Regginator robot, but I think for 1 hour tomorrow night Nintendo should be somewhat serious and show they know how to run a business. Show the hardware, show the games, show how they work together, give the price(s) and date(s).
ANIMAL CROSSING SWITCH, PLEASE. I know the WiiU had too small of an install base for that, but that would have been a perfect system for it with the gamepad. AC as a launch title would make me giddy.
@rjejr I'm not sure I'd give MS that much credit, they were caught out lying so much after the XboxOne reveal they had little choice but the bring their price down. They also flip-flopped on their exclusive content & media support. Anyway... not here to discuss Microsoft!
I think you are right about what Nintendo gets across & that they can't be as silly as they have been in the past with this presentation. Hardware, games, games on hardware & how often games will get released. All important... however, making it TOO sober will mean nobody will hear that message. We're gamers & Nintendo fans... we'll stay and listen. Not sure about everyone else.
@MarcelRguez No, not the Book of Angels version, I actually thought that the limited version was the one with the two games, part two by itself being the "normal" version. Guess I was wrong. Mine is just a box with the two games in them:
As for the whole Scalebound thing: having to make compromises/rip stuff from it to force-fit it into what Microsoft wanted actually seems like it being even more easily transferrable to the Switch, since if all that is true, it probably isn't the most ambitious title out there, so it wouldn't task the hardware too much. But it's all speculation either way.
Would be good, though for Nintendo to grab a couple of those kind of titles...
@ThanosReXXX Yeah, the Book of Angels one is the special "first print" edition. There's only 15300 of those. The edition you posted is the same one I have. I was confused by the nomenclature, since other cardboard editions of games such as TMS, XCX or SFZ all have been called "limited edition"
Good point about Scalebound, hadn't thought of it that way. In any case, I don't expect to see Platinum involved with Nintendo in any way until E3 at the earliest. If I'm wrong, I'll be very pleasantly surprised. These are exciting times, the conference can't come soon enough.
@MarcelRguez Exactly, which is what probably caused my confusion too, thinking I had the limited edition, but apparently there's an even more limited one...
On the Wii I did score a couple of real ones, though:
Skyward Sword with the golden Wiimote Plus and Xenoblade Chronicles with the red Classic Controller.
@BiasedSonyFan
No no no. You're not getting it.
Selling 100 million has absolutely nothing to do with it. There wasn't an inherent deficiency in the standard controller scheme (aka normal controllers) and the Wiimote was the "solution"
It was nothing more than a cool idea and people loved it. But that doesn't make it a practical innovation. It simply makes it an innovation.
If it had truly solved a problem which existed then it never would have gone away. Because you don't throw solutions to existing problems out the window if they truly solve the problem.
And I never said anything about "Nintendo returning to being practical". I don't know where you're getting this stuff. I said it was a practical solution, and it is. Being able to take your game with you anywhere is a practical solution. Solving Cross by on a system level is a practical solution.
@JaxonH Motion controls didn't go away.. they've just been implemented in better ways by Nintendo's competitors. Remember the PS3 and it's Sixaxis controller? That failed... but motion controls are still around. It's arguable that VR owes a little to the Wii for bringing attention back to motion tracking (the stereoscopic 3D had been around for a while already).
@BiasedSonyFan @DanteSolablood
Pet rocks, pogs and Jnko jeans are "still around".
Just about anything will linger around. But the point is motion controls have not replaced normal controllers, and there's a reason for that. There was never a problem with normal controllers to begin with. So how can motion solve a problem that doesn't exist? They can't.
Now sure, motion has solved some problems in niche markets like VR, but at the time Wii released VR was not a thing. So the point still stands that it was not released as a practical solution to an existing problem.
It was released as an innovation, one which was inferior to normal controls and one that no one asked for in the first place (ever heard if it ain't broke don't fix it?). Only years later would motion find a problem to solve (VR) and had VR not hit the scene when it did, Wiimote/Move style motion controls would long be buried in the ground (only keeping one foot out of the grave by the new Wii backward compatibility problem it solves... a problem it actually helped create in the first place)
@JaxonH I'd never claim motion controls would replace normal controls... but much like they were on the Wii itself, they are a great addition to regular controllers. Sometimes innovation can be about addition rather than replacement.
I doubt Switch is going to replace regular gaming consoles, but it could make Sony & Microsoft reconsider their path a little. Right now the PS4/XboxOne are developing all the flaws of PC gaming & none of the benefits. If the Switch shows a new path, we might see better consoles from the two giants.
If we know anything about Sony & Microsoft the LOVE to steal... I mean "share" Nintendo's ideas.
Edit: BTW, of course VR came later than the motion controls... because, you know, it takes more than sticking two twigs together to get something to market. I'd say the timing is about right.
Edit Edit: Pet rocks aren't still around & the person who invented them died. However, there are probably a few "sand breeding kits" left. He never manage to sell many of those.
@ThanosReXXX
Oh, great !
I will prepare my snacks and drinks for that day. Kinda excited, curious and mixed feelings.
@DanteSolablood
"innovation can be about addition rather than replacement"
Of course it can. That's exactly my point I've been saying for 5 posts now. The Wii was an innovation which brought something new rather than solve a problem that existed. Which is in stark contrast to the Switch, which actually solves a legitimate problem (several actually) which I have expounded upon in great detail in my above posts
@JaxonH And my post was in addition to yours.
I'd like to see whether series that have been big hits on 3DS - Animal Crossing, Fire Emblem, Pokemon, will be making an appearance.
This is a huge factor but no one mentions this in the article. 🤔
I'm entertained by all the speculation, and all I really have to add is this: I am so jazzed for both tomorrow and the release day. I've enjoyed my Xbox One and PS4 (and even Vita) but I've loved my Wii U. And I cannot wait for its "replacement". : )
@DanteSolablood @JaxonH
"The sky is BLUE goshdarnit!"
"No, the grass is GREEN, dagnabit!"
Exact details aside thats what you two seem to be arguing over, at least a little bit.
@crystalorbie Well the sky isn't blue, the sky is transparent & the atmosphere above the sky diffuses mostly blue light through the sky.. hence the sky looks black at night.
I was merely adding to @JaxonH 's argument but I can see how he might not have seen it that way. Most of the time in a comment section people are disagreeing with you.. it's easy to assume.
@gatorboi352 "You know, when you stop and think about it, it is pretty funny (not in the 'ha ha' kind of way either) that this is pretty much all Switch really is at its roots; some thing Sony tried to do with PS4 and Vita a few years ago."
You know, it's kind of funny (yes, in the ha ha way) but when you think about it, that interaction between the PS4 and Vita was inspired by the Wiiu's integrated off-tv concept. Nice try.😉
The Virtual Console is going to make or break this product for me. If they're going to produce a device that is both a home entertainment system and a portable game console, they better make all of their back catalog available on the one device. I won't be purchasing until NES, SNES, N64 and GameCube games are announced. I know that there's no way to get this to Nintendo, but they're most valuable asset is their back catalog, it's insanity that I can't get the entire catalog on one of their products.
@CircuitWrangler3 You also need to remember that a lot of the PSP /PS3 interactivity was inspired by the GBA/Gamecube connectivity. The PS Vita then took that AND the DS' touchscreen.
Saying "you need" was a bit strong. I meant "please remember".
@DanteSolablood Grass can be multicolored as well. (I live in Arizona, most grass outside of that 1 day of spring is yellow/brown/actually well designed sand)
But, yeah, I've been looking for a place to use that, uh, bit, and now you've gone and made me want to come up with other, similar bits because they aren't completely accurate, but accurate ways of speaking aren't snappy like that.
At least I have a way to pass time between now and 9 pm (I believe Arizona is currently an hour adjusted from pacific, correct? DST really needs to be obliterated...) tomorrow.
@DanteSolablood Well they can be laughing and joking while they show us how great Mario looks, but if they spend a lot of time on weird things like retinal scans and finger print readers nobody is going to care either. If Miyamoto wants to come out on stage w/ a pocket full of Pikmin to show us Pikmin 4, that's great. If he comes out on stage w/ a credit card swipe adaptor so we can pay $2.95 per Pikmin short, that's bad.
@rjejr Lol, that credit card swiper was announced almost a decade ago, it's called the eCard Reader and it came out for the GBA... (scanned cards you paid for to unlock games etc)
I doubt they'll have that kind of unnecessary rubbish for the Switch. I think we can both agree to the "no muppets" rule though.
i just want them to do something no one is expecting. (a good something) i want everyone to go away saying "wow, i was not excepting that!"
@JaxonH is there a need in the first place though? I say no. Not on any mass market level.
@CircuitWrangler3 false. It was inspired by that same original intent between the PS3 and Vita a few years prior. Sony simply realized PS3 (and their infrastructure in general) wasn't able to handle it at that time.
Nice... Try?
Unlikely, but in the small chance Nintendo decides to run an Android OS on the system, it automatically becomes an insta-buy, no matter the price. It would be competing with both the mobile/tablet and console markets, and would dominate them both!
Also, later releasing a second-screen peripheral for additional dev. options and digital Wii U/3DS games and making the system at least CAPABLE of stereoscopic 3D would be amazing.
Tomorrows direct is only going to show us the console and launch line up.
They will leave future content for the E3 direct.
.... I woke up at 4am this morning (UK) to see the presentation :/ , if anyone needs me I'll be at the coffee machine wondering what I'm doing with my life
I said to someone the other day:
"Nintendo Switch"
"What's special about that?"
"It's a home console that also works as a portable"
"Like the Wii U then?"
#facepalm
So my hope for the presentation, and this weekend's media activity, is that the general public will work out exactly what the Switch does, and why it's unique.
@shinobi87 Look on the bright side - now your body clock is in sync! You can go to sleep at 8pm tonight and be fresh for the presentation tomorrow
@Clownshoes ouch XD
@nab1 @xj220_afiles 'm glad I'm not the only one. I wouldn't mind if he just made a video... I just think his opinion matters too
It's a shame reggie is not heading up the direct, I just love his over use of the word transformative!
@gatorboi352
"that this is pretty much all Switch really is at its roots; some thing Sony tried to do with PS4 and Vita a few years ago." Good. This is a good thing.
No messing about with novelties for the sake of being different. Just taking someone elses good idea but following through with it and hopefully, making it work.
@thiagofreire
I hope the same! I can deal with a higher price due to currency convertion and each country's tax system, but I do hope they actually make the eShop available for Latin America, with the option of paying with our credit cards. They can charge in dollars if they want, I don't care at this point!
Getting prepaid codes from Walmart.com to use the eShop is annoying at this point.
I'm intent on buying the Switch regardless of what happens. But what I can say for sure that I'd like to see is at least a hint that Bayonetta 3 is in the works. That. Would. Slay. Me. That aside, I'm pretty open minded and have always been excited by what Nintendo brings to the table, so just show me a variety of games that I can expect in March and beyond and I'll be very happy.
Anything less than that will be a disappointment at this stage.
@BiasedSonyFan
Oh I don't say it's inferior.
The masses and market say it's inferior. Go study economics and learn about the invisible hand that drives the market.
The market and masses rejected it. Period. Hence why you don't play PS4 games with Move controllers. Hence why Xbox One uses normal controller. Hence why Nintendo now uses normal controller (aside from a small handful of select games).
You don't have to like it, but those are the facts
@gatorboi352
Idk, we'll see. There's 75 million people who bought a handheld this gen and most probably play consoles too.
Who wouldn't wanna lift the restrictions on where you play your games. Or who wouldn't want console graphics on a handheld device. Who wouldn't want cross save eliminated on a system level by a hybrid that offers both.
@BiasedSonyFan
edit
This is why debates with you never end. I'll say one thing, and you'll respond, arguing with me over something I never even said, something I never even did, an opinion I never even expressed.
The conversation goes from yours truly stating Switch offers a practical solution, and the next thing you know I'm an intolerant elitist who doesnt care for other people's preferences and am being accused of ruining gaming.
Let me be crystal clear. I LOVE ALL CONTROL SCHEMES (when they fit and are implemented well). I play with STEAM controller, stylus touch games, motion, gyro, dual analog... you name it. And if even I love all those controls, how can I be intolerant of others and sit on a high horse???
But just because I enjoy some games with other control schemes, that doesn't change the fact that the market, not me, the MARKET has utterly rejected motion controls as a viable replacement to dual analog. I don't care if you like it, but it's time to land that spaceship of yours and face that fact as reality. Motion had its shot to prove itself a viable replacement, and the market rejected it.
That doesn't mean motion sucks, it doesn't mean I personally hate it. It's just an observable fact of history.
12 hours...
As well as the usual games line up, decent power, VC, Zelda at launch etc I would like to register more than one switch to my profile / account ( My Nintendo ) We may need more than 1 Switch in the house if it lives up to expectations. Can see me getting lynched if I try to take the only Switch in the house to work etc.
Can remember having a few Gamecube's, then Wii's around the house, all with separate Club Nintendo accounts.
11 Hours to go then a whole new set of rumours can start after the event.
@DanteSolablood "I doubt they'll have that kind of unnecessary rubbish for the Switch."
Do you seriously think that? Its called "the switch" and it's entire existence is predicated on Ninteod selling stupid junk peripherals to attach to the sides. The only question is will the "power glove" peripheral require only 1 side or 2?
So I am expecting lots of rubbish add-ons over the next few years, I just don't want to see any of it tonight. Maybe at E3.
"Reel" accessory is almost a given. Though holding up a 6" tablet w 1 hand while you reel w/ the other I suppose could be a problem. Maybe a good pole grip for the other side?
@BiasedSonyFan
Ok, read it in context
Are you so thick you see the word "inferior" and that's all that registers?
It is inferior. It is inferior with respect to replacing and supplanting dual analog. Not according to me, but according to the market.
And you're wrong, this conversation has never been about them being another viable option. It was about Wii being an innovation to shake things up, as opposed to Switch being a solution to an existing problem.
Or can you not remember 5 posts back?
edit
You challenged my statement that Wii was not a solution to an existing problem. I rebutted by pointing out that there was no inherent deficiency in the standard dual analog controller, thus Wii was not "solving" anything. And you've argued with me never since. So yes, this conversation absolutely was about Wiimote not being a suitable replacement. Because that's the only way it could have been solving a problem... if dual analogs were inadequate and Wiimote was invented as a better solution.
So if that's not what you're talking about now, why the heck did you even respond in the first place challenging my statement?
@BiasedSonyFan
"video game industry is doing just fine with non-hybrid consoles"
No they're not. They're doing just fine playing games in one place, but when it comes to playing at home and then seamlessly taking it on the go, it's not "doing fine". And the reason it's not doing fine is because that capability doesn't yet exist yet.
It's not rocket science dude. People want to be able to continue playing anywhere. It's an inconvenience not to. Thus, Switch = solution.
Just because a problem exists doesn't mean the whole industry is going to come to a screeching halt. Of course people are making due, because they're forced to. But with Switch, people will no longer be forced to.
Wii, on the other hand, was not the answer to a problem. Name the problem Wii "solved". You can't, because it didn't. It was cool, yes. But it solved nothing.
Why is this so hard for you to comprehend? And please, go Google what a strawman argument is.
edit
You just stubbornly refuse to comprehend the most basic of concepts. What I'm telling you is not some profound logic or reasoning. It's common freaking sense that anyone with even a modicum of fundamental observational skills and basic human reasoning can observe.
I'll put it in toddler terms for you. The best innovations and inventions are the ones that fill a need. Switch, unlike motion controls or 3D, actually fills a need
Can't make it any more simple than that. You can lead a horse to water but clearly can't force them to drink.
@electrolite77 but if it isn't something people are clamoring for in the first place....
@JaxonH I'm not saying any of those things are bad things, I'm just saying I don't think those are things that people will rush out to buy at $250 a pop, at least in large numbers.
Will us Nintendo fans and core gamers? Sure. But not 75 million, per say. See, the big issue here, and one that people don't seem to want to acknowledge, is that Nintendo cannot afford Switch to not be a resounding success. Not after the Wii U and the fact they chose to consolidate divisions. There's no 3ds equivalent to pick up any slack this go round.
People that swear by the Switch's concept yet shunned the PSP and/or Vita are hypocrites. If someone didn't want to play console games on the go back then they won't want to play console games on the go today.
@gatorboi352
Maybe you're right, maybe not... who's to say. I guess we'll find out over the next few years. At the very least though, I think Switch will match 3DS. Its launching for same price as 3DS did (presumably), but offers a vastly superior experience for that pricetag.
Also, I don't think PSP/Vita are on the same level as Switch. I mean, I own both, but I would understand if someone who wants Switch wasn't intrigued by those. Neither system offered console graphics, although Vita did see a few console ports (which were appreciated). And neither had the button capabilities to offer such games. No clickable analogs on Vita and only one set of shoulder buttons was a major deficiency. And plus, Switch will have a ton of Nintendo's games which for many is reason enough to be interested, not to mention the fact that it doubles as a console even better than Wii U was.
@BiasedSonyFan
Wait what?
So according to you, there was this huge problem people had with normal controllers (Who exactly is "people" ? Because I can't think of one single person)
Yet when I say people want to continue playing anywhere (something regularly voiced throughout the gaming community) you respond with "you're only assuming this"
Gtfo you clown.
@gatorboi352
Some people are clamouring for it. Depends which people you ask.
However I wouldn't read too much into that. The letters pages of CVG magazine in 1989 weren't full of clamour for a Black and White handheld with interchangeable cartridges, nobody was breaking off a playground argument about Sega and Nintendo in 1993 to wish for Sony to release a console, and in 2005 MySpace wasn't getting bogged down with clamour for a souped-up GameCube with Motion Controls.
@gatorboi352
The PSP/Vita comparison just doesn't work. I've seen it a couple of times and it's only a superficial thing. They just showed that people weren't willing to pay for another console (and a proprietary Memory Card priced as if it were made from Unicorn teeth) to play cut-down versions of home console games with missing buttons (which also crippled one of the Vita's main selling points, Remote Play). The Vita's a lovely it of kit but it was doomed from the start.
@BiasedSonyFan
lol I'm sure it's not.
"Hey, there really are Keebler elves in the forest!"
Show me- even just one of them.
"Not my problem"
@BiasedSonyFan
Yes, motion can be enjoyable. I don't need to read someone else's testimonial because I have my own. Already told you I enjoyed motion in some games.
That doesn't mean dual analog controller were insufficient before hand. I'm sure there are plenty of people on the Internet who say they like motion, but you find me one person who is complaining about dual analogue controllers being inadequate before motion hit the scene. Good luck with that.
The reason you won't find anyone complaining about duel analogues being insufficient is because they're not insufficient. Which is exactly why they are still being used as the gold standard today.
@BiasedSonyFan
You have to learn that just because you like something doesn't mean that it was some magical device did anything and everything. You felt threatened that I said it didn't solve a problem, as if that was an insult against your precious motion controls, and now you've devoted yourself to arguing they did solve a problem. When anyone with half a brain knows that that wasn't the case.
Just accept that motion controls were great, but that they were not a solution to a problem. That doesn't necessarily mean a bad thing! There are lots of great devices in the world that don't solve any problems. And millions of people who enjoy them. But you've got to get out of this fanboy mode blindly defending motion against any statement of truth you deem is an insult towards them.
There is nothing wrong with motion controls. But facts are facts. And the Wiimote solved nothing. It was a novel and unique innovation and I personally hope that motion stays around forever as an auxiliary method of input for the select games which benefit from it (like Pikmin). Nobody here is bashing motion controls. But there is a distinct difference between motion controls which aim to bring something new and the switch which aims to solve an existing problem.
@BiasedSonyFan
Red herring... straw man
You can throw these words around all you want to but it doesn't change the fact that you're just flat out wrong, and blindly defending something out of fanboyism that doesn't even need defending.
@rjejr Well that's just silly, the Power Glove was designed & released by a third party and only ever received Nintendo's seal of approval.. much like cartridge cases & pen toppers. Of course third party accessory companies will make crap... that's how they make their money. Accessories. Du'h.
As for Nintendo, the joycons are just a solution to making the console a hybrid & like the Wiimotes Nintendo will likely never force you to buy another attachment to play a game. If something doesn't appeal to you, that doesn't instantly crap, that's bordering on Donald Trump levels of BS.
Plus your second example is a Sega accessory for... a standard console! Much like Sony & their motion controllers they're forcing down people's throats with VR? Or how about a "kinnect which the XboxOne won't work without... unless it effects sales"? Wait... the big companies pull this BS too???
@BiasedSonyFan
You are a shining example of how people ignore blatantly obvious truth while stubbornly refusing to challenge their own misguided beliefs.
You have shown me nothing. Controllers were never a "problem" that needed solving. You can argue with me all day but that's a fact and you have yet to prove otherwise and you won't prove otherwise.
And by definition, not being able to take your games with you on the go is a problem. The fact that handhelds exist is glaring proof this problem exists.
You need to go to school or something man. Or get off the drugs, or something. I don't know if there even is help for whatever the heck you've got wrong with you.
@BiasedSonyFan
Yes according to JaxonH. But also according to the definition of a problem.
need not be restricted to where you play games
problem consoles aren't portable
solution make a portable console that seamlessly transitions
I'm seriously done talking to you if you are too stupid to understand this. In fact you've already proven that so why don't we just stop talking now.
@BiasedSonyFan
Sorry, not reading.
How did I know you'd respond. Always gotta get the last word. As usual. Which is why arguing with you can last 4 straight days.
Give it up dude, just give it up. You are free to be as ignorant as you please, but go do it somewhere else besides my inbox.
@BiasedSonyFan
Then stop freaking responding to me already!
Gosh dang dude
@BiasedSonyFan To be fair, you're not qualifying your arguments but asking @JaxonH to provide a level of evidence that you yourself are not providing. You have a semantic argument, but at least JaxonH has attempted to provide reason... not just saying "no it's not, you're wrong".
@DanteSolablood
What makes it worse is my proof is already on the table. 3DS. DS. Vita. PSP. GBA. GBC.
We have a good 20+ years of the market buying up devices (in the hundreds of millions) that specifically attempt to solve the issue of playing games beyond the living room. The mere fact handhelds exist and have continued to sell tens of millions each year for 2 decades should be proof enough of the underlying problem and desire for a solution (aka playing games beyond the confines of a stationary television).
Handhelds have been an excellent answer to that problem, but the issue of seamless transition has still not been solved. There have been attempts (poorly, imo) using cloud based cross-saves but Switch looks to answer the call with a more.... permanent, and superior, solution
@JaxonH My main issue with his argument is that motion controls can be seen as a solution to a problem when a hybrid console can't. Motion controls have existed since the NES & perpetuated in the SNES, N64, PSX, PS2 (and I loved playing virtual baseball in the arcade over 20 years ago)... the only thing the Wii did was improve upon them & sold them well.
How is that different to a portable gaming solution? Taking something that has existed for a while, improving & evolving it and then selling it well. There is no "magic difference" between the Wii's motion controls & Switch's portability. The argument in reality boils down to "what I say is right, what you say is wrong, provide proof". It's semantics, not a coherent point.
@DanteSolablood
A fair point, and one I brought up in great frustration. How can one say Wiimote was an attempt to solve a problem, and claim there was widespread agreement that normal controllers just weren't doing the job (a ludicrous assertion imo, but ok), then in the same breath claim playing games beyond the confines of the living room with a seamless transition is not a problem (despite handhelds which at least partially solve that issue- albeit with some compromises- selling hundreds of millions) and disregard it as "just my assumption".
It's like claiming Mars has a cottage cheese core as fact, all the while rejecting claims the earth is round and relegating it as "just an assumption"
edit
Ok I'm done venting. It's almost Switch time. Let's go find out what this new system is bringing to the table.
@BiasedSonyFan I am only stating that Motion Controls are no more of a solution to a problem than the Switch provides. Motion Controls continue to exist... but always have done (they date back to 1980 in arcades & 1981 for the Atari 2600 using similar technology to the Wii). Your argument that Motion Controls provided a solution is just as baseless as anything. As @JaxonH has already stated... My Pet Rock sold in it's millions without ever solving a problem.
@BiasedSonyFan "However, others might have seen it as a problem, and once hybrid consoles hit store shelves, they saw them as a solution. Just because the lack of hybrid consoles is not my problem doesn't mean that someone else doesn't see it as a problem." You're both arguing potatoes.
@BiasedSonyFan You don't have any evidence there was a solution to a problem. If that was the case they would have been picked up in the 20+ years they existed beforehand. All you have proof of is marketing & timing.
If you want to use false logic for evidence you could say that portables have a strong track record of sales, consoles have a strong record of sales, that indicates people want both. But again that's not a realistic argument.
Your argument is just as weak as @JaxonH 's, the only real difference is that it's your argument.
@BiasedSonyFan No, I suppose you wouldn't.
Basically you're making a false syllogism, a very basic logical error that only makes sense from a false perspective.
@BiasedSonyFan Syllogism: "a kind of logical argument." I agree, you haven't posted a syllogism so far. My bad.
You have been talking about you having evidence on your side, what is your evidence that motion controls provided a solution to a problem outside of sales? While you may demonstrate a logical argument how adoption means there was a problem... it's just as easy to use logic the other way. You have as little proof as JaxonH.
Evidence for motion controls include failures on the PS2, failures on the PS3, failures on the PS4, failures on the 360 & XboxOne, many of these were examples existing alongside the Wii. Are you saying there was a problem that only Wii owners specifically had? And if so, how can you speak for the gaming community so widely?
@BiasedSonyFan The issue is that Motion Controls exist, but that doesn't mean they are popular or selling well. There are 7 games in total for the XboxOne that use the Kinect & one of them almost sank Rare...
"In April 2014, the flagship "Kinect Sports Rivals" came out for the Xbox One. Published by Microsoft, it was going to be a big, if belated, showcase for what the new Kinect could do. It was a big bet for the company, with a team of 150 working on the title.
Instead, it ended up wildly underselling, ultimately getting written off as a massive loss that led to layoffs at developer studio Rare, according to reports at the time." -UK Business Insider
I think what you are doing is confusing a fad (like VR in the 80s/90s which was huge, everywhere and "never going to go away") with an evolution in gaming like the analogue stick or the polygon. This also seems to completely take credit away from the Wii for being fun, cheap & heavily marketing itself at a casual market that Sony & Microsoft had neglected for years. Lets also not forget that Sony actually DID start their motion control experiments by slapping accelerometers into a standard controller (sixaxis) a few weeks after the Wii was unveiled. Did they see a gap in the market... or were they being Sony & trying to "borrow" Nintendo's idea (badly)?
Sony by the way also failed with the PS Move which the VP of Sony admitted to Playstation Magazine a few years ago the Move was a failure & relegated to the casual market... hence VERY few games supporting it. The Move only now exists for use with the VR headset.
Nintendo may not be abandoning motion controls, but again, is this problem limited only to Nintendo players? Or is it maybe Nintendo doing the selling & motion controls are along for the ride? Evidence in this regard seems to be on my side.
Edit: Apologies for potential typos, it's even later here. The Switch presentation was 4am our time & I had not slept before-hand.
@DanteSolablood "Nintendo will likely never force you to buy another attachment to play a game."
Well, no Vitality Sensors or electric screw drivers last night, but they did spend a lot of time on the JoyCon, too much if you ask me w/ 1,2 Switch and ARMS, I would have preferred more time on more normal games, less on those, but that's what happens when you hold a press conference in Japan for Japan in the middle of their day, focus on what you think the Japanese audience might like. $80 for a pair of Joycon for AMRS, that's rough. At least 1,2 Switch is 2 player out of the box, should have been a pack-in.
@Spectra DUDE!! You got your wish come true!! XD
@Kanbei @GameOtaku Yeah, I did know about the GB line, but I didn't know about the DS. Also, I remember now that the N64 was "region locked" physically by adding a simple plastic tab on the slot where the cartridges went. If you removed the tab, you could play Japanese games on an NA N64.
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