What's awaiting Zelda at the end of the Gerudo Sanctum dungeon in Echoes of Wisdom? Mogryph, of course! This flying mole-like creature can be a bit of a pain to take down, and requires a little bit of patience, but we've got everything you need to take down this nuisance.
In this Echoes of Wisdom Boss Guide, we're taking on Mogryph, the boss of the Gerudo Sanctum.
To defeat Mogryph, we've got the best strategies to take him down, what Echoes you need to use to stop him in his track, any recommended accessories, and what you'll get for beating him.
On this page: The Legend of Zelda: Echoes of Wisdom: Mogryph Boss Strategy
The Legend of Zelda: Echoes of Wisdom: Mogryph Boss Strategy
Mogryph can be a bit of an annoying boss, plagued by Echoes of Wisdom's shaky framerate. Waiting for you at the end of the Gerudo Sanctum dungeon, the boss will hide in the sand, fly, and charge at Zelda to deal damage.
Those statue Echoes you picked up in the dungeon are extremely useful here, but you can also equip the Gerudo Sandals accessory for the second phase, if you managed to get the rupees for them.
Otherwise, there will be a lot of Swordfighter Form for this fight — most Echoes will get sucked into the quicksand in the second part, after all.
Mogryph Phase 1
We think Mogryph is quite cute, honestly. But that doesn't mean we don't need to take him down.
The fight takes place in a sandy arena with four animal statues in each corner. These are good hints as to what you can use to stop him in his tracks.
Mogryph will start by popping its head out of the sand in a random slot and swiping at you. These swipes are ranged, meaning you need to move or block them. Once he's tried to attack you a few times, he'll roar, go underground, and start circling the arena.
Watch where he stops, then place an animal statue in his path to cause him to run right into it and be stunned. This is your chance to unleash your echoes and Swordfighter Form on him.
Do this twice successfully and you'll reach the second phase.
Mogryph Phase 2
Now, Mogryph can fly. Not only that, but a large part of the arena is now quicksand. Try and stick to the raised platforms where you can.
While in the air, Mogryph will send sandstorms towards you. These are slow and easy to dodge. Then, he'll fly high up. Watch where his shadow goes, and move out of the way. He'll submerge into the sand brielf,y giving you a chance to put an animal statue down so he bashes his head.
If you miss him, don't worry. He'll return to his first cycle of swiping, then charging at you, allowing you to put the statue down again and stun him. When you stun him, attack him and you'll emerge victorious.
Beating Mogryph rewards you with a Heart Container, 5 Might Crystals, and a level-up for Tri.
You'll then get to leave the Gerudo Sanctum and return to Gerudo Town to do a little victory lap. Next up is either the Jabul Waters or, if you've already cleared Jabul and the Jabul Ruins dungeon, Hyrule Castle Town.
That's all for this section of our Echoes of Wisdom guide. For more help, hints, or tips, head on over to our main Echoes of Wisdom walkthrough.
Comments 0
Wow, no comments yet... why not be the first?
Leave A Comment
Hold on there, you need to login to post a comment...