
Sunday 21st January 2024 marks the 25th anniversary of Super Smash Bros. on N64 and the series at large. To celebrate a quarter century of Smash, we're republishing this reader-ranked list of every game in the series.
This list is governed by each game's User Rating on the site, which means it's subject to real-time change. So, if you haven't rated the games below, feel free to do so now and potentially influence the order, even after publication...
When Super Smash Bros. Ultimate arrived on Switch back in 2018 and brought with it every single fighter from the series' history, it sent us back through the older games. With the original Super Smash Bros. now well into its third decade, it's incredible to see how the series has evolved over two decades. Just how do they rank against each other? Is this 'Ultimate' iteration on Switch really the last word in Smash?
There's a strong argument for it, but just how do the other entries measure up against the Switch game? Well, simply scroll down to see where Ultimate sits compared to its predecessors according to Nintendo Life readers...
6. Super Smash Bros. for Nintendo 3DS (3DS)
Squeezing Smash’s frantic brawling onto a handheld seemed like an impossible feat, but Sakurai’s team of wizards managed to get practically everything from the Wii U version onto the 3DS while also adding stereoscopic 3D, plus exclusive modes (Smash Run and StreetSmash) and stages.
This one introduced the ability to customise your fighters by changing their attacks and providing unique power-ups to create a playstyle that works best for you. It also introduced amiibo support, allowing you to train CPU characters and import them into a match with a simple tap of the figure on the console.
Super Smash Bros. for Nintendo 3DS even allowed you to use the 3DS as a controller for the Wii U version – of course, the constant tension and rapid button presses mean it’s definitely not the most comfortable way to play, but back in 2014 3DS owners were treated to an honest-to-goodness, full-fat Super Smash Bros. on a handheld, and over a month before it came to Wii U. It’s still an impressive game to this day and worthy of a place in your collection.
5. Super Smash Bros. (N64)
Bearing in mind how carefully Nintendo began managing its characters and their image after the misfire of the (first) Super Mario Bros. movie in the early '90s, it's remarkable that the original Super Smash Bros. and its inter-franchise scrapping got off the drawing board at HAL Laboratory. Fortunately, Masahiro Sakurai's crossover brawler was permitted to exist.
At the time, the idea of a 'platform' fighting game without health bars was pretty revolutionary. Instead, as you beat up your opponent, they'd become more vulnerable to knockback from your attacks, with the aim being to knock them out of the arena entirely. Catering for up to four players with a simple control scheme (especially compared to other fighting games) and the addition of weapons and power-ups to spice things up, this first Smash was a rock-solid foundation for a series that would become one of the world's biggest fighting franchises.
The number of combatants and complexity of the N64 original may pale in comparison with later rosters, which plucked from the annals of video gaming history, but we still look back fondly on the very first time we had the opportunity to open a can of whoop-ass on Pikachu.
4. Super Smash Bros. Brawl (Wii)
The third entry in the scrap 'em up series, Super Smash Bros. Brawl was the first to introduce Sonic the Hedgehog and Solid Snake, and included the lauded Subspace Emissary mode.
Picking up the baton from the celebrated GameCube entry, Brawl pushed the series in an all-encompassing direction as far as content was concerned, and set the precedent for the 'more is more' approach to stages, fighters, music, and more that kept Masahiro Sakurai occupied eight-days-a-week for many years after.
3. Super Smash Bros. for Wii U (Wii U)
In many ways, Super Smash Bros. for Wii U felt like a direct response to criticisms of the series' party-friendly aspirations. The crossover fighter series had its innocuous start as a goofy game with a playground spirit, allowing players to finally see who would win in a fight between the world’s two most famous Italian plumbers and some of their friends. This theme would continue, only with more figurines in the toy box to choose from and more playgrounds in which to do battle.
All that fantastic fan service was still present here, and more polished than ever, but the series finally embraced its hyper-competitive side, all the while still managing to deliver one of the most enjoyable eight-player party games in years.
With the inclusion of exclusive modes (Smash Tour, Special Orders, and Event Mode), support for a wealth of controllers, and the inclusion of Special Smash, this was a smarter, more focused blast of fighting mayhem, confident in its ability to appeal to any audience willing to give it a chance.
2. Super Smash Bros. Melee (GCN)
There's a reason that to this day Super Smash Bros. Melee has a dedicated hardcore following in the fighter community.
Fans will say it's tighter, faster, and requires more skill than other entries. They'll point to it being far more entertaining to watch than its successors, down to this faster pace. They'll point out its better balance. All compelling arguments.
More broadly, though, it's a brilliant local multiplayer brawler that sanded the rough edges off the N64 original, added a metric ton of content, and — yes — feels the most balanced of all entries in the series before the roster ballooned.
Smash would continue to grow from here on out, but there's an elegance and purity to the GameCube iteration that makes it worth revisiting if you're knee-deep in Ultimate and want to try a different flavour of superstar brawling.
1. Super Smash Bros. Ultimate (Switch)
How does this 'ultimate' version of Smash stack up against the rest?
Well, vocal concerns about past games were actively addressed. The customisability is overwhelmingly vast, with super-solid single-player modes. And every single fighter from the series is present (even Pichu) and joined by a colossal roster of DLC characters from the annals of gaming. Let's not forget that this is the game responsible for bringing Banjo and Kazooie back home to a Nintendo console.
We’re not sure how you could make a more robust or pleasing Smash Bros. game. Super Smash Bros. Ultimate truly is the ultimate instalment in the series, and it makes you wonder where Masahiro Sakurai can possibly take this franchise next.
Where does your favourite Super Smash Bros. sit on the list? Do you agree that Ultimate really is the, er ultimate Smash? Are Melee's days as a tournament fave numbered? Let us know in the comments section below.
Note. Many moons ago before it was converted, NL staff originally ranked all the Smashes on this list in the following descending order: Super Smash Bros. (N64), Brawl (Wii), For Nintendo 3DS (er, 3DS), For Wii U (you get the picture), Melee (GC), and Ultimate (Switch).
Comments 89
I came back to Nintendo consoles with Wii U and Smash was among the first games I got. It was like reuniting with a childhood friend who wanted to tell you everything that happened since you drifted away from each other. The game was like a museum/library dedicated to Nintendo and it still feels like one of the best games in history to me.
Smash 3DS is way underrated in my opinion. I loved that game.
4 over Brawl? ooof
Not sure this series even warrants a list given every iteration of the game has been bigger and better than the last. Perplexed at why Smash for 3DS is propping up the bottom of the table but I guess it's a take.
Brawl is sorely overlooked considering it had the most single player content out of all the Smash games which Ultimate is sorely lacking, especially the erasure of trophies, missing modes like target test and masterpieces, and no number of characters or stages can change that fact.
I'm sorry, but Brawl should be higher. I'm not a competitive Smash player (which if you are, I totally get why it should be low on the list), but the amount of content that game had is still unmatched. I spent ages in the Stage Builder alone, the trophies were still a thing and the Subspace Emissary is still the best single player campaign the series has to offer ...in my opinion.
Def Wii u smash and or smash 64 remix, followed by brawl.
The mechanics in Melee & ultimate sucks a$$. And ultimate ain't near as flashy or pretty as the Wii u smash 4.
Ultimates single player sucked. And the characters are too balanced.
@Vil I agree.
Singleplayer content is
Brawl>ultimate>melee>3ds>wiiU>N64
Multiplayer is ultimate>melee>wiiU=3ds>brawl>N64
Justice 4 brawl.
List seems ok if a little lower than I would have hoped for subspace emissary.
I’ve just tried the original Smash on an overclocked N64 with delta-islands CPU mod. It’s sped up and Jezzzus it’s awesome!! Just need some friends to play it with now…
Smash 4 Wii U arguably felt more like a party game than Smash Brawl, with the inclusion of Smash Tour as well as the introduction of 8-player Smash and amiibo. Everything in the game felt extremely casual, and it suffered from the obligated drawbacks of the 3DS version.
Smash Melee is incredibly overrated, and I think it's rather important to note that players are still largely supportive of a non-final release of the game that actually has more bugs and glitches with some characters rendered useless or broken. Everything that sets up the competitive field is based entirely on nostalgia of certain characters and the larger population of players being from North America.
replace Melee with Brawl
1. Switch
2. Wii U
3. Wii
4. 3DS
5. GC
6. N64
1. Switch
2. Wii U
3. 3DS
4. Wii
5. GC
6. N64.
IMO, the Wii U and 3DS are the same game! Just one is mobile and one is not. I guess the Wii U gets the tiebreaker because of better controls layout.
The switch version just doesn't have the same feel as melee which is the best smash of all time, i do appreciate the amount of stuff in ultimate but i can't seem to spend any time actually playing...not like the few hundred hours put into melee back in the day, also brawl belongs where it does as the worst smash
As of the time of this post, the community score is
Smash 4 3DS at 8.44
Smash Bros (N64) at 8.66
Brawl (Tied with N64) at 8.66
Smash 4 Wii U at 8.75
Melee at 9.11
Ultimate at 9.16
These scores will change as community members add the games to their accounts and review them. With these differences, Melee could easily overtake Ultimate, Brawl can probably overtake Smash 4 Wii U.
I think something people are overlooking though is how close these scores are, that the games are all averaging 8s and 9s. It is literally coming down to decimal values instead of whole numbers.
@ModdedInkling On the topic of Melee, since you brought up versions, only PAL (Europe and Australia) received copies of 1.03. Japan (November 2001) and North America (December 2001) got copies of NTSC 1.00, 1.01, and 1.02, with 1.02 being the final copy printed and distributed in Japan and North America over the run of the GameCube's lifespan. Melee launched in Europe and Australia in May 2002, and until the last few years (struggling to find when the European Melee scene changed) they ran on PAL, 1.03, the only copy ever released to them, so of course they used it for Tournament Play.
Part of why the scene uses 1.02 is because of the availability. The majority of Melee's tournaments take place in North America, and it would be a nightmare for both players and tournament organizers to import copies of 1.03 compared to just using the mostly 1.02 discs they already have available. Some 1.00 and 1.01 discs are at tournaments because the community provides set ups, (TVs, Consoles, and Discs), but these were all made before May of 2002, since that is when PAL was released and 1.02 had to be put into the wild before that.
Europe chose to change to 1.02 partially because of international players, those who would travel to North America for events, and play on a different version of Melee. Then some players really just want to do the stuff Melee is famous for, like Falco Pillar Combos (Down Special Attack into Down Aerial Attack) and Marth's Ken Combo (Forward Aerial Attack into Down Aerial Attack).
For logistical reasons, it is impossible to make North America use 1.03 legitimately, and the standardization of Melee's version to 1.02 has been healthier for the competitive scene since videos now are clearly from one version instead of having to ask if it is NTSC or PAL.
If Melee was to be re-released on NSO or some sort of Virtual Console, we would get 1.02 for Japan and North America, and Europe would get 1.03. If Melee was ever to be remastered, Nintendo would 100% break out 1.03 as the base of the game, not 1.00, 1.01, or 1.02
I would put the Wii U version far above the switch simply because of how tedious it is to unlock all the characters on the switch version and how they're not automatically unlocked. I mean I would understand if it was DLC activated or update activated but it takes longer than any other previous installment to unlock the characters. Ridiculous. Minded the additional characters and insane amount of backdrops are nice but one thing that makes me just want to shelve this game and stick with the Wii U version is the amount of effort required to unlock everybody
I can see Nintendo doing Ultimate Deluxe for Switch 2 or whatever it is.
All dlc plus a few more characters and stages and bring back the missing single player elements and trophies. Job done.
I can't agree with this
1. Brawl - Has Nintendo Chronicle and Subspace Emissary
2. Ultimate - Doesn't have either, but does have Banjo-Kazooie
3. Smash 4 3DS - Doesn't have any of above, but also doesn't have Smash Tour
4. Smash 4 Wii U - Has Smash Tour, but does have the best trophies
5. Melee - Has trophies you can't get unless you buy other games
6. 64 - outclassed by every other game in every way, but it does still have Board the Platforms....
Melee’s unique target games for each character were more fun than any solo player content in any other game by a long margin
I still miss the museum feature lacking in Ultimate featured in previous Smash games. Honestly, pay a couple of interns to type up a couple of paragraphs of useful tidbits on each of the Spirits. Even with the current number of spirits, that's like one or two weeks' work for a couple of people, including proof-reading.
The previous Smash games were a big part of my education on the history of Nintendo and it's a shame that feature has been left out of an otherwise definitive package.
With or without that caveat, I agree that Ultimate is the best of the franchise to date.
After Wii U and Ultimate, I can't really go back to the older ones. The controls just feel perfect and smooth.
I tried both Melee and Brawl recently, and they just feel clunky to me. 64 didn't age well either (arguably worse) but I still pick it up from time to time, for nostalgia/memories sake.
Can’t believe 64 is currently ranked higher than Brawl and 3DS…
I won’t be upset at all if there’s no brand new Smash game for Switch 2- just give me an update for Ultimate (paid or whatever) with some new stuff (trophies 😈), improved visuals/resolution etc. and a couple new seasons of DLC. Ultimate is amazing
Personally, I would swap Brawl with Super Smash Bros. for Wii U. Brawl was the entry that gave us many features that we take for granted in the series now, like Final Smashes, Assist Trophies, Stage Builder, and collectible items that boost abilities for the fighters.
Yes, some gameplay mechanics (like the slower pacing and random tripping) are a little wonky, but the game more than makes up for that with the sheer wealth of content and The Subspace Emissary.
In comparison, Super Smash Bros. for Wii U felt more like an iterative approach to the series rather than anything transformative or revolutionary like Brawl or Ultimate were. In that sense, it felt like Melee to me, albeit with a fresher coat of paint.
So if you ask me, it's not only a travesty that Brawl is ranked so low, it's practically a crime. It definitely belongs in the Top 3 for rankings of the series.
Ultimate is the best, but for me it has to be Brawl.
The level of excitement for Brawl was off the charts and hasn't been replicated since, and it delivered
@ModdedInkling Agreed. In my opinion, both Melee and Super Smash Bros. for Wii U were iterative approaches to the series, rather than anything really groundbreaking, compared to Brawl and Ultimate. As it is, the only reason why Melee is still so popular is because of the eSports crowd.
But playing Melee for the first time in years recently, I felt the game to be very clunky myself, even when playing with a relatively new GameCube controller (the one from Super Smash Bros. for Wii U). So I fail to see how it is still considered to be one of the best in the series.
For me, Brawl is the best, as it had a sheer wealth of content, The Subspace Emissary, and introduced several elements that we now take for granted in the series, such as Assist Trophies, Final Smashes, Stage Builder, online play, and collectible items that can boost your fighter's abilities.
Ultimate comes in at a close Number 2, mainly because I felt like World of Light was not as robust as The Subspace Emissary (basically being just a series of challenges, rather than a full-on adventure), and there was a distinct lack of regular trophies.
Does this one really need a guide though.
@MatoFilipovic I know, right? I was so hyped for that game, frequently visiting the Smash Bros. Dojo website that was set up to tease new features and characters.
During study hall at school, I would read through the issue of Nintendo Power that showcased Brawl again and again, to the point where it is easily my most worn-out issue in my collection of Nintendo Power magazines.
And to tide me over until Brawl itself came out, I would play Melee on my Wii, taking advantage of the original model Wii's ability to also play GameCube games.
@ThatZeldaNerd It still surprises me that Waluigi isn't playable yet, considering he's been an Assist Trophy since Brawl.
Little Mac and Isabelle were also Assist Trophies, and they got in before Waluigi did. Heck, Daisy got in before Waluigi, and so did the freaking Piranha Plant!
Of course, the character I always ask for is Krystal from Star Fox. We need more staff fighters in the game (assuming you count Palutena as one, since her scepter can be used for ranged attacks).
Happy 25th Anniversary Smash!
@ThatZeldaNerd What's especially egregious about it is that Piranha Plant is a common, generic enemy in the Mario franchise, whereas Waluigi is a unique character.
Yes, he has really only appeared in spinoff games like Mario Kart, Mario Tennis, Mario Golf, Mario Party, etc., but so has Daisy. Other than the recent Super Mario Bros. Wonder, the last appearance she made in a mainline Mario game was Super Mario Land for the original Game Boy. Most of her other appearances were in the spinoffs. And yet she got in before Waluigi did, too.
Maybe in the next Super Smash Bros. game (assuming there will be one), we'll finally get both Waluigi and Krystal as playable characters. Fingers crossed for at least one, or better yet, both!
@P-Man I agree I soaked a lot of time into that version. It also taught me to not rely on the c stick for smash attacks.
NL did Smash 3DS dirty, putting it below Brawl and 64. It has better stage design than Wii U, Smash Run a slew of unique collectables, a great rendition of Classic and All Star mode. DLC had parity with the Wii U version. It’s basically Smash Wii U, with a few adjustments and depending what you want out of Smash, eclipses Wii U.
Subspace emissary for me is a major seller, bigger than the game itself. I love ultimate, but I miss it a lot. Brawl is my first choice. I put 3DS in a higher place than N64 version.
6 - N64
5 - 3DS
4 - Wii U
3 - Melee
2 - Ultimate
1 - Brawl
"We’re not sure how you could make a more robust or pleasing Smash game." (Ultimate)
well, how about "tighter, faster, and requires more skill, far more entertaining to watch than its successors, and better balance?" (Melee) 🙂✌️
@AstroTheGamosian
how on earth is Melee a mere iterative sequel over 64? it is, by far, the biggest leap in the series over its predecessor. It is practically the ONLY sequel in the series that could not be called merely iterative, in my opinion.
i loved every game in the series (besides 3ds) but I think you've got it backwards. ✌️
PS - Brawl is my other favorite, and at the time I considered it an (iterative 😋) upgrade on Melee. I also had insanely high expectations on sequels at the time, because that's how it be in the 90s/00s.) It's also the one I've played the least ever since (simply due to availability, I must've foolishly sold it thinking the wii U one would surely be even better 😆)
PPS - Bamco < HAL and I think we constantly fail to make the distinction with this series.
Whilst I prefer the character variety in Ultimate, Melee has by far the tightest gameplay mechanics and will always be my favorite.
@BodkinDQ
totally agree, it also has the most balanced, tightest, most essential roster, level selection, and items. 👍 all I want is melee HD, and for HAL to make it.
@AnnoyingFrenzy
"5. Melee - Has trophies you can't get unless you buy other games"
can you fill me in on this? I've gone 20 something years playing this game and never knew anything about this.
though i find it interesting that you would rank it so far down the list and call this out for the main reason. 😆 it's all good though you put the other best one at the top 🙂👍
Melee was the best with the N64 as a close second. The N64 attacks had such a powerful feel and sound to it, also...Sector Z
@-wc- Nice to see another Melee fan!
I'd personally love a remaster of Melee. The game was so good and pretty much perfect, only thing that is dated in the least is the graphics. There was no trip mechanics, no over powered finishers, chunking weapons was fun, and the closest the series has been to balanced. Very tight controls and amazing gameplay. One of my top 3 games on GameCube and a bonafide classic.
I say blow it all up with the exception of the corner stone Nintendo characters. Back to basics, make it slick, and basically start a trend towards a new ultimate one day.
Smash 64 is the worst one because there is barely any content and side specials didn't exist yet.
Smash 3DS is underrated. Smash Run is such a good mode.
Brawl was the peak for Casual Smash content, should be way higher.
@Travisemo007 How can characters be too balanced? How is that a negative?
In terms of a technical gaming aspect, Melee was most impactful, but Brawl is criminally underrated. It was ultra-mega popular and you feel made Smash the behemoth it is today through the Wii and the game itself popularity. So I would have Switch, WiiU, Wii, GC, 3DS, N64 as my order. Truthfully though, they are ALL good.
@-wc- Everyone has their own opinions, of course. But having played every entry in the series, I just felt like there wasn't enough in Melee to truly set it apart from its predecessor, while Brawl did, in my opinion.
Of course, I can only play Brawl on my Wii U now, as the Wii that we had was sadly fried when a bolt of lightning struck our house back in August 2016.
And in playing it on the Wii U, I cannot use a GameCube controller, not even with the adapter that came with Super Smash Bros. for Wii U. I HAVE to use the Wii Remote or the Classic Controller, the latter of which I do not have. I do have a third-party controller that acts like one, but the buttons feel very stiff, so I've only used it once.
Thus, outside of trying to find an original model Wii online, my only option would be to emulate the game on my PC, and then use a special program that allows me to use a GameCube controller with the emulator.
I really loved that moves could be customized in 4 wiiu. As such I still play that version a lot. I still don’t like that Sheik was split from Zelda so that is the only reason I go back to melee. Other than that Ultimate has the best roster and will likely be my last Smash for a while.
I do miss the Nintendo only focus of the older games though.
You could argue for days about which is better: Melee or Ultimate. IMO, it's Ultimate.
The WORST one is easy and non-negotiable: Brawl. Tripping hurts the game at every level, from competitive to casual, and even without tripping you have a game that feels terrible and has wonky-at-best hitstun. Subspace Emissary is just a bad version of Kirby Super Star. Brawl suuuuuuuucks.
@-wc- if by "balanced" you mean half the roster is viable then sure technically. 13 isn't bad for a fighting game, but half isn't amazing, there are wayyyy more viable options in Ultimate.
"Tightest", yes, correct.
Most essential roster, wtf? Do you know how many amazing characters it's missing? No Mega Man, Sonic, Banjo, Cloud, Sora etc etc even if some are low tier it's still amazing that we have them at all and they're all fun to play.
Level selection, no. One option for flat, Final Destination, means by default it's got way fewer competitive options off the bat. We are missing Pokefloats though, I'll give you that.
Items, uh, sure? I thought we were speaking about the competitive nature. If you just have more fun playing party mode in Melee I won't argue that with anyone.
The best thing about the subspace emissary was the cutscenes that half told a vague story without any dialogue, the worst part was its actual Gameplay.
The best? All of them
but Smash For Wii U? The game that brought me back to Nintendo and rekindled the fire that I didn't even know had dimmed. The joy of videogames, started and kept by Nintendo games
Super Smash Bros. will never be a legitimate competitive fighting game. For better of worse, none of the games were designed with it in mind. Certain characters have mind boggling frame data and hit boxes, until you realize the game is meant to be played as a fast and frantic free for all with items and stage hazards turning the tide of battle at any time.
That said I have no issue with people choosing to play the game how they want, and enforce some semblance of honorable 1v1 fighting matches. But since Smash Bros. can't be a serious competitive game, I think how much I game is loved or hated by the normal competitive community should have little bearing on how these games are ranked among each other.
Brawl is the clear winner in terms of quality content available to the player. Even though its roster has been dwarfed by Ultimate since its release 15 years ago, it is incredible how much other content exists within Brawl that was never surpassed by later entries.
Ultimate is a close 2nd just because it has the largest playable roster and stage selection.
The original Smash Bros. offers very little except for nostalgia nowadays. Not much here that can't be done in the other games.
@-wc- to get the Captain Oliver trophy you need pikmin save file data on your memory card. To be be fair, thats not the only reason melee is at 5, but I didn't feel like typing out detailed reasons for each placement so I made half-jokey ones.
@SpaceboyScreams
if by "balanced" you mean half the roster is viable then sure technically. 13 isn't bad for a fighting game, but half isn't amazing, there are wayyyy more viable options in Ultimate.
"Balanced" has never meant "more characters."
"Most essential roster, wtf? Do you know how many amazing characters it's missing? No Mega Man, Sonic, Banjo, Cloud, Sora etc etc even if some are low tier it's still amazing that we have them at all and they're all fun to play."
this is the most subjective part of my comment. I dont personally enjoy using or consider any of those characters to be essential in the slightest, but you are equally not wrong for liking them as you do 👍
"Level selection, no. One option for flat, Final Destination, means by default it's got way fewer competitive options off the bat."
I think we are working with different definitions of "essential."
to use your example, many superfluous iterations/clones of the exact same featureless platform that are only superficially different is not more "essential" than one that already functions perfectly. it's literally the opposite of that. "superfluous" and "essential" are antonyms. 👍
"We are missing Pokefloats though, I'll give you that."
👍👍
"Items, uh, sure? I thought we were speaking about the competitive nature."
I turn off probably 1/3 of the items in melee, and probably 2/3 in Ultimate, in order to make it more competitive. sometimes i turn them all off.
full on items Ultimate is just stupid, imo. ymmv
"If you just have more fun playing party mode in Melee I won't argue that with anyone."
this is definitely the case. we play the one we think is most fun, right? no wrong answers 🙂👍
@AnnoyingFrenzy
"to get the Captain Oliver trophy you need pikmin save file data on your memory card."
interesting! i think thats kinda cool, actually 👍
" To be be fair, thats not the only reason melee is at 5, but I didn't feel like typing out detailed reasons for each placement so I made half-jokey ones."
I kinda assumed this was the case 😊 I'm sure you have your reasons! cheers. ✌️
Brawl placed quite low! 0.0
I consider Ultimate the best, but I will always have the most affection for 64. The other Smash games all feel much more similar to one another, but Smash 64 has a feel to it that is completely distinct, and I love it.
6. brawl - hate the physics, graphics, box art..
5. wii u - a beta ultimate, hard to come back to
4. 3ds - underrated, very cozy handheld game
3. 64 - nostalgia, hitting feels the most satisfying
2. ultimate - the whole package but missing a bit of charm for it to be the best
1. melee - the goat, the one I play the most
Smash Bros is one of the few games that gets me to buy a Nintendo system. All of the games were fantastic…
But I think the one I played the most and has the biggest spot in my heart is Brawl (3DS Smash comes in a close second). I loved how much single-player content it had. I loved how accessible it was (Wiimote, Wiimote+Nunchuck, Classic Controller, GameCube Controller), so anyone could play. It’s also the only Smash Bros game I preordered (and I don’t regret it).
I love Ultimate and the level of ambition it achieved, but Brawl has me on nostalgia.
@ParadoxFawkes
Yeah. I'm a wave dash snob, so melee will always be my number 1. The mechanics just felt tighter to me, overall.
Brawl was always my favorite. The features, modes, and character roster was just right, and as someone who doesn't play Smash competitively, it was perfect for me.
As much as I liked the original mode, I'd still really like to see the Subspace Emissary improved upon for a potential future game.
Here is my list for best Super Smash Bros:
1. Wii
2. N64
3. GameCube
4. Switch
5. WiiU/3DS (Tied for last.)
I pretty much like all the Smash Bros games, but the CPUs were disappointingly too easy in the WiiU/3DS versions. Level 9 CPUs felt like they were level 5 or 6 or something.
Unfortunately my interest in Super Smash Bros is just not the same anymore during the times I played the N64, GameCube and Wii ones.
@-wc-
Omg, I was just thinking the exact same thing, Melee is the only huge leap the series ever had!
I never knew people actually liked Brawl, the physics made the game so slow and boring for me. The only smash game I didn't like.
I like Melee a lot, but they brought back the amazing feel it had on Ultimate. Even though I played Melee much more, I'd rank:
1. Ultimate
2. Melee
3. 64 (and I know it's kinda biased by nostalgia but it was so innovative and groundbreaking, I can't get over how good of an idea it was to begin with)
Swap N64 (move to 6th) and 3DS (move to 3rd), that's my list.
People say Brawl is great because of all the content and that's fine, but the tripping was inexcusable and the pace of fights vs Melee was worse. What Ultimate got right: the fighting speed, the "everyone is here" features (characters, maps, items). What Ultimate got wrong: no Smash Run return, no trophies*, spirit abilities aren't varied enough.
@Gaymer90
lol yeah the idea that Melee is anything but a revolution compared to the first one kind of blows my mind a bit. it's incredible how close they got in one single refinement.
it's easy to miss i think in hindsight just how low expectations were for this series. the first game was completely non hyped (unless you happened to read Nintendo Power) and only set the world on fire with certain gamers (Nintendo power readers? 😆)
they really couldve gotten away with better graphics, and a handful of new stages and characters.
instead, they blew the doors right off the hinges, and exceeded expectations many times over. this is the game that made "overdelivering" part of the Smash brand!
i liked brawl and was very forgiving of the tripping and other drawbacks at the time, but given the choice I'm never going to choose it over Melee or Ultimate for different reasons. OTOH, it came out at a certain time in my life, I'll treasure the memories, and so on.
I respect your ranking, but its Melee #1 for me, with 64, brawl, and ultimate tied in 2nd all for different reasons 😆
I really liked the black outlines around characters in the 3DS version. Also has some pretty good unique stages.
The online is also far better than that in Ultimate.
General performance was better, and you could easily rematch with the same opponent and switch character. So you could see if you could beat an online opponent using all your favourites.
In Ultimate's online matches, you cannot switch characters without disconnecting from a particular opponent. Likewise, if you set up an Arena you must exit the arena, and your place in the queue, in order to change character. This actively discourages experimentation with its huge roster, rendering it almost redundant. Absolutely criminal design choice.
@AstroTheGamosian wouldn't homebrewing your wiiU work then? I know atleast makes me use a gamecube controller for melee that way
N64 is underrated. Really Ultimate makes me not feel the need to play 4/melee. N64 has its own identity and thing, and that keeps me coming back.
I more or less agree with the review scores Nintendo Life gave to these games, but since most are 9/10 that doesn't say much so I'll rank them here:
1. Ultimate beats every other game in terms of content despite losing some features from previous entries;
2. Brawl not only because of the obvious Subspace Emissary, but also the introduction of so many features present in later games like the Challenges and also some unfortunately exclusive to it like Boss Battles;
3. Melee, the game that made Smash what it is today by significantly expanding the roster, stages, modes etc.;
4. 3DS, overall better modes than its counterpart with Smash Run vs. Smash Tour being the most obvious example, only suffers because it's exclusively on handheld;
5. Wii U because of the abovementioned;
6. 64 because as much as I love it it's really lacking in comparison to all later games.
the N64 version still holds up, have it on my Wii.
for me it's Smash in its purest form, I love how raw it feels.
getting a KO with the home run bat in the original is still one of the most satisfying feelings in gaming.
@Lunatic002
Smash 4 beats Brawl any day of the week. Once they made it less floaty and removed tripping, it was already a better game.
The only place where Smash 4 falls short of Brawl is Subspace Emissary.
Thank god for the absolute champions in the comments fighting for Brawl. I wasn't about to abide this injustice for what is clearly the BEST Smash Bros. game losing to N64 and Wii U
Brawl introduced my favourites Dedede amd Lucario, so I have a fondness for it because of that.
Ultimate might have to be considered the best, not for the sheer amount of characters and stages, but for having by far (though still frustratingly limited and janky) the best Stage Builder. it really is a game changer, so many talented people have expanded Smash through this mode on Switch. still hate the online play though.
@romanista Eh, I would rather avoid doing that. I would rather not risk bricking my Wii U, either due to me screwing up homebrewing it or Nintendo themselves doing it remotely. Besides, it's not just any old Wii U; it's the special Wind Waker HD edition that came out in 2013. So I don't want to risk it.
Only the first two are good.
For me, any Smash with non-Nintendo characters is an inferior game.
Also, Smash 3DS is better than Smash Wii U. Better controls and modes.
My favorites are Brawl, Wii u, and Ultimate
Coming from someone who put maybe 1000+ hours into Melee, Ultimate is the best, no contest. Seriously, Melee doesn’t hold a candle, and my buds and I loved playing it when we were growing up. Minus target practice, Ultimate just has it all… the roster, the stages, the music selection and playlist options, the customization in general, the best stage builder, the Amiibo trainees, the Spirit Board (which is a better form of the trophy system and ties in nicely to the single player Adventure Mode “World of Light”), 6-8 player Smash, a broader selection of viable characters for high-level competition, online play which is pretty good for 1v1 and private rooms with friends, and the list goes on.
6. Wii U. Outclassed the instant Ultimate released.
5. Brawl. Subspace awesome, everything else bad.
4. Melee. Overrated. Roster is garbage, Classic is repetitive, Event Matches kinda lame.
3. 3DS. Cel art style, 3D actually looks cool, no C Stick forces reliance on combos, Smash Run is peak.
2. 64. BEEG GOOFY. That's all I gotta say.
1. Do I even need to say it? Fine, I will. . .It truly is ULTIMATE.
@Travisemo007 how on earth do you prefer the mechanics of 64, Brawl, and 4 over Melee and Ultimate when they are so, SO much worse?
@Nua it's Feb 2024, and Ultimate is still #1. Sorry, bud. Ultimates just better.
@-wc- you clearly don't watch YEET Smash on YouTube. Ultimate is INFINITELY more pleasing to watch than Melee, especially considering Melee has like, four viable characters (and Marios not one of them, so what's the point?). Also, Ultimate is just as tight as Melee.
@batmanbud2 Hello, my post was made almost a year ago, thanks for the update as I haven't thought about this in almost a year.
It's interesting to see Melee at 9.1, and Ultimate at 9.2 from 9.11 and 9.16 respectively. The gap between the games seemingly widened instead of shortening. If it was the inverse, Melee gaining 4 points and Ultimate losing 1, that would have tied them.
However, looking at all of the scores now being at 1 decimal place instead of 2, it seems that NL has stopped showing the score to 2 decimal places, but likely still keeps track internally, since Brawl and 64 swapped their positions with an identical average score of 8.6. Or maybe it is done by alphabetical sorting at that point, but that seems rather unlikely for a best of where a theoretically titled Smash Bros A would place higher than a Smash Bros B.
Also, I never once made a claim as to which game was better, Melee or Ultimate. I was looking at this from a pure mathematical average basis, pointing out how close the ratings actually were, and how the ranking could change.
@batmanbud2
"you clearly don't watch YEET Smash on YouTube."
you caught me 😂 i havent a clue what you are talking about, and i could not care less about watching people I don't know play videogames.
I don't know what you mean by "viable characters" but we clearly don't play smash for the same reasons. ✌️ cheers
Brawl is now higher than 64. The world is healing.
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