Resident Evil 5 is a pretty controversial game. Don’t worry, we’re not going to go into the allegations raised against the game prior to its release more than a decade ago. Instead, Resident Evil 5 is controversial in the sense that many people believe it to be the title that killed the survival-horror franchise. Following on from the monumental success of Resident Evil 4, Capcom took the series in a direction that – at the time – made the most sense. With the rise of action shooters like Call of Duty, Resident Evil 5 played it relatively safe by taking the core gameplay mechanics of its predecessor and simply dialling the action right up to 11. This resulted in a game that would be Capcom’s best-selling title up until 2018, but one that ultimately left a lot of long-time fans of the franchise feeling rather deflated.
Taking place in the fictional town of Kijuju, Africa, Resident Evil 5 sees the return of series veteran Chris Redfield who, after the events of the past several years, has joined the anti-bioterrorism organisation BSAA (and apparently has also been hitting the gym a lot). Teaming up with newcomer Sheva Aloma, he’s tasked with capturing a pretty shady character called Ricardo Irving, who is about to sell a bio-organic weapon on the black market. Without going into specifics too much (after all, this is the first time the game has shown up on a Nintendo system), Resident Evil 5’s plot is a much-needed change of pace after the admittedly fairly inconsequential plot of Resident Evil 4. Chucking aside the weird religious cults, Chris Redfield’s latest adventure is a celebration of the franchise, bringing back multiple classic characters and monsters, and ultimately driving the story in a direction that still, to this day, feels like it could have been a fitting finale to the entire series.
If you have played Resident Evil 4 (and let’s face it, you probably have at this point), then Resident Evil 5 will feel very familiar. The core gameplay mechanics remain very much the same, except… well, more. There’s more of everything here, from the Las Plagas infected enemies to the much-criticised quick-time events. The overall pacing is pretty relentless, and it often feels like you’re never given a break to catch your breath, but some of the set-pieces are pretty spectacular. One moment you might be mowing down enemies riding motorcycles with a mounted machine gun, and the next you're fighting off two chainsaw-wielding madmen whilst deactivating a barrier of flames (and of course, giving huge boulders the old one-two). It’s understandable why fans of the franchise consider this to be the downfall of Resident Evil given how much it diverged from the older games, but when experienced as its own thing, it really is pretty great.
Of course, despite feeling very similar to Leon Kennedy's adventure in terms of gameplay, there’s one very distinct difference with Resident Evil 5: the game is fully playable in co-op, and is actually built around this concept. Should you choose to, you can play online or in split-screen mode, and it’s undoubtedly a better experience if you can play with a friend. Playing in single-player mode, Sheva is quite comfortably one of the worst AI partners in gaming. She has absolutely no restraint with her items, spraying healing herbs at the first opportunity and firing her weapons with reckless abandon (despite having the aiming prowess of a Stormtrooper). She’s also very prone to getting herself in sticky situations; we’ve lost count of the number of times we had to resuscitate Sheva from near-death or start an area from scratch thanks to the numerous times she gets herself killed. So yes, whether it’s with Pro Controllers or just a couple of Joy-Con, playing with a friend is definitely the way to go.
One thing we perhaps should have mentioned at the start is that gyro aiming is here, and it’s brilliant. Thanks to a day-one patch, you can activate gyro aiming right from the start of the game, and it actually works really well. It’s naturally a much better fit in docked mode with one Joy-Con in each hand, with the left controlling Chris’s movements and the right focused on aiming. You’ll be happy to hear, though, that it’s also pretty effective in handheld mode. We were a tad dismayed at first, as moving the console around to aim would quite literally move the screen out of our view, but increasing the gyro’s sensitivity within the game’s options pretty much fixes this issue. It’s not quite as satisfying as the pointer controls featured on the Wii version of Resident Evil 4, but it’s overall a much more intuitive way of aiming than using the analogue stick.
Much has been said about the game’s performance on Switch since the demo was released. Yes, it’s a noticeable downgrade from the remastered versions seen on other consoles, but it’s certainly not as disappointing as some might have you believe. First up, the framerate is admittedly a bit concerning at times. It runs uncapped, which means it mostly runs slightly above 30fps, but there are plenty of moments – particularly during more intense gameplay sequences – where it will drop well below. This might be a dealbreaker for some people, but we were honestly okay with the overall performance given the fact that we can play a game like this on the go. Visually, there have also been some sacrifices – the impressive motion blur from the original release of the game is completely gone here, and some of the textures have taken a bit of a hit. It’s disappointing knowing that these features are missing, but in practice, it’s probably not something you’re going to notice much unless you examine the Switch version side-by-side with the game on other platforms.
In addition to the main campaign, there are of course additional modes to keep you busy. Primarily, the game comes bundled with the Lost in Nightmares DLC, which opens up after completing a couple of chapters of the main story. Here, you’ll play out one of the key flashbacks in the main game, exploring one of Oswell E. Spencer’s estates in a blatant homage to the first Resident Evil. Clocking in at roughly 1 hour, it’s not exactly a meaty story, but it’s certainly a more subdued experience than the over-the-top action seen in the campaign, and offers a nice insight into some of the franchise's more iconic characters. Once you’re done with the main story, you can also tackle the Desperate Escape content, which will again probably take about an hour to complete, and shares a lot more in common with the gameplay of the campaign in comparison to Lost in Nightmares.
There’s also the delightful Mercenaries mode which, if you’ve played it on previous titles, is fairly self-explanatory. In a mission to gain as many points as possible within a set amount of time by killing wave after wave of enemies, you’re given access to a decent selection of characters including Jill Valentine and Albert Wesker, all of which are equipped with their own unique loadout. It’s a great way of jumping into some of the more memorable set-pieces in different ways, and playing as classic characters is an absolute blast. Plus, let's face it, tackling these areas without having to worry about babysitting the awful AI partner is a huge relief.
Conclusion
Resident Evil 5 is a natural progression of the gameplay mechanics seen in its predecessor, with classic survival-horror tropes taking a backseat to more over-the-top action. That said, it’s not necessarily a bad thing, as it’s actually a really fun experience with a story that long-time fans of the franchise will absolutely adore. Performance takes a hit on the Switch, with noticeable frame rate drops and a decrease in texture quality, but it more than makes up for this with the introduction of gyro aiming, which works much better than we could have hoped for. One can only wonder that if Capcom had managed to keep the performance on par with other consoles, the Switch version could have been the definitive way to experience Resident Evil 5. As it is, it’s a perfectly serviceable port that serves as a nice reminder that Resident Evil’s so-called ‘action phase’ really isn’t as bad as some think.
Comments 60
Hmm. I might have to try it then. I definitely like the idea of the gyro aiming controls.
Personally I prefer more horror to action but the game was still great for coop
Hey folks! Any questions about this review, do let me know
Well I had play this final version of the game and I had to say it ain't bad compare to the demo version. Framerates does dip sometimes but not so much that it'll ruin the game. Good job Capcom.
Or only £4/£6-ish in the current 360 and XBONE Halloween sale.
They'll be this price one day on Switch.
It was alright, I played it at some point on PS3, I think sometime after the gold edition came out since that's the version that I bought. I think it lacks a lot of the personality that RE4 had, the environments in particular I remember being a lot more boring in comparison.
Really enjoyed this one back on PS3, probably more like an 8.5/9 for me, but yeah. Glad this review praised the mercenaries mode; countless hours of fun right there.
If this release was a cartridge I’d get it. Otherwise my digital/download-only code games have to be a for sure thing for me. So, I guess that means I’m on the fence right now.
I really enjoyed this game on Xbox 360, but I think most people despises anything beyond RE 3. They just didn't like the progression to more action focused entries.
@nimnio
I meant 8.5 or 9.
This was a big step back from 4 in many ways, from inventory management, to having the co-op character be there all of the time just getting in the way. A fun third person shooter but one far from being one of the best entries and certainly not a "celebration" of the series
Hopefully, now that most of the RE franchise is now on the Switch, Capcom will finally give in to having 7 and Re2Make ported over to us, whether they do it themselves or ask Panic button (preferably the latter since they do a better job than most)
Never ever heard anyone say more action than horror is better for this game, that what was wrong with it!
Still my favorite Resident Evil. Took the cheese from the previous Resi's and multiplied it exponentially. IMO there is only one Resident Evil game that even came close to being a truly scary game, every other one was a varying level of cheese and narm. What it lacks in scares it makes up for in hammy dialogue and scenarios and just plain fun gameplay (with a friend of course).
Odd it's been downgraded from the original release.
I'd expect it to be at least a little better than an old 360 game. Oh Nintendo....
I wasn’t impressed when I tried the demo. I like a single player experience this coop idea ruins the game for me.
b. BB.. briliant story...?!
Only good as a co-op game. In fact, it’s great as a co-op game. To the point they shouldn’t even let you play it single player.
I remember when this game came out for the ps3 when I was in 7th grade and beating it in one night with one of my bros. Heck of a great game. It might not be the best survival horror game but it is a great game. People may question why Resident evil went down an action route, but that's because resident evil 5&6 are the best selling games in the series to this day.
I liked this one better than 4 due to co-op. But as a Resident Evil game, nothing compares to the old classics which ended after Code Veronica.
I was playing this game back when it came out and it's nothing like Resident Evil 4. Revisited it a few weeks ago and was rather disgusted by how filthy the game feels. I mean, it's horror but there's a clear line between making a gore-feast game that is there to make you puke and a scary, thrilling horror experience.
The Evil Within 1-2 is what I wish modern RE was...
Luckily, they recovered and put the series back on track with RE 2 Remake.
P.S. "Brilliant story that feels like a celebration of the series"
Um... brilliant story? At this point, I don't expect reviewers to say anything meaningful or worth reading but this is just pathetic. In which world RE 5 has a brilliant story?? Even as a blockbuster "kill them all" stuff - it's awful!
@Shonenmon
It's a brilliant story in the same world in which more action is better than horror!
@carlos82 I enjoyed 5th more... active co partner is better than being a babysitter. It was a bit annoying 4th title. But that is the only thing that was a bit annoying. But it's still a great game. 5th is strong on it's own way... but this is absolutely no resident evil.. just action/shooter with a little horror ellements... but very little
@Shonenmon
Think the whole problem with 5 is they sacrificed the horror parts for more action, plenty of games that balanced it like the ones you mentioned . This for me is a resident evil in name only.
I know they took a total different route but much preferred 7 too the last couple of games.
You had me at gyro aiming.
Awful, awful single-player game. What a deception this was after the excellent 4.
What I don't get is how the Switch version apparently runs worse than the last gen versions, while having lower textures.
I don't play the Switch for graphics or framerates (but if it goes under 20FPS or is just flat out inconsistent, then I start to have a problem), but it's just jarring, you know? They could've done a better job here.
@suikoden I don't understand why Capcom feels that they need to come with something new with each game... they went action/shooter... it was ok at first but at 6th it was enough... 7th.. i had being chased. So I disliked that part and it didn't feel like Resident Evil game to me at all. It's still not what it once was. They did the same thing with Breath of Fire... 1 up to 4 masterpieces... at 5th made a dungeon crawler in a bad way and 6th on mobile? don't get me started. Gamestudios should listen to fans what we want.. because their ideas that they need to keep coming up with something new all the time is horrible. Someone needs to wake them up. Resident Evil was a hit for a reason. You take out that ellement and now the newest games just carries the name so they are sure for some sales. I bet if they used different characters (unknown) and an other name it wouldn't even get that much attention. I guess they know what they're doing. But I ain't buying it. I wasn't triggered after 5th game to buy RE6 or RE7. All borrowed and never again
This game was trash, and anyone who was old enough to remember when it released knows it was a huge letdown from RE4
Why is this downgraded from the 360/ps3 versions
@sword_9mm ehi, Sony troll fanboy, the game (and port) is made by capcom. Idiot.
RE4 is my favorite RE game. 5 is a very enjoyable game
Expected to see all the negativity but I completely disagree. This game is far from perfect but it fits in better to the series than 4 did. The story is good and could've (some would say should've) given closure to the entire franchise. It's not nearly as good as 1 and 2 (and the remakes of those games), 3 or Code Veronica and I might also put both Revelations games ahead of it but I still had a great time playing this and consider it one of the better entries.
@Mgene15
Because CorvoRevo is an idiot.
I'd expect the real answer is that the Switch is sometimes better and sometimes worst than the last gen. Kinda like how the WiiU was technically graphically more powerful but the CPU was slower compared to the 360/PS3. In certain games the Switch can get away with some effects and what not that the oldsters couldn't but some games are just too taxing considering the super low memory bandwidth and the concessions they made to allow portability with more than 1hr of battery life (or less).
That and it's Capcom. Lucky it even boots a game. At some point they'll just package a code that just boots a screen with a giant yellow and blue FU on it..
@CorvoRevo
How's n the world are they a Sony troll they don't even mention Sony , they do.mention the 360 so.if anything they would be a Microsoft fanboy
Might give this a go I suppose. Need to fully finish yooka though
If the frame rate wasn't so atrocious, this would be the definitive version of the game. As much as I love gyro controls for aiming, it's not worth it when the frame rate is all over the place. I'll have to stick with the PS4 version.
Press X to punch boulder
I liked the demo a lot, so I’ll jump into this game next week, after I get paid
@Olliemar28 great review! I might have to try
No. Just no. I pre-ordered this game after the awesomeness that was RE4. What I got was a half baked story, watered down atmosphere, and a third of the run-time. I beat this game in 6 hours and promptly traded it in. My least favorite of the mainline RE titles. This game should not score higher than a 6, and that is being generous.
4 = European zombies
5 = African zombies
The rest are American zombies. There has never been Asian zombies in any Resident Evil games.
I played the demo, the graphics are really ugly even compared to older consoles.
My brother loves Resident Evil 5, and 6 for that matter. Of course he never conforms to the hive mind and always forms his own opinions, sometimes in agreement with consensus, sometimes against. He said the games were phenomenal and he really loved them, and that he played single player just fine.
So when they announced gyro was being added in, I pounced. Plus it’s being reported the performance has been improved a bit from the demo as well, which is nice. My favorite RE games are RE Revelations 1 and 2. Partly because I played the first on 3DS, and then played the entire game online with my bro in co-op RAID mode, but also partly because it had gyro, both on 3DS and now on Switch.
With RE5 and RE6 having gyro now, and a strong stamp of approval from my brother, Im all over this. Crazy too because it wasn’t really on my hype radar beforehand. I was still buying it because it came in the triple pack with RE4 on cart, and with GCU discount that’s $48 for all 3 games- one on cart and the other 2 for $16 each digitally with gyro. But now I’m actually prioritizing playing it. Just as soon as Witcher 3 and Dragon Quest XI S and Luigi’s Mansion 3 and Atelier Ryza and... well ok Idk when I’ll play. But hey, if I can convince my brother to play with me I’ll put everything else on hold.
@hakjie11
What are you talking about? I think your memory needs a good jogging. It’s confirmed via technical analysis the games are most definitely not inferior (or ugly) compared to older consoles. In fact, they’re based on the current gen remasters. RE5 runs better, looks better, and has higher res than previous console versions. They’re not perfect. Think motion blur is oddly missing, but aside from that, they’re pretty dang close to the current gen remasters.
Plus... gyro just got patched in (what’s really important).
Resi 5 isn't as good as 4 because Chris is a stooge, and Leon is freaking cool.
Glad it looks a bit nicer than the old ps3 version I completed with my ex. Don't think I'd solo this one, though. Preferred 6.
All the better for it you say? Yeah tell that to the millions of fans who say otherwise and they've been saying it since the game originally launched. This is why i like RE6 better. Yes it was also heavy on action but it still tried to be dark and creepy at times. Plus leon FTW!
RE5 is just straight up generic action. Should have named it Call of evil or anything but resident evil.
I loved RE4 to death, and so couldn't wait for RE5. What followed was one of the most disappointing experiences ever .. and I think this was on the 360?
I can't even remember why I hated it, but I did and I stopped playing at some point. Maybe it was simply action rather than adventure... But I think it was more than that.
I might try RE6 but I'll never play, buy or try 5 again.
@LUIGITORNADO and you loved the movie... the 3 stooges. LOL
I played 5 and 6 on Xbox One and I think that 6 is better because it has more variety and some cool sections. They play and look great on Xbox One and much better than on Switch to be totally honest.
I love the Resident Evil series. While I believe RE5 to be one of the worst representations of the series itself, it's one of my all time favorite video games. It's just so much fun, especially when you're couch co-oping it! My buddy and I are playing it tonight to get into that Halloween spirit.
Resi 5 is absolute tripe, had it on ps3 hated it in every way. Resi 4 is my personal favourite.
RE5 is a great couch co-op game and I will always stand by that.
It's also so gloriously stupid and over the top that you can't help but laugh at it. The boulder scene is one of my fondest gaming memories. I laughed for a good 5 minutes straight.
@JaxonH You have a point, I think I am too used to the current HD graphics and had too high hopes for this port.
@Olliemar28 do you need to have two copies of the game to play couch-co-op? Or can you sync two controllers to one switch, and play on the same tv?
I really enjoyed this new review over an overlooked game as I always thought it was fun, but I seem to disagree for the most part with one key con listed, although I have the US version, but it seems to be the absolute opposite for me when it comes to the partner AI.
I haven't played this release since the PS4 remaster and was wicked stoked to see a more portable copy than my lappy (Yes, Capcom has more than quad scooped me on this title; and I would totally buy it again if they release a physical Switch cart! Would love to see the whole series!). Every version I have ever played, Sheva's AI sometime scared me worse than the enemies! Whereas, in this release her AI is almost competent compared to other versions I've played. Tonight for instance, when in a heated segment around Ch. 2; she seemed to actually be shooting almost painfully more accurate than me (lol 😂 no, I'm not that bad as I recall I have the game platinum'd back on PS3) and I think I have gone through the whole segment faster than I ever have. I've also only died once and it was my bad, not even an enemy that really got me either. It was pretty much player self-invoked.
I am on normal. I also haven't touched this title in 3 years.
I'm almost tempted to test veteran because I really do think she's better than she was on normal in other games. I'm almost afraid to see what would happen on the lowest difficulty setting, she'd probably beat the darn game for me!
In short, tl;dr ; I feel the partner AI is actually better in this port (not perfect, but better).
@suikoden action better then horror? i wouldnt go that far
@Olliemar28 thanks Ollie! Having never played Resident Evil 4 before now I was immensely let down with how limited movement is in the game. Does Resident Evil 5 open up in that department? Can you strafe at all? The lack of it in 4 just killed the experience for me.
@rdrunner1178 Yah, I just saw RE5 and 6 as downloadable Demos on the eshop. I'm going to try this one.
This picture is what I think of this game:
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...