Nearly seven years ago, the world was first introduced to Shovel Knight, a passion project that aimed to emulate some of the most legendary game releases of the 8-bit era. Since then, Yacht Club Games has gone on to extensively expand on the base Shovel Knight game, and now the studio has begun to look to the future to its next big challenge. In the meantime, it’s also begun to dip its toes into becoming a publisher, and its first project on this front is the seminal Cyber Shadow.
Produced by Mechanical Head Studios – which consists of sole developer Aarne Hunziker – Cyber Shadow is a thrilling and enjoyable callback to the best action the 8-bit era had to offer. Through its punishing difficulty, cyberpunk aesthetic and tight platforming, Cyber Shadow thoroughly establishes itself as one of the best old-school retro platformers out there.
The story sees you assuming the role of a ninja named Shadow, who stands as the last surviving member of an ancient order of ninjas. Shadow is awoken in a bizarre and darkly technological setting and is tasked with piecing together what happened to his kin and how he can stop the grand threat that saw the fall of his clan and the world it existed in. Though the story is fittingly sparse (this is an 8-bit action platformer, after all) it’s rather striking how well it manages to set an effectively heavy tone as transhumanistic themes are explored over the ten-ish hour campaign. It’s not a story that’ll win any major awards, but this is also a narrative that has a little more depth to it than you may expect from a relatively simplistic game.
From a gameplay perspective, Cyber Shadow draws most strongly from the classic trilogy of Ninja Gaiden games, as you’re tasked with going from level-to-level in a linear fashion while cutting down anything that gets in your way. Shadow has a trusty katana that dispatches most enemies in only a couple hits, and he must make use of his well-honed agility to dodge and jump his way through extensive gauntlets of cruelly-arranged obstacles. Cyber Shadow is the sort of game that proves to be ridiculously simple on the surface – you merely have to run, jump, and slice your way through every level – but the intensity of the level design and the continuous introduction of new obstacles and enemy types keeps the experience from growing stale.
In addition to your katana, Shadow has a variety of limited-use power-ups and secondary tools that can help give him the edge in combat. For example, destroying a collapsible wall may yield you a power-up that fires an energy blast every time you swing your sword. Such power-ups can have an enormous effect on your chances of survival, but they are limited in how long they stick around. If you get hit three times while holding one of these items, it gets destroyed and you’re likely not going to find another one before you next die.
In addition to this, progressing through the levels sees you gradually expanding Shadow’s core set of abilities with new tools and moves. For example, you receive the ability to toss shuriken early on, which can be a godsend when you’re trying to get through an area where you don’t want to get too close to enemies. These new abilities and weapon types are introduced at a consistent clip, and while they prove to be intensely helpful, all of them cost you precious SP to use. This can be refilled relatively easily via enemy drops, but you’ll never have as much SP as you want, which forces you to be careful in how much you rely on these extra abilities. Between these additional skills and the temporary power-ups, Cyber Shadow proves to have a nice and flexible combat system, one in which you’re always sure to have some extra aces up your sleeve, but never enough that they break the overall difficulty.
And what a difficulty it is! Typical of the era being emulated, Cyber Shadow doesn’t bother pulling its punches at all when it comes to challenging the player. Death spikes, bottomless pits and inconvenient enemy placement are the norm here, and you’re all but guaranteed to fail a run of a new level on your first try. The key thing here, however, is that the level designs never feel cheap. What’s here is always manageable and fair; it’s just that the margins for error are kept quite slim. Learning new enemy patterns and level gimmicks takes time, and the lessons you need to learn will be beaten into you over your repeated failed attempts.
A lot of the sting of the difficulty is mitigated by the use of smartly-placed checkpoints, which also employ an interesting risk/reward system. Each checkpoint usually refills your health, but if you're willing to stump up the cash, they can also refill your SP and give you one of those temporary power-ups. These extra boons aren’t cheap, however, so you’re effectively asked to bet on your confidence in your own skill. If you keep getting kicked back to the checkpoint, it might be worth it to spend the money and even the odds a bit, but then you might not have enough to spend on the next checkpoint, which could be right before the boss. This kind of ongoing mind game proves to be a nice accessory to the overall experience, as you have the (limited) power to effectively lower the difficulty for each leg of a level, as you see fit.
Another aspect that keeps each level so engaging is the way in which unique enemies and obstacles are introduced at a constant rate. For example, one level may be centred around navigating floating platforms in water, while another is all about outrunning an ever-encroaching wall of death. New elements like this are introduced at an expertly-judged pace, with additional challenges showing up right around the time that old ones have begun to outstay their welcome. Through this, Cyber Shadow is always reinventing and refreshing itself, maintaining a gripping pace that’ll keep you wanting more. It's very similar to the approach Nintendo takes with its own titles, in fact.
In addition to this, each stage is designed to be explored to a minimal degree. There’s nothing here approaching Messenger-level Metroidvania design, but you are nonetheless encouraged to re-run earlier levels once you’ve acquired new abilities. Every stage has a few extra side areas that host particularly difficult platforming or combat gauntlets, and if you can overcome these, you’re then rewarded with boosts to your max HP or SP counts. This exploration never gets in the way of the focused, linear nature of Cyber Shadow; instead, it offers a nice bit of extra value for those who want to see and do everything they can.
From a graphical perspective, Cyber Shadow certainly doesn’t disappoint, as it offers up a suitably faithful and thorough rendition of 8-bit action. Of course, retro visual styling can prove tiresome with how frequently it’s used these days, but it’s all too rare that new releases adhere this strictly to the limitations and colour palettes of the original NES hardware. The visuals are further bolstered by a dark sort of moodiness that’s evoked by the hefty usage of shadows, which greatly helps in giving Cyber Shadow its own visual identity. All of this is backed by a similarly heavy soundtrack composed by Enrique Martin and Jake Kaufman, which really helps to sell the techy, oppressive atmosphere that the visuals further evoke.
If there’s any complaint to be made against Cyber Shadow, it’s that there isn’t nearly enough of it. As mentioned above, this is a journey that shouldn’t take you much longer than ten hours to see through to its completion, and that’s if you really take your time exploring. Still, ten hours is just about the right length for those who want a concise and complete game that doesn’t demand dozens of hours to see in its entirety, and you know you’ve got something special when the worst part of the experience is that you simply want more. Even this issue is somewhat mitigated by the return of Feats from Shovel Knight, which act as an in-game achievement system that can challenge you to approach the experience in new ways on subsequent playthroughs.
Conclusion
If you consider yourself a fan of retro action platformers, you owe it to yourself to pick up Cyber Shadow whenever possible. It’s clear in virtually every facet of Cyber Shadow’s design that this project was a labour of love and that its designer is intimately familiar with what makes the stalwarts of this beloved genre so great. Well-built levels, authentic presentation, tight controls and a high difficulty all combine to make this a supreme and focused experience, and one that we can easily say is well worth your time. Mechanical Head Studios has set a high bar with its inaugural debut, and we can’t wait to see more from this developer.
Comments 70
Nice Ninja Turtles 2 reference at the top!
Looking good It's on gamepass too
Nice to see punishing difficulty listed as a pro instead of a con.
Sooooo excited!
I did not expect to think about Vanilla Ice today.
I'm kind of disappointed to see so few outlets mentioning Blue Shadow / Shadow of the Ninja when it comes to games that resemble Cyber Shadow, since even the developer himself mentioned that game as a major inspiration. It's way closer to that game than any of the Ninja Gaiden games.
But hey, the game is great!
Looking forward to blasting into this one tonight!
10 hours actually sounds very generous to me. I wasn't expecting more than about 4 to 5.
I will wait for the inevitable physical release.
Vanilla Ice and Ricky Martin in the same article. Nice.
I'm loving this, I hope they reconsider making a physical release after this. Good game needs to exist outside the realm of digital.
Ninja, ninja rap!
I will be playing on game pass but will buy later on Switch if I like it.
I'll pass, having too much fun playing first party games and the difficulty has put me off tbh
how is 10 hours too short for a game like this? I would personally prefer it to be sub 5hours.
Had this on my wishlist since it was shown on the Indie Showcase Direct. Also on Game Pass now, so will definitely play it at some point. Maybe more suited to playing on the Switch so might even double-dip.
10 hours is absolutely not a short feeling game for this genre and style.
It’s longer then expected honestly.
Also this isn’t their first foray into publishing. They published Azure Striker Gunvolt: Striker Pack(In North America at least) as well.
Are we talking more or less difficult than shovel knight? Sounds like more to me.
@Steel76 yeah a 20 hour long platformer would be pretty rough unless it was absolutely immersive / had a good growth mechanic.
@HamatoYoshi That is overused AF.
I don't want to be mean, but I die a little inside, every time someone uses that for a Ninja-related work.
@Migoshuro take it up with the writer of the review, personally it’s a cool reference to a cool 90s movie and I’m not sure where you see it being overused.....and people saying they ‘die inside’ is without doubt the most overused cliche, sickening comment around.
Ready to go. I have my 8bitdo N30 Pro charging to take on this challenge. I'm ecstatic is scored well.
Tried for a couple hours, it's simply fantastic. They delivered exactly what I was expecting.
Looks interesting. Might check it out
This is up my alley... I will probably get it once I finally finish The Messenger... and the Shovel Knight DLC campaigns... could be a while!
I'm annoyed at myself for not pre-ordering when I was going to and benefiting from the discount. I'm pretty sure it was a decent discount too, 25% or 30%. Now I probably won't buy it till it goes on sale again, just because I know it's already been on sale.
Playing this on Gamepass last night. It's like Ninja Gaiden meets megaman. Really a great game all around.
"Cyber Shadow is always reinventing and refreshing itself, maintaining a gripping pace that’ll keep you wanting more. It's very similar to the approach Nintendo takes with its own titles, in fact."
No problem with the game being short provided it gives me what is in the quote
For me, that length is a pro, not a con.
Backlog is real. I only play about one large game per year, and I do like to complete games. So, shorter but great games are what I want most if the time.
This is on the wishlist now, but no time to play even with the shorter length right now.
After seeing this review, I'm glad I took a chance on pre-ordering while it was on sale. I had seen positive previews; it's nice to see them confirmed. I look forward to checking it out tonight.
Yep got my eye on this one, sounds hard tho. Will probably get after Mario 3D world xx
10 hour indie game seen as a negative.
Wonders if reviewer is on drugs.
😳
Yeah, have to agree on those above questioning 10 hours as "short". I have limited gaming time and that's a significant commitment. Sometimes I prefer a shorter game that isn't full of padding. I don't need to spend dozens of hours in a game to enjoy it.
2D action games don't benefit from being too long. Especially linear ones. The length sounds perfect to me.
I know the development people said they wanted to release a physical version but wanted to rest. Ill wait until your rested to release one. If not, oh well.
The visuals and even backstory for this feel too similar to The Messenger which I have. Is this really worth getting if you've already played that though? What makes this any different?
Zen intergalactic ninja says "HELLO"... purchased and i am loving it.
@Nintendoes As I mentioned above, no Metroidvania elements here. But moreover, it's just got a totally different vibe to it than the messenger, which was consistently silly and goofy. Same kind of gameplay, I guess, but it's the sort of thing that I don't mind more of.
I've been having a blast with this game. The level layouts and enemy movements feel incredibly intentional in their design, which I love.
My pre-order unlocked a little after midnight, but my attention was stolen by WRESTLING EMPIRE. Cant wait to play later today.
I played it today too - a masterpiece! It surpasses the games it was inspired by.
It looks like Shadow of the Ninja and Shatterhand had a secret love child, and I'm digging it. I would have loved it if the game took a little more inspiration from Shadow of the Ninja and offered a choice of male and female protagonists, but that's a minor complaint. This seems like my kind of game.
I'm happy this is on Xbox Game Pass so that's where I'll play it
Reached chapter 4. This is a good game!
Is that Samus' helmet faceplate in the top screenshot?
Punishing difficulty not really my thing, but may give it a go down the line. Looks cool.
FINALLY
IT’S HERE
NINJA APPROVED
So far reached the high tech area, about level 4 or 5, it's great fun and you can get in the flow of traversing environments and levels. It also includes some of the most annoying things about NES games, like insta-death and getting killed by enemies with simple AI.
I have just played the first couple of levels and I'm already in love. The music, the aesthetics, the game design... wonderful!
I'm definitely getting this. Like many others, I think the only 'Con' listed here seems like a 'Joy'. I don't want a difficult platformer like this to drag itself out for a long time. 10 hours seems like an ideal length, to be honest.
Ever since TMNT to Ninja Gaiden and Shinobi I've always loved Ninjas and all things ninja related! Another great Ninja title on switch is the messenger! Check it out if you haven't! Now on to cyber shadow! Go Ninja Go indeed!
https://youtu.be/OUWOMJE2nqM
At the end of chapter 5 and I'm enjoying it but god damn is it hard. I'm starting to think it's just as hard, if not harder than the original Ninja Gaiden on NES. I've died at least 30 times on this boss, and it would appear I'm only halfway through the game. I kind of wish they would've kept the same difficulty/pacing as Shovel Knight, where you could make progression as smooth or as slow as you wanted by using or smashing up checkpoints.
Great game! Currently on Chapter 10 and I absolutely love it! I especially appreciate that the backtracking is non-mandatory and doesn't hinder the game, as it did with The Messenger.
The length, in my opinion, is also a pro, not a con.
Some sections could use an extra checkpoint though and I really miss ducking I keep pressing down all the time XD
And please, people, start remembering that there were other 8-bit ninja games besides Ninja Gaiden. While I love that series, Cyber Shadow feels NOTHING like NG and is much more obviously an homage to Shadow of the Ninja/Kage/Blue Shadow and other Natsume platformers of the time (Solbrain/Shatterhand) in terms of gameplay and level design!
A most excellent game and if a physical comes, I'll likely double-dip.
This looks like a great game. The short length actually may be a selling point. Though, isn’t 10 hours is kinda long for a game like this?
@VR32X I'm not sure how long I played it yesterday (I'm currently at chapter 10 out of, I believe 11) and I absolutely didn't feel the time go by! I couldn't leave it! Even if it is 10 hours (and I suppose that includes a lot of backtracking, which I did very little of), it certainly goes by quickly!
Is it difficult in the sense that you always feel as though you can do it? For example Shovel Knight. It never seemed like it was the games fault. You knew exactly what you needed to do and you know you can do it and you always only had yourself to blame! And it was that feeling that made you me again and again and again
Great game, enjoying it very much!
If care is not taking, the game will "pee on your grave", with the frustrations you will be facing from dying over & over again. 9.5/10
@Scottwood101 I’m only a few chapters in, but it definitely feels tough but fair. Every death made sense, and I never felt frustrated by anything. It’s just a lot of fun.
@HamatoYoshi Haha, you definitely got me with the "die inside" cliché. That was also admittedly a little bit too rude for something that is probably a minor problem in the history of mankind. Point taken! Sorry!
I stay with my point that this particular reference is overused, though. I saw it literally five minutes ago in the Switch Up-review for "Cyber Shadow", for example. Seems always a little bit tired to me.
But then again, I've overreacted here. I just couldn't believe this was maybe the first time someone read that phrase regarding a ninja video game.
But it's like spoilers for really old movies. It's always the first time for someone else.
@Scottwood101 It feels tougher than Shovel Knight, but you can do it. It’s very forgiving too. The music is shockingly good.
The game rewards careful play. When I first played I kicked into Ninja Gaiden mode, and started blazing through. Bad idea. The game wants you to study surroundings and play a little more cautiously. When I learned that, it clicked.
This is a stellar game. The extra details that it utilizes to make itself stand out are refreshing.
It puts A LOT of trust into the players hands, a rarity these days. For an old gamer, this is great and feels like it’s made exactly for me!
100% NINJA APPROVED
I wonder who would think a game like this "short" at 10 hours long, outside of people who kinda have no clue about these types of retro-inspired games?
The learning curve in this game is really something. Late game areas are infuriating, probably in the same difficulty level of NES games like Ninja Gaiden or Castlevania. Even with infinite continues, it’s no soft challenge. Be warned.
I got in a nostalgic mood a couple weeks ago and ran through 3DS GG Shinobi. Was itching for more of that style of gameplay and this really hits the spot.
Smooth design, responsive controls and a perfect learning curve. I'm really enjoying this one. Favorite Switch game of 2021 so far for me.
@SwitchVogel Good review.
I realise this is subjective but having now played and finished it, I disagree that it is too short. It doesn't outstay it's welcome or get tired unlike so many modern games. There is no padding/filler. This is a BIG plus in my book. Couple of really frustrating, borderline unfair, sections aside this was a great experience.
8.5/10
I've been playing on Xbox (game pass) and it's extremely gorgeous!
@Tuulenpoika wow i may have yo go snag that on 3ds eShop. I had never heard of it & i grew up in that generation. It's gameplay looks familiar, but after being burned so many times by natsume & taito, i remember i went out ofy way to avoid games they published back then (that had their names on the box, more accurately, lol). I could only rent 1 game a month at my local JJ's video (my mom said & it was her money), so i was so pissed when a game sucked. i can't remember the exact games, but i know games with those names on the box disappointed me many times, so i eventually started avoiding them. That may explain why I never played this game growing up. It may look familiar because i saw it on the eShop(?), but I'll definitely check it out now. Thanks for pointing that out.
@themightyant i think the difficulty pads it somewhat. 4 hrs w/o the difficulty spikes for a single playthru of a $25, maybe $20, is short IMHO, so I'm glad they labeled it as such & saved me that much money. Now i got to play it anyway on game pass.
@impurekind 10 hours? U must have replayed tons of sections. I'd say 4 hrs tops for experienced gamers & maybe 6 hrs for mid level gamers.
@twztid13 You are right the difficulty pads it somewhat but that could be said of any ‘hard’ game. People have speedrun Bloodborne in less than 30 mins! I’m certainly an experienced, albeit slow (check all corners) gamer and 8-10 hours was probably about right for me any longer and it might have outstayed it’s welcome.
There’s also some replay value in the way the game is structured it’s really fun to go back to earlier levels with your seeming god like powers compared to first time through and it’s been designed carefully for this, it’s more fun than most games to replay.
In terms of cost I got it on Game Pass but I’d say that £18/$25 price is about right.
@twztid13 Eh, it wasn't me who said it took around 10 hours. I was just repeating what is in the actual review, except I do not think of that as a negative at all.
More like a 5 or 6 if you get it REAL cheap. Very bland game. Decent soundtrack at least
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